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About RushingMountain

  • Birthday 01/06/1975

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  1. Sorry, I've been sick for most of the week. An Uncommon cold.
  2. Fighting off a brutal headcold. Can't think very well. Hoping to be back by this weekend.

  3. I'm also fine with you actually controlling Aston in combat if I'm away from the Internet/not responding in time/holding up posting/unresponsive for any reason. I'd like to control how he's described, but I don't expect that desire to hold up the rest of the game if something unfortunate happens.
  4. Aston's all in favor of heading out to the lumber camp to find Milon, finding someone to guide us there if necessary.
  5. Below is a character stat block, complete with the characters stats still there so you can get a feel for the lay out... Aston Goldworthy Male Halfling Rogue 2 Chaotic Good small humanoid Init +4; Senses Perception +10 (+11 vs. traps) DEFENSE AC: 16, touch 16, flat-footed 11 (+4 Dex) HP: 20 (7d6+14) Fort +4, Ref +9, Will +4 OFFENSE Speed: 20 ft. Melee: Short Sword +6 (1d4/19-20) Melee: Dagger +6 (1d3/19–20) Ranged: Dagger +6 (1d3/19-20) STATISTICS Str 11 Dex 18 Con 13 Int 12 Wis 16 Cha 14 Base Atk: +1; CMB +0; CMD 15 Feats: Dodge, Weapon Finesse (via Rogue Talent) Skills: Acrobatics +11, Appraise +5, Climb +3, Craft (tobacco pipes) +3, Diplomacy +6, Disable Device +7, Knowledge (local) +6, Perception +10 (+11 vs. traps), Profession (Merchant) +5, Sense Motive +7, Sleight of Hand +9 Special Qualities: Traits: Deft Dodger, Helpful Racial Traits: Small, slow, Halfling luck (+1 racial bonus to all saves), Fearless (+2 racial bonus vs. fear, stacks with luck), Keen Senses (+2 racial bonus on perception skill checks (included)), Sure-Footed (+2 racial bonus on Acrobatics and Climb skill checks (included)), Weapon Familiarity: Proficient with slings and and weapon with the word "halfling" in it is treated as a martial weapon. Languages: Common, Halfling, Dwarven Combat Gear: 6 daggers (Concealed, 1 in each boot, 1 in each sleeve, 2 in the small of his back (1 accessible from each side), 1 short sword (obviously visible on the scabbard at his side), halfling studded leather armor, ring of protection +1. Other Gear: Traveler’s outfit, belt pouch with [flint & steel, 22pp, 8gp, 7sp, 5cp, 1 pint oil, 1 sack with (.5lbs tobacco leaf)] Handy Haversack containing [backpack with (bedroll, bullseye lantern, masterwork thieves tools (rolled into the bed roll when near/in town), merchant scales, 1 sack with (1 lb ground pepper), 1 sack with (2lbs tobacco leaf)] Weight Carried (28/57/86): 20.09 (light) Experience: 2,000 / 5,000 DESCRIPTION: Standing an even three feet tall, but weighing thirty-two pounds, Aston is broader across the chest than the average halfling. This is a trait that seems common to his whole village, as are the dark eyes, and the dark hair that easily bleaches in summer sun. He's of a generally friendly nature, but more suspicious of those he doesn't know than his pleasant manner indicates. Biography Aston grew up in small agriculture village about half-way between Falcon's Hollow and Oregent. Because of it's location, it served as a way station that was slightly off the beaten path, conventiently located for travelling merchants looking for a place to stop somewhere slightly off the beaten path. When he was old enough to realize that he didn't have to stay in his village and become a tobacco farmer like his parents, he started trying to help out merchants visiting his village, in the hopes that they would let him go along with them. Eventually, it was enough that a caravan that was a little short-handed offered to bring him on. Being on the road for merchants, he learned to try to always be wary, between bandits, wild animals, and worse that were still in the places between towns in Darkmoon Vale. He also learned how to get along, and become a merchant himself. He doesn't love it, but it gives him a comfortable enough living, and lets him travel as he pleases. He goes home every few months, and gives his parents and siblings some of his earnings as well. Now twenty-four, he has been doing the merchant routes for about three years. In that time, he has managed to get into big enough caravans that he had only suffered through a handful of attacks, but he managed to learn quite a bit from the caravan guards about defending himself. In his last trip down to Oregent, he met Evan, who was looking to join a group going up to Falcon's Hollow. Evan eventually convinced him to come with him to Falcon's Hollow, looking for treasure there. It wasn't something Aston had done before, so he decided to give it a try.
