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Everything posted by BB Rodriguez

  1. "Correct me if I'm wrong," BB asked Firanis sotto voce, since Eugene was making a speech and BB didn't want to be that guy (cyborg), "but I thought we were just stopping here, fixing the Rambler. We aren't seriously hanging around and playing hero, are we?" Beyond that, he had no real objection with the Tomorrow Legion per say - tolerance and diversity was all and well as long as it wasn't trying to bite his metal ass off.
  2. BB thumbed his nose at the retreating SAMAS, or gave that sort of air, since he didn't have a nose. So these were the Tomorrow Legion people. Funny mixed group. Didn't seem like mercenaries. Hearing Phere and Squidge's story didn't really change anything - there was that sense they were former Coalition to begin with. At least they got out of those jackbooted Dead Boys. "I'm me, BB Rodriguez. Not much to say. I'm a cyborg, I wandered around for a bit. Fi helped me out so I've been tagging along with her." "That's it?" Beef Warrior asked dryly. The cyborg shrugged. "Well, yes." So he didn't remember anything before waking up a cyborg. No big deal. Probably some Average Joe Schmo who could only dream of being as awesome as BB was now.
  3. "Fuck off, Dead Boy." BB snapped, letting his own hand drift to his baby railgun. Intellectually, BB knew that egging the SAMAS force on was not the best idea. Emotionally, BB disliked the Dead Boys and to be honest, Phere, Squidge, Tamika and company had helped. "We took care of the Xiticix while you were on your butts." And BB was never exactly used to restraining himself from a fight. "Go back to Chi-Town and beat on some 'Burbans."
  4. "Hey, there's nothing like running away from an explosion!" BB chimed in. Walking away too, but that best included being a good distance away.
  5. BB simply smashed himself handholds and footholds as he clambered up. The lack of dexterity available to cyborg hands made his ascent a slow and labored one, but eventually he got up to the top with the others. "We can be that. Fast, deadly and blow the gunk out of them before they can screech 'Intruders in the hive!'" He patted his rail gun. "Plenty of swift surprise there."
  6. BB bundled out of the Red Rambler fully laden. In his hands were his ion pistol. His trusty vibrosword was at his side, and upon his back was harnessed his lovely baby, the hefty Northern Gun 86 Mini Rail Gun. The cyborg moved with swift pace, and his eyes zoomed in on the fleeing Xitcix. "Nuh uh, bug. No fleeing to warn the others." He raised the ion pistol, and a stream of shredding ion particles took it in the back.
  7. "Xiticix." BB repeated. All of a sudden now down well, well south of the Minnesota-Canada line. "Fuck." Then a sign from the cyborg. "Well, good thing we just got back to the Rambler. We're gonna need the firepower." Xiticix was just plain bad news, and while they could just run away, BB was not that heartless, nor was Firanis. And given how the bugs multiplied, the whole area would be in trouble soon if the hive-piece wasn't obliterated. And he didn't seen the townsfolk mustering a sufficient force on their own.
  8. "Yeah. If they're the 'nice boys' you mentioned," BB told the red-head with all ladled air quotes and sarcasm, "they were only nice to you because you're attractive and look human." Well, she probably was human, but then again she might not, and the point had to be made to the poor naive cutie. "Such is the way of those who root for the Skull and Prosek." And then the cyborg stepped off to join Firanis, catching up the distance very quickly. BB followed Fi, and while she cooed over Watt, BB found his railgun. "Ah, precious precious BFG. How good it is to see you again." "Really BB?" "You adore your thing Fi, I adore mine."
  9. "D'aww. Papa Black Armor. How sweet." BB mused out loud, drawing what despite the helmet was sure to be a cold glare from Adam. "What? You don't like it, you shouldn't be so adorable when doing it." He turned to give Future Psi-Stalker his attention. "So in other words, we got temporarily dropped into the future long enough to know things get to be great, but no, we belong in the shitty time, about to get even more fucked sundae with a Splurgoth cherry on top. Could you at least be able tell us how long before the Coalition and the Fed starts swapping Dead Boys and demons?" Namely, so he and Fi could plan their itinerary to get out of the war zone in advance, of course.
