Sidious Posted June 8, 2001 Share Posted June 8, 2001 Been there, totally understand. Link to comment Share on other sites More sharing options...
Thingmaker Posted June 8, 2001 Share Posted June 8, 2001 Quote:Originally posted by Final_Knight:Well, my ID has also been banned, so I share your situation.Also agree whole-heartedly: It's just not as fun. I've noticed that since the 'purge', everyone has either a) shut up completely, or toadied up to CH and told him how they think he's really nice and were so sorry if they offended him.Can't say that I agree, FK. Topics are flying over there as ever they have in the past. Sure, we all miss the spice you added, but one man does not a forum make. Good to see you in here! Hope to engage you in some rousing tooth and nail debates! Link to comment Share on other sites More sharing options...
Matt Posted June 8, 2001 Share Posted June 8, 2001 Please keep the "purge" and white wolf forum related talk to the White Wolf Forum. Link to comment Share on other sites More sharing options...
Wizard Posted June 8, 2001 Share Posted June 8, 2001 Quote:Originally posted by Chosen:Please keep the "purge" and white wolf forum related talk to the White Wolf Forum.Sorry. I stand properly chastised, Sir. Link to comment Share on other sites More sharing options...
Final_Knight Posted June 9, 2001 Share Posted June 9, 2001 Quote:Originally posted by Thingmaker: Can't say that I agree, FK. Topics are flying over there as ever they have in the past. Sure, we all miss the spice you added, but one man does not a forum make. Good to see you in here! Hope to engage you in some rousing tooth and nail debates!Thingmaker,Yes, there have been just as many posts, but they seem to have sunk back into the mundane slump that we had a few months ago. Interestingly, the ones who pulled the forum from the 'boring' slump (yes, that is subjective, but I think you'll remember the way it was and understand my meaning) are the same ones now banned. Makes me wonder what will occur now.And as for "one man the forum making," I wasn't intending to imply that -I- was the one who kept the Forum so wonderful. Sure, I think that I added my bit, but Sidious, Jack, and others all stand out as some of the "best and brightest" of the Forums, so to speak, yet they were banned. Which is bad for the Forums.Looking forward to some debates myself. ;-) Link to comment Share on other sites More sharing options...
Final_Knight Posted June 9, 2001 Share Posted June 9, 2001 Quote:Originally posted by Chosen:Please keep the "purge" and white wolf forum related talk to the White Wolf Forum.Ah... probably a good idea. My bad.So, since this is the Adventure forum:I was looking at the Exalted Quickstart where it was speaking about spending a point of Essence to double your favored ability, and got to thinking...Wasn't it said that the Daredevils/Paramorphs basically can't perform superhuman feats, but can perform human feats with superhuman ability? If so, doesn't this seem to be a similar mechanic? Might give us a general idea of what we'll be dealing with to help us prep for the upcoming release of Adventure!(which, I hate to admit it, I will probably get). Link to comment Share on other sites More sharing options...
Hugin Posted June 9, 2001 Share Posted June 9, 2001 AAAAAAHHHHHHH!!!!!ME WANT TO PLAY A GOHREEEEELLLAAAAA!!!!!!HAHAHAHAHAHAHa!!!!Yeah baby, that'd get my ST's panties in a bunch! Link to comment Share on other sites More sharing options...
Thingmaker Posted June 9, 2001 Share Posted June 9, 2001 Quote:Originally posted by Final_Knight: Wasn't it said that the Daredevils/Paramorphs basically can't perform superhuman feats, but can perform human feats with superhuman ability? What I remember from playtesting (and assuming things havn't changed radically) is that character's disciplines/gifts/aptitudes/whatever were exrtaordinary-but-not-quite-superhuman. Attributes and abilities were definately in the human range (for the most part). The bit about spending quantum/psi/willpower/gnosis/ whatever for a boost in results is intended to capture the cliffhanger feel of the pulp era. EXAMPLE: As Doctor Jones and Sallah look on in abject horror, the out-of-control tank with the Nazi and Indy goes over the cliff, plunging to the rocks a thousand feet below! **Indy's player spends a willpower point, makes some rolls, and gets lucky** As Dr.Jones and Sallah look down at the wreckage of the tank, Indy climbs up over the precipice, having lept to the roots projecting from the cliff face just in the nick of time.Reminds me of Force points in the origional STAR WARS game.btw: Indiana Jones is quite young in 1924. Link to comment Share on other sites More sharing options...
Final_Knight Posted June 10, 2001 Share Posted June 10, 2001 Quote:Originally posted by Thingmaker: What I remember from playtesting (and assuming things havn't changed radicallyYou playtested Adventure? Can you reveal any scoops, or are we doomed to wait for any details until August (at best)? Link to comment Share on other sites More sharing options...
