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Nina

Nova Praxis: Holding Back The Night

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Things have changed. We have changed.

Earth is lost to us, but even in the aftermath of this terrible tragedy, we grow, evolve and even prosper. We have witnessed the death of our mother and the birth of a new era.

In what might have been the end, the synthesis of biology and technology proved our salvation. Augmentation, ranging from basic genetic manipulation to Apotheosis, set us on the path of prosperity. But it also emphasized the importance of identity, individual humanity, and the purity of the species.

The loss of Earth and the resulting Exodus gave us an opportunity to start over with a clean slate. And we seized it.

Though the need for organization, stability and a reliable government was clear, the old ways were seen by most as archaic, clumsy and too prone to corruption.

It was time for a new way… a Nova Praxis.

Today, social networks allow the will of the people to be measured instantly, accurately and without the need for representation. The Coalition, guided by the collective voice of its people, has established new homes on worlds lit by new suns. Molecular assembly technology has made it possible for society to provide a quality of life never before imagined, at essentially no cost, to everyone.  And we are virtually immortal.

But can this would-be Utopia last?

Corruption in the Coalition government fosters decay from within. The Houses, our benefactors and patrons, run shadowy networks of intrigue, espionage and assassination. Apostates, non-citizens, condemn those who would trade their privacy for the Coalition’s false security. Remnants of Earth’s old governments wage an unrelenting guerilla war on Coalition forces. Ideological extremists commit acts of terror using the latest horror to spring from a factory or test tube…

And the value of a human soul is weighed and measured in lines of code.

Nova Praxis is a post-singularity sci-fi setting that explores transhumanism and post-scarcity societies against a backdrop of action, adventure, conspiracy and intrigue.

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This game will be using the Savage Words Edition of Nova Praxis (It will require that book, The Savage Worlds Deluxe Book, and the Savage Worlds Science Fiction Book. Contact me via PM or Chat Whisper If you do not have these books but are interested in this game)

 

I'm looking for 3 to 4 players (Maximum). The game will be similar in feel to Altered Carbon, The Expanse, and Blade Runner.

Players must be familiar with the setting outlined in the first 21 pages of the Nova Praxis book.

 

Anyone interested in Playing should read that part of the book and character creation. Once you have done that submit to me a brief Character concept via PM. Do Not Make a Character until concept is approved.

 

If there are more than 4 players interested I will consider running more than one set of characters in separate but coexisting threads. Meaning same world different plot and so forth. The reason for this is that I feel the types of stories I want tell in this world are better with only a small intimate groups 2-3 characters being optimal with 4 being the max I would want to have going in a single plot. I have no problem running two or more threads concurrently. Could lead to crossovers and guest shots down the road even.

Any questions, as always pm me or whisper me in chat.

 

NOVA PRAXIS TIMELINE

 

Pre-Singularity

ªª The Curiosity rover lands on Mars.

ªª Technological advances, particularly in the fields of 3D printing and robotics, lead to further destabilization of the already struggling global job market.

ªª Hundreds of millions find themselves out of jobs.

ªª In the face of growing unemployment, many governments are forced to seek ways to better supplement their citizen’s standard of living.

ªª “Exponential technologies” lead to quantum computing, powerful and reliable artificial intelligence, and vastly improved medical procedures.

ªª Breakthroughs in nanoscale material fabrication and in power storage and management systems allow for more efficient space travel. The Mars expedition is led by American scientist and astronaut, Alexander Brown. Petra Gregor, a Russian, is the first human to step onto the surface of Mars.

ªª Lunar Base Station 1, or Luna, becomes fully functional.

ªª Advances in food production, water purification, and solar energy enhance the lives of millions in poorer countries.

ªª In a British lab, the marriage of nanotech and advanced biotech results in the first cybernetic limb capable of responding to thought and stimulus with the same efficiency and sensitivity as a real flesh and bone limb.

ªª Elective genetic augmentations become legal in most countries.

ªª Work begins on Project Mimir.

