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Dawn of the Paragons!


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#1 Glowstick

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Posted 09 May 2007 - 01:45 AM

For all of you who love the Mutants and Masterminds Second Edition.  smile

http://www.mutantsandmasterminds.com/super-vision/000373.php

I think this will be interesting.  Similar enough to Abberant but with an different spin.

#2 Knockout

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Posted 09 May 2007 - 02:53 AM

Originally Posted By: The Website
Paragons is also a different sort of setting in that you decide many of its key elements from the range of options provided in the book. For example, no one in the world of Paragons knows the true origin or source of paranormal powers (or, if they do, they’re keeping it to themselves). You can decide, based on the kind of series you want to run, where powers come from and why, or just leave it as another mystery to ponder. You can also decide which of the factions of the setting are the most prominent, active, and powerful, based on the type of series you want.

Thank God.

#3 Glowstick

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Posted 09 May 2007 - 03:14 AM

Yeah.  I have high hopes that it does a good job of creating an "Aberrant-esqe" world without all the poorly thought out nonsense that Aberrant is riddled with.

Plus it's , you know, its Mutant & Masterminds which far outstrips the Abbie system smile

#4 Fortune's Son

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Posted 09 May 2007 - 05:08 AM

I am so into this idea! It sounds like a way cool campaign though I'm not sure I agree with the comment of the M&M system being better than Aberrant/Storyteller. M&M is very balanced and does an adaquate job of providing a framework for playing the gifted. Storyteller provides a very flexible framework for playing people with the power of gods.

Still... I like the idea of the Paragon campaign and will get the book.
You know how some people consider 'May you have an interesting life' to be a curse? Fuck those people. Wanna have an adventure?

#5 Glowstick

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Posted 09 May 2007 - 05:29 AM

Not to make this a discussion about the the virtues of the two systems in comparison but....

The reason I think the Abbie system fails is two fold.  First of all the rules regarding many of the powers were poorly thought out.  Just what exactly qualifies as an "element" a-la Elemental Anima and Elemental Mastery.  Just what are the practical limits of Shapeshift, and so on.  Then there is a all the hooey that is in the Player's Guide (Can anyone say Mastery?).  Just look at some of the discussions and arguments here about power to see what I mean.

The other main problem I have is that Cannon doesn't really match the system regarding powers.  Novas are theoretically capable of doing anything but that really isn't represented by the rules well.  The power section is somewhat limited and while they say "just adapt powers to what you need or create new ones" (paraphrasing) it just adds to the ST's workload and becomes governed entirely by opinion.  Not what I'd call an idea situation.  Again, look at some of the discussions and arguments here for examples of this point.

Not to say that M&M doesn't have it's own problems and issues but overall I think it's the better of the two systems.

#6 Chosen

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Posted 09 May 2007 - 12:43 PM

Awesome.  I am looking forward to the book.

#7 Chosen

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Posted 08 July 2007 - 01:14 PM

Has anyone heard when Paragons is coming out?

#8 jameson (ST)

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Posted 10 July 2007 - 05:38 PM

Originally Posted By: Chosen
Has anyone heard when Paragons is coming out?

No but they do have a new Design Journal up  HERE just posted today in fact ...

Also it up for pre-order in their online store, though with no release date
Forty six and two are just ahead of me. - Tool
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#9 Chosen

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Posted 11 July 2007 - 02:30 AM

Hrmm.  I'm not sure if that journal makes me more or less interested in it.  Since it is so open I am unsure how useful the setting will me.

#10 jameson (ST)

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Posted 11 July 2007 - 02:45 PM

I've never played M&M but I find the idea of a plug and play world book great as I usually end up dropping adding or changing stuff for my games anyways (Dark Tidings and Phoenix Rising are both good examples)

It also seems a bit like they intend for the GMs to work with players in determining the world content prior to the game start.  Also an interesting idea, and a good way to get players to stay interested I would think.
Forty six and two are just ahead of me. - Tool
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Author: WoT Cycle Re-read Blog

Player: Ryan Jackson - Travis Kincaid - FBI Special Agent Gary Samson

#11 Chosen

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Posted 11 July 2007 - 09:14 PM

I've never played a M&M game either, but I like everything I've heard about the system.

I'm all for customizing the game to your players & characters.  But I am unsure what the content is and how useful it will be to a group.  

#12 Dave ST

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Posted 11 July 2007 - 11:30 PM

I've managed to convert all the M&M stuff to Aberrant.  d10 M&M is a hoot!

I'm so sick and tired of;

The taste of tears.

The sting of pain.

The smell of fear.

The sounds of crying.

As you're standing at the edge of your life;

What do you remember?

Was it all you wanted?


#13 Chosen

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Posted 12 July 2007 - 02:12 AM

I'd be interested in hearing about or seeing how you converted it.

#14 Dave ST

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Posted 12 July 2007 - 08:53 PM

Okay.  It's all on note books ATM, as soon as I get some stuff typed I'll submit it for the boards to take a looksee and critique.  I've been fine tuning it as best as I can, and obviously it's not spot on with M&M, but it still was a lot of fun in the play testing.