  10. BB shrugged at the armored man's paternal interference before swallowing the drink in a careless, 'more for me' fashion. The booze bottles in the bar was alarmingly empty. He followed Tamika's explanation, until she reached the critical mention of a century-long minimum of time travel. Silently, he took his drinkable booze, placed it back in the booze stash in his chassis. Any god that there might be forbid - this might be the only thing left to drink for a while. "I sincerely hope that guy was exaggerating." BB drawled before going outside and slamming the door behind him, which shuddered from the forceful action of the cyborg. Outside, BB saw Fi and the strangely dressed uniformed young woman. "Hey, are you the future police?" BB promptly thrust a middle digit towards the sky and in her direction. "Sorry, but I have to do this as a matter of principle."
  11. "Ok, now this is an original one." BB commented as the changes set in. While he may not have had the full sensory array that had been implanted into Firanis, he had much the same visual and auditory acuity and sensory data that she did. Then the conspicuous armored man and attractive young girl barged in, and all attention quickly placed itself on Glitter Girl's counterpart. Except BB, who was taking the opportunity to walk around the bar counter and take advantage of free booze. "Hey, cutie!" He called out to Kensie while pouring a full glass. "While we're browbeating her, how about a drink for you?"
  12. Hallejulah! BB felt, thrilling at the thought of not having to break rocks again! That was definitely going to add an extra boost to the three beers Grep was lining up for him. His grin faded off when he realized what Glitter Girl was going to be doing. "Oh geeze..." BB muttered with lowered vocal projection - he may have found himself instantly dreadfully bored, but he wasn't that tactless - "another one of these?" "Hush, BB." Firanis chided, but the cyborg was already on his quiet diatribe. "C'mon, Fi. They argue whether Magic or Technology did it, deciding on whatever side the people in question support, and it doesn't even matter. No one really knows what caused it, and the end result is the same: Rifts, The Dark Ages, and now. You see one, you've seen a thousand." BB finished by just drinking up the first of three beers.
  13. BB eagerly headed for Grep's. Booze! Ok, their kind of entertainment sucked, like theater?! Hell of a way to make yourselves seem posh and sophisticated, if you ask, him, unless it was properly lively and exciting. And in this sort of small town, lively and exciting it would not be. But booze, wonderful booze! That would make up for a dull day of mining. Pleased, he sauntered along the street, pausing only to notice an odd pair. A vivacious young girl, and someone in armor that screamed 'most likely to be pointed at by lynch mobs.' Well, if the person in question wanted to paint a constant target on their back, that was their choice. Their funeral too if they couldn't back it up. They were going into the trading post, and BB gave no further thought to them. Ah, finally, glorious Grep's! BB nudged open the door and let out an exuberant "Grep! Three cold ones, buddy and..." It trailed off as the cyborg noticed the pair of men getting hard looks from an already present Firanis and Grep, and themselves looking like they'd done something terribly stupid. Which more than likely was the case. Cybernetic eyes zoomed in on them in good detail. "Need me to do something about those bozos, Fi?"
  14. The reinforced mining pick dug into the rock, tearing open furrows of stone and the occasional additions of the blue-ish white flashes of zinc ore intermingled. Muscles that did not tire, that not slow or strain, with easily as much if not greater force than the power-suit assisted miner might, powered each swing. Self-contained systems that left the user free from fear of environmental troubles, or most human frailties altogether. The might of a living titan, fused with all the creativity and canniness that had kept humankind on Earth in spite of uncounted centuries of continental change, monsters, magic and psionics. And what did they give it to BB for? Sure as hell not making big rocks into smaller rocks. 'They' being: Doctor Professor Old Man McCrackpot (maybe?), Sexy Cyclops and anyone else who happened to be working with the mad scientist in question. Mind you, he didn't know why they'd made him into a cyborg, but... details. Minor details in the forthcoming greatness of his life. Which really shouldn't have included boring manual labor like this, but he was with Fi and the engine cost a fair amount to repair and she would have not let him off the hook if she was doing work to help pay for things and he wasn't. And given the loss of the exo-suit, it was well, primo excellente opportunity to put in some time and gain definite value from the townsfolk. Still boring as boring boring mind growing blank NEED BOOST. BB stopped, opened a hip flask and chugged down a spurt of whiskey. Buzz restored, he went back to knocking free and piling up loads of ore.