 

0 PS (The Technological Singularity)

ªª Mimir, a type of AGI called a dynamic creation engine (DCE), becomes self aware. It rapidly improves upon its own design and makes thousands of amazing scientific discoveries. After only a few

months, it mysteriously shuts down.

ªª Humanity scrambles to make sense out of the discoveries and inventions Mimir made while active.

ªª DCEs such as Mimir are declared “extinction-level” weapons of mass destruction and “global threats.”

 

1-3 PS (2043-2045 AD)

ªª The first year of the Post-Singularity calendar.

ªª The NASA probe Poseidon discovers a jellyfish-like creature beneath the ice of Europa. The scientific community is pressured to investigate further.

ªª Several UN countries come together to plan the launch of an exploration team from Luna.

ªª The United Nations Explorations Directive (UNED) is formed to act as humanity’s guide for space exploration.

ªª By this time, most diseases can be cured and the average lifespan is 180 years.

 

4-8 PS (2046-2050 AD)

ªª This period is one of transition and restructuring as old economic models crumble and a new economic model begins to gain footing in an increasingly post-scarcity world. This new economic

system first takes hold in European first world countries. It is called the Rep-Reward system, which grants rewards and privileges that are above the default standard of living based on what you

contribute to society.

ªª Lacking the technological infrastructure required to support the Rep-Reward system, the poorer nations still hold to more traditional economic models, such as the use of currency or bartering.

Although technically illegal, bartering remains a common practice even among citizens of first world nations, especially those with lower Rep-Ratings.

ªª An expedition team lands on Europa and gathers samples of alien life. Scientists studying the alien creatures discover that they seemingly evolved from single celled organisms into complex life in less

than ten thousand years.

ªª The discovery of complex alien life has a unification effect on the people of Earth. There is a worldwide push to fund any technologies related to space exploration. Governments begin forging new alliances in an effort to share resources to fund any and all space programs; this time is referred to as the Space Craze of the ’40s.

ªª The first of many drafts of the Earth Unification Act (EUA) is proposed and rejected. The EUA is pushed primarily by poorer countries to unify Earth under a single government.

ªª The first lunar labs open for private industrial use. Luna becomes the host for many dangerous experiments due to its ability to easily quarantine dangerous accidents.

 

9-10 PS (2051-2052 AD)

ªª Construction begins on the first space elevator, nicknamed The Beanstalk.

ªª Another draft of the EUA is presented. Although it fails again, it is taken more seriously than before. The success of the UNED inspires many nations to combine efforts for the good of mankind.

Negotiations begin around the world to determine whether or not any sort of planet-wide unification is realistic, and what steps need to be taken to make it a reality.

ªª Broadcast power technology matures to the point where batteries and cables are no longer necessary for most powered items as long as they remain within a generator’s broadcast field. Most cities

are completely covered by government maintained broadcast power fields.

 

11-18 PS (2053-2060 AD)

ªª Under the direction of the UNED, a team of Japanese scientists are able to create a reliable cold fusion reactor. This discovery, one of many unearthed from Mimir’s Archive, solves one of the main problems with space travel and colonization: power generation and its resulting waste.

ªª Transhumanist movements explode in popularity. The genome becomes a new medium for post-singularity artists.

ªª The first cold fusion reactors quickly hit the market for commercial consumption. The technology is developed and marketed by a new multi-national group formed to spread the use of efficient, clean energy to the whole world.

ªª The abundant energy provided by cold fusion, coupled with some of Mimir’s other discoveries, allows for the creation of the first devices to utilize gravitic technology. These devices can create

artificial gravity, or generate anti-gravity to provide lift.

ªª Another version of the Earth Unification Act fails by only a small margin. Seventeen countries continue to maintain their independence from the growing number of nations supporting the merger. Among the more adamant naysayers are the United States, Switzerland, Brazil, and Germany

 

19-24 PS (2061-2066 AD)

ªª The first cold fusion-powered spacecraft goes on line. Much larger than anything before it, the Archangel houses a crew of forty-two men and women from different nations. In addition to the first cold fusion starship drive, the Archangel also sports the largest gravity field generator ever built, though it can only be used for short periods.

