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Aberrant RPG - Aberrant: Year One


Matt

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<font size="+4">ABERRANT</font><font face="Arial, Helvetica, sans-serif" color="#000000">

</font> <hr width="50%" align="center"><font size="+2">YEAR ONE</font>

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<font face="Arial, Helvetica, sans-serif" color="#000000"><img src="http://www.nprime.net/images/yearone.jpg" border=0 height=200 width=140 align=LEFT></font><font size=+1>To Bask in the Light</font>

The Aberrant world is a vast and often terrifying place. Who knows what secrets lurk in the Nova Age of 2008? From the mazy alleys of Hong Kong to the eerily sterile paradise of Addis Ababa, this sourcebook provides all manner of exotic locales for characters to control... or die exploring.

<font size=+1>Or Lurk in the Shadows</font>

This sourcebook details the Aberrant world as it stands in the year 2008. A host of cities from around the globe, as well as various dangerous technological items, give Aberrant characters all the hotspots and heat they can handle.</td></tr><tr><td>

<font>Retail Price: $14.95 U.S.

Page Count: 112

Authors: Jim Moore, Dean Shomshak and John R. Snead

<a href="http://www.amazon.com/exec/obidos/ASIN/1565046293/nprim-20">Buy it Now</a> </font>

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  • 2 months later...

<table width="140" border="0" height="200" cellspacing="5" cellpadding="0" align="right"><tr> <td><font color="#000000"><img src="http://www.nprime.net/images/yearone.jpg" width="140" height="200"></font></td></tr></table><p align="center"><font size="+2">Year One Review</font>

<font color="#000000"> At it's core, Aberrant is a game about superhuman beings and their effect upon a world not unlike our own. But it can be a challenge to a novice storyteller to exemplify just how different the Aberrant world of 2008 is from our own. Aberrant: Year One acts as both a snapshot of the Nova Age of 2008, and a source of inspiration and ideas of a world changed forever by quantum-powered humans.</font>

<font color="#000000"> Set up in the usual N! profile style format, followed by concrete setting information, Year One takes us on a world tour, covering cities from New York, to Addis Ababa, to Bombay, Moscow and beyond. It details the effect novas have had upon society and the world in general, from science to politics, to religion and technology. Non-player characters are profiled in abundance, as both potential allies and definite antagonists. The technology section in particular stands out, featuring such diverse items as artificially generated organs, remote-operated tanks, and the dream of every science fiction magazine; flying cars.</font>

Aberrant: Year One was developed more as a storyteller supplement than a player resource, so players of the game might buy the book only to spoil the potential surprise of encountering new places, technologies, or NPCs. As a storyteller resource, I'd recommend it as a detailed look at the Aberrant world at it's height, a sort of prequel to the WorldWide series which is chronicling the series descent into darkness. The art and writing are consistent throughout (although some history sections of certain areas tend to read a little dry), and the book provides a bevy of friends, foes, and potential plots which are sure to spark a storyteller's imagination.

<font size="4" color="#FF0000">Rating: <blink> Buy(storytellers).</blink></font>

<em>Review courtesy of Stacy Dooks, aka Defender.</em>

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