Thingmaker Posted June 17, 2001 Share Posted June 17, 2001 Scoops? Let me think...You mean things like telluric energy? Or maybe the explosion of an experimental device that left a certain person forever changed?I'd better not. They made me promise not to tell about such things.I can't breath a word about Zorbo's race of sky people or the reincarnated mummy in Egypt. Nor can I hint about the three kinds of Inspiration.Sorry. You'll just have to be content with what's already been said about the race of intelligent primates on Borneo. Link to comment Share on other sites More sharing options...
Aeon Posted June 19, 2001 Share Posted June 19, 2001 Quote:Originally posted by Thingmaker:Scoops? Let me think...You mean things like telluric energy? Or maybe the explosion of an experimental device that left a certain person forever changed?I'd better not. They made me promise not to tell about such things.I can't breath a word about Zorbo's race of sky people or the reincarnated mummy in Egypt. Nor can I hint about the three kinds of Inspiration.Sorry. You'll just have to be content with what's already been said about the race of intelligent primates on Borneo.As somebody pointed out though, no WW staff have ever come to this site. And if you do not tell us... Link to comment Share on other sites More sharing options...
Sidious Posted June 19, 2001 Share Posted June 19, 2001 ve haf vay of makingt you talk.please, please, please, please, with sugar on top? Link to comment Share on other sites More sharing options...
Father Ryan Posted June 19, 2001 Share Posted June 19, 2001 ....then the wrath of God shall rain holy fire down upon thee to clense thine soul. Yea shall you lips, up until now silent as to the unholy hellish secrets contained in this new publication, scream out in unholy agony. Vengence shall be upon thee. Speak now. Perhaps you can still be saved,for God is forgiving. Just speak now brother,save your self this torment, and let us share your pain by sorting out the angelic secrets that must not be horaded for the enjoyment of Beelzebubs twisted minions.God bless all here. Link to comment Share on other sites More sharing options...
Thingmaker Posted June 28, 2001 Share Posted June 28, 2001 Quote:Originally posted by Father Ryan:Just speak now brother,save your self this torment, and let us share your pain by sorting out the angelic secrets that must not be horaded for the enjoyment of Beelzebubs twisted minions.Well, since you put it that way...First, Bruce passed around pictures that someone had drawn of the preganerated characters These inlcuded Simon the Talking Gorrilla (who's name has appearantly been changed to Enkidu) and F.X. Resplendo (a sort of bird-man who wields a pair of mechanical wings) as well as a reporter, a millionaire, a mystic, and others.While he was explaining things, he also passed around an excerpt that was being worked on. There was a letter refferring to a mysterious experiment - exploding equipment - and a "why me" question. I got the distinct impression that this letter was from Mercer. There was also an article on "Teluric Energey" which appearantly pervades the whole planet, and which the machine and experiment had something to do with. The characters are reffered to as being "Inspired." No reference was made about DNA, of course, but some few folks do have "what it takes" to become Inspired Individuals. There are three kinds of Inspiration. The character I portrayed had Destructive Inspiration - I could scare people and break things more easily than the average man. Regretably, I draw a blank on the names of the other two types of Inspiration (this all happened back in November and I've been to Texas since then...) I do recall that characters could and did posess two or all three types of Inspiration.The powers granted by Inspiration played similarly to the Disciplines or Gifts of WoD, but with much more of a sense of envelope-pushing than of the supernatural. Of course, one spends one's Inspiration points to use one's nifty stuff.Inspiration shows up in some surprising ways, Bruce referred to an Egyptian Priest (or was that Prince...) who's Inspiration allowed him to "come back from the dead" as a "Living Mummy." Seems the fellow has a loyal following in his little hidden valley.Nobody at that particular session used the "Spend a Willpower point during a cliffhanger moment to double your [something]" rule. Folks seemed puzzled when Bruce explianed it.The bad guy was Zorbo. He had minions - a race of (presumably eugenically created) people adapted to very high altitude. They were barrel-chested and dark skinned. They had to wear a gizmo similar to a deep-sea helmet when down here on the ground or else die from the pressure. Zorbo had a flying city. Presumably Zorbo has a few flying cities. He most certainly has some kewl ornithopters. Our group's intrepid gyroplane pilot even figured out how to operate one of them.Nobody in the group struck me as being a Psychomorph or Nova. Not even close. The words Paramorph, Psychomorph, and Eximorph were not used. I strongly suspect that Eximporphs and Psychomorphs will be very in-the-bakcground.With a little luck, I'll get to chat with Bruce again the weekend after Independance Day. I can't imagine him missing Westercon. I'll be sure to check this thread for any specific questions that anyone wants to ask him. DISCLAIMER: I happen to like Bruce. I do not plan on alienating him with marketing questions.Hey, got to sin a little, don't I, Daddy Ryan? Link to comment Share on other sites More sharing options...