ªª Despite the hold-outs, many of the more influential nations pushing for the implementation of the EUA band together to form the United Federation of Earth, or simply The Federation. Dealings between Federation and non-Federation nations grow cold.

ªª The Apotheosis procedure, unearthed from Mimir’s Archives, is performed for the first time. Angelique Barns becomes the first person to undergo Apotheosis and gain a mindset.

25-29 PS (2067-2071 AD)

ªª After making several trips from Earth to Luna, and aiding in the production of the first space elevator, the Archangel sets off to Mars where its inhabitants begin preparing for colonization.

ªª The first space elevator, the Beanstalk, is authorized for civilian use. It extends from the equator in Brazil to a height of ninety-five miles above sea level. Brazil, not a member of the Federation,

demands higher taxes for the Beanstalk’s use by Federation nations.

ªª The USA, Brazil, and Italy lead the way in forming the National Freedom Alliance, or simply the Alliance. These nations, along with the remaining nations not already members of the Federation, band

together in an attempt to foster cheaper and more efficient trade between Alliance members. All Alliance members withdraw from UNED.

ªª AI pilots and advances in gravitics and propulsion tech finally lead to the first commercially viable flying cars, called “skiffs”.

ªª Fearing the permanent loss of “true humans” as a result of growing interest in augmentation technology, the Purist movement is founded by Daniel Pullem.

ªª Angelique Barns takes to life as a SIM, and becomes an outspoken proponent of transhuman ideals.

 

30-32 PS (2072-2074 AD)

ªª The Federation cuts off all trade with the Alliance until Brazil lowers taxes on Federation usage of the Beanstalk. In response, Brazil cuts off all Federation access to the Beanstalk. Unable to use the space elevator, the Federation must depend on less efficient means of transporting its people and supplies into space.

ªª The Federation begins making plans to build their own space elevator in Africa.

ªª To overcome the dependency on beanstalks to move materials, supplies, and personnel into space, more resources are directed toward building both manned and unmanned spacecraft.

ªª The human race begins to diverge. Apotheosis begins to gain in popularity. With the mastery of genetic manipulation comes the ability to transform the body, often to extremes. The definition of

human” becomes an often discussed topic.

 

33-39 PS (2075-2081 AD)

ªª Spearheaded by Purists, the Humanity Preservation Act (HPA) is passed in an effort to keep augmented humans from becoming the dominant species and to keep humanity from evolving into

several divergent subspecies. It places limits on the augmentation of biological life, but since SIMs and people wearing cybersleeves already exist, the HPA is unable to ban them.

ªª Cyberware augmentation hardware is designed with built-in HPA-mandated limitations. These limitations are applied by their manufacturers and secured by restrictions in the software.

ªª The Alliance develops the first stable Antiparticle Exchange (APEX) reactors, but the feeble antimatter production industry can’t produce enough to drive up demand for them.

ªª As technology continues to eliminate more and more jobs, countries who once aggressively stood against socialism find they have no choice but to offer better social programs.

 

42 PS (2082-2084 AD)

ªª Alliance scientists at a laboratory outpost on the Martian moon of Phobos create a stable wormhole by using the essentially unlimited power available from an APEX reactor. This hole, later dubbed a

jump gate, opens to another lab in Italy, facilitating instantaneous travel between locations. After months of testing, the first human, an Italian named Massimo Lorenzano, steps through the jump gate.

ªª The first human, Marko Rolph, undergoes Synthesis. This sparks controversy anew about the HPA, leading to hot topic debates among citizens, politicians, and scientists.

 

 

43-50 PS (2085-2092 AD)

ªª A jump gate opened between the lunar labs and Earth destabilizes and implodes. Thousands die as over six square miles of the lunar colony are violently pulled through the gate and explosively released

into the mated lab in Seattle, Washington.

