STARFINDER GM Posted April 6, 2018 Share Posted April 6, 2018 XP will be posted here for each Episode completed. What is posted here is what each character receives. Other Bonus rewards will be sent via PM to those who get them. Link to comment Share on other sites More sharing options...
STARFINDER GM Posted April 6, 2018 Author Share Posted April 6, 2018 SF01 - "You Meet In A Tavern..." 1,980 xp Link to comment Share on other sites More sharing options...
STARFINDER GM Posted August 21, 2018 Author Share Posted August 21, 2018 XP for episode 2 is 600 for each of you Gorunta and Jordayn each receive 5 bonus XP Cash -3900 loot - Each character can grab a few sets of touristy specialty type clothing (t- shirts with slogans Bermuda shorts flip flops or equivalent.) As much candy and snack food and soft drink to fill the pantry for a month of poor nutrition 5 units of Bonding Epoxy a staff of mystic healing a phase shield a disintegrator pistol, liquidateor (in the armory book) a pair of hoverskates (armory) box of survival straws (10) (armory) Link to comment Share on other sites More sharing options...
Nina Posted September 6, 2018 Share Posted September 6, 2018 I forgot to include the eybot in gth eloot but it did follow you back to your ship like a puppy so here it is if y'all want it EyeBot This metallic sphere is held aloft by four spindly, insect-like legs, and sports a single eye of red glass. Walking Eye CR 1 XP 400 N Tiny construct (technological) Init +2; Senses darkvision 120 ft., low-light vision; Perception +10 DEFENSE HP 12 EAC 11; KAC 12 Fort –1; Ref –1; Will +2 Defensive Abilities force field; Immunities construct immunities Weaknesses vulnerable to critical hits, vulnerable to electricity OFFENSE Speed 40 ft., climb 20 ft. Ranged integrated laser +6 (1d6 F) STATISTICS Str +0; Dex +2; Con —; Int +2; Wis +4; Cha +1 Skills Athletics +10, Stealth +10 Languages Common (can’t speak any language) Other Abilities sure-footed, surveillance ECOLOGY Environment any Organization solitary or security net (3–12) SPECIAL ABILITIES Force Field (Ex) A field of shimmering energy surrounds a walking eye, equivalent to the purple force field armor upgrade. Damage dealt to the robot is applied to the force field first. The force field has 5 temporary Hit Points and fast healing 2. Sure-Footed (Ex) A walking eye’s limbs were designed to keep it mobile in a variety of terrains. A walking eye’s movement is unhampered when in difficult terrain, though it still cannot run or charge in such terrain. Surveillance (Ex) A walking eye can record whatever it can detect with its senses, recording up to 8 hours of images and sounds before filling its data banks. These recordings can be played back on command, the walking eye projecting a three-dimensional image of the data, including recorded audio. The recording can skip forward or back as desired by whoever commands the walking eye. Walking eyes were built as mobile spies and scouts. They are programmed to observe as unobtrusively as possible, fleeing from danger and attacking only in self-defense. The storage in a destroyed or helpless walking eye can be hacked to access or modify its surveillance data. The default walking eye contains a tier 1 computer with the wipe countermeasure, but some owners purchase further upgrades. (Eyebot has a T2 computer) A freshly initialized walking eye from a trusted source usually costs 4,000 credits. However, due to potential security issues and the difficulty in reinitializing the robot with a new owner, aftermarket models are generally worth less than their parts. Up to 400 credits worth of parts can be extracted from a walking eye with 10 minutes and a DC 20 Engineering check. Link to comment Share on other sites More sharing options...
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