Father Ryan Posted June 29, 2001 Share Posted June 29, 2001 Your sins are of course forgiven. Rains of angelic blessings shall fall down upon thee for this days work.God bless all here. Link to comment Share on other sites More sharing options...
Dr cornelius Posted June 30, 2001 Share Posted June 30, 2001 Thingmaker, may the gods look well on you, the info about the adventure RPG wetted my imagination for a little while anyway. Maybe we should start calling you deep throat, or agent X.[There was also an article on "Teluric Energy" which apparentlyPervades the whole planet, and which the machine and experiment hadSomething to do with. ]It reminds me of the energy types in the Eden games I have. www.edenstudios.net I have the conspiracy-X, and witchcraft rpgs. In witchcraft you have essence which is an energy field given of by living things, people, animals plants, and the planet, at certain times during the day or year there’s more, and if you do a ritual with a certain amount of people you can gather a lot more, people have essence pools, and some are essence chanelers. In Con-X you have seepage, which is psychic static generated by most of the humans (they aren't psi users just static generators), it doesn’t diminish, except when used, but creates a field (ambient field?) That grows and surrounds the planet and extends outwards, as more seepage is created, so the more people the more seepage, only certain types don’t generate it, psi-voids, psi-burnouts, and psi-sinks. And only certain types are able to manipulate and use the seepage, so you can see there would be a lot of it.The seepage can affect people like quantum abuse does to nova's, it corrupts them, effects there mental health and attitudes as per there archetypes and it can be used to alter you into other forms as per archetype, eg vampire, werewolf.The game has psi users in it, and the psi users can also become corrupted by the seepage, as well as being seepage users.That being said, I come to a energy form that I think could be the source of the third energy source in aberrant/trinity, lets call it seepage for now, seepage is the energy given of by the energy plain/dimension of quantum and sub-quantum, they are opposed energy types they both exist everywhere, so they must interact, and when two forces interact usually another energy type is created, like mixing colours put up to transparent coloured sheets say yellow and blue and cross them half way each you have green running down the middle, a new colour, and given that the quantum and sub-quantum fields are everywhere, there would be a lot of seepage to use and channel for your powers and abilities, depending on how much energy you can channel at time. Even if the interactions of the fields only created a tiny amount its abient field would be tremendous. Does my thoughts come close to the ideas behind Teluric Energy? Chew that over and tell me what you think, am thinking of trying to create rules for seepage be it the one I thought up, or con-X’s seepage, or maybe wait for the adventure book to come out, and mentally chew the rules and ideas for telluric energy over(going to buy it when it finally comes out J). Would be good and fun to spring something like that on some characters, get them sort of used to psi users, then pow got something like themselves to face but not, and there psi users too boot also, a type of being or creature that can use and manipulate 2 types of energy, not unlike the Chitra Bhanu’s Quantakinetic powers, except seepage and psi, muhahahaha. Even tho I’m not playing either trinity or aberrant at the moment, but have all the books. no groups up here playing it. And as for game mastering it, am slowly coming to the idea of reading the rules 3-4 times, and maybe try to create a group. Link to comment Share on other sites More sharing options...
Thingmaker Posted June 30, 2001 Share Posted June 30, 2001 I got the impression (possibly the mistaken impression) that Telluric energy was origionally a naturally occurring ambient thing. I think the experiment/explosion somehow catalised the whole thing - unleashing it worldwide somehow.Did you know that a lot of the theoretical physics bandied about so frequently by so many sci-fi authors was developed in the early twentieth century? Link to comment Share on other sites More sharing options...
Thingmaker Posted July 2, 2001 Share Posted July 2, 2001 Had my memory jogged today.Doctor Zorbo's plan was to use a pair of gigantic fine-meshed nets supported by several zepplins as a kind of polarizing array. He was going to block out the sun and cast New York into darkness as an extortion scheme.One of the Characters was Prince of the last survivng Aztec city. Link to comment Share on other sites More sharing options...
Dr cornelius Posted July 4, 2001 Share Posted July 4, 2001 [Did you know that a lot of the theoretical physics bandied about so frequently by so many sci-fi authors was developed in the early twentieth century?]Yep was aware, have read some about their theorys not indepth tho, remeber reading something about "orgone energy", sounded weird exspecially the theory behind it and how it effected people, something about negative orgone energy actully being resposible for sickness and bad health in people.Another memory was tellurgy, was used as a measure of unit for psychic energy usuage if i remember right. Link to comment Share on other sites More sharing options...
The Ranger Posted July 6, 2001 Share Posted July 6, 2001 Actually, it sounds like Adventure was developed by a fanatic Mage developer with a Son of Ether bent whilst on crack.I love it...good ideas for the 1920s Mage game I want to run. Link to comment Share on other sites More sharing options...
