Ancient Aberrant
#31
Posted 23 January 2007 - 12:57 AM
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#33
Posted 24 January 2007 - 12:21 PM
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#34
Posted 24 January 2007 - 03:00 PM
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#37
Posted 25 January 2007 - 12:56 AM
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#39
Posted 25 January 2007 - 01:25 AM
In any case, thats the first two arcs of the campaign, ending with the first big setting-altering event.
So, I'm going to take a break for a bit, to let people catch up who are interested. In the meantime: questions? Comments? Clarifications?
#41
Posted 26 January 2007 - 02:00 PM
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#42
Posted 26 January 2007 - 06:30 PM
( Note: some portion of the end lost )
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#43
Posted 26 January 2007 - 07:12 PM
( Note: this one aptly demonstrates how certain odd plot elements can happen. . . because a PC wasn't available due to AIM failure ;-) )
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#44
Posted 26 January 2007 - 08:42 PM
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#45
Posted 27 January 2007 - 01:54 AM
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#46
Posted 28 January 2007 - 12:53 PM
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#47
Posted 29 January 2007 - 02:28 AM
Session 33b – "Aral meets with White Crane, and bares his soul, leading to plans for the distant future."
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#48
Posted 29 January 2007 - 12:03 PM
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#49
Posted 30 January 2007 - 01:02 AM
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#50
Posted 30 January 2007 - 01:58 AM
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#51
Posted 30 January 2007 - 02:46 AM
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#52
Posted 30 January 2007 - 03:24 AM
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#53
Posted 30 January 2007 - 04:15 AM
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#54
Posted 30 January 2007 - 04:46 AM
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And, thats the end of the third major arc. An entirely unexpected one, too. Questions, comments?
#55
Posted 31 January 2007 - 01:52 PM
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#56
Posted 01 February 2007 - 01:38 AM
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#57
Posted 01 February 2007 - 03:26 AM
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#59
Posted 01 February 2007 - 01:32 PM
Name: Hermes Concept: Herald of Thera/Bringer of Infrastructure
Nature: Caregiver Allegiance: Theran Compact
Attributes:
Strength *** Perception **** Appearance ***
Dexterity ***** Intelligence ***** Manipulation **
Stamina *** Wits **** Charisma ****
Abilities:
Might * Intrusion *
Athletics *** Linguistics **** ( Minoan, Egyptian, Proto-
Semitic, proto-Slav, Proto-Celt, 12 additional languages )
Ride * Medicine ***
Martial Arts ***** Science *****
Stealth *** Survival *
Endurance *** Arts ***
Resistance *** Rapport **
Awareness **** Etiquette ***
Engineering ***** Investigate ***
Academics ** Sail *
Unassigned
Backgrounds:
Allies * Attunement *
Backing ** ( Venerated Seers ) Node *
Contacts ***** Resources **
Influence *
Willpower: 10 Taint: 0 Quantum: 5
Powers/Mega-Attributes:
Mega-Strength * ( Precision )
Mega-Dexterity ***** ( Cat-Footed, Enhanced Movement, Rapid Tasks, Rapid Strike )
Mega-Stamina ** ( Adaptation, Regeneration, Resiliency )
Mega-Perception ** ( Fast Sense, Quantum Attunement )
Mega-Intelligence **** ( Eidetic Memory, Engineering Prodigy, Linguistic Prodigy, Scientific Prodigy, Speed Reading )
Mega-Wits **** ( Enhanced Initiative, Human Nature, Multitasking, Quickness x2, Redirection )
Mega-Charisma * ( Soothe )
Hypermovement ( Running ) *****
Intuition *
Armor **
Telekinesis * ( Area; “Speed Tricks Only” )
Stun Attack * ( Reduced Quantum Cost; Melee Only )
Elemental Anima ( Air ) *** ( Blast, Elemental Shield, Enhance/Diminish )
Sensory Shield *
Force Field **
Temporal Manipulation * ( Accelerate Time )
Boost ( Strength ) ** ( Limit: Only for Single Hyperspeed Attacks )
Claws ** ( Reduced Quantum Cost; Limit: Only for usage with Boost )
Hermes Background:
Hermes, son of Thermosphanes the diplomat, was born in the great city of Thera. From a young age, Hermes demonstrated a keen mind, a good eye. . . and a powerful arrogance. Living a life of comfort, born to an influential family, and possessed of considerable personal talent, why would one not be proud? Combining his intellectual and artistic talents, Hermes sought to become an architect. Even the study of the philosophy only convinced him that his Ma'at was to build wonders, such that all could behold his greatness.