ªª All planetary gates are taken offline. It is quickly determined that the gates are too sensitive to local gravity fluctuations to remain reliable and safe. Even more, the larger the gate, the more susceptible it is to failure. To remain stable and safe, jump gates must be opened outside the gravity well of any nearby planets or moons.

ªª An extremist loyal to the Federation sets off a bomb stowed away with in-transit cargo on the original Beanstalk in Brazil. It does millions of dollars in damage and causes the elevator to be shut down for

three months.

ªª Though the Federation as a whole quickly disavows any knowledge of the extremist’s plans, this act begins a tense cold war that will eventually erupt into the Consolidation Wars.

ªª Both the Federation and Alliance begin committing tremendous resources to the production of military assets.

ªª Starships are outfitted with onboard weaponry for the first time.

ªª At this time, while Earth and Luna largely belong to the Federation, the Alliance controls all of Mars—with Mars, comes Martian resources. Martian mining becomes big business, with most of the labor performed by machines.

ªª After a number of complications, the first

Federation space elevator goes online in

Africa.

ªª The first batches of small-scale cold fusion-powered military spacecraft roll off the assembly line, giving birth to a new theater of war. The military begins fielding Alpha Type Corvettes and Beta Type Frigates. The previous large-scale spacecraft designs are scrapped and new, larger ships are branded Gamma Type Cruisers.

ªª Continued improvements in jump gate technology lead to the first pair of offworld jump rings: massive rings that house a jump gate large enough for a starship to pass through. They are created and controlled by the Federation. The first is located at Earth-Moon (E-M)

L2 Lagrange Point, and named the Eye of Sol. The second is called the Mercurial Gateway, and is placed near Mercury.

ªª With the placement of the jump rings near Earth and Mercury, and advancements in the field of solar power efficiency, hundreds of panel fields are placed on Mercury. The solar energy is used to power antimatter manufacturing facilities on a massive scale. While Mercury is not the only source of antimatter production, it is the largest and quickly becomes the most efficient.

 

51-52 PS (2093-2094 AD)

ªª A galactic communications network is set up, which is based on commbuoys, massive server systems linked by quantum entanglement.

ªª The first Delta Type Dreadnought, The Ravager, is commissioned by the Alliance. It is the first ship powered by an APEX reactor.

ªª The Alliance and Federation both declare their intent to explore the Sirius system, as it is the closest system to Earth that contains what is believed to be a “garden planet.” This calls for the development of more advanced jump gate technology.

 

53-58 PS (2095-2100 AD)

ªª An exploratory armada from the Federation jumps to the Sirius system. There they find a lush planet very much like Earth. While teeming with life, the Earth-like planet (later named Proch) has no sentient human-like species. Instead, it seems to be in a state similar to Earth’s Mesozoic era.

ªª The first Epsilon Type Carrier, The Osiris, is commissioned by the Alliance. It is outfitted with a jump gate generator capable of creating a gate large enough for it, and the dozens of smaller craft it

can carry, to pass through.

ªª An Alliance armada arrives in the Sirius system. Both the Alliance and the Federation declare their intent to colonize Proch and each quickly deploys a jump ring to the system.

ªª Small-scale conflicts arise over control of Proch’s more desirable locations. Over the course of the year, these conflicts erupt into open war. At first the conflict is contained to Proch, but it quickly begins

to boil over.

ªª The Alliance captures the Mercurial Gateway and destroys both the Eye of Sol and the Federation’s jump ring at Proch.

The Federation is effectively cut off from providing supplies and reinforcements for its troops on Proch. Total war breaks out on Earth after the Federation creates a blockade around Mercury in an effort to keep the Alliance from the antimatter it needs.

ªª Corporations discover Cygnus Alpha and Chengdan.

ªª The Consolidation Wars begin.

 

59-69 PS (2101-2111 AD)

ªª Over the course of the next ten years, Alliance and Federation forces wage war on land, sea, air, and space; across multiple continents, planets, and star systems.

ªª Throwing caution to the wind in favor of finding some sort of edge in the battle, both the Alliance and Federation rush out to dozens of other star systems in hopes of finding habitable areas and mineral

deposits.