  15. Name: BB Rodriguez Iconic Framework: Combat Cyborg Rank: Novice XP: 0 ATTRIBUTES Agility d10 | Smarts d6 | Spirit d6 | Strength d12+2 | Vigor d12 Derived Stats (Base/Mod): Pace 8" | Parry 7 | Toughness 16 (8 Natural + 8 Mega Armor) | Charisma -2 Strain 0/6 SKILLS: Fighting (Ag) d10 Gambling (Sm) d6 Intimidation (Sp) d6 Notice (Sm) d6 Repair (Sm) d6 Shooting (Ag) d10 Streetwise (Sm) d6 Taunt (Sm) d6 HERO'S JOURNEY Training (1): After serving in a military, paramilitary, militia, or security force for some time, your hero has some solid combat training. She gains +5 Skill Points, which may be spent on Fighting, Shooting, or Throwing in any combination. Training (15): Constant battle, for cause or survival, means your hero knows a great deal about combat. Select one Combat Edge; you may ignore all requirements except where an Edge has a specific predecessor: Combat Sense. Experience & Wisdom (2): Your hero knows how to make the most of second chances. He has Elan. EDGES: Combat Sense: The champion has the perception, skill, and agility to handle multiple foes. Opponents halve any Gang Up bonuses against him (round down). Dodge: Some crafty types know how to get out of harm’s way. This Edge allows them to use cover, movement, and concealment to make them harder to hit. Unless they are the victim of a surprise attack and taken completely unaware, attackers must subtract 1 from their Shooting or Throwing rolls when targeting them. Characters who attempt to evade area effect attacks may add +1 to their Agility roll as well (when allowed). Elan: When this spirited hero puts his heart into something it tends to pay off in big ways. When you spend a Benny on a Trait roll (including Soak rolls), add +2 to the final total. Fleet-Footed: The hero’s Pace is increased by +2 and he rolls a d10 instead of a d6 when running. Quick Draw: This Edge allows a hero to draw a weapon as a free action (and thus ignore the usual –2 multi-action penalty if he chooses to fire as well). If the character must make an Agility roll to draw a weapon, he adds +2 to the roll. Upgradeable: This hero can handle a lot more cybernetic invasion in his body than most. He increases his Maximum Strain by +6. Note Combat Cyborgs and Cybernetic Techno-Warriors already have this Edge. HINDRANCES: Enemy (Minor): You'd think more people want BB dead, but someone really wants him dead - not that BB knows who, why or that they're after his head... yet. Quirk: BB consumes vast amounts of alcohol and cigars, however due to his near-completely modified body, they don't have the same consequences normally expected. It does make it easy to ask around about him, and people can get pissed off when you've sucked down all the beer. ABILITIES: Bionic Augmentation: Combat Cyborgs begin with Strength d12+2, Agility d10, and Vigor d12. These traits do not have an attribute maximum. Cybernetic Enhancements: All combat cyborgs begin with the following cybernetic systems: Audio Package, Bionic Strength Augmentation, Core Electronics Package, Cyber-Wired Reflexes, Optics Package, Synthetic Organ Replacement. High-Performance Legs: Full-conversion ‘borgs possess powerful legs and actuators; they begin with the Fleet-Footed Edge. This can be enhanced with additional cybernetics. M.D.C. Armor: A Combat Cyborg alloy structure provides +8 M.D.C. Armor. This cannot be combined with body armor. More Machine: ‘Borgs add +2 to recover from Shaken, ignore one level of wound modifiers, possess a self-contained breathing apparatus, and are immune to poison and disease. Unarmed Combat: Metal frame construction allows the Combat Cyborg to deal Str+d6 (Mega Damage) in unarmed combat. Cyborgs are always considered armed. COMPLICATIONS: All Those Moving Parts: ‘Borgs cannot be healed or treated with medicine when they are hurt. Instead they must be repaired. Fixing a cyborg requires the Repair skill—which is used like the Healing skill, only with no Golden Hour. Gray Matter: Combat Cyborgs only start with two points (instead of the normal five) for attributes and these may only be spent on Smarts and Spirit. Points from Hindrances and Advances may be used to raise any attribute. Inhuman Appearance: Combat Cyborgs suffer −2 Charisma when dealing with most beings. Loss of Dexterity: While a Combat Cyborg’s systems and parts are specifically designed for combat excellence, little attention is given to anything else one might want to use his hands for. The lack of real feeling or delicacy of construction in the hands (the exception being specific sensors installed to interact with weapon triggers), as well as the “run through the battlefield” focus of the legs and feet, means the ‘borg suffers −2 to all Agility rolls and linked skills not directly related to combat. Malfunctions: Cyborgs