Getting everyone's feed back would certainly help me get it closer to the M&M verse, as well as spot a few things I overlooked or just plain forgot.

I'm so sick and tired of;

The taste of tears.

The sting of pain.

The smell of fear.

The sounds of crying.

As you're standing at the edge of your life;

What do you remember?

Was it all you wanted?


#15 Chosen

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Posted 12 July 2007 - 09:37 PM

Awesome.  I look forward to seeing it.  Thank ya sir.

#16 jameson (ST)

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Posted 18 July 2007 - 05:44 PM

Paragons design journal 3 now up

http://www.mutantsandmasterminds.com/super-vision/000462.php


Forty six and two are just ahead of me. - Tool
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Author: WoT Cycle Re-read Blog

Player: Ryan Jackson - Travis Kincaid - FBI Special Agent Gary Samson

#17 Chosen

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Posted 18 July 2007 - 05:47 PM

Steve definitely didn't leave his Aberrant roots far behind with that.

#18 jameson (ST)

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Posted 18 July 2007 - 07:46 PM

Yeah, definately.

Still it's an interesting idea that I don't recall having seen in other supers type games.
Forty six and two are just ahead of me. - Tool
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Author: WoT Cycle Re-read Blog

Player: Ryan Jackson - Travis Kincaid - FBI Special Agent Gary Samson

#19 jameson (ST)

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Posted 15 August 2007 - 05:25 PM

Way late but design Journal #4 is up

http://www.mutantsandmasterminds.com/super-vision/000465.php

And also DJ #5

http://www.mutantsandmasterminds.com/super-vision/000468.php

And #6
http://www.mutantsandmasterminds.com/super-vision/000471.php

And of course #7
http://www.mutantsandmasterminds.com/mutants_masterminds_news_archives/000480.php
Forty six and two are just ahead of me. - Tool
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Author: WoT Cycle Re-read Blog

Player: Ryan Jackson - Travis Kincaid - FBI Special Agent Gary Samson

#20 Chosen

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Posted 15 August 2007 - 06:51 PM

Thanks for the update.  Other than the last one that linked to the previews I think most of the journals are fluff.  

Are people more or less interested in the book as more info is revealed?

#21 jameson (ST)

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Posted 15 August 2007 - 07:00 PM

I think it looks interesting.  I confess I do like a dash of the outright supernatural in most of my games.  I only play here though save a small once a month game so I won't be chipping in the dough for it.
Forty six and two are just ahead of me. - Tool
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Author: WoT Cycle Re-read Blog

Player: Ryan Jackson - Travis Kincaid - FBI Special Agent Gary Samson

#22 Trooper

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Posted 15 August 2007 - 11:29 PM

Originally Posted By: Glowstick


Plus it's , you know, its Mutant & Masterminds which far outstrips the Abbie system smile


Tru dat
Blood money spends just fine. You just have to wash it a little first.

#23 Trooper

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Posted 15 August 2007 - 11:30 PM

Originally Posted By: Chosen

Are people more or less interested in the book as more info is revealed?

Hell yes.
Blood money spends just fine. You just have to wash it a little first.

#24 Chosen

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Posted 16 October 2007 - 12:36 AM

Has anyone purchased Paragons?

#25 iGod

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Posted 28 January 2011 - 02:43 AM

I bought it, I like it, and I hope they upgrade it to M&M3E.
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#26 Drage

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Posted 28 January 2011 - 07:07 AM

Holy thread resurrection Batman!
"Stop talking about what the good man is like, and just be one."

- Marcus Aurelius

Sheet

#27 iGod

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Posted 28 January 2011 - 09:34 AM

Originally Posted By: Ira Sagebrush
Holy thread resurrection Batman!

Sorry about that.  blush Guess I should have assumed that someone had answered him by now.
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#28 jameson (ST)

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Posted 28 January 2011 - 01:06 PM

Originally Posted By: iGod
I bought it, I like it, and I hope they upgrade it to M&M3E.


Aside from the Statted NPCs I'm not really sure there is anything in the book at would warrant conversion to Third Ed.  That's just me though.

Originally Posted By: Ira Sagebrush
Holy thread resurrection Batman!

Said the zombie?
Forty six and two are just ahead of me. - Tool
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Author: WoT Cycle Re-read Blog

Player: Ryan Jackson - Travis Kincaid - FBI Special Agent Gary Samson

#29 Drage

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Posted 28 January 2011 - 07:09 PM

Originally Posted By: jameson (ST)
Originally Posted By: Ira Sagebrush
Holy thread resurrection Batman!
Said the zombie?

I am not a zombie! I'm sick...
"Stop talking about what the good man is like, and just be one."

- Marcus Aurelius

Sheet

#30 jameson (ST)

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Posted 28 January 2011 - 07:15 PM

If it looks like a zombie, walks like a zombie, smells like a zombie, and eats brains like a zombie ... it's a duck.
Forty six and two are just ahead of me. - Tool
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Author: WoT Cycle Re-read Blog

Player: Ryan Jackson - Travis Kincaid - FBI Special Agent Gary Samson




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