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The Good Guys


Dave ST

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Loam_zpsa0tj6uny.jpgTomas "Loam" DeClouet , Geomancer - male, 16 years old.  As a half-Atlantean, Tomas has a deep sense of honor, and an even deeper sense of heritage and family pride.  He is secretly delighted to be in California attending school.  He is fascinated by wild animals. He hopes to study veterinary medicine and plans to do research on developing methods to preserve endangered species.  His powers are granted by Atlantean Sorcery, giving him the ability to call upon earth and stone to obey his commands.

He and his twin sister, Teres, are fond of cooking traditional Creole and Cajun meals for other students, when the faculty restaurant allows them access.

Spoiler

Tomas "Loam" DeClouet - PL 8

Strength 6/1, Stamina 7/2, Agility 4, Dexterity 2, Fighting 2, Intellect 0, Awareness 2, Presence 2

Advantages
Accurate Attack, All-out Attack, Equipment 1, Languages 2, Power Attack, Precise Attack (Close, Cover), Teamwork

Skills
Athletics 3 (+9), Close Combat: Unarmed 5 (+7), Deception 3 (+5), Expertise: Cajun Cuisine 3 (+3), Expertise: Veterinary Medicine 3 (+3), Expertise: Wilderness Survival 3 (+3), Intimidation 3 (+5), Perception 5 (+7), Persuasion 1 (+3), Ranged Combat: Terra Konpayi 5 (+7), Technology 3 (+3), Treatment 5 (+5)

Powers
Atlantean
   -Immunity 1 (Drowning)
   -Movement 1 (Environmental Adaptation: Aquatic)
   -Senses 1 (Low-light Vision)
   -Swimming 2 (Speed: 2 miles/hour, 30 feet/round)
Earth Sight: Senses 4 (Penetrates Concealment: Vision; Limited: Earthen Materials)
Strength of the Land
   -Enhanced Stamina 5 (Limited: While Touching The Ground)
   -Enhanced Strength 5 (Limited: While Touching The Ground)
   -Protection 3 (+3 Toughness; Impervious; Limited: While Touching The Ground)
Terra Konpayi
   -Dust Storm: Environment 4 (Earth, Wind, Visibility (-5), Radius: 250 feet)
   -Earth Blast: Ranged Damage 9 (Bludgeoning, Earth, DC 24)
   -Earthquake: Ranged Burst Area 3 (120') Affliction 7 (Earth, Dazed & Vulnerable / Prone & Stunned, DC 17; Alternate Resistance (Dodge)DC 17, Extra Condition, Secondary Effect; Limited: Along The Ground, Limited Degree)
   -Move Earth: Move Object 8 (6 tons; Increased Range: perception; Limited Material: Earth)
   -Spike Stones: Ranged Multiattack Damage 9 (Earth, Piercing, DC 24; Penetrating 9)
   -Stone Strike: Strength-based Damage 4 (Varies, Earth, Variable Descriptor: close group - Earthen Weapons)
Terra Geri: Regeneration 2 (Every 5 rounds; Source: Earth/Soil)
Tremor Sense: Senses 1 (Ranged: Touch; Limited: Target Must Be On The Ground)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +4
Earth Blast: Damage 9 +7 (DC 24)
Earthquake: Burst Area Affliction 7 (Dodge DC 17)
Grab, +2 (DC Spec 16)
Move Earth: Move Object 8 (DC 18)
Spike Stones: Damage 9, +7 (DC 24)
Stone Strike: Strength-based Damage 4, +2 (DC 25)
Throw, +2 (DC 21)
Unarmed, +7 (DC 21)

Languages
English, French, Haitian Creole

Defense
Dodge 5, Parry 4, Fortitude 12, Toughness 10, Will 4

Power Points
Abilities 30 + Powers 65 + Advantages 8 + Skills 21 (42 ranks) + Defenses 10 = 134

 

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Syegravel_zpswhu1nsuf.jpgTeres "Syèl" DeClouet, Aeromancer - 16 years old.  Teres is very polite with people, almost too polite.  She is a very direct person and speaks matter-of-factually about the things he knows and rarely, if ever, about the things she doesn't.  As a result she sometimes may seem ill-mannered and brusque.  She has a very difficult time opening up to people.  She is very sarcastic when it comes to her brother, Tomas and will often take time to toss witty insults his way.  She speaks in a very thick Creole accent.
Coming from New Orleans, Teres is a devout believer in Voodoo.  Although nobody but her brother knows, she studies rituals and spells in hope of possibly finding an alternative way to focus her powers...