are subject to the same potential problems all tech items and gear face (see the Technical Difficulties Setting Rule). For example, a critical failure on a Strength check means penalties until the ‘borg’s strength systems are repaired. Spiritually Numb: All that metal and so little meat means no Arcane Backgrounds are available to a Combat Cyborg. Total Conversion: The process of becoming a Combat Cyborg uses all of a character’s personal Strain. A Combat Cyborg starts with 0 Strain before applying the Upgradeable Edge. CYBERNETICS: Audio Package: Ear canal replacements, embedded speakers and microphones, and a number of other enhancements give the cyborg an array of listening and projection options — +2 to hearing-based Notice checks; hyper-sonic and sub-sonic ranges to his hearing; a loudspeaker capable of projecting audio over a 100-yard radius; automatic sound dampeners that give a +2 to resist any audio-based attacks or deafening effects. Finally, the audio package allows sounds and conversations to be recorded and played back later. Bionic Strength Augmentation: These are already factored into the Cyborg’s starting Traits. Core Electronics Package: This set of electronic and data systems grants the following—a mini-computer; a computer interface jack for direct linking to other systems, which grants a +4 to appropriate Repair checks and Common Knowledge rolls; a radio with a 20-mile range. Cyber-Wired Reflexes: These are already factored into the Cyborg’s starting Traits. Optics Package: One or both of the cyborg’s eyes are replaced, granting the following: +2 all sight-based Notice checks; thermal imaging and night vision (ignore illumination penalties); 50× magnification for distance; 20× macro lens for up-close detail; glare filters that give a +2 on checks to avoid blinding flashes and related light burst effects. Finally, the Optics Package provides the ability to record still or moving images and store them for later viewing or display. Switching modes is a free action. Synthetic Organ Replacement: These are already factored into the Cyborg’s starting Traits. GEAR: NG-56 Light Ion Pistol [Range 10/20/40, Damage 1–3d6, RoF 1, AP —, Shots 12, +2 to Shooting] Mini Rail Gun [Range 75/150/300, Mega Damage 2d8+4, RoF 4, AP 6, Shots 25, No Snapfire penalty.] Vibro-Sword [Mega Damage Str+1d10, AP 4] 10,500 credits BACKSTORY Narrative Hook: Amnesia BB Rodriguez didn't remember anything beyond his name when he woke up to discover he'd been turned into a cyborg. The ranting of the mad scientist who'd achieved this, the whys and reasons, it was all noise to BB (though the one-eyed mutant chick was worth a second look) - who forced his metal ass out of there. While wondering who he was, BB wandered rather aimlessly along the ways of North America - getting into many many fights and realizing he had some rather ingrained military training and skill on hand. Until his luck almost ran out when he tried to take a short cut through a stretch of ruined Tolkeen and found himself beaten into unconsciousness by a maddened Daemonix. Once again, he woke up, this time on a truck, courtesy of Firanis, whom had picked his body up and had the kindness to not finish him off when she realized he was still clinging to life, not dead as she'd thought - and fix him up for good measure. BB was grateful enough to stick around as muscle for her - she too didn't have good relations with the CS and had people after her, so they kept going south, and the Red Rambler brought them to Prince's Landing...
  16. Name: BB Rodriguez Iconic Framework: Combat Cyborg Rank: Novice XP: 0 ATTRIBUTES Agility d10 | Smarts d6 | Spirit d6 | Strength d12+2 | Vigor d12 Derived Stats (Base/Mod): Pace 8" | Parry 7 | Toughness 16 (8 Natural + 8 Mega Armor) | Charisma -2 Strain 0/6 SKILLS: Fighting (Ag) d10 Gambling (Sm) d6 Intimidation (Sp) d6 Notice (Sm) d6 Repair (Sm) d6 Shooting (Ag) d10 Streetwise (Sm) d6 Taunt (Sm) d6 HERO'S JOURNEY Training (1): After serving in a military, paramilitary, militia, or security force for some time, your hero has some solid combat training. She gains +5 Skill Points, which may be spent on Fighting, Shooting, or Throwing in any combination. Training (15): Constant battle, for cause or survival, means your hero knows a great deal about combat. Select one Combat Edge; you may ignore all requirements except where an Edge has a specific predecessor: Combat Sense. Experience & Wisdom (2): Your hero knows how to make the most of second chances. He has Elan. EDGES: Combat Sense: The champion has the perception, skill, and agility to handle multiple foes. Opponents halve any Gang Up bonuses against him (round down). Dodge: Some crafty types know how to get out of harm’s way. This Edge allows them to use cover, movement, and