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Dave ST

A Thousand Little Pieces [NPCs]

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A Thousand Little Pieces

Here will be where all the NPCs for the various stories will live.  While most of you at some point will encounter or even work with some of these as the stories move forward, the game is and always will be about you, the players.  With each of them I may or may not include a character sheet.  Feel free to use this in your own home games, but do not feel for a moment that just because I made a sheet for the NPCs that I follow those sheets.  They are a guideline that I use for defining the level of threat you might face.  Also I use a simple system for warning you, the players, who you should mess with and who you shouldn't.  Consider it a free 'Common Sense' merit function.

Power Level:
Weak - Few NPCs will fall under this category, since it's usually reserved for mooks and henchmen.  Weak NPCs might talk tough, but they will rarely oppose you directly.  They know better.
Below Average - As per the PCs but with Dice Pools generally three or four points less, lacking large amounts of health levels or Essence to pull of useful charms or combos.  Heroic Mortals and weaker Dragon Bloods fall into this category.
Average - Your opposition is equal to you in relative power.
Above Average - These guys fight smart.  They may be equal to you in power, or slightly more powerful, but they are always one step ahead in the grand scheme of things.  They generally have useful combos and fight intelligently or have small armies to do all their dirty work for them.  Generally these guys have pools a few points higher than your own.
Obscene - Battling these guys is unwise.  It will take several of you fighting as a team to bring these giants down.  The pool for these guys are generally a lot larger and they do not conform to the standard rules.  Infernals are a prime example of this.  They have all the media, the military, and large stores of obscenely powerful weaponry lying around for use in destroying you... and they will!  Try not to piss them off until you're sure you can handle the blow back.

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Cecil 'The Geezer' N'Gezer
Quote: "Respect.  Come, let us deal.  A prolonged fire fight would not prove cost effective."
Power Level: Below Average (his handicap makes it difficult for him to defend himself)

The%20Geezer_zpsgqw6tfzf.jpgTwenty years ago, Cecil was one of the first Dragon-Blood super soldiers to reach the public spotlight.  Eight years later he suffered a crippling injury in a skirmish with Raksha that never quite healed properly.  He assumed that he would be reassigned, but no.  His newly acquired handicap had earned him an honorary discharge but for all intents and purposes, he was no longer of any use to the government.

Seething with anger he left Meruvia and arrived in Deleshen where he used his magical prowess to go into free enterprise narcotics dealing and vice peddling.  Now, twelve years later, he is a crime kingpin with a grudge against the Meruvian government and all Dragon-Bloods as a whole as he is jealous of their prowess and shuns his own handicap as a weakness.  He retreats from his self-loathing with copious amounts of drugs, sex and perverse debauchery.  He is always accompanied by a pair of attractive women simply reffered to as 'The Twins'.  Rumors on the street say that they are awakened mortal sisters that have been trained in exotic fighting styles.  The pair is known for their sadistic tendencies and act as N'Gezer's personal bodyguards and assassins.

N'Gezer is a consummate businessman and gangster.  While it's difficult to trust him since he's always serving his own interests, he holds a major grudge against the 'polite society' that shunned him after he became crippled.  IT's for this reason he's usually willing to work others to help bring down the establishment... however, he's no one's friend.  He learned that lesson a long time ago.


Cecil N'Gezer
Aspect: Wood
Concept: Subversive Vice Peddler
Nature: Hedonist

Strength 2, Dexterity 1, Stamina 4
Charisma 4, Manipulation 5, Appearance 1
Perception 4, Intelligence 3, Wits 3

Compassion 2, Conviction 4, Temperance 1, Valor 3

Air- Linguistics 2, Lore 3, Occult -, Stealth -, Thrown -
Earth- Awareness 3, Craft (Wood) (Rolling Spliffs +1) 4, Integrity 4, Resistance 3, War -
Fire- Athletics -, Dodge -, Firearms 2, Melee 2, Presence (Command +1) 4, Socialize 5
Water- Bureaucracy 4, Investigation 4, Larceny (Drugs & Vice +2) 3, Martial Arts 3, Sail -
Wood- Archery 0, Medicine 2, Performance 3, Ride 2, Survival -

