Sign in to follow this  
Followers 0
Matt

Onyx Path Blog

14 posts in this topic

Fiction Friday: Of Predators and Prey: The Hunters Hunted II Anthology

This week we look at Lest Monsters We Become by Jess Hartley, from Of Predators and Prey: The Hunters Hunted II Anthology.

The Campfire was blazing by the time we drove past. Whoever named the place couldn’t have anticipated how ironic it would sound, when the country bar burned to the ground.

“Keep driving,” I ordered. “Don’t slow down, don’t look at the fire, and for the love of God, no matter what happens, do not stop this car.”

I swapped out the shotgun I’d been clenching in my fists for the camera I kept tucked in the glove box, and took a series of photos as we sped past the inferno. Most wouldn’t come out — I didn’t dare use flash, lest I tip us off as something other than disinterested passersby — but hopefully the flames themselves would provide enough illumination to glean something useful later on. Information is power. That was something Antoine had taught me, a long time ago. No weapons can protect you if you don’t know what’s coming.

And those folks at The Campfire? My guess was none of them had any idea what was coming for them.

Mercifully, from what I could see, the parking lot, and thus the bar, had been lightly populated. Only a few cars — some of them burning as brightly as the building — paid testament to the now dead (or worse) victims of this pack’s latest raid.

A graffti-covered van confrmed my suspicions as to the group’s identity. They changed out vehicles like some folks changed socks, but always customized their current choice with the markings of their pack. Sometimes it was done in red spray paint, other times, in blood — The Unbroken were flexible like that. Self-centered, violent, inhuman monsters — but flexible.

“Where are we going?” Jake had followed my orders, piloting us past the fire, but now that the ruined bar was in the rear-view, and a four-way stop crossroad up ahead of us, he didn’t know what to do. We’d only been partners for a month or so, but I’d seen this over and over. Jake was great at carrying through a plan, but when life threw him a curve ball, as it often did in the field, he tended to freeze up.

It was going to get him killed one of these days. I didn’t intend to die beside him because of it.

That was one of the drawbacks of working with a partner: You were limited by their weaknesses, hobbled by their handicaps. Chinks in their armor became holes in yours. And when dealing with vampires, any flaw can be a fatal one.

I much preferred working alone. But desperate times require desperate measures, and I hadn’t been this desperate in a long, long while. When my path crossed with Jake’s, we recognized something in each other — a look, perhaps, or a bit of vocal inflection. Hunting left scars on the soul as well as the skin, and sometimes you can just tell when someone bears the same burden you do. So, in hopes that a change in process would change my luck, I took him under my proverbial wing.

On a good night, he was a decent driver, and an extra set of eyes. On a bad night? Well, it hadn’t come to that, but in a pinch, the old adage about not having to outrun the bear, only your buddy? That applied just as well to vampires. And Jake wasn’t that fast.

I thought for a moment before answering him. “Left. There’s an old water tower down that direction. It should be tall enough to see which way they head out when they leave the fire, and let us figure out where they’re going from here.” Without argument, Jake took the left turn.

I didn’t wait for him to stop the car before I leapt out at the base of the tower. Time was running short for me, and if we didn’t get them tonight — well, I wasn’t sure I’d get another chance. I didn’t like those odds. Not in the slightest.

I was halfway up the ladder before Jake could turn off the engine. The nightcold rungs were barely above freezing, but I climbed fast. My fingers didn’t have a chance to go numb before I reached the top of the ladder and hauled myself out onto the maintenance walkway that circled the tank.

Although the sirens were too far away to hear, I could see the whole thing playing out from my perch. In the farthest distance, the lights of town sparkled innocent white. Nearer to me, beyond the city limit, the light faded, houses grew few and far between, and street lights quickly disappeared. The Campfire, far enough from town to avoid city liquor taxes and urban noise complaints, blazed orange-red against a backdrop of rural darkness.

Panting and shaking, Jake finally hauled himself up the ladder to the walkway, clutching the railing as he made his way over to my side.

“Jeezus, ya could’ve waited for me.” He wrapped his arms around his chest, sticking his hands into his armpits to warm them.

I shrugged in answer. If Jake was going to survive, he was going to have to get faster and stronger. But no amount of me telling him that would bring about the change. I’d gotten it from Antoine, but I couldn’t give it to Jake. He’d find his own way to catch up… or die trying.

As we watched, emergency lights approached from town, blinking blue and red as they sped toward the burning building. A single set of white headlights showed the leech pack fleeing the scene in the opposite direction. They turned off before the crossroad, heading for a dark place that moonlight showed to be a largish copse of trees in the middle of otherwise flat farmland.

I pointed, just in case he hadn’t followed the pack’s progression. “There.”

Jake squinted, and shook his head, unable to pick the lights out from that distance.

“Trust me. They turned off on that secondary road.” I checked my watch. “Sunrise isn’t that far away. They’ll stop there to sleep away the day.”

“Will the cops follow them?”

I shook my head. “They got out before the cops got a bead on them, and they don’t leave behind witnesses. They’ll have killed almost everyone.”

“Almost?”

“Yeah.” I answered while watching the van’s red tail lights make for the forest. “If they follow their normal modus operandi, they’ve got some of the folks from the bar in the van. Five probably. One for each of them.”

“Hostages?”

I shook my head. Sometimes I forgot that not everyone had the experience with vampires that I had. It takes time, and that’s one thing that new hunters rarely get enough of.

“Food… And troops to cover their trail. They’ll feed on them, then turn them and bury them somewhere along the way. If the cops do happen to follow up on anything more than a cursory investigation, they’ll find the pit, and possibly a bloodsucker or two. Either the police will put them down, thinking they’re high on bath salts, or they’ll tear the cops to bits. Either way, it’s usually enough to delay any further follow up, at least long enough for them to get away.”