concealment to make them harder to hit. Unless they are the victim of a surprise attack and taken completely unaware, attackers must subtract 1 from their Shooting or Throwing rolls when targeting them. Characters who attempt to evade area effect attacks may add +1 to their Agility roll as well (when allowed). Elan: When this spirited hero puts his heart into something it tends to pay off in big ways. When you spend a Benny on a Trait roll (including Soak rolls), add +2 to the final total. Fleet-Footed: The hero’s Pace is increased by +2 and he rolls a d10 instead of a d6 when running. Quick Draw: This Edge allows a hero to draw a weapon as a free action (and thus ignore the usual –2 multi-action penalty if he chooses to fire as well). If the character must make an Agility roll to draw a weapon, he adds +2 to the roll. Upgradeable: This hero can handle a lot more cybernetic invasion in his body than most. He increases his Maximum Strain by +6. Note Combat Cyborgs and Cybernetic Techno-Warriors already have this Edge. HINDRANCES: Enemy (Minor): You'd think more people want BB dead, but someone really wants him dead - not that BB knows who, why or that they're after his head... yet. Quirk: BB consumes vast amounts of alcohol and cigars, however due to his near-completely modified body, they don't have the same consequences normally expected. It does make it easy to ask around about him, and people can get pissed off when you've sucked down all the beer. ABILITIES: Bionic Augmentation: Combat Cyborgs begin with Strength d12+2, Agility d10, and Vigor d12. These traits do not have an attribute maximum. Cybernetic Enhancements: All combat cyborgs begin with the following cybernetic systems: Audio Package, Bionic Strength Augmentation, Core Electronics Package, Cyber-Wired Reflexes, Optics Package, Synthetic Organ Replacement. High-Performance Legs: Full-conversion ‘borgs possess powerful legs and actuators; they begin with the Fleet-Footed Edge. This can be enhanced with additional cybernetics. M.D.C. Armor: A Combat Cyborg alloy structure provides +8 M.D.C. Armor. This cannot be combined with body armor. More Machine: ‘Borgs add +2 to recover from Shaken, ignore one level of wound modifiers, possess a self-contained breathing apparatus, and are immune to poison and disease. Unarmed Combat: Metal frame construction allows the Combat Cyborg to deal Str+d6 (Mega Damage) in unarmed combat. Cyborgs are always considered armed. COMPLICATIONS: All Those Moving Parts: ‘Borgs cannot be healed or treated with medicine when they are hurt. Instead they must be repaired. Fixing a cyborg requires the Repair skill—which is used like the Healing skill, only with no Golden Hour. Gray Matter: Combat Cyborgs only start with two points (instead of the normal five) for attributes and these may only be spent on Smarts and Spirit. Points from Hindrances and Advances may be used to raise any attribute. Inhuman Appearance: Combat Cyborgs suffer −2 Charisma when dealing with most beings. Loss of Dexterity: While a Combat Cyborg’s systems and parts are specifically designed for combat excellence, little attention is given to anything else one might want to use his hands for. The lack of real feeling or delicacy of construction in the hands (the exception being specific sensors installed to interact with weapon triggers), as well as the “run through the battlefield” focus of the legs and feet, means the ‘borg suffers −2 to all Agility rolls and linked skills not directly related to combat. Malfunctions: Cyborgs are subject to the same potential problems all tech items and gear face (see the Technical Difficulties Setting Rule). For example, a critical failure on a Strength check means penalties until the ‘borg’s strength systems are repaired. Spiritually Numb: All that metal and so little meat means no Arcane Backgrounds are available to a Combat Cyborg. Total Conversion: The process of becoming a Combat Cyborg uses all of a character’s personal Strain. A Combat Cyborg starts with 0 Strain before applying the Upgradeable Edge. CYBERNETICS: Audio Package: Ear canal replacements, embedded speakers and microphones, and a number of other enhancements give the cyborg an array of listening and projection options — +2 to hearing-based Notice checks; hyper-sonic and sub-sonic ranges to his hearing; a loudspeaker capable of projecting audio over a 100-yard radius; automatic sound dampeners that give a +2 to resist any audio-based attacks or deafening effects. Finally, the audio package allows sounds and conversations to be recorded and played back later. Bionic Strength Augmentation: These are already factored into the Cyborg’s starting Traits. Core Electronics Package: This set of electronic and data systems grants the following—a mini-computer; a