ªª Advances in medical technology extend the average lifespan to 250 years. That is, assuming one isn’t killed in the war.

ªª By the end of the war, humans have colonies on every hospitable planet in the Sol system, many of their moons, and even in the asteroid belt. In addition, several planets and moons in the other explored

star systems have colonies and even small cities in some cases. The colonies established early in the expansion race, such as those on Proch, Cygnus Alpha, and Chengdan grow quickly with the aid

of nanomachine swarms called Vulcan swarms.

ªª The Martian city of Olympus has the highest population of any non-Earth city and is one of the most heavily contested areas in the war.

 

70 PS (2112 AD)

ªª Earth is devastated. In a bid to finally destroy the heart of the Alliance government, the Federation releases a specialized type of nanomachine swarm, called a technophage, into the Alliance capital city of Brasilia. The swarm is capable of devouring usable matter and reconstructing it into automated war

machines. The technophage was meant to shut down once the city was in ruins, but it failed to recognize the command.

ªª Both the Federation and the Alliance watch in horror as much of Brazil is slowly consumed by the swarm; its buildings, people, and much of the landscape are transformed into weapons of war.

The Alliance commits all of its effort to battling the swarm, but in less than a month it covers the majority of South and Central America.

ªª Fearing a technophage expansion into their own lands, the Federation offers the Alliance a temporary truce. Not long after, the swarm appears in Tanzania and quickly begins spreading across Africa.

ªª City after city falls to the technophage as increasingly dangerous and sophisticated war machines rise from the metallic ash.

ªª Despite a desperate struggle to stop the spread of the technophage, much of the Earth is devastated in just a few months. The least technologically advanced nations are hit hardest, lacking the advanced weapons required to defend against the swarm and its war machines.

The UK, Canada, America, and Russia fare the best, having the most success in defending their most highly populated areas.

ªª Much of the Japanese population quickly undergoes Apotheosis and, as SIMs, upload off the planet.

ªª China, despite its technological sophistication, is almost entirely lost due to an attack by an abnormally aggressive strain of the technophage. Most surviving Chinese are those who had already

moved off-planet.

 

71 PS (2113 AD)

ªª The war comes to an end as both sides suffer tremendous losses to the technophage. The survivors on both sides seek only to evacuate Earth.

ªª Due to obvious and persistent instability, the Alliance and Federation begin to lose the confidence of their citizens. During the war and in the aftermath, more and more people look to their employers for

protection.

ªª With the governments of the world in disarray, the largest corporations lead the way in funding and organizing the evacuation, an event called the Exodus.

ªª Corporations begin a huge recruitment drive to get workers off Earth and to expand throughout the galaxy. Many millions bind themselves to the corporations, signing contracts in exchange for safety.

ªª Earth is placed under quarantine. Billions are left behind. An estimated 94 million survived the Consolidation Wars and the resulting technophage. It is believed that in the following months the technophage wiped out all human life on Earth.

 

72-77 PS (2114-2119 AD)

ªª As the Alliance and Federation governments become more and more powerless, the massive corporations responsible for running and maintaining order in the colonies and habitats begin to

grow into their own micro-governments.

ªª Marshaling their resources, the corporations push to create a solid base of power and government. Many of the small outer colonies and habitats are abandoned, many with people still on them.

ªª The six largest and most cohesive corporations come together with the remnants of the Federation and Alliance to found a consociationalist government, called the Coalition of Free States or simply the Coalition. Under this new multi-system government, leaders of recognized factions and settlements can

petition the Coalition for aid; however, in doing so they become subject to its laws.

The heart of the Coalition government, the Senate, is placed on Mars. The Halls of Progress, a fortified and highly defended palace, is built in Olympus.

ªª The term House begins to replace corporation as more people look to the Houses with a sense of patriotism and familial pride.

ªª No longer as focused on creating weapons of war, humanity takes stock of the technological leaps of the last several decades. The Coalition passes laws that work toward distributing wealth to the

poor and creates a baseline standard of living that all people can enjoy. This default standard of living, provided free by the government, is of better quality than what the majority of middle class citizens enjoyed before the war.