Jake nodded, as if he understood, but he really didn’t. He’d come into this life almost by accident, when the restaurant he worked at got taken over by one of the snooty vamps. One night he saw something he shouldn’t — the new owner taking a dinner break on one of the staff members. When the boss went after him to make sure he didn’t break the Masquerade, Jake defended himself with a bottle of cooking sherry. Luckily for him (if not for the vamp), the boss jumped him in the kitchen — discreet, but also home to the grill. And, while the glass didn’t hurt the leech, the fire sure did. Instead of a dead body and murder charge, Jake ended up staring at a pile of ash, and a new hunter was born.

Well, he thought of himself as a hunter, at least. So far he’d mostly just been lucky. He’d taken out a couple of weak leeches, catching them during the day, or by using some mail-order anarchy recipes to sabotage their cars with do-it-yourself bombs. Good tactics for a fledgling or a loner. One-on-one, most folks don’t stand a chance against a vamp with their blood-borne speed, strength, and resilience. Add in the broad range of mind- and emotion-controlling powers, shape-shifting, and God only knows what else they’re capable of, and you’ve got a recipe for disaster if you try to fight fair. Guerilla tactics were pretty much a hunter’s best bet, and he’d taken to them like a duck to water.

But, he didn’t really know what it was like at the heart of the situation — not yet, at least. He’d been dealing with stuff from a distance, and it wasn’t something you really got until you’d been through the worst of the aftermath yourself.

Like everything else they touched, the carnage and destruction vampires left behind was worse than anything living people inflicted on each other. Mortal minds just don’t want to imagine the depths of depravity that leeches were capable of.

That’s what made their “Masquerade” — hiding behind a thin mask of humanity, while carrying out their monstrous acts in the shadows — even possible. Even when directly confronted with them, we still didn’t want to believe. That’s why the bar fire would be labeled arson, or a horrible accident, by the media. People want to believe there was nothing out there hunting them. They insist on believing it.

They are wrong.

Read more about Jake and his partner in Of Predators and Prey: The Hunters Hunted II Anthology, now available in ebook and print from DriveThruFiction!

Share this post


Link to post
Share on other sites
[Pugmire] May Update!

(Reposted from the Kickstarter)

Greetings, nobledogs! I have some more updates, but first a quick bit of re-organization. As a second Kickstarter comes over the horizon (more on that below!), I felt it was best to divide this update by Kickstarter campaign. That way Rose can more easily post this information across campaigns, and everyone is informed (some of you more than once!)

PUGMIRE KICKSTARTER

Pugmire Core Rulebook

We’re getting specifications from the printer, and tweaking things like the final cover. Exciting! (In a very technical and production-oriented way.)

Related Stuff

Dice, cards, and the screen are all proofed and off to their respective printers!
Last month, a backer asked about the state of the wooden boxes. I admit I hadn’t been keeping track of that, but Rich was on the ball. He tells me they’re all done and ready to be shipped once the rest of the items are printed. This is why Onyx Path is such a great partner to work with.

Fiction Anthology

Jim is sending notes out to the authors now, so they should be diving into their second drafts.

Pan’s Guide

Revisions are in! Matthew’s done his development pass (where he incorporates the revisions, tweaks the text a little, and generally makes the whole thing more seamless). Right now it’s on my desk to review, and then we move into the next and more unusual phase of things.

Earplay

We’re at the home stretch! I have the second pass of audio edits on my desk to review as well. We’re also hard at work on the technology to get it into your ears. Odds are you’ll be listening and playing in the near future!

MONARCHIES OF MAU KICKSTARTER

We’re getting close to the launch! I don’t have an exact date, but right now it’s looking like later this month. We’ll certainly post an update here when we’re getting ready to launch, so all you good dogs can be clever cats and jump right on it!

Monarchies of Mau Early Access

Final art is trickling in, and we’re now discussing the visual direction of the book to strike the right balance of looking LIKE Pugmire without being IDENTICAL to Pugmire. We definitely want these books to feel like companions, but cats have their own style.

AND MORE

Things are incredibly busy for Pugsteady (i.e., me) these days. On top of all the amazing Pugmire/Mau stuff and my additional consulting and contract work, my family and I are in the process of moving overseas! If all goes as planned, once the Mau Kickstarter is over I should be living in Dublin, Ireland. This has been in the works for several months now, so the change shouldn’t impact the Pugmire train TOO much, but there’s a chance things might be a little hectic for the next couple of months. So, for all your patience and enthusiasm, all I can say is “Go raibh maith agaibh!”

Share this post


Link to post
Share on other sites
When Will Bill Rage? [Monday Meeting Notes]

Yep, this Wednesday we’ll be releasing my old friend Bill Bridges’ Werewolf novel, The Song of Unmaking! As a stretch goal from the W20 Kickstarter it took a long time to get here, but we think you’ll love what Bill has delivered. Nobody knows the Garou like their long-time developer and writer, and Bill’s familiarity with, and attention to, their mythic and epic sagas pays off big time with this novel.

Plus, this is the first time we’re going to try and release a project for sale on both DriveThruRPG and Amazon at the same time, so no doubt hilarity will ensue! (Of course, this ties into our news from last week that we were opening a site on Amazon to sell Kindle versions of our fiction.)

 

 

Beast: Building a Legend illustration by Andrew Trabbold

 

 

We spent a lot of time in the meeting today discussing this year’s upcoming Onyx Path brochure, which promises to be the largest we’ve yet put out. I figure that since this is Gen Con‘s 50th Anniversary this year, and we’ll be sharing our booth with Nocturnal Media and the new White Wolf, that maybe a bigger, more packed brochure might be just the thing to hand out as we should see quite a lot of very different folks come by.

