Jump to content

Trinity Universe: TEF Crew Positions


Prince of Boredom

Recommended Posts

Hey - what's that strange thing that's painted itself bright pink & is dancing naked on the table singing 'subtle hints are here again'? I have no clue... ::lookaround

Yeah, sorry this is taking longer than I'd first hoped - but all these Real Life things keep interupting my valuable gaming time ::wacko .

Those who've tried will probably know that the set-up & start of one of these things is the most labour-intensive part of the process - once things are flowing, it gets a lot simpler. That's kinda' why you may see me pop on-line to post actions for one of my characters in someone else's game (which takes a couple of minutes, tops), more often than I post ST stuff for my own games (which takes a couple of hours), & last, unfortunately, is setting up the new game (which takes piggin' ages!). When I decided to run TEF I had a lot more free time than I've ended up with now.

The thing is, I still want to run this thing, & even have a fairly good idea of how I'm going to do it - it's just getting the time to do it that's the issue.

BTW: any character who has a non-standard Device should either ask the Captain for permission to have the thing on-board, or decide how & where they're hiding it... ::sly

Link to comment
Share on other sites

  • Replies 109
  • Created
  • Last Reply
BTW: any character who has a non-standard Device should either ask the Captain for permission to have the thing on-board, or decide how & where they're hiding it... 

Got permission...plus I think I can get it by security... ::wink

Those who've tried will probably know that the set-up & start of one of these things is the most labour-intensive part of the process - once things are flowing, it gets a lot simpler. That's kinda' why you may see me pop on-line to post actions for one of my characters in someone else's game (which takes a couple of minutes, tops), more often than I post ST stuff for my own games (which takes a couple of hours), & last, unfortunately, is setting up the new game (which takes piggin' ages!). When I decided to run TEF I had a lot more free time than I've ended up with now.

Does a game ever stop starting up? *sigh* Yeah, those posts take a long time...

But now that I'm reading Master and Commander I'm really looking forward to the game! Feel free to post character datafiles to whet our appetites if you ever feel so inclined... ::smile ::thumbsup

Link to comment
Share on other sites

Here's the latest PC list:

Captain Bryan O'Malley [Prince of Boredom] - command, neutral

Lt. Commander Brian Meyers [ezekial] - security / second officer, neutral

Lt. Robert Beckett [madcat82] - science, neutral

Lt. Jason Adair [phoenix] - pilot, biokinetic

Lt. Rhianna Loraine Logan [ConcreteDragon] - science, clairsentient

Lt. Britt Hawke [malkboy] - pilot, neutral

Lt. Edgar Smith [bahamut810] - engineering, vitakinetic

Ensign Alexander Suvorov [archer21] - security, neutral

Ensign Sharon 'Shaz' Brooks [Asbjørn] - pilot, psychokinetic

Ensign Marina Soto [tooho] - security, psychokinetic

I've also got a sheet for:

Cadet Jamal Singh [Chieftain] - science, telepath

...but Chieftain hasn't been around for a while, & didn't answer my last PM about his character... So he may have gotten fed-up with waiting for the game to start & wandered off. ::wink

Link to comment
Share on other sites

  • 4 weeks later...
Anyway, the pilots need to sort out our battlestations. Who's on the Scarab and who's on the Locusts? I don't really have a preference, but I guess I'd go with a Locust if it's up to me. Either way is cool, though.

Ok, here's a question from the guy who doesn't know the rules...

Since we have two Psi pilots and one neutral where is it most advantageous for them to be?

My (limited) understanding is that if on the locusts the Psi's can imprint (or whatever it's called) the weapons and be more effective, whereas on the Columbus, someone else is manning the weapons. Therefore, it would seem the most sense to have the neutral on the Columbus... Does that make any sense at all????

Link to comment
Share on other sites

Unless of course you have a neutral pilot who's just a natural pilot and gunner.... Which you do.. and you'd probably have a hard time getting him out of the locust in an emergency even if you did order him to pilot the Columbus.. (Something about being a Fighter specialist and all)

Link to comment
Share on other sites

The Captain should make up his own opinion of where the different pilots' strengths and weaknesses are and assign them accordingly. If the pilots have a problem with that, kick them off the ship and have someone make new characters. ::tongue

Ask the ST, pure and simple. Who's the best? Who of us are better in a fighter than in the Scarab? Who are the best gunners? You have tons of test results to judge us by, so it shouldn't be too hard...

Link to comment
Share on other sites

of course.. but we were talking about the pilot spot.. which there are 3 people and places.. Britt, Shaz, and Jason..

Jason and Shaz are both psionics.. my poor Britt is the clear..

and the captain has to pick which one he wants doing what during an emergency..

And actually the more I think about it.. Wouldn't the pilot on duty just stay in thier position.. and the other two go to the fighters? That way there is no lag in transfering controls on the main ship which could prove to be.. *boom* fatal like in certain emergencies?

