CHILL Posted October 13, 2001 Share Posted October 13, 2001 If ou have any questions about Adventure!, the setting, characters, rules or how it ties into the other three games, then feel free to ask your questions here and we'll do what we can to answer them. Link to comment Share on other sites More sharing options...
CHAMBO99 Posted November 19, 2001 Share Posted November 19, 2001 would it really be worth buying to run for the group, in other words if i took my time could i pull it off and not have a fop of a campaige. Link to comment Share on other sites More sharing options...
Senior Mal Posted November 19, 2001 Share Posted November 19, 2001 Errmmmm..... :lookaround How to not run a game that our group cannot ruinerrrrrrrrmmmmmm..........Admin?A little help Link to comment Share on other sites More sharing options...
CHILL Posted November 19, 2001 Author Share Posted November 19, 2001 after 3 years I still aint gotta clue Link to comment Share on other sites More sharing options...
Joseph Posted November 26, 2001 Share Posted November 26, 2001 Admin, I'm guessing that at least one member of your group owns an Orbital Plothole Cannon, too?My deepest sympathies.-Joseph Link to comment Share on other sites More sharing options...
CHILL Posted November 26, 2001 Author Share Posted November 26, 2001 yeah.... Chambo.On serious note - how would different people here run adventure. I know Senior Mal has done some initial setting stuff (see the adventure section of the site for it), but how would you 'run' the game...themes....modds.....yada yada - ? Link to comment Share on other sites More sharing options...
Joseph Posted November 26, 2001 Share Posted November 26, 2001 I've always had a tendency to run very loose and cinematic, so Trinity and Adventure are my choice. (Aberrant doesn't do so well when I'm trying to run a scene with as little dice as possible.)My first story went off pretty well, and everbody there could picture it like the opening of a movie. Lots of fast action, but quick thinking. The group stuck together, even though there was some IC animosity (one pair of characters left each other at the alter).Though the first story was a "get to know your character" story, it ran very well. The themes used were Mystery, and Exploration, with a hint of the Unknown tossed in. While the mood was mostly of Alienation with a desire to return home.One of my best scenes was a night-time encounter by one of our PC's with an unseen, but semi-tactile, figure. The scene only took up about 45 minutes, but everyone who was listening (3 out of 4 isn't bad) was spooked out and entirely engrossed. It was great. Perhaps one of my ST highlights.Was this sort of what you were looking for, Admin? Or have I been tangental today? -Joseph Link to comment Share on other sites More sharing options...
CHILL Posted November 26, 2001 Author Share Posted November 26, 2001 spot on Joseph....any other takers?For me - I'd run adventure in an almost 'straight out of the book' fashion....Not that im a lazy bugger, but I think WW did a good job of conveying the whole setting / theme et al.Mad scientists, heroic do-gooders, fantastical machines.....Its a classic lets be honest.Given my tendancy for running dark games, or games with a heavy 'criminal' element - I probably couldn't resist getting characters somehow tied into the actions of a major villain, and throw some moral questions at them, especially the sort that really gets the players thinking.........See the Vampire in Canade thread under 'Other RPG's for a good example of this particular element of how I run certain games......anyways.....anyone else with some thoughts on how to pitch adventure?!?! Link to comment Share on other sites More sharing options...
Senior Mal Posted November 27, 2001 Share Posted November 27, 2001 I parachuted in through her bedroom window, machine gunned my telephone number into her wall and left a box of chockies on her bedWOOF! Link to comment Share on other sites More sharing options...
CHILL Posted November 27, 2001 Author Share Posted November 27, 2001 HUZZAH! Link to comment Share on other sites More sharing options...
Joseph Posted November 28, 2001 Share Posted November 28, 2001 Senior Mal sounds a bit too much like two of my players. Odd people.First session, one ended up riding a chandelier across a large theater, while being shot at by mooks, crashing it into the orchestra area, catching the building on fire. How that character has managed to stay alive, I still don't know.-JosephStill getting used to English. Spot on? Chockies? Link to comment Share on other sites More sharing options...
Aeon Posted November 28, 2001 Share Posted November 28, 2001 Nah, Mal just has a way with women. And God help those women... Link to comment Share on other sites More sharing options...
CHILL Posted November 28, 2001 Author Share Posted November 28, 2001 Spot on means:'perfect', or 'exact'Chockies is slang for Chocolates. Link to comment Share on other sites More sharing options...
CHAMBO99 Posted November 29, 2001 Share Posted November 29, 2001 well this has helped me and i am going to run if the group wants me to adventure but i have to take time and read the rules and understand the setting which to be honest wont be to hard having played in aberrant and trinity. Link to comment Share on other sites More sharing options...