Sidious Posted July 6, 2001 Share Posted July 6, 2001 I just want to see cities of spider-men and lovecraftian critters running about with glee.(did I actually use the word "glee"??)Give plenty of moleman invasions and world beating mad scientists and I'll be happy. That and 196,000 some odd dimensions. Link to comment Share on other sites More sharing options...
Thingmaker Posted July 9, 2001 Share Posted July 9, 2001 WHOOOHOOO!My wife flirted with Bruce Baugh and he gave her a Character sheet for Adventure! Tales of the Aeon Society. (Take note, ladies, flirting pays!)At the top, in addition to Nature and Allegience, it has "Vice," and "Virtue," and "Inspiration." Also name and other stuff.Archery is listed under Strength, and Animal Handling under Manipulation.The backgrounds include things like "Gadget, Menagarie, Nemisis," and "Sanctum." Interesting that one might pay background points for a Nemisis...There are a good many blank lines under the heading "Knacks." I suspect that "Knacks" might be Adventure!'s version of the Disciplines/Gifts/Powers/Rites/Whatever.Dots and Boxes for "Inspiration" as we knew there would be. Also dots for each of three "Facets" thereof: "Intuitive Facet," "Reflective Facet," and "Destructive Facet."Will August never get here? Link to comment Share on other sites More sharing options...
Kirby1024 Posted July 10, 2001 Author Share Posted July 10, 2001 sigh. I'm falling more and more in love with Adventure every time I hear something new about it. I just need one more "Cool Tidbit" to instantly start saving every cent I earn in order to buy the damn book and play it. Thingmaker, got any more? (If WW asks, just tell them your working on a potential sale ) Link to comment Share on other sites More sharing options...
Guest Posted July 10, 2001 Share Posted July 10, 2001 Make that 3 potential sales from my end Link to comment Share on other sites More sharing options...
Thingmaker Posted July 10, 2001 Share Posted July 10, 2001 Quote:Originally posted by Kirby1024:sigh. I'm falling more and more in love with Adventure every time I hear something new about it. I just need one more "Cool Tidbit" to instantly start saving every cent I earn in order to buy the damn book and play it. Here's a dandy little second hand tidbit from the Origins convention via a fellow known to me only as jboerg. Sorry about the drool stains all over it...Subject: Adventure!jboerj - 07/05/2001 20:19:07 Whooohooo!Okay, The good: They have a pre-release laser print version of the Adventuregame that they are letting people take peaks at.The bad: No one is running demos,...unless they didn't tell the staffat the exhibit booth. The ugly: The list of people that bruce sent in the previous threadare not here. *sigh*But it's all good!Spoilers past this point--------------And If I get anythingwrong, tough, I only got to glance at the copy of the Adventurebook!----------------------------------------------------------Hah! This game is going to rock...rock, I tell you!Now, for those of you from the Aberrant side of the house, a lot isgoing to seem very familiar to you. the character generation is extremely similar to Nova generation. There are points that you usepost "character generation" to buy skills, background and abilities.For those of you from the Trinity side of the house, you will likethe "lower" power level of the game, but I'm betting that still somewill dislike it because of the aforementioned character gen feel.Now, what are Daredevils, Mesmerists and Stalwarts? Well, honestly,I figure I ought to let the authors have their fun and let you see itwhen the books come out but I'll give you a few hints. They aren'treally psychomorphs, nor are they novas, nor are they psions. Whatare they? Hmmm, that will take someone explaining Z-waves to you tofigure out.They each have a type of superhuman skill, called "Knacks" that belongs just to their own "class". i.e.- You are not liable to see Mesmerists using Daredevil Knacks. Don't ask me what Knacks are or how they work, I won't tell you even if you ask and even if I knew.There's cool stuff that adds on to Backgrounds, Abilities, Knacks,... and there's gadgets. Lots of gadgets.Other than that, I'm not going to say much more because I figure theauthors will kill me for giving away all their secrets and then we'llnever get a preview like this again.So, where does this lay the Eximorph, Psychomorph, Paramorph as Daredevils, Mesmerists and Stalwarts argument?I think it leaves it at the door and proceeds on foot without it.But that is just my take on it from flipping through the book for5 minutes. Maybe I'll know more tomorrow if they still have the book out.P.S. - I hope I haven't given away too many "spoilers" here. If the WW folk think I have, post here and I'll read it before I post tomorrow and keep my very wide mouth shut. ;-) Subject: Adventure!jboerj - 07/06/2001 19:14:10 Well, I guess it's time for part 2: No one seems to have nuked mefrom orbit yet so I guess I'm staying in bounds.I