Allies 3, Artifact 3, Breeding 3, Command 5, Connections (Deleshen Officials) 2, Connections (Deledhen Waterfront) 2, Connections (Organized Crime) 4, Connections (Law Enforcement Officials) 3, Henchman 2 (The Twins), Manse 4 (Song of Life Stone), Resources 5

Bureaucracy: 2nd Excellency, Terrestrial Bureaucracy Reinforcement, Benevolent Master’s Blessing, Confluence of Savant Thought, Geese-Flying-South Administration
Endurance: Ox-Body Technique (x3)
Firearms: Wood Dragon Bullet
Investigation: 1st Excellency, Falsehood Unearthing Attitude, Revelation of Associates Hunch, Scent-of-Crime Method
Larceny: Observer Awareness Method
Martial Arts: Eyes of the Wood Dragon, Mind-Over-Body Meditation, Wood Dragon Vitality, Soul-Marking Strike, Wood Dragon Form
Presence: 2nd Excellency, Glowing Coal Radiance
Socialize: 1st Excellency, 2nd Excellency, 3rd Excellency, Brother-Against-Brother Insinuation, Smoothing-Over-the-Past Technique, Sweeten-the-Tap Method, Warm-Faced Seduction Style, Wary Yellow Dog Attitude

Join Battle: 6
Punch: Speed 5, Accuracy 5, Damage 2B, Rate 3, PVD 3
Kick: Speed 5, Accuracy 2, Damage 3B, Rate 2, PDV 0
Jade Short Daiklave (Dragon’s Fang): Speed 4, Accuracy 5, Damage 6L, Rate 2, PDV 2

Soak: 9L/14B Hardness 5L/5B (Jade reinforced buff jacket, +7L /+10B, -1 mobility penalty)
Health Levels -0/-1x5 /-2x5 /-4/Incap
Dodge DV: 0 Willpower: 8
Essence: 4
Personal Essence: 15 / Peripheral Essence: 30 (36)
Committed Essence: 6

The Twins
Attributes: Strength 3, Dexterity 5, Stamina 3; Charisma 3, Manipulation 3, Appearance 4 Perception 3, Intelligence 2, Wits 4

Virtues: Compassion 1, Conviction 4, Temperance 1, Valor 4

Abilities: Archery 2, Athletics 3, Awareness 3 (Ambushes +1), Bureaucracy 2, Craft (Earth) 2, Dodge 4, Drive 2, Firearms 3, Integrity 3, Investigation 3, Larceny 2, Linguistics 2, Lore 3, Martial Arts 5, Medicine 2, Melee 4 (Knives +1), Occult 2, Presence 2, Resistance 3 (Disease +1), Ride 1, Socialize 4, Stealth 3, Survival 3, Thrown 4

Endurance: Ox-Body Technique (x3)
Firearms: Wood Dragon Bullet
Martial Arts: 1st Excellency, Current Sweeps To Sea, Pounding Surf Style, Flow From the Rocks, Terrestrial Hero Form, Riptide Method, Drowning Embrace, Trireme Strikes Rocks
Socialize: 1st Excellency, Sweeten-the-Tap Method, Warm-Faced Seduction Style

Merit: Enchanting Features (4pt), Awakened Essence (7pt), Root of the Perfected Lotus (1pt)
Flaws: Derangement (Sadist) (-3pts), Vice (Sex) (-3pts), Vice (Drugs) (-3pts), Code of Honor (Fealty to Geezer) (-2pts)

Join Battle: 7
Punch: Speed 5, Accuracy 11, Damage 3B, Parry DV 5, Rate 3
Kick: Speed 5, Accuracy 10, Damage 6B, Parry DV 3, Rate 2
Clinch: Speed 6, Accuracy 10, Damage 3B, Parry DV —, Rate 1
Knife: Speed 5, Accuracy 11, Damage 5L, Parry DV 5, Rate 3
Heavy Pistol: Speed 5, Accuracy 8, Damage 6L, Rate 3, Range 50, Ammo 9, Tags P

Soak: 5L/9B (Earth Benediction Mesh Woven Exceptional Cheongsam +4L/+6B, F0,M0)
Health Levels: -0/-1x5/-2x5/-4/Incap
Dodge DV: 6 Willpower: 6
Essence: 3 (Full Access)
Personal: 30
Other Notes:


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