Link to comment
Share on other sites

There's a good chance that for tactical positions you need to suck up to Meyers, not O'Malley...

Meyers' view/my view is that the best pilot has just as much reason (if not more) to stay on the ship as to pilot a locust. The Scarab needs to be able to do evasive maneuvers and the whole crew depends on that/those pilot...also the pilot that set the record at the whatever Luna race would probably be put in a fighter when emergency calls.

Its all qualifications...it'd be cool to get some proficiency details on the datasheets. Martial arts-competent, Piloting - expert (specialized in locust flying), etc.

Or if superior officers were just told who's best for the job, that could do as well.

Link to comment
Share on other sites

heh.. Britt does not suck up.. He flies..

Meyers' view/my view is that the best pilot has just as much reason (if not more) to stay on the ship as to pilot a locust. The Scarab needs to be able to do evasive maneuvers and the whole crew depends on that/those pilot...also the pilot that set the record at the whatever Luna race would probably be put in a fighter when emergency calls.

So how exactly do you propose that Britt stay both on the Scarab and on a Locust Fighter? *grins* if you read his Datafile he's the *best* pilot Admiral Kelly has.. and he's the one that set the record...

Like I said.. really the pilot you have in an emergency is the one you probably stick with.. transferring controls means lag time which could cost lives...

Its all qualifications...it'd be cool to get some proficiency details on the datasheets. Martial arts-competent, Piloting - expert (specialized in locust flying), etc.

Heh I could see that.. but the datasheets do that some...

Link to comment
Share on other sites

Ok,

I've updated the first post in this forum with all of the crew members now. As always, this is subject to change, based on the decisions of your CDR and LCDR.

I've also added crew positions by shift, with the recommendations the CAPT has made so far included. Will continue to update as the first and second officer make their decisions.

Link to comment
Share on other sites

  • 3 weeks later...

Well, I don't want to be a dictator here, so I suggest that the Captain fills in the rest of the shift positions as well - any players with specific shift assignment requests should probably voice them here.

Also a list of who's formatted to what (if anyone to anything) may be helpful to know.

Link to comment
Share on other sites

Two pilots will be doing rotations (one needs to sleep, one fighter, one ship)

Adair formatted to a fighter

Brooks formatted to pilot station of the ship

Soto Formatted to a Gunnery station (main station)

Red, Meyers and Suvorov will take the other stations in an emergency unless others are more qualified (only Prof knows at this point) Can anyone else be formatted to a gunnery position and make it worthwhile?

Three Science officers (Singh, Logan and Beckett)

3 engineers (Smith, Chow, Masters)

4 Security (3 if Meyers is commanding:Meyers, Red, Soto, Suvorov)

1 doctor

I guess that's it...Pilots will have a Delta shift or a rotating shifts due to two stations that need to be manned at all times by only 3 people.)

Link to comment
Share on other sites

  • 4 months later...

All, I've updated the first post of this forum with the team lists for planetside exploration (including the pilots). My rational for where the pilots went was this:

LT Adair - I figured his knowledge of marine botany and biology could prove valuable to the CAPTs team tasked with exploring and collecting samples of plant and animal life. Not to mention his biokinetic abilites could prove useful in a variety of situations.

ENS Brooks - With the CAPT also. Meyers already has one psychokinetic on his team... figured I'd share the wealth.

LT Hawke - His file shows little besides his piloting skills. Sent him with the ziggurat team since he apparently is very good under pressure and handles himself well when presented with the unexpected.

Link to comment
Share on other sites

All, I've updated the first post of this forum with the team lists for planetside exploration (including the pilots).

To have had this mentioned In Character might have saved a little confusion on my part (who spent the last hour reading and rereading the thread to figure out why Britt was even with team Bravo having not been assigned ::blink )

Link to comment
Share on other sites

  • 5 months later...
  • 3 weeks later...

Well, here's the list of characters updated with a few PC-to-NPC switches:

Captain Bryan O'Malley- Prince of Boredom

Commander Elizabeth Sukuko - NPC

Lieutenant Commander Brian Meyers - Ezekiel

Lieutenant Azure - NPC

Lieutenant Red - NPC

Lieutenant Robert Beckett - NPC

Lieutenant Britt Hawke - Malkboy

Lieutenant Jason Adair - Phoenix

Lieutenant Rhianna Loraine Logan - ConcreteDragon

Lieutenant Edgar Smith - Bahamut

Ensign Takashi Masters - NPC

Ensign Marina Soto - NPC

Ensign Sharon 'Shaz' Brooks - Asbjørn

Ensign Alexander Suvorov - Archer

Cadet Nu-Shan Chow - NPC

Cadet Jamal Singh - NPC

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...