This all changed, when his father offered to take him along on one of his travels, "So that you can see more of the world than merely this city." Having never travelled all that far from Thera, Hermes jumped at the opportunity. He thought that this would be a great chance to view the architecture of other regions, and add whatever he found worthwhile to his own repertoire. This is indeed what he did. . . until the caravan reached its objective: a border city-state that had been recently subjected to famine and plague.
Hermes knew intellectually that not all the world was as comfortable as the Theran Compact, but he never imagined it could be this bad. The stench of death filled the air. Charnel fires burned at the edges of the city. The streets were thronged with the starved and the sickly, yet they still thronged, moving towards the caravan as his father's men, who began distributing food. It was only then that he realized why his father was here: the Compact was bringing aid to this city-state, and offering to bring it into the Compact.
Hermes vomitted. His father worked to bring civilization to these people, and he spent his life taking that civilization for granted. His father exalted the Compact; he had only exalted himself. His self-assigned role in Ma'at was a delusion that inverted the proper way of things. Disgusted with himself, he vomitted again.
And then, he rose from his knees, and walked over to the wagons bearing food. He grabbed one bundle, and carried it to the crowds of people. Unseen by him at the moment, his father looked upon him, and smiled. This smile turned to astonishment, for when Hermes finished distributing the one bundle, he returned to grab another, and another, and another, with gathering speed, until he was but a blur. Soon, the wagons were emptied, and Hermes appeared again, now hunched down before his father, crying. As a crowd gathered around the new Chosen, Hermes rose, looked at his father, and said "Thank you."
When Hermes returned to Thera, he was now one of the Chosen, and yet, he was more humble than when he was a mortal. He realized that proper use for his now-greater talents was not to glorify himself, but to better the lives of all. Taking his architectural talents, he sought to build functional structures such as aqueducts and public baths, things that would improve the lives of those living in newly incorporated areas. Invited to speak with members of the Venerated Seers, he came to believe that aesthetics, too, should serve to make life better, rather than to glorify the artist. And thus, Hermes became a herald of Thera, working to bring civilization to those on the borders of it.
General Aral von Darien, Chosen of the Rhadamantine Order
Allegiance: Theran
Nature: [TBD]
ATTRIBUTES:
Strength 5
Dexterity 5
Stamina 5
Manipulation 5
Charisma 5
Appearance 5
Perception 5
Wits 5
Intelligence 5
ABILITIES:
Archery 5
Athletics 5
Martial Arts 5
Melee 5
Ride 5
Endurance 4
Resistance 4
Awareness 5
Investigation 1
Bureaucracy 3
Academics 3
Engineering 1
Linguistics 3 (all known langauges)
Medicine 1
Science 1
Survival 3
Rapport 5
Seneschal 5
Tactics 5
Intimidation 5
Subterfuge 5
Command 5
Etiquette 3
Perform 3
Arts 3
Style 3
BACKGROUNDS:
Backing (Thera) 4
Influence (Fianna) 2
Influence (Thera) 4
Mentor 4
Resources 5
STATS:
Willpower 10
Quantum 5
Quantum Pool 28
Taint 0
Initiative 19
Bashing 23
Lethal 19
TEMP WP -- 10
MEGA-ATTRIBUTES:
Mega-Strength 3 (Precision)
Mega-Dexterity 4 (Athletic Prodigy)
Mega-Stamina 3 (Healthy, Regeneration, Resiliency, Tireless)
Mega-Intelligence 5 (Administrative Prodigy, Analyze Weakness, Eidetic Memory,
Investigative Prodigy, Linguistic Genius, Self-Analysis, Strategic Prodigy,
Tactical Prodigy)
Mega-Perception 2 (Blindfight, Holographic Awareness, Quantum Attunement)
Mega-Wits 3 (Quickness x3, Synergy)
Mega-Charisma 3 (Commanding Presence)
Mega-Manipulation 1 (Persuader)
POWERS:
Armor ****
Disrupt ***
MERITS:
Iron Will (+6)
FLAWS:
Dependent (-4)
HEALTH LEVELS: -1
Bruised
Hurt
Injured
Wounded
Maimed (-1)
Maimed (-1)
Maimed (-1)
Maimed (-1)
Maimed (-1)
Maimed (-1)
Maimed (-1)
Crippled (-2)
Incapacitated
Dead
XP -- 38
BIO NOTES:
Age -- mid-40's
Wife -- Princess Alexandra of Ilium, fifth daughter of the King of Ilium
Children: Adrian, son, age 16. Nyssa, daughter, age 11. (The second son, Elian,
was born 1 year after Adrian, and died at age 4 of the measles.)