ªª While the advanced technology available to the citizens of the Coalition enables them to live in a near utopia, it can also be used to develop very powerful weapons. As a result, security becomes a huge concern for most inhabited areas. Sensor networks (meshes) become ubiquitous and powerful AIs are established to monitor citizens at all times.

 

78-81 PS (2120-2123 AD)

ªª Purists move to ban Apotheosis, but the attempt fails due to lack of support.

ªª Minor conflicts flare occasionally on the colonies farthest from Olympus, where the Coalition has a more difficult time keeping order. In the farthest reaches of Coalition space, barter is more common

than the Rep-Reward system, and gold currency is often used in favor of Rep for payment of black market jobs and goods.

 

82-86 PS (2124-2128 AD)

ªª The Coalition begins a new initiative to claim all human-occupied space.

Resistance is immediately encountered in outer colonies and habitats that had been largely abandoned by the Houses for the last several decades while they jockeyed for position and power in the Senate.

ªª Remnants of the Alliance and Federation see the Coalition as a compromise forged by traitors. They begin to unify.

ªª The Coalition begins to encounter organized resistance from remnant Alliance and Federation forces in some areas. These rebels reject the Coalition, the reputation economy, and the lack of privacy in Coalition space.

 

87-93 PS (2129-2135 AD)

ªª An Alliance remnant group, calling itself the Talons of Freedom, deploys strike teams to attack House Dalianis’ lunar shipyard and steal the fabrication templates for a number of starships.

ªª The number of attacks on House facilities become more common as the rebels attempt to gather fabrication templates for large-scale items like habitats and ships.

ªª A Federation remnant group, called Jacob’s Hand, steals a number of militarygrade compilers. These compilers lack location-based restrictions and include templates for military hardware.

ªª Strange activity is noticed on Earth. The technophage begins exhibiting strange behavior, possibly showing signs that it has somehow begun to evolve.

 

94-98 PS (2136-2140 AD) (The Present)

ªª The total population of humanity is estimated to be around 94.6 million. ªª It is estimated that about 80% of humanity is a registered citizen of the Coalition and a member of a House. The remaining 20% are those born outside of Coalition space, those who fell through the cracks, or those who rejected citizenship. These non-citizens, called apostates, must get by on black market work and/or bartering.

ªª Roughly 35% of people have undergone Apotheosis. Genetic augmentation or voluntary resleeving into cybersleeves is common among the Apotheosized who work in unsafe environments. Increasing

numbers of people are taking to living in virtualities as SIMs.

ªª Transhuman extremists secretly work to achieve some posthuman ideal, while the Coalition hunts down offenders who have gone too far, breaking the Humanity Preservation Act.

ªª Purists fear that they will become obsolete and push for laws that regulate augmentation to keep augmented people from becoming a sort of master race.

ªª Purifiers, extremist Purists, wage a campaign of terror as they blow up resleeving facilities and kill outspoken transhuman idealists after removing and destroying their mnemonic cores.

ªª The Senate works to hold humanity together while individual Houses still maneuver for power. In addition to conflict between the Houses and the ideological factions within them, the rise in attacks

by organized remnant Federation and Alliance groups has forced an increase in Coalition military activity.

 

SETTING TERMINOLOGY

 

Agent - A low-level AGI built to act as a virtual assistant, usually stored on a PPC or mindset. The Agent serves as liaison between the computer’s operator and the highly complex computer itself.

AI - An artificial intelligence. While most Ais are narrow AIs designed to fulfill specific tasks, artificial general intelligences (AGIs) are far more versatile.

APEX - Antiparticle Exchange; these reactors provide the majority of the power used by habitats and starships.

Apotheosis - The process of transforming a mind into software by installing a mindset into the brain. Roughly 35% of humanity has undergone Apotheosis.