CHILL Posted November 29, 2001 Author Share Posted November 29, 2001 Yeah Chambo the core game mechanics are 'pretty much' the same.But Trinity, Aberrant and Adventure! all ahve very different character creation processes etc......I've fully read hte book now and it does look very interesting, until i'd properly read the powers and stuff (I normally go straight for setting and sift through powers later), I didn;t realise just how hard the Inspired can be....theres some nasty stuff in there Link to comment Share on other sites More sharing options...
Senior Mal Posted November 30, 2001 Share Posted November 30, 2001 Ooh ooh!Shotgun playing Lord Flashheart.Wait until the birds get a look at my moustache! Link to comment Share on other sites More sharing options...
Joseph Posted November 30, 2001 Share Posted November 30, 2001 Adventure runs pretty easily. It's what Trinity wanted to be from the start, as far as I can tell. My six week plot ran smoothly, with lots of room for player tinkering via Dramatic Editing. Though y players got a little huffy when the bad guys used it on them. If you've played Mage before, DE is like using Coincidental magick, but different. The character creation is different, as Admin expressed. Unless you min/max, though, it all comes out even in the end. (No "tainted" powers helps, too.)Look out for anyone who wants to take Body of Bronze (Stalwart, 3) or Cloud the Mind (Mesmerist, 3). Those are some strong abilities.No real pitfalls I can think of that one can fall into with the way they have it set up. We even have a player who will ST for the first time soon, all due to Adventure.-JosephAll ya'll English people talk funny Link to comment Share on other sites More sharing options...
CHILL Posted November 30, 2001 Author Share Posted November 30, 2001 Not all - that'd be Senior Mal you're referring to :sarcasm Link to comment Share on other sites More sharing options...
Senior Mal Posted November 30, 2001 Share Posted November 30, 2001 I speak the Queens English, mother of all languages. Tis the rest of you fellows that speakest queer. Link to comment Share on other sites More sharing options...
CHILL Posted December 1, 2001 Author Share Posted December 1, 2001 LOL Link to comment Share on other sites More sharing options...
Heritage Posted December 10, 2001 Share Posted December 10, 2001 I'm damn sure I'm going to regret this, but I've been in negotiations with Admin concerning a possible online game in the appropriate corner of this forum. I ran one online game before (as Aeon will remember) and it turned out to be a wonderful disaster.How many of y'all are interested, and what would you like to see? We could take this up in another thread - come to think of it, i'll do that right now. Link to comment Share on other sites More sharing options...
Senior Mal Posted December 10, 2001 Share Posted December 10, 2001 That sounds very cool, I'm well up for it. just let me know the details and I'm there (Figuratively speaking, obviously) Link to comment Share on other sites More sharing options...
Aeon Posted December 11, 2001 Share Posted December 11, 2001 It wasn't a complete disaster! Just posting too little by certain players! Do you still have e-mail addresses for some of the players - we could invite some of them to this board!And count me in! Link to comment Share on other sites More sharing options...
Heritage Posted December 11, 2001 Share Posted December 11, 2001 I believe I still have Scott's email (he played the sadly-underused Calum) and I can call Hugh right now. of course, I'm using his copy of Adventure I bent the cover bad (I'm rough on stuff, being a hulking 6'3" monstrosity), so i have to buy him a new one. Link to comment Share on other sites More sharing options...
CHILL Posted December 11, 2001 Author Share Posted December 11, 2001 Look on the bright side - its another Adventure! sale......ahem :Devil Link to comment Share on other sites More sharing options...
Heritage Posted December 11, 2001 Share Posted December 11, 2001 That's all he's getting for Christmas. :Devil Link to comment Share on other sites More sharing options...
Aeon Posted December 12, 2001 Share Posted December 12, 2001 Mmm, I know the feeling Heritage.Its not as though I spilt that much Coke on it. :Blush :xmas Link to comment Share on other sites More sharing options...
nerdvana Posted June 5, 2002 Share Posted June 5, 2002 CHILL gave me a rundown of the Mercer/Mal background information from Adventure! on Monday... dumbie me didn't write it down, relying on my faulty memory to keep it together... could someone post a thumbnail of it here?Above and beyond stuff in the timeline that is..., thanks!Nerdvana ::alien Link to comment Share on other sites More sharing options...
Slagheap Posted June 5, 2002 Share Posted June 5, 2002 Well, this is a bit off topic now, but I just noticed this thread and it gives me a chance to yack about one of my games. When I run Adventure! (as with every game I run) I lean havily on coincidence, which works beautifully for me. I like to work uo five or six plot layers, then inter connect them via pure coincidence, draw the players in with one layer and watch then accidentally take care of all the others.They seem to like it, and watching them go on wild goose chases for totally unimportant things and almost get killed makes it fun for me!-SlagOh yeah...HUZZAH...love that British slang love it Link to comment Share on other sites More sharing options...