STORY:
The principality of Mallorea, located on a strategic river junction north of the Theran
border in the Balkans, has existed as an independent state for 200 years. However, as the
cold war between the Theran Compact and the Heraclidae heated up, the time soon approached
when it would have to make an alliance.
King Karl von Darien originally favored Thera, to the point of marrying his son, Crown Prince
Aral von Darien, to Princess Alexandra, fifth daughter of the King of Ilium. However, this
initial diplomatic endeavor did not result in assimilation, as King Karl always held back
from the final step of alliance.
As the years passed, King Karl came to favor the Fianna and their philosophy of "cultural
self-determination", for reasons he did not -- or could not -- share with his son and heir.
This was a major point of difference between father and son, as Aral von Darien, always
studious and intelligent, had learned much of Ma'at and Theran philosophy both from tutors
and books, and his wife Alexandra, and had come to admire much of what he had learned.
And the day soon came when King Karl finally made his choice. Mallorea would declare
for the Heraclidae, the Fianna in particular. A great tribal champion -- rumor had
it, perhaps Finn himself! -- was coming to sign the final treaty and help deter the
Theran presence.
Prince Aral did not know why his father had made this choice. Because it would allow
the von Dariens to hopefully remain truly sovereign kings and rule as they willed, rather
than be assimilated into Theran law and Theran vassalage? Because of fears of losing
'Mallorean culture'? Because the Fianna were offering more 'diplomatic gifts'? No, Prince
Aral does not know this.
Nor does he know why he and his family, along with a small but suitable retinue, were sent
to Alexandra's native Ilium as a diplomatic mission. To allow his daughter-in-law a
family visit? To get his Theran-sympathizing son where he could not disturb the upcoming
ceremony of alliance with the Heraclidae? To preserve the family line in case things
ended badly? Or could it be that his father did not trust Prince Aral to remain obedient
in the face of this, the final denouement of a course of action that he opposed? Prince
Aral does not know this, either.
But he does know what happened when the truth was revealed. For King Karl had been deceived.
It was not the Fianna's envoy he had been negotiating with, and it was not Finn who arrived
to mark the 'ceremony of alliance'.
It was Baal. The Dark God himself, the Lord of Gehinnom. And Baal arrived, and Baal slew
the King in the name of Baal, and claimed Mallorea and all its lands and subjects as more
fodder for the glory of Baal. And thus, due to the folly of its king, did a kingdom fall.
The only remaining loose end in this elegant dance of betrayal and brutality was, of course,
the survival of the heir. One of his Enherejar, swift-flying, terribly-armed, was sent
to deal with that loose end. As the royal party travelled south, unknowing of the horrors
being perpetrated behind them, they were found and confronted by Baal's servant, who took
great pleasure in narrating to Aral von Darien how his father died, and how his home city
was being sacked, his kingdom burned. For what small party of men, what mere mortal
princeling, could hope to even wound, much less slay, one of Baal's Chosen?
With nothing left before him or behind him but death, Aral von Darien placed his body
and his sword between the laughing demon and his wife and children, prepared to buy them
as many more breaths of life as he could, even if it were but one more breath, even at
the cost of his own.
And then the power of the gods descended upon him, to make the mortal Aral von Darien into
a true Chosen, an exemplar of all that a warrior and king should be. As strong as fifty
warriors, as swift and precise as any swordsman that had ever lived, with skin as hard as
steel and a mind capable of weaving strategies that could make gods weep and kingdoms fall,
Aral von Darien was reborn. And with his newfold might, he broke Baal's demon and cast
it down.
And then he faced the bitterest choice of all. For he was more than mortal now... and thus,
by the standards of the Heraclidae, a fit ruler for their vassal kingdom. All his lands,
and his crown, he could reclaim. He had but merely to walk north and kneel before Baal. He
had but to make the same choice his father made, and he could be viceroy of Mallorea in
Baal's name, commander of the troops of its occupation, able to shield his people from
needless depravity and wanton abuse, even if they would still be subjects of Baal.
All he had to do was choose to believe that Baal's evil was how the world should be, and
he could yet again be all that a king should be to the people he was born with a duty to
rule. All he had to was choose.