think I'll start with the "universal energy" comment.Honestly, I'm not sure there is a third energy. You could in a wayjust argue that this z-wave concept sort of makes the three types"erupt" even though the human norm has not advanced far enough yetto have these powers normally.Then again, you could argue that it is a completely separate, unknownforce outside of Quantum and Sub-Quantum. That might make all of the"specials" in the game, Paramorphs.The plot device by which z-waves irradiate the earth is pure pulp erafiction, and would not make a lot of sense in a super-science setting.I'm still trying to figure out how Dr. Hammersmith unlocks z-waves.My guess is that he uncovered an artifact from an ancient civilization,(this is pulp after all) and got lucky....or almost. That would be cool. Of course, if the Daredevils, Mesmerists and Stalwarts are Paramorphs,Psychomorphs and Exomorphs then I think that someone is going to haveto explain how z-waves cause quantum and psionic eruption.I'll move onto other subjects.Inspiration: This appears to be how one "powers" all of these abilities.But I didn't read far enough to understand the whole destructive,creative and ? Inspiration types.And villains explicitly get "abilities" based on their destructiveInspirations. Talk about black and white... ;-)Favorite Quote so far: paraphrased "Oh, you must have been quitemistaken ma'am. He's not dead, the fall from the window merely knockedthe wind out of him" -- Quote referring to a Mesmerist healing Knack.It so captures the flavor of the age. I love it.Knacks: Each set of Knacks comes in three Levels, similar to Nova powers (the original) and the powers in fact are similar to but distinctly different from Trinity and Aberrant. Gadgets: I think that Gadgets in Adventure will be way cooler thanGadgets in Aberrant or Trinity, just because they are I think morebalanced. Still, I want a zeppelin (sp?) city for my own. ;-)(No, this is not a standard Gadget, it's actually in their promopiece ... looks like a newspaper ... that talks about Zorba andhis fleet of Death Balloons.)Abilities: This is a cool bit, they've added a lot of Flavor textup front of the abilities, much like the flavor text at the start ofbackgrounds in the APG. Now it's not nearly as long, but it's fun toread.They don't have Warren Ellis' short story at the front of the copyhere, unfortunately. I'd love to read that but it ain't happening.I think that's all for today. Anyone want me to look for something inparticular, I'll try and find an answer that doesn't spoil thingstoo much. Subject: Adventure!jboerj - 07/07/2001 21:14:53 All, sorry for "gloating". I'm just very psyched. I'll tone it down.And to answer your questions about Mercer...Bard had it almost perfectly correct. I suggest you go and findhis post on the paramorphs theory. Bard, you really nailed iton the head...or close. I think you could replace one word in yourpost and have it almost exactly right.And yes, I found the section on Mercer (Thanks, Conrad!) and inkeeping to the usual let's-tease-the-heck-out-of-the-players, is very brief. However, I was told by Conrad that the reason there isn't more in there is because Trinity will be explaining more of the Mercer background soon. Terra Verde anyone? I thought so.<< Information deleted due to violation of Aeon Trinity archive security measures. Please contact the Aeon Council for permissionto view the Babel Dossier. >>heh.To wit, Mercer *is* the only paramorph. like we hadn't guessed thatalready. But that means Daredevils are definitely not paramorphs andof course leaves us asking all sorts of questions about what thethree classes in the book are.Let me repeat. Mercer is unique, irreproducible at this point and according to White Wolf, they have a squad of "Ph. D.s trying tofigure out" how his powers work. Until they do, you should just fudgehis abilities.And, I'm still trying to figure out if Mal is who I think he is. Andno, there is no character named Divis Mal in the book. There is, however, a "Daemon" and his "unrequited love" will cause many problemsfor the Aeon Society. And he is "as much above stalwarts" as stalwartsare above normal men. Which of course has me totally wondering.Well, there's much more, obviously, but I didn't get to it all.Oh, and according to the people at the booth (Thanks again, Justin, Conrad, and everyone!) Adventure comes out in time for GenCon, whichmeans August 4th-ish!Can't wait! Subject: Adventure!jboerj - 07/09/2001 11:31:24 Last post.Backstory: One of the things WW was handing out were little twopage foldouts, printed on newspaper pulp, and carrying several "articles". One of these is an invitation from Dr. Sir Calvin Hammersmith to viewa demonstration of a new, free, clean form of energy. The descriptionmentions Einstein's Theory of Relativity and is almost similar tothe whole "vacuum is filled with virtual particles" theories of modernQuantum Mechanics.The next is a news article from the London times describing thefire at Dr. H's manor, that destroyed the lab and his home.Both of these are set in 1922.The next is a Chicago Times announcement of the new Aeon Society for Gentlemen in 1923.The next is a journal entry by Whitley Styles, recognize him?, wondering about the adventures they have all been through, and nooneseriously hurt yet.But the main page, which looks like a page out of the "Daily Herald",describes the attacks by Zorbo, talks about the links between Dr.H's telluric engine and the strange phenomena that have cropped up.This appears to be set in 1925.