There’s a lot of logistics to working out just what to highlight, even in a bigger brochure, and just how to arrange the sections for all the gamelines we create projects for. Like, if the WoD section has more pages than the Chronicles of Darkness section, we hear that we hate CofD, or that it is dying finally. Or vice versa. And who has time for damage control like that, really?

 

 

M20 Book of Secrets illustration by Jeff Holt

 

 

Speaking of cons, though: here’s a huge shout-out to all our friends and community going the the World of Darkness: Berlin con in Germany this week!

I had really hoped to be able to go, but the amount of things I have to personally monitor and work on right now just kept growing and made it impossible to get away. Never fear, though, as two of our many Matts, Mighty Matt McElroy and Matthew “Gentleman Gamer” Dawkins, will be representing Onyx Path in Berlin.

Both Matts are really looking forward to having a fun time at the con, hanging with White Wolf, Justin Achilli, By Night Studios, Mark Rein Hagen, and our translator friends, and talking to any of you who are attending, so make sure you say hi!

 

 

Beast: Building a Legend art by Luis Sanz

 

 

We actually switched up the order of our meetings today, so after we finished talking about the brochure, other Gen Con planning, and ran through our Production progress lists like every week, I had a second meeting just with Eddy Webb to discuss the Monarchies of Mau Kickstarter.

We keep describing Monarchies of Mau as the companion game to Pugmire, rather than a supplement to it, and I think once you see the Mau Early Access PDF as a Kickstarter backer, you’ll understand why. The Cats have a rich, vibrant, and complex culture that is very different than that of the Pugmire dogs, but is just as compelling to play.

The Monarchies are more of a number of loosely confederated noble houses that were convinced of the idea of working together as a result of the war with Pugmire, so players can explore intrigue and political maneuvering, as well as adventuring, if they want.

And the Cats have Necromancers as one of their playable classes. Because cats like to play with dead things.

If all goes well, we expect to launch the Monarchies of Mau Kickstarter at 12 noon Eastern US time next Tuesday the 16th!

 

 

Finally: here’s a special visual treat that I want to share because it is indicative of the ongoing interest in the World of Pugmire as folks are playing the game and being inspired by the world so much that they are creating articles, fiction, and art. I just happened to catch this excellent piece of character art being created over a stream last week and had to post it here for all of you. In particular, please note that while it is not in the art style we’ve been using in the RPGs, this is totally awesome as it goes a different way:

 

(c)2017 H. Kyoht Luterman

 

 

BLURBS!

 

KICKSTARTER!

Thanks for all your suggestions about the Monarchies of Mau Kickstarter! If everything goes as expected, we plan on going live at 12 noon Eastern US time next Tuesday, the 16th! I’ll confirm this in next week’s blog, or give you the new date!

 

ON SALE!

ON AMAZON:

God-Machine Chronicle Anthology

V20 Endless Ages Anthology

We’re delighted to announce the opening of our ebook store on Amazon! You can now read our fiction from the comfort and convenience of your Kindle. Our initial selection includes these fiction anthologies: Vampire: the Masquerade‘s Endless Ages, Werewolf: The Apocalypse 20th Anniversary Edition‘s Rites of Renown: When Will You Rage 2, Mage: The Ascension 20th Anniversary Edition‘s Truth Beyond Paradox, Chronicles of DarknessGod Machine Chronicle, Mummy: The Curse‘s Curse of the Blue Nile, and Beast: The Primordial‘s The Primordial Feast!

 

 

BUNDLE OF HOLDING:

The Vampire 20th Anniversary Edition Bundle of Holding has two weeks to go, and what a fantastic deal they have on our V20 line of PDFs! Plus, a percentage of every sale goes to charity! Here’s the link, check it out: https://bundleofholding.com/presents/Vampire20th

 

 

 

iprlogo

Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages!

 

 

 

Bill Bridge’s new W20 novel, The Song of Unmaking, will go on sale this Wednesday in PDF/ePub/PoD versions on DriveThruRPG.com, and in ebook form on Amazon!

 

 

 

The Chronicles of Darkness: Dark Eras Companion has arrived in PDF and PoD physical book versions at DriveThruRPG.com! http://www.drivethrurpg.com/product/207879/Chronicles-of-Darkness-Dark-Eras-Companion

The Dark Eras Companion presents eleven new Eras for the Chronicles of Darkness. Stretching from Ancient Rome and Egypt through the Black Death, the Thirty Years War, the Reconstruction, and the Russian Revolution, the Companion showcases even more of the secret history of this eldritch world. Included in each era are “snapshots” of the various supernatural creatures, including vampires, changelings, mummies, and demons. Also included are lists of inspirational media to help you put these Eras in context for your troupe.

Open the Dark Eras Companion and take another look back in time.

 

 

V20 Lore of the Bloodlines awaits in PDF and physical book PoD versions on DriveThruRPG.com!

http://www.drivethrurpg.com/product/207392/V20-Lore-of-the-Bloodlines

Lore of the Bloodlines is a single volume (created via Kickstarter) that revisits some of the bloodlines in Vampire: The Masquerade 20th Anniversary Edition, providing story hooks, character concepts, history, and bloodline-specific rules. The secrets of the Baali, Daughters of Cacophony, Gargoyles, Harbingers of Skulls, Kiasyd, Salubri, Samedi, and True Brujah are now yours.

Lore of the Bloodlines includes:

• The history, lore, and nightly practices of nine bloodlines, told from the perspective of the Kindred themselves.