  6. Jephron Ross - a human cleric of Sarenrae born of a local family. He thinks the lumber consortium needs to be broken up, or at least that Thuldreen Kreed, the Consortium's representative, is a parasite. So far, Jephron's patron within the church has convinced him that slow change and alleviating what suffering there is will bring about good and stable change. He's not convinced, but he's willing to deal with that, especially since he's aware that there is much he does not know. It doesn't hurt that he's (one of) the priests picked to deal with problems. His hobbies include generally trying to heal the sickest people in the village, and ranting (so far only around sympathetic ears) about the injustices of the lumber cartel. Artemis Fletcher - a human fighter from somewhere far off, Artemis arrived as a guard with a caravan, and never left. Instead, he took up lumberjacking. That was about two years ago. He likes being near forests, although he sometimes get frustrated by how muggy summers can get. Although he's quite good with axes, his preferred weapon his the Glaive-Guisarme. He is generally calme and collected, despite the odd person disparaging him for his odd looks (he has far darker skin than most people in Falcon's Hollow). Aston Goldworthy - a halfling rogue, Aston is a travelling merchant/smuggler, who has brought in things for the people of Falcon's Hollow in the past. He could probably make more money by charging more for what he has smuggled in, but he's pragmatic enough to realize that he can "buy" assistance from the locals if he doesn't aim to make the biggest profit possible. He's always on the lookout for a good chance of getting away with it, he looks for ways to make the resources of the lumber consortium give back to the people that are dependent on it. He suspects that Deldrin Baleson is aware of his activities, and has chosen not to act. He's also known for selling his own handcrafted pipes, and seems to have a source for getting tobacco. I'm really fine with playing any of these characters, or a wizard, if it we need an offensive caster.
  7. For convenience, here are some links: Creation Rules Pathfinder Wiki
  8. Alright. I'm leaning towards a cleric, with outside consideration for wizard or a polearm fighter.
  9. I'm also interested. I'll take a day or three to figure out which characer concept I'm going to go with.
  10. Identity: Geoff Wealks Handle: Rogue Nicknames: Blue-eyes, Occupation: Mechwarrior/Soldier/Pilot Marital Status: Single Known Relatives: none known living Allegiance(s): Aldridge’s Avengers Physical Traits: Weight: 178 lbs Height: 5’11” Apparent age: 30's Age: 26 Gender: Male Eye Color: Cornflower Blue Hair Color: Dirty Blonde, but bleaches to blonde in the outdoors. Handedness: Left Appearance: Blonde haired and blue eyed, Geoff's entire being is almost always in motion, always animated. Virtually the only time he doesn't seem to be a bundle of energy is when he is focused on something delicate. Skills and Personality: Although still young, and relatively inexperienced, Geoff has some skill in the following: piloting vehicles, making people smile, and finding trouble. He has the potential to become a good soldier and an outstanding MechWarrior--if he can learn when to keep himself focused on those goals. Background Born to a retainer of Duke Kelswa's on Tamar, Geoff lead a life that wasn't all that harsh. He managed Although not particularly dumb, he was never inclined to pursue accademics, and was frequently found getting into all manner of trouble, especially once he got into his teens. The trouble was rarely the kind to get anyone hurt, except for the odd practical joke that went a little too far, but between his devilish charm and excess of exuberance, he there were a number of fathers who pre-emptively (and sometimes uselessly) warned him off their daughters when he got to his teens. Part of this may have been due to the fact that Geoff's father--also a mechwarrior--died before Geoff was even born, in a training accident. In an effort to provide discipline in his life, Duke Selvin had him enrolled in the Tamar War Colllege. He progressed in his studies, and showed steady improvement, until the Clan forces attacked. He was still on Tamar when Wolf Clan destroyed the Duke's Atlas, killing the Duke in the process. Ultimately, he made it out of that battle, although he has only flashes of memories and the odd nightmare to remind him of how he did so. His luck lead him to find a place in a guerilla movement against the Wolf Clan in the Tamar pact worlds, which heald out for a few years before being destroyed by the superior Clan forces. Through stealth, cunning, and shear guile, hijack one of the Clan mechs during a Lyran Guard counter strike. He was wounded in this effort and evacuated with the remnants of the attacking force. The Lyran Guards, recognizing that he wasn't the kind who would fit well with the military discipline expected of their forces, but reluctant to waste this boy's potential, pointed him to Jason Aldridge, where he has been part of the company for the last year and a half, learning to respect and in turn earn the respect of his brothers-(and sisters-)in-arms, who are much more capable than the guerrilla forces he had fought with. Somehow, he has managed to keep Lucy, the Clan Loki (prime) he had hijacked, in one piece.
  11. I'm running a little behind this week. I hope to have my character info up on Wednesday night at the latest. In the interest of expediency I'll defer picking an NPC until I'm up to speed.
  12. I'd like to be in on this. I'll have to look over the mech options later (I'm at work right now).
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