Spoiler

Syèl - PL 8

Strength 0, Stamina 2, Agility 7/3, Dexterity 6/2, Fighting 0, Intellect 0, Awareness 2, Presence 3

Advantages
Languages 2, Teamwork

Skills
Acrobatics 1 (+8), Athletics 1 (+1), Close Combat: Unarmed 1 (+1), Deception 2 (+5), Expertise: Cajun Cuisine 4 (+4), Expertise: Magic 4 (+4), Insight 2 (+4), Perception 2 (+4), Persuasion 2 (+5), Ranged Combat: Danbala's Gifts (all have the 'Magic' descriptor) 2 (+8)

Powers
Air Sense: Senses 2 (Awareness: Air, Ranged: Touch)
Atlantean
   -Immunity 1 (Drowning)
   -Movement 1 (Environmental Adaptation: Aquatic)
   -Senses 1 (Low-light Vision)
   -Swimming 2 (Speed: 2 miles/hour, 30 feet/round)
Danbala's Blessing
   -Enhanced Trait 16 (Agility +4, Dexterity +4)
   -Regeneration 2 (Every 5 rounds; Source: While In The Air)
Danbala's Gifts (all have the 'Magic' descriptor)
   -Air Burst: Ranged Burst Area (30') Affliction 6 (Air, Dazed/Stunned/Incapacitated, Resisted by: Fortitude, DC 16)
   -Deflecting Winds: Burst Area (30') Deflect 8 (DC 18; Limited: Physical Projectiles)
   -Gust of Wind: Move Object 8 (Wind, 6 tons; Increased Range: perception; Limited: to Pushing)
   -Mist: Environment 4 (Vaporous Mist, Visibility (-5), Radius: 250 feet)
   -Tornado: Cylinder Area (30') Damaging Move Object 4 (800 lbs., DC 19)
   -Weather Blast: Ranged Damage 8 (Lightning, Wind, DC 23, Variable Descriptor: Wind/Lightning)
   -Wind Conditions: Environment 9 (Impede Movement (2 ranks), Radius: 1 mile)
   -Wind Wall: Line Area 2 (5'x60') Move Object 8 (6 tons; DC 18; Limited Direction: Along the length of the line)
Wind Screen: Protection 7 (Sustained; Limited: Physical Damage)
Wind-Riding: Flight 5 (Speed: 60 miles/hour, 900 feet/round)

Offense
Initiative +7
Air Burst: Burst Area Affliction 6 (DC Fort 16)
Grab, +0 (DC Spec 10)
Gust of Wind: Move Object 8 (DC 18)
Throw, +6 (DC 15)
Tornado: Cylinder Area Move Object 4 (DC 19)
Unarmed, +1 (DC 15)
Weather Blast: Damage 8, +8 (DC 23)
Wind Wall: Line Area Move Object 8 (DC 18)

Languages
English, French, Hatian Creole

Defense
Dodge 7, Parry 4, Fortitude 2, Toughness 9, Will 5

Power Points
Abilities 24 + Powers 70 + Advantages 3 + Skills 11 (21 ranks) + Defenses 7 = 11

 

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DanMalroy_zps7tra9xqs.jpgDan Malroy, Shifter - 15 years old.  Dan was raised in an environment of abuse and neglect his entire life.  His parents were off the rails religious and when his power to change his shape manifested he thought it was a gift.  His parents believed him to be unholy and possessed.  At first Dan couldn't control his ability and would randomly shift appearances to match those he saw in magazines or on television.  He was given the switch nightly to 'purge the evil' from his body but when it was obvious he had no control over his power he was away in their cellar and home schooled with beatings and abusive prayers to the Lord to free their son's soul from the Devil's grip.  As a result, Dan developed multiple personalities to help him cope and keep his company.

Since arriving at Claremont Dan has since been cured of his multiple personalities but now faces the issue of trying to find an identity that is his.  Generally his personalities come in typical stereotypes, like 'Frat Boy', or 'Surfer Dude' or 'Emo Kid'... regardless of the personality he will always take the stereotype of that personality to '11'

Spoiler

Dan Malroy - PL 2

Strength 1, Stamina 2, Agility 0, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 1

Advantages
Assessment, *Diehard, Equipment 1, **Well-informed
*Dan's mutable form makes it difficult to land a severe shot to his vitals.
**Dan's ability to be anyone means that sometimes people are talking to him and sharing things... without even knowing it.

Skills
Athletics 2 (+3), Expertise: Academics 2 (+2), Persuasion 2 (+3), Stealth 4 (+4), Technology 2 (+2)

Powers
The Devil's Guise: Morph 3 (Any Humanoid, +20 Deception checks to disguise; Broad group, *Advantages: Attractive 2)
*Dan's Attractive Advantage only manifests if the person he's morphed into also possesses that Advantage (at the appropriate level), if not, then it will not apply.

Equipment
Cell Phone (Smartphone)

Offense
Initiative +0
Grab, +0 (DC Spec 11)
Throw, +0 (DC 16)
Unarmed, +0 (DC 16)

Complications
Hatred: Dan harbors a severe hatred for his parents.  There's no telling what he might do if ever given the chancce to eke out his revenge.
Identity Issues: Dan still has issues with his identity.  Although he doesn't mean any harm, he generally has a tendency to offend or distance himself from others, or others distance themselves from him not wanting the hassle of his 'drama'.

Languages
English

Defense
Dodge 2, Parry 2, Fortitude 2, Toughness 2, Will 0

Power Points
Abilities 8 + Powers 17 + Advantages 4 + Skills 6 (12 ranks) + Defenses 4 = 39

 

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