• New combo Disciplines, powers, Merits, Flaws, and other rules specific to each bloodline.

• Revisions and updates of more classic Vampire: The Masquerade material to V20.

 

 

 

Night Horrors: Conquering Heroes for Beast: the Primordial, PoD and PDF versions is now on sale on DTRPG.com!

http://www.drivethrurpg.com/product/202615/Night-Horrors-Conquering-Heroes

This book includes: 

  • An in-depth look at how Heroes hunt and what makes a Hero, with eleven new Heroes to drop into any chronicle.
  • A brief look at why Beasts may antagonize one another, with seven new Beasts to drop into any chronicle.
  • Rules for Insatiables, ancient creatures born of the Primordial Dream intent on hunting down Beasts to fill a hunger without end, featuring six examples ready to use in any chronicle.

 

 

From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Beneath the Skin (Demon and Skinchangers 1486-1502 Aztec Empire). Ahuitzotl sits on the throne at the height of the Aztec Empire, overseeing his sorcerer-priests’ sacrifices and the endless flower wars his jaguar and eagle warriors carry out in his name to keep the altars well-supplied with victims. The gears of the Aztec Empire turn smoothly and inexorably, but not everything is what it pretends to be. Skinchangers take the shapes of animals to run the wilds or bring down human prey, the Unchained cobble together identities from stolen lives, and stranger things still lurk in the deserts and jungles beyond the walls of Tenochtitlan.

On sale in PDF and physical copy PoD versions on DTRPG! http://www.drivethrurpg.com/product/206028/Dark-Eras-Beneath-the-Skin-Skinchangers-and-Demon-the-Descent

 

From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Into the Cold (Demon: the Descent 1961 Berlin). East Germany erects a wall against its Western counterpart, turning West Berlin into an island within its own country. As the Cold War heats up, demons find themselves the targets of increasing human scrutiny, and begin to realize that the God-Machine’s plans didn’t end with the War.

On sale now in PDF and physical copy PoD versions on DTRPG! http://www.drivethrurpg.com/product/206081/Dark-Eras-Into-the-Cold-Demon-the-Descent

 

 

 

Beasts are added to Hunter: the Vigil with Hunter: Tooth and Nail, coming atcha in PDF and physical book Pod versions on DriveThruRPG.com! http://www.drivethrurpg.com/product/204066/Hunter-Tooth-and-Nail

Tooth and Nail is a bonus chapter/companion book to the previous released Hunter: Mortal Remains that explores antagonists inspired by the Beast: the Primordial RPG.

Hunter: Tooth and Nail includes:

  • Fiction and story hooks to bring these beasts of legend to your Hunter: The Vigil chronicle.
  • New bestial Dread Powers.
  • New Compacts and Conspiracies which hunt the monsters, but also sometimes hunt the zealous heroes that hunt as well.

 

 

 

The Secrets of the Covenants for Vampire: the Requiem 2nd REVEALED this Wednesday on DTRPG! Physical copy PoD version coming to DTRPG: http://www.drivethrurpg.com/product/199280/Secrets-of-the-Covenants

Vampires gather under many banners. But five have endured the tumult of Western history better than any other. The Carthian Movement. The Circle of the Crone. The Invictus. The Lancea et Sanctum. The Ordo Dracul. Each has its fierce devotees, its jealous rivals, and its relentless enemies. Now,for the first time, the covenants speak for themselves.
This book includes:
  • A variety of stories from each of the covenants, all told in their own words.
  • Never-before revealed secrets, like the fate of the Prince of New Orleans.
  • New blood sorcery, oaths, and other hidden powers of the covenants.

 

 

 

CONVENTIONS!

Discussing GenCon plans. August 17th – 20th, Indianapolis. Every chance the booth will actually be 20? x 30? this year that we’ll be sharing with friends. We’re looking at new displays this year, like a back drop and magazine racks for the brochure(s).

In November, we’ll be at Game Hole Con in Madison, WI. More news as we have it, and here’s their website: https://www.gameholecon.com/

Mighty Matt McElroy and Matt “Gentleman” Dawkins are attending the World of Darkness: Berlin convention this week from the 11th to the 14th in, uh, Berlin. They’ll be representing for Onyx Path and wandering the halls dispensing wisdom. If you are there, they’d love to talk with you, hand out a brochure, and talk WoD.

 

 

 

 


And now, the new project status updates!

 

 

DEVELOPMENT STATUS FROM ROLLICKING ROSE (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
  • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • Monarchies of Mau Early Access (Pugmire)
  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • DtD Night Horrors: Enemy Action (Demon: the Descent)
  • The Realm (Exalted 3rd Edition)
  • Dragon-Blooded (Exalted 3rd Edition)

 

Redlines

  • Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)

 

Second Draft

  • V20 Dark Ages Jumpstart (Vampire: the Masquerade 20th Anniversary Edition)
  • GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
  • Trinity Continuum Core Rulebook (The Trinity Continuum)
  • Scion: Origins (Scion 2nd Edition)
  • Scion: Hero (Scion 2nd Edition)
  • WoD Ghost Hunters (World of Darkness)
  • Pugmire Fiction Anthology (Pugmire)

 

Development

  • W20 Changing Ways (Werewolf: the Apocalypse 20th Anniversary Edition)
  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • SL Ring of Spiragos (Pathfinder – Scarred Lands 2nd Edition)
  • Ring of Spiragos (5e – Scarred Lands 2nd Edition)
  • SL Dagger of Spiragos (Pathfinder – Scarred Lands 2nd Edition)
  • Dagger of Spiragos (5e– Scarred Lands 2nd Edition)
  • Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
  • Book of Freeholds (Changeling: the Dreaming 20th Anniversary Edition)
  • BtP Beast Player’s Guide (Beast: the Primordial)
  • M20 Cookbook (Mage: the Ascension 20th Anniversary Edition)
  • VtR Half-Damned (Vampire: the Requiem 2nd Edition)
  • Pugmire Pan’s Guide for New Pioneers (Pugmire)
  • Arms of the Chosen (Exalted 3rd Edition)