---Here's a couple more mechanic things, but that's about it untilAugust, as it's all I know (Except for the secret of Mercer'sparamorph-ness, and I don't think that one is fair game. Sorry).About the three types of Inspiration.I got the feeling that these mirrored the thread (here or in the aberrant forums) about how novas erupted, and the types of powers and the degree of taint was based largely on frame of mind at the time of eruption. Likewise, your Inspiration, your abilities and powers in Adventure, are dependent on what you as a person, are like. If you're destructive, like Zorbo, I imagine, then you have a destructive Inspiration, and draw your strength from making others fear you, or destroying civilization, etc.Whether or not you recover Inspiration only when performing such acts, I don't know. I have to believe not, but I flipped throughthat section rather quickly.Finally, may I say simply that Wealth Beyond Avarice is just a coolBackground! Yes, I do believe that ST's are going to have to becareful with that one (and Gadgets too, but hey, that's their job)Well, that's it, I'm out. Enjoy the next month.Now, to find Terra Verde!<< Reminder, if I got anything wrong here, tough. If you have an Eidetic Memory and can find a way to lend it to me, next time I'llquote chapter, page and paragraph for you. Until then, I am onlyhuman. As always, enjoy the game, enjoy life. >> Link to comment Share on other sites More sharing options...
Matt Posted July 10, 2001 Share Posted July 10, 2001 Awesome info TM. You da man. Link to comment Share on other sites More sharing options...
Sidious Posted July 11, 2001 Share Posted July 11, 2001 You have an ear to the wind.cool, ok now I need to start saving. I want this book. Link to comment Share on other sites More sharing options...
Kirby1024 Posted July 11, 2001 Author Share Posted July 11, 2001 Oh that is so it. I am buying that book the instant My local RPG store get it in, I don't care what the expense! Link to comment Share on other sites More sharing options...
Apep Posted July 12, 2001 Share Posted July 12, 2001 Oh the joys of working in a bookstore. Link to comment Share on other sites More sharing options...
Thingmaker Posted July 12, 2001 Share Posted July 12, 2001 jboerj coughed up another one!--Subject: Adventure!jboerj - 07/12/2001 12:12:32 Uhm, hmm. Anyways, here's a tidbit I remembered. I think the woman's name (inthe Aeon Society Picture) is Annabel (Leigh?). Maybe I'm misremembering.And the gentleman with the sunglasses is Michael Daemon Donihgal.Or as some of us as were theorizing, Divis Mal.I think you can guess who "Danger Ace" Stefokowski is. And "Safari Jack". I don't know which one is Whitley Styles. Link to comment Share on other sites More sharing options...
Guest Posted July 12, 2001 Share Posted July 12, 2001 Actually Thingmaker, the Abbie player's guide tells us that Divis Mal's baseline name is indeed Michael Donighal. Check it out; page 143, top of the right hand colum, in the example for suplementary senses. Link to comment Share on other sites More sharing options...
Sidious Posted July 13, 2001 Share Posted July 13, 2001 so the brooding proto-goth is Mal.All who were suprised by this event raise your hand. the gene elimination squad will talk to you shortly.sorry, I know it's good news but even the thought of Mal (ubermensch) is slightly distastfull to me.still can't wait for the game, maybe I'll have Mal die horribly from some lovecraftian create. now there's a warm and loving thought. Link to comment Share on other sites More sharing options...
Guest Posted July 13, 2001 Share Posted July 13, 2001 Hey everybody, they have a sneek peek of Adventure! over on the White Wolf site. Look for the link on the main page. FINALLY! Link to comment Share on other sites More sharing options...
Sidious Posted July 13, 2001 Share Posted July 13, 2001 YAY! it's up, it's on the home page, ...... It's a quater of the size of the other ad.ok, I knew that they weren't going to hype it much but this is sad. Link to comment Share on other sites More sharing options...
Thingmaker Posted July 13, 2001 Share Posted July 13, 2001 There are actually a lot of folks scampering around in the WW forums looking for this thing - nobody thinks of looking on the main page![This message has been edited by Thingmaker (edited 07-14-2001).][This message has been edited by Thingmaker (edited 07-14-2001).] Link to comment Share on other sites More sharing options...