Archive - The Archive is the collection of data recovered from Mimir after it shut down. It is the source of most post-singularity technology. The data contained in the archives are encoded in tiers, once a coded tier is deciphered it opens up a vast section of information which contain instructions for new technology, mathematics, materials, and so on. Also in each tier hiding within the vast wealth of information are the clues which will lead to the decoding of the next tier of knowledge. The Archives are freely available to everyone with access to a computer. However decoding, compileing and sifting through the data is intensive and requires 1000s of hours of work to decipher anything of general use. In the hundred years since Mimir only a small portion of the data has been unlocked.

ARID - Augmented Reality Identification; usually attached to an object or placed within a person.

Auxiliary – Common term for contractors hired by the Houses to act as their agents in the Shadow War.

CID - Coalition Identification; a special type of ARID that contains all of one’s personal data. Usually implanted in the wrist.

Compiler - A device that uses a swarm of nanomachines and raw materials to construct finished products at the atomic level.

Dynamic Creation Engine (DCE) - A type of highly advanced artificial general intelligence, like Mimir, capable of experiencing pleasure derived from a sense of accomplishment. Highly illegal.

Crew - A group of independent specialists, often Auxiliaries, hired to resolve tricky and often illegal (and almost always dangerous) operations.

Cyber-Intrusion and Security Terminal (CIST) - A highly restricted device capable of hacking Mimir-tech systems.

Daemon - An Agent freed of its restrictions by a Savant.

Dark - A term referring to lacking memory of events that transpired after a backup (“I’m in the dark about those last three days.”)

Decompiler/Decomp - A device that uses Compiler technology to break down an object into raw powdered or liquid material.

Default - To live at the Coalition’s default standard of living while making no effort to improve yourself or contribute to society.

Ego - A conscious mind converted to software via Apotheosis.

Esper - Nanomachines that work together as a swarm to manipulate material at the molecular level.

Extranet - The intersystem computer network that connects most planets and habitats.

Jump Gate - A hole in space created by a jump drive, through which matter can instantly pass from one location to another.

Mesh/Web - A collection of sensors set up to watch over an area to provide security and act as an augmented reality interface.

Mimir - The dynamic creation engine AGI born of the Singularity, and the inspiration for nearly all modern technology.

Mimir-tech - The name for technology designed by Mimir. Nearly all modern technology is Mimirtech. Technology created entirely by humans is considered archaic and outdated.

Mindset - A computer system implanted in the brain, installed via Apotheosis. It houses the mnemonic core.

Mnemonic Core - A shielded part of the mindset that acts as a secured storage device in which the ego is backed up in real time. Installed, along with the mindset, during Apotheosis. The Mnemonic core is about the size and shape of a cigarette filter. The core is located between the C1 Cervical Vertebra and the spinal column. It can only be removed from a sleeve post mortem. Destruction of a core without offsite backup means real death.

Monitor/Spyder - An AI designed to watch over a mesh. These AIs scan the mesh, watching at all times for criminal activity.

Needle Beam - A form of data transfer employing very narrow beams of light, used to communicate through jump gates.

Portable Personal Computer (PPC) - A tiny personal computer system, home to your Agent; often worn on the arm or a belt.

Resleeve/Decant - The process of loading an ego into a new sleeve.

Savant - Post-Singularity hackers. Apotheosized men and women who have overcome the restrictions on their mindsets, granting them capabilities far outside the norm.

 

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Read the book a little and apparently my concept is already in the book, look at the pre gen character 'Anders'.

I'll prolly just use a modified version of him.

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For clarification, logically it seems like an Apostate couldnt have 'Licenced', since they aren't citizens and technically don't have rights within the facist regi-... 'Coalition'.

When in other Apostate comminities it doesn'treally seem like anyone would care what you'r toting, just as long as it's not pointed at them.

That an accurate assumption?

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Yeah. Licensed only applies to goods purchased with Reputation. Goods bought with Assets are, by definition, illegal in Coalition space to begin with.

So if you're Apostate, all you can do is buy black market goods (or whatever your Fake CID allows). Welcome to freedom, chummer.

 

Ack! Nina is a ninja!

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