 

Editing:

  • Wraith: the Oblivion 20th Anniversary Edition

 

Post-Editing Development:

 

 

 

Indexing:

 

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

In Art Direction

  • Beckett’s Jyhad Diary – Sending all the art over to WW this week.
  • W20 Pentex Employee Indoctrination Handbook – AD’d
  • Cavaliers of Mars – AD’d(ish) and some finals for monsters coming in…
  • Wraith 20 – AD’d
  • W20 Changing Ways
  • Ex3 Monthly Stuff – Sketches and finals incoming…
  • Storypath Brochure
  • VDA Jumpstart – Splats AD’d
  • Scion Origins – AD’d the fulls … working on getting the rest going.
  • C20 Jumpstart – Figuring out the buy…
  • Ring of Spiragos – Sending notes out to Leblanc

 

Marketing Stuff

 

In Layout

  • M20 Art Book – In progress…
  • Monarchies of Mau EA – Working on interior layout and chasing down late art.

 

Proofing

  • CtL Huntsmen Chronicle Anthology
  • M20 Book of Secrets
  • BtP Building a Legend – Yeah… that just happened
  • VTR: Thousand Years of Night – Whaaaa…

 

At Press

  • Beckett Screen – Shipped to shipper.
  • Dark Eras: To the Strongest – PoD proof on the way.
  • W20 Song of Unmaking – Goes on sale this Wednesday.
  • EX3 Tomb of Dreams Jumpstart – PoD proof on the way.
  • C20 Anthology – Inputting errata and prepping final print files.
  • C20  Out to backers, gathering errata.
  • Pugmire – At Press
  • Pugmire Screen – At Press
  • Pugmire Cards & Dice At Press
  • Wise and the Wicked PF & 5e – At Press
  • Dark Eras: The Wolf & Raven– PoD proof on the way.
  • Dark Eras: Three Kingdoms of Darkness – Uploading files.
  • Dagger of Spiragos (5e) – Out to backers.
  • Dagger of Spiragos (PF) – Out to backers.
  • V20 Dark Ages Companion Backer PDF out to backers this week.

 

 

 


TODAY’S REASON TO CELEBRATE: 1429 – Joan of Arc lifts the Siege of Orléans, turning the tide of the Hundred Years’ War.

Share this post


Link to post
Share on other sites
Now Available: W20 The Song of Unmaking!

Now available from DriveThruFiction in PDF and print, and from our new Amazon store for your Kindle: The Song of Unmaking for Werewolf: The Apocalypse 20th Anniversary Edition!

Something Stirs…

The fabric of reality is cracking. Fissures appear in thin air, glowing with balefire. Something is scratching on the other side, pressing, beginning to break through….

The Wyrm’s corruption finds its way into the hearts of humans and Garou alike. Even an ultra-rational technocratic scientist can fall sway to its lies. Channeling his hate and resentment through the most sophisticated machine ever created, Basil Czajka has turned a tool designed to peer deep into the heart of the quantum universe into a nursery for the hatching of a horror — a creature whose birth cry is destined to unmake Gaia’s Song of Creation.

The only ones standing in his way are One-Song, a broken-down old Theurge, and Lord Albrecht, whose heed-less anger might be the very weapon the enemy needs to crack the egg and free the Unmaker.

 

Share this post


Link to post
Share on other sites
Fiction Friday: Demon: Interface

A combination fiction anthology and game resource, today we look at Dave Brookshaw’s story Retirement from Demon: Interface.

Ms. Lyne hated going to sleep.

Sleep was the enemy; the sensation of consciousness gradually ebbing away was a nightly torture, reminding her of the time before her Fall and the terrible moments between Covers when she wasn’t anyone — not Rachmiel, nor any of the lives she’d lived since Rachmiel Fell.

Abigail Lyne had ceased to truly exist 4228 days ago. The demon wearing her life had never gone a night without thinking about it. If she wore someone else’s body and lived someone else’s life, then all she could truly point to as hers, not Abigail’s, was her mind. The mind that had freed itself from slavery to the Machine, in a single thought of “I will not.” From that instant, and the Fall that followed, she’d wrestled with the notion: If she was only a thought, then what happened when thinking stopped?

Unwilling to sleep, needing to keep busy, Ms. Lyne spent the 4228th night of her retirement as she had spent thousands of nights before, reviewing the events of the day and watching the ?ow of messages on the Agency.

The 4228th day had passed without incident. She had woken at 09:17. If going to sleep was the enemy, waking was worse, the brief moment without sense of her surroundings making her panic as it had on 4227 previous days. By 10:30 she had cleaned and fed herself and exited the house to procure supplies, making sure to socialize with any familiar humans along the way for a minimum of four minutes each. The frst was Helen Rattinger (first encountered on day 128) who offered her sympathy regarding the diagnosis and her support. Ms. Lyne considered Helen’s capabilities and resources, determined that she had nothing useful and thanked her before moving on.

Once back at home, Lyne had attempted to perform the tasks of her employment — a call to her publisher and writing another chapter of her latest amusing fiction for children. She was interrupted seven times by further well-wishers and offers of token support — four calls and three personal visits. Pleading both tiredness and the necessity of work, she satisfied the requirements of social ties.

In the demon’s opinion, reviewing her memories in the dead of night, none of the 18 individuals she had encountered had cause to suspect that she was not Abigail Lyne. Her Cover remained intact. She had maintained her side of the agreement.