And he chose to continue walking south, to Ilium, to Thera, and to kneel before the god
Minos instead. Leaving behind his people, and his kingdom, to suffer under the rule of
Baal, in the hope that he could reclaim them for civilization later... rather than reclaim
them as a god, now.
Some nights, he still wonders if he chose rightly.
But how could it ever be 'right' to choose such monstrous brutality in preference to order
and prosperity? What sort of world would it be, where such a question even need be asked?
Now, ten years later, Aral von Darien is a Chosen of the Rhadamantine Order of Thera.
Prosperous, revered -- even worshipped, should he but desire to be, although he does not.
All that a man could desire in life either lies before him for the taking, or is already
waiting for him in Ilium, with his wife and his son and daughter.
All things except one.
Artemis
Nature: Explorer
Str 2 Perception 5 Apperance 4
Brawl 2 Awareness 5 Intimidation 2
Investigation 2
Dexterity 4 Intelligence 3 Manipulation 1
Athletics 1 Linguistics 3
Stealth 4 Survival 5
(Wilderness)
Stamina 5 Wits 4 Charisma 2
Endurance 5 Rapport 2
Resistance 5
Mega Perception 5
(Bloodhound, UV vision)
Mega App 1
(Copycat)
Mega Dex 2
(Catfooted)
Mega Sta 5
(Adaptability, Durability, Regeneration, Resiliency x2)
Mega Wits 2
(Detect Lies, Synergy)
Armor 3
Biomodification +4 Health levels
Healing 3
Nature's Mastery 2
Shapeshifting 4
Linguistic Genius
Soak 29/19
Health levels 14
Backgrounds
Node 3
Attunment 2
Contact 1
Willpower 6
Permenent Taint 1
Temporary Taint 1
Quantum 5
Quantum Pool 30
xp 7
Birthname: Kukulcan
Nova Name: Quetzalcoatl
Series: Ancient World Aberrant
Nature: Paragon
Allegiance: Theran Compact
PHYSICAL
Strength **
Brawl *
Dexterity ****
Athletics *
Melee *
Stealth *
Stamina ***
Endurance ***
Resistance ***
MENTAL
Perception ****
Awareness *
Investigation **
Intelligence *****
Academics ***
Bureaucracy *
Engineering ***
Linguistics *
Medicine *
Science **
Wits ****
Arts **
Biz *
Rapport *
Meditation *
SOCIAL
Appearance ***
Intimidation **
Style *
Manipulation **
Charisma ***
Command **
Etiquette **
BACKGROUNDS
Influence ***
Resources ****
Allies **
Contacts **
WILLPOWER
**********
TAINT *
QUANTUM
*****
MEGA-ATTRIBUTES
Mega-Intelligence ***
Eidetic Memory
Enhanced Memory
Linguistic Genius
Speed Reading
Mega-Stamina ***
Adaptability
Durability
Resiliency
Health
Regeneration
Mega-Charisma **
Commanding Presence
Mega-Dexterity *
Accuracy
Mega-Perception ***
That Creepy Feeling
Quantum Attunement
Mega-Wits *
Human Nature
QUANTUM POWERS
Weather Manipulation ***
Lightning Bolt
Weather Alteration
Wind Riding
ESP (Extra: Distant Scan) **
Pretercognition **
Pretercognition (Extra: Viewpoint) *
Telepathy (Extra: Surreptitious) **
Psychic Shield ***
Force Field (Extra: Reflexive) *
Intuition *
Armor ***
Warp*
Invulnerability (Extra: All Physical Attacks) **
Temporal Manipulation **
Dilate Time
Stop Time
Quantum Bolt (Wind Blast) *
Mental Blast *
Information Manipulation *
Coherence
QUANTUM POOL
****************************
INITIATIVE 10
MOVEMENT
Walk 7
Run 16
Sprint 32
SOAK
Bashing 18 (30)
Lethal 14 (26)
HEALTH
Bruised -0
Bruised -0
Hurt -1
Injured -1
Wounded -2
Maimed -3
Crippled -4
Incapacitated
Dead
Experience: 221/508
Note: Artemis and Quetzlcoatl don't have background stories, because I don't have them in a convenient place. Artemis' at start background was pretty much fully given in the first transcript, though, and Quetzlcoatl's I described in the early summaries.
Also, I *hate* this forum's "combine rapid posts" function.
#60
Posted 01 February 2007 - 07:52 PM
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