Delbert Jackson Posted July 21, 2002 Share Posted July 21, 2002 Adventure! = Action!Ka-Pow!Keep it "Black & White" and keep it moving.Biff!This is what separates the "Hero Pulps" from the other genres.Boom!!It isn't about "Story", it's about "Defeating Evil".(Yes, there are setbacks, but "Good" wins in the end.)It's Good to be "Good"!... Link to comment Share on other sites More sharing options...
harlequin Posted July 22, 2002 Share Posted July 22, 2002 ??? i wish my group saw it that way, it would make things easy, but instead of being good or evil, they're some sort of aimlessly wandering, oblivious, unpleasantness that happens to good and evil people for often the wrong reasons, and almost always by accident... then again, the stories are one of a kind! ::bigsmile Link to comment Share on other sites More sharing options...
Mythos Posted July 23, 2002 Share Posted July 23, 2002 The problem with getting players to see things in terms of good and evil is that most of them started out in some sort of fantasy game were they were rewarded for killing anything that they saw and then waited for the ST to drop the next plot device on them.In preparing for my A! game I went and reread several of my Doc Savage, Shadow and Spider novels to regain a feel for the pulp style. Almost all the stories started with someone or a group of people being killed. Starting off with a murder, kidnapping or damsel in destress is a good way to set the tone and keep the focus on defeating the bad guy. If things start to slow down then the advice Raymond Chandler gave is always good, " Whenever I have a problem with what will happen next I just have someone come through the door firing a pistol." Link to comment Share on other sites More sharing options...
Delbert Jackson Posted July 23, 2002 Share Posted July 23, 2002 Yes, it seems even more critical then in most genre's to start the game with a Bang! and keep things moving.If every Chapter re-enforces that the opponent is Evil and Must Be Stopped, then by contrast the players are Good.It doesn't hurt to have some NPCs declair how great their actions are. ... Link to comment Share on other sites More sharing options...
Mythos Posted July 24, 2002 Share Posted July 24, 2002 Another good way to keep the action going is to blackmail one of the characters. A villian who knows deep dark secreats about characters is perfect for keeping players focused on trying to defeat them. If your players never gave a dark past for their character then have the group as a whole blackmailed. Most A! groups are not going to be going around bragging about how they destroyed a villians HQ. Suddenly they recive a letter telling them how they must pay a million dollars or the information will be leaked to the press on how they killed all those poor henchmen.Or, start off with the police receving the letter and coming to arrest the group. From that point they need to avoid the police, find who sent the letter and prove that they did not kill in cold blood. Link to comment Share on other sites More sharing options...
Joseph Posted July 24, 2002 Share Posted July 24, 2002 But we did kill in cold... ::huh ::rolleyes ::halo ...er, nevermind. ::sly ::devil -Joseph Link to comment Share on other sites More sharing options...
harlequin Posted July 25, 2002 Share Posted July 25, 2002 we've tried that... and as you can see from joe's response, the characters walked right over and spit in the plot's face... ::eh they always seem to do that... (not so much you joe, but peter, jesus.... ::cry ) sorry joe, you don't get the award for most plot lines destroyed, derailed, or foiled... i wasn't really looking for a response from my previous post, i was just commenting mostly... thanks anyways guys ::thumbs-up ... Link to comment Share on other sites More sharing options...
Delbert Jackson Posted July 25, 2002 Share Posted July 25, 2002 When the results of that attitude have no in game results, you can't expect Players to care.(Maybe it's just ex-werewolf and vampire Players, but the HERO concept seems to be hard to grasp.)I've had horrid crimes happen beside the characters, and they have just ignored them.... Link to comment Share on other sites More sharing options...
Joseph Posted July 25, 2002 Share Posted July 25, 2002 I've learned with this group that you either screw the players over, or give them an opportunity to somehow damage a church. (Slander, breaking and entering, stealing priests. ::sneaky2 )Seriously, our group has an odd dynamic that's easier to go with than against. Hell, we are our own antagonists at times. We do at least try to do right.At least some of us do.Okay, everyone but Pax's Pimp. ::sly -Joseph Link to comment Share on other sites More sharing options...
harlequin Posted July 25, 2002 Share Posted July 25, 2002 i think the best quote to show the set up of our group would be:(both PC's have a gun to the other character's head)irene: "leave off, or i will kill you."cliff: "you can't kill me if i do it first." it's all fun and games until someone screws up what they were trying to say and ends up nearly killing their own character, then it's friggin hilarious! ::halo Link to comment Share on other sites More sharing options...
Mythos Posted July 26, 2002 Share Posted July 26, 2002 Guess I got lucky with my players. A couple characters see the law as more of a hypothetical concept then as a set of social rules yet all the players are more concerned with keeping the world safe then killing or stuffing their pockets. Link to comment Share on other sites More sharing options...
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