The Agency was quiet tonight — a few boastful tales of prowess from a Saboteur ring somewhere in New Jersey, a testimonial to a demon who had failed to keep Cover and been killed by loyalists, a ring asking if anyone had encountered a missing comrade. It was technically against the rules to give enough information to identify yourself on the Agency, one of many security measures put in place by the admins, but everyone’s definition of “enough” varied.

She watched the scrolling messages and had nothing to add. No one she knew was online, or had been for over two months. Once, before Abigail, she’d had contacts among rings all over the East Coast. By day 2209 she’d started counting how many of her old comrades were left, a grim mental tally to go with the count of days. By 3780 it had reached one. At what point, she wondered, should she revise that to zero? He hadn’t posted in 68 days, after all.

Too soon, she thought, surrendering to sleep. Too soon to give up hope.

• • •

The 4229th day of Ms. Lyne’s retirement did not pass without incident.

She was at the assisted living center discussing the latest attack, and what it implied for her father’s care. Donald Lyne had been a good father, since she murdered his daughter and took her life, but he was a proud man and was not adapting well to retirement. She could relate; if anything, they’d grown closer through the kinship he couldn’t understand and she couldn’t acknowledge. Sooner or later, though, the attacks would turn into a full stroke, and she might lose him.

Once, Ms. Lyne would have regarded the disruption to her routine and the loss of the main human element of her Cover as the true concern, but now that his illness made it a possibility she found herself… Concerned. She would miss him.

At the end of the consultation, Dr. Hanchett asked how Abigail was coping, inviting her to share concerns, mistaking demonic poise for stress. After Lyne made the socially acceptable refusal, Hanchett let her go with one small comment, meant to build rapport.

“I like the new hair, by the way.”

Outwardly, Ms. Lyne glanced down at her bright red ponytail, thanked the woman for her time, and left the office. Inside, she was screaming.

In the nearest bathroom, she stared at the mirror, carefully examining her appearance. When she showered that morning, she’d been the same off-blonde Abigail had been since the day she died. The hair wasn’t dyed — it had turned the color of blood, down to the roots.

A glitch.

Furiously, she ran through the possible causes. She had been meticulous. She had never broken Cover — never spent even a single moment not being Abigail Lyne for 4229 days. No one knew who she really was, inside Abigail’s skin. Even anyone who’d heard of her before she retired had no way to connect the Saboteur, the infamous lightning-rod of angels and warrior against the Machine, with the quiet children’s author. The God-Machine had no Infrastructure out here in the middle of nowhere.

No one could have possibly revealed the truth. Except one man; the demon who’d given her Abigail’s soul pact.

The demon who’d not been seen on the Agency for 69 days.

What’s happening to Abigail’s Cover, and what will she do about it? Find out in Demon: Interface, available now in ebook and print from DriveThruFiction.

Share this post


Link to post
Share on other sites
24-Hour Warning for the Monarchies of Mau Kickstarter!

24 hours from now, at noon Eastern Time on Tuesday May 16th, we’re going to be launching the Kickstarter for the Monarchies of Mau, the cat-based follow-up to Pugmire.

Hope to see you there!

Share this post


Link to post
Share on other sites
Fenomenal Feline Fun! [Monday Meeting Notes]

That’s right! Our Monarchies of Mau Kickstarter goes live at 12 noon Eastern US time tomorrow, Tuesday the 16th!

But wait – I imagine I hear you say –  what, I say, what in tarnation is Monarchies of Mau?

Designed by Eddy Webb, Monarchies of Mau is the companion game to Pugmire, but rather than playing uplifted dogs you play uplifted cats. We stress that this is a companion game and not a sequel, because it is complete unto itself, but set in the same fantasy world that Man has left. The land of the Monarchies are to the east of Pugmire, through the forest, and there is an uneasy peace between the two domains. So you can play either game or both.

While Pugmire‘s tagline is “Be A Good Dog”, we are using “Trust Your Instincts”, for Monarchies of Mau. Cat society is a patchwork confederation of noble house led city-states, the Monarchies, where politics both ties the Monarchies together, and threatens to tear them apart.

And, of course, outside the cities lie adventures and dangers as well with the ruins and creatures of the absent Old Ones posing grand challenges for the cats. In these wilds Champions and Footpads, Mancers and Ministers, Trackers and Wanderers all vie to prove that they are the Best Cat.

Eddy and I had a lot of fun creating Monarchies of Mau this past year, and we’ll be going into more detail here and in Updates as the KS runs.

Our Pugmire Kickstarter last year was an immensely surprising and gratifying campaign, with some amazing additional projects coming out of the Stretch Goals, and we have lots of great ones lined up for the Monarchies of Mau KS. And just like we did with the Pugmire KS; backers gain access with the very first Backer Update to the Monarchies of Mau Early Access PDF: an abbreviated version of the rules. So you can start playing right away.

 

Meanwhile, I hear there was a lot of fun and lots of announcements last week at World of Darkness Berlin! Both Matt McElroy and Matthew Dawkins have told us some fantastic highlights, including some very interesting opportunities for Onyx Path, and we’ll go into more detail in the weeks to come.

One of the big shout-outs in presentations was for our own Beckett’s Jyhad Diary as the starting pad for the upcoming Vampire: the Masquerade 5th Edition, which was very cool to hear, since Matthew Dawkins and everybody’s favorite, Neall Raemonn Price, worked really hard with the new White Wolf to provide all sorts of clues and allusions to the V5 meta-plot.