computer interface jack for direct linking to other systems, which grants a +4 to appropriate Repair checks and Common Knowledge rolls; a radio with a 20-mile range. Cyber-Wired Reflexes: These are already factored into the Cyborg’s starting Traits. Optics Package: One or both of the cyborg’s eyes are replaced, granting the following: +2 all sight-based Notice checks; thermal imaging and night vision (ignore illumination penalties); 50× magnification for distance; 20× macro lens for up-close detail; glare filters that give a +2 on checks to avoid blinding flashes and related light burst effects. Finally, the Optics Package provides the ability to record still or moving images and store them for later viewing or display. Switching modes is a free action. Synthetic Organ Replacement: These are already factored into the Cyborg’s starting Traits. GEAR: NG-56 Light Ion Pistol [Range 10/20/40, Damage 1–3d6, RoF 1, AP —, Shots 12, +2 to Shooting] Mini Rail Gun [Range 75/150/300, Mega Damage 2d8+4, RoF 4, AP 6, Shots 25, No Snapfire penalty.] Vibro-Sword [Mega Damage Str+1d10, AP 4] 10,500 credits BACKSTORY Narrative Hook: Amnesia BB Rodriguez didn't remember anything beyond his name when he woke up to discover he'd been turned into a cyborg. The ranting of the mad scientist who'd achieved this, the whys and reasons, it was all noise to BB (though the one-eyed mutant chick was worth a second look) - who forced his metal ass out of there. While wondering who he was, BB wandered rather aimlessly along the ways of North America - getting into many many fights and realizing he had some rather ingrained military training and skill on hand. Until his luck almost ran out when he tried to take a short cut through a stretch of ruined Tolkeen and found himself beaten into unconsciousness by a maddened Daemonix. Once again, he woke up, this time on a truck, courtesy of Firanis, whom had picked his body up and had the kindness to not finish him off when she realized he was still clinging to life, not dead as she'd thought - and fix him up for good measure. BB was grateful enough to stick around as muscle for her - she too didn't have good relations with the CS and had people after her, so they kept going south, and the Red Rambler brought them to Prince's Landing...
  17. Meet Jer's techie, Vance Jamar. ,, ....Creepy photo and all.
  18. Here is a unique idea for a Pantheon, based on major internationally known figures from great literature. Hopefully I can get some chatter, and perhaps people would like to work this with me. ******* The Fictumis The newest and youngest entry to the realms of the Gods, the Fictumis were once fictional characters of great literature. But their presence and near-archetypal position in mortal lore has brought forth them to god-hood and a unique position to play. Their God-Realm is Imago, a land of several cities and many different lands in between. Each city is different, a Camelot, a Victorian London, a Verona, a dark castle, and so forth. Pantheon Boon Wordsmithery, the power to influence words, spoken and written, and information they carry. I haven't defined any boons with this yet. The Gods King Arthur The ruler of the Fictumis by common consent. Associated Boons and Attributes: Epic Charisma, Epic Stamina, War, Wordsmithery Favored Abilities: Melee, Integrity, Control, Command, Presence Guienvere Arthur's famous queen, and the queen of the Fictumis. Associated Boons and Attributes: Epic Charisma, Epic Appearance, Fertility, Wordsmithery Favored Abilities: Command, Presence, Empathy, Politics, Stealth Sherlock Holmes The famous detective of Baker Street. As one whose attitudes were shaped by the Victorian Age, he adopts Scions rather than breed them. Associated Boons and Attributes: Epic Intelligence, Epic Wits, Epic Perception, Justice, Mystery, Wordsmithery Favored Abilities: Awareness, Investigation, Stealth, Academics, Science Iago The bane of Othello is the secret dagger of the Fictumis, a counterpart to Loki in every way. Associated Boons and Attributes: Epic Wits, Epic Manipulation, Chaos, Wordsmithery Favored Abilities: Politics, Subterfuge, Empathy, Larceny, Stealth Romeo The young lover struggling against fate, he is a commander and a negotiator, using force of personality to over whelm his foes. Associated Boons and Attributes: Epic Charisma, Epic Dexterity, Magic, Wordsmithery Favored Abilities: Presence, Melee, Command, Control, Subterfuge Juliet The female half of the ill-fated couple doomed to die, she is a diplomat and caregiver. Associated Boons and Attributes: Epic Appearance, Fertility, Magic, Wordsmithery Favored Abilities: Empathy, Integrity, Stealth *** Going to add Frankenstein and Beowulf later. Comments?
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