Guest Posted July 15, 2001 Share Posted July 15, 2001 I think they're hyping Exalted to such an extent because it's release date is closer than that of Adventure. One assumes that when the release occurs Adventure will get the higher degree of promotion, and so on.,, How can White Wolf not see the gem they have on their hands. The cover? Great? The Daily Herald promo? Drool city. Warren Ellis doing the opening fiction? Catastrophicly cool. While as a sword and sorcery nut I'm looking forward to Exalted, if White Wolf doesn't realize the massive potential of Adventure I think I'll lose my faith in them. -Defender. Link to comment Share on other sites More sharing options...
Sidious Posted July 27, 2001 Share Posted July 27, 2001 hey they increased the size of the adventure ad. it's still at the bottom but it's bigger and there is less stuff on the homepage. Link to comment Share on other sites More sharing options...
Thingmaker Posted August 10, 2001 Share Posted August 10, 2001 I don't know how many of you got this, it's from jboerj."I got the book at GenCon and have been reading it.Quite good.----------------------------------------------------------------------------Okay, this is a bit long, but it will help you all I think.The Book:---------The book itself, like the Trinity and Aberrant books is a paper backcover, but the paper inside is not the glossy paper, it's almost newspaper quality (a bit better I think, Fishwrap wouldn't keep too well). The interior art and print, is all black and white, no color, partly I think for reasons of genre and partly I figure for cost as well.The book is split into the standard two sections for an Aeonverse book, introductory in-character material or stories and a second half that is the rules, background and story information.Finally, the paper, being flimsier than the glossy print paper in theTPBs of Trinity and Aberrant, has an odd habit of warping, not severely at all but the book will form subtle waves on your desktop if left to itself. Much like Comic book print actually does, now that I think about it.The book, at $26 dollars is more expensive than the Trinity print, butroughly the same as the Aberrant book. Personally, I'm happy to pay that for this book, but I realize that some people may be displeased by the price given that it is black and white.The Background:---------------I, of course, skipped straight to the back of the book, read aboutthe Aeon Society, the main members, their main villains and all of therest as soon as I got the book. I'll warn Trinity and Aberrant playersthat the book leaves you wondering much more about the future than itanswers questions about. Mercer's knack, as I stated after Origins,is given all of three paragraphs in a side bar, and a fairly goodcharacter description that includes more. However, what is going onin either of the Aberrant or Trinity eras is left quite unresolved.Having said that, the villains are fairly interesting, though I expect that people will try their best to create bigger and better villains. It's not that the Czar and Mister Saturday aren't powerful,well thought out, with motivations and plots worthy of the Saturdaymorning serial, but I know a lot of STs will try to one up these villains as soon as they get the book.The Machinatrix I think stands out as the one Villain/Nemesis that I really liked. She is not the villain in the black cloak, runningaround tying up maidens to railroad tracks. She's got so many shadesof black and grey, and gets a good deal of play in the introductorysection that she was the villain that most came alive for me.That and the Sanguine Prometheus made my day. Even if I can't imagineany way in heck of it existing in 1924.Still, most of the real background will come from reading the firsthundred pages of the book, which are dense and you'll be picking outplot points left and right.On the subject of the Introduction, just because it is a pet peeve,I really dislike the use of the cursive "written" fonts. while legible, it slows the reading down quite a bit. I know it makes a nice in-character touch, but honestly, the only thing worse I've seen was the gothic font print in one of the WoD books. Makes my eyes hurt.The Rules:----------The rules are more or less that Trinity/Aberrant revised Storytellerrules. I think that anyone who has played either game, will find themselves at home once more. You still roll d10s, your target number is 7, you still have Attributes, Abilities and Backgrounds.But there are a few additions. Character Gen: Same as before. If you use the Aberrant starting rules,before Nova points, you have the same thing. You build a character, assign attribute, ability and background points. You spend you bonus points to raise your skills and traits -- then comes Transformation points. Like Aberrant Nova Points, these allow you to increase Attributes (1/2), Abilities (1/5), Backgrounds (1/4) and Willpower (1/2) very easily, but then gets expensive for things like Ability Mastery (1), Background Enhancements (2), Inspiration (1) and Knacks (1-3).Virtues and Vices: Each of your natures comes with a virtue and a vice. Virtures are codified situations under which you might regain willpower while Vices are situations/scenarios that you will have to spend willpower to not do something according to your nature.Abilities: Each of the Abilities is more or less in the same place as in Aberrant and Trinity, but many of them have been moved around. I think if you have the Character sheet, you've seen this. Further, the ability descriptions are now mostly "mini-stories" describing that trait, and the +, O, OO, OOO, OOOO, OOOOO descriptions are gone. They also have the ability to go to 6 dots (only with Transformation points) and you can only have 3 "Mastery"s total in your character. This is very expensive to accomplish.The descriptions of the Abilities, by the way, is one of my personalfavorite touches in the book.Backgrounds: You have the standard set of Backgrounds, but as with Abilities, you may purchase a "6th dot" in a Background, what they call an Enhancement. This specifies something extra-special for that Background. For example, I mentioned way back in July, "Wealth Beyond Avarice", which is the 6 dot Resources Background enhancement. At this level, not only are you richer than everyone else, but are so rich that even the Rich seem poor. As far as I can tell, you have have as many Background Enhancements as you want. But again, you can only buy them with Transformation points.Inspiration: This is, despite its name, your "energy pool". It isjust that in the 1920s, with Utopian dreams on the brain, Mercer and others didn't want to say that these people had been "Tellurized", sothey decided to say that they have been "Inspired". Inspired folk havea source of literally telluric energy within them that they can manipulate to do all sorts of fun things.Inspiration is also broken into 3 facets, much like the the Virtuesof Hunter or Exalted, which determine how some of your Knacks work. You have to choose a primary Inspiration facet, which will give you essentially a "Basic Technique" that you can use.Super-Science Inventions:The section on Super-Science Inventions is about as long as thesection on Gadgets in the Aberrant book. So, while it is fairly detailed, it isn't *that* thick, about 10 pages. However, it does packquite a bit into that 10.SSI's are broken into two types (advancement and innovation) and three categories (gadget, organism, and compound). An Advancement isbasically something that could exist in the next 10+ years, but youbring it into existence earlier. For instance, jets won't exist foranother couple of decades but you might find a way to build one in1924. Innovations are a little bit trickier, they require you to beInspired and are devices that can do things that might be consideredimpossible otherwise. There's even a little schtick when it comesto Innovations that ought to be amusing to everyone, I won't spoil the surprise there.In order to make either an Advancement or an Innovation, you need tohave Mastered the appropriate Skill, i.e. - taken the 6th dot in thatability. In the case of Innovations, as mentioned before, you need toactually be Inspired to build them.Tables for R&D and Construction time are given, as are some examples of how to use the system to build devices or gadgets. While they arecertainly helpful, they are not very deep, so anyone expecting Rolemaster style detail can just forget about it. Overall, it should satisfy any STs and Players out there, and allow for considerable expansion by others.More Cinematic Storytelling:----------------------------Now, I haven't gotten through all of it, but there appear to be rulesfor cooperative storytelling, whereby the players can spend Inspiration not only on Knacks, but to have something happen in story. Like having the rotten wooden floor of the saw mill break beneath Mercer and Doctor Evil as they fight, dropping them both into the icy water and forcing Doctor Evil to drop the Dagger of Ethereal Night, and allowing Mercer to stop Evil.Again, it seems to make the ST final arbiter, but the players are encouraged, nay, expected to add elements for their characters to the story, thus making it more like the serials of yesteryear. The authorsreally worked on how storytell in the Pulp era, and have offered lotsof hints and mechanics on how to make it seem more pulp-y." Link to comment Share on other sites More sharing options...
Kane Knight Posted August 13, 2001 Share Posted August 13, 2001 Quote:Originally posted by Sidious: want to know something funny? I actually did ask for the customer service reps email and or phone number, the post was deleted (it was it's own thread) with in 2 hours. So either someone doesn't want us calling and bugging the guy or they don't want to get in trouble and want to make getting the info as hard as possible.they guys name is Tim Avers, Customer and Public Relations. His email is tavers@white-wolf.com. Now why requesting this information would be seen as offensive or slamming ww is anyones guess. i finially found it in the bios section under more info. it's the last entery. Given how often they update other parts of the site I don't know if he still works for them or not.It was shortly after my requests (2 of them) for the information i was booted. read what you will.Way back when, I ran some e-mails around looking for just that sorta thing. All it got me was a headache, and Conrad's emnity.Meanwhile, for asking why we had to pull teeth and nearly riot to get any info outta White Wolf, I have been banned by a rather unprofessional Conrad Hubbard, who lied and made things up in his last post (Banning me first, of course, so I couldn't soeak any more rational truth).It appears me IP was blocked, but just me username, because I can't re-register, even with a different name and e-mail.And to think, most of the struggle Conrad's bitching about is something he coulda helped with by answering us, rather than ignoring us. If everyone at WW knew about this being one book only, as is readily evident, why the **** not tell us, instead of ignoring us...Connie's response seemed annoyed, condescending, like he had had to answer it a thousand times...Oh well, enough bitching.------------------The Eleventh Wonder of the World.Hype, Sacrelige, Uniforms... Link to comment Share on other sites More sharing options...
Guest Posted August 13, 2001 Share Posted August 13, 2001 So lemee get this straight Kane, you can't get back on the forums at all? I was a bit confused on that bit.If it was like the rest of the banned poster you could just get a new account, but if you can't even get that then that's a new and interesting type of irrational behavior. Link to comment Share on other sites More sharing options...
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