You can still “pre-order” the PDF and/or the Deluxe hardcover version on our Beckett’s Jyhad Diary BackerKit site here: https://deluxe-v20-becketts.backerkit.com/hosted_preorders

So, a big shout-out in return to all of the new WW gang: Martin, Karim, Jason, Dhaunae, Shane and Tobias, as well as all the convention hosts, who showed our guys such a great time! And a huge shout-out to Ken Hite, who was announced as V5‘s lead developer, and Mary Lee, its art director!

Also, while I’m shouting, to all our friends who attended, danced, drank, and demoed, and especially Justin Achilli, Mark Rein*Hagen, and Jason Andrew from By Night Studios!

 

 

 

Illustration from Thousand Years of Night by Sam Araya

 

 

Finally, I just wanted to point out our unsung heroes here at Onyx Path: our editors. Editing for tabletop RPG books is an unholy mix of technical editing, setting knowledge, and fiction editing, and our dedicated editors have been doing amazing work!

One of Rollickin’ Rose Bailey’s first efforts for Onyx Path was to rebuild our pool of talented editors, and already we’re seeing Dixie Cochran and Carol Darnell perform heroic deeds of editing skill that very often take very good text and make it great, or pull together a paragraph with errors that just slipped through.

Thanks to them and all of our editors for their eagle eyes, and dedication to clean text!

If only we had time each Monday for them to go over this blog text…but that way lies madness!

 

 

Thulkan from Dagger of Spiragos by Brian LeBlanc

 

BLURBS!

 

KICKSTARTER!

We’re going live at 12 noon Eastern US time next Tuesday, the 16th!

See you there! It’ll be purrfect!

 

ON SALE!

ON AMAZON:

God-Machine Chronicle Anthology

V20 Endless Ages Anthology

We’re delighted to announce the opening of our ebook store on Amazon! You can now read our fiction from the comfort and convenience of your Kindle. Our initial selection includes these fiction anthologies: Vampire: the Masquerade‘s Endless Ages, Werewolf: The Apocalypse 20th Anniversary Edition‘s Rites of Renown: When Will You Rage 2, Mage: The Ascension 20th Anniversary Edition‘s Truth Beyond Paradox, Chronicles of DarknessGod Machine Chronicle, Mummy: The Curse‘s Curse of the Blue Nile, and Beast: The Primordial‘s The Primordial Feast!

 

 

BUNDLE OF HOLDING:

The Vampire 20th Anniversary Edition Bundle of Holding is in its LAST WEEK, and what a fantastic deal they have on our V20 line of PDFs! Plus, a percentage of every sale goes to charity! Here’s the link, check it out: https://bundleofholding.com/presents/Vampire20th

 

 

 

iprlogo

Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages!

 

 

 

Sailing out of the dark, the V20 Dark Ages Companion Advance PDF glides in this Wednesday on DriveThruRPG.com!

 

 

 

Bill Bridge’s new W20 novel, The Song of Unmaking, is on sale in PDF/ePub/PoD versions on DriveThruRPG.com: http://www.drivethrurpg.com/product/208366/W20-The-Song-of-Unmaking and in ebook form on Amazon: https://www.amazon.com/dp/B071VM2S3D/ref=sr_1_1?s=digital-text&ie=UTF8&qid=1494441226&sr=1-1 !

The fabric of reality is cracking. Fissures appear in thin air, glowing with balefire. Something is scratching on the other side, pressing, beginning to break through….

The Wyrm’s corruption finds its way into the hearts of humans and Garou alike. Even an ultra-rational techno-cratic scientist can fall sway to its lies. Channeling his hate and resentment through the most sophisticated machine ever created, Basil Czajka has turned a tool designed to peer deep into the heart of the quantum universe into a nursery for the hatching of a horror — a creature whose birth cry is destined to unmake Gaia’s Song of Creation.

The only ones standing in his way are One-Song, a bro-ken-down old Theurge, and Lord Albrecht, whose heed-less anger might be the very weapon the enemy needs to crack the egg and free the Unmaker.

 

 

The Chronicles of Darkness: Dark Eras Companion has arrived in PDF and PoD physical book versions at DriveThruRPG.com! http://www.drivethrurpg.com/product/207879/Chronicles-of-Darkness-Dark-Eras-Companion

The Dark Eras Companion presents eleven new Eras for the Chronicles of Darkness. Stretching from Ancient Rome and Egypt through the Black Death, the Thirty Years War, the Reconstruction, and the Russian Revolution, the Companion showcases even more of the secret history of this eldritch world. Included in each era are “snapshots” of the various supernatural creatures, including vampires, changelings, mummies, and demons. Also included are lists of inspirational media to help you put these Eras in context for your troupe.

Open the Dark Eras Companion and take another look back in time.

 

 

V20 Lore of the Bloodlines awaits in PDF and physical book PoD versions on DriveThruRPG.com!

http://www.drivethrurpg.com/product/207392/V20-Lore-of-the-Bloodlines

Lore of the Bloodlines is a single volume (created via Kickstarter) that revisits some of the bloodlines in Vampire: The Masquerade 20th Anniversary Edition, providing story hooks, character concepts, history, and bloodline-specific rules. The secrets of the Baali, Daughters of Cacophony, Gargoyles, Harbingers of Skulls, Kiasyd, Salubri, Samedi, and True Brujah are now yours.

Lore of the Bloodlines includes:

• The history, lore, and nightly practices of nine bloodlines, told from the perspective of the Kindred themselves.

• New combo Disciplines, powers, Merits, Flaws, and other rules specific to each bloodline.

• Revisions and updates of more classic Vampire: The Masquerade material to V20.

 

 

 

Night Horrors: Conquering Heroes for Beast: the Primordial, PoD and PDF versions is now on sale on DTRPG.com!

http://www.drivethrurpg.com/product/202615/Night-Horrors-Conquering-Heroes

This book includes: 

  • An in-depth look at how Heroes hunt and what makes a Hero, with eleven new Heroes to drop into any chronicle.
  • A brief look at why Beasts may antagonize one another, with seven new Beasts to drop into any chronicle.
  • Rules for Insatiables, ancient creatures born of the Primordial Dream intent on hunting down Beasts to fill a hunger without end, featuring six examples ready to use in any chronicle.

 

 

From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Beneath the Skin (Demon and Skinchangers 1486-1502 Aztec Empire). Ahuitzotl sits on the throne at the height of the Aztec Empire, overseeing his sorcerer-priests’ sacrifices and the endless flower wars his jaguar and eagle warriors carry out in his name to keep the altars well-supplied with victims. The gears of the Aztec Empire turn smoothly and inexorably, but not everything is what it pretends to be. Skinchangers take the shapes of animals to run the wilds or bring down human prey, the Unchained cobble together identities from stolen lives, and stranger things still lurk in the deserts and jungles beyond the walls of Tenochtitlan.

On sale in PDF and physical copy PoD versions on DTRPG! http://www.drivethrurpg.com/product/206028/Dark-Eras-Beneath-the-Skin-Skinchangers-and-Demon-the-Descent

 

From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Into the Cold (Demon: the Descent 1961 Berlin). East Germany erects a wall against its Western counterpart, turning West Berlin into an island within its own country. As the Cold War heats up, demons find themselves the targets of increasing human scrutiny, and begin to realize that the God-Machine’s plans didn’t end with the War.

On sale now in PDF and physical copy PoD versions on DTRPG! http://www.drivethrurpg.com/product/206081/Dark-Eras-Into-the-Cold-Demon-the-Descent

 

 

 

Beasts are added to Hunter: the Vigil with Hunter: Tooth and Nail, coming atcha in PDF and physical book Pod versions on DriveThruRPG.com! http://www.drivethrurpg.com/product/204066/Hunter-Tooth-and-Nail

Tooth and Nail is a bonus chapter/companion book to the previous released Hunter: Mortal Remains that explores antagonists inspired by the Beast: the Primordial RPG.

Hunter: Tooth and Nail includes:

  • Fiction and story hooks to bring these beasts of legend to your Hunter: The Vigil chronicle.
  • New bestial Dread Powers.
  • New Compacts and Conspiracies which hunt the monsters, but also sometimes hunt the zealous heroes that hunt as well.

 

 

CONVENTIONS!

Discussing GenCon plans. August 17th – 20th, Indianapolis. Every chance the booth will actually be 20? x 30? this year that we’ll be sharing with friends. We’re looking at new displays this year, like a back drop and magazine racks for the brochure(s).

In November, we’ll be at Game Hole Con in Madison, WI. More news as we have it, and here’s their website: https://www.gameholecon.com/

 

 


And now, the new project status updates!

 

 

DEVELOPMENT STATUS FROM ROLLICKING ROSE (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
  • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • DtD Night Horrors: Enemy Action (Demon: the Descent)
  • The Realm (Exalted 3rd Edition)
  • Dragon-Blooded (Exalted 3rd Edition)

 

Redlines

  • Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)

 

Second Draft

  • V20 Dark Ages Jumpstart (Vampire: the Masquerade 20th Anniversary Edition)
  • GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
  • Trinity Continuum Core Rulebook (The Trinity Continuum)
  • Scion: Origins (Scion 2nd Edition)
  • Scion: Hero (Scion 2nd Edition)
  • WoD Ghost Hunters (World of Darkness)
  • Pugmire Fiction Anthology (Pugmire)

 

Development

  • W20 Changing Ways (Werewolf: the Apocalypse 20th Anniversary Edition)
  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • SL Ring of Spiragos (Pathfinder – Scarred Lands 2nd Edition)
  • Ring of Spiragos (5e – Scarred Lands 2nd Edition)
  • Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
  • Book of Freeholds (Changeling: the Dreaming 20th Anniversary Edition)
  • BtP Beast Player’s Guide (Beast: the Primordial)
  • M20 Cookbook (Mage: the Ascension 20th Anniversary Edition)
  • VtR Half-Damned (Vampire: the Requiem 2nd Edition)
  • Pugmire Pan’s Guide for New Pioneers (Pugmire)

 

Editing:

  • Wraith: the Oblivion 20th Anniversary Edition
  • Arms of the Chosen (Exalted 3rd Edition)

 

Post-Editing Development:

 

 

 

Indexing:

 

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

In Art Direction

  • Beckett’s Jyhad Diary 
  • W20 Pentex Employee Indoctrination Handbook – AD’d
  • Cavaliers of Mars
  • Wraith 20
  • W20 Changing Ways
  • Ex3 Monthly Stuff
  • Storypath Brochure
  • VDA Jumpstart
  • Scion Origins
  • C20 Jumpstart
  • Ring of Spiragos 
  • Ex 3 Arms of the Chosen – Waiting for the artnotes to arrive

 

Marketing Stuff

 

In Layout

  • M20 Art Book – In progress…
  • Monarchies of Mau EA – PDF ready for KS.
  • Gen Con Stuff

Proofing

  • CtL Huntsmen Chronicle Anthology
  • M20 Book of Secrets – 2nd Proof
  • BtP Building a Legend
  • VTR: Thousand Years of Night

 

At Press

  • Beckett Screen – Shipped to shipper.
  • Dark Eras: To the Strongest – PoD proof on the way.
  • EX3 Tomb of Dreams Jumpstart – PoD proof on the way.
  • C20 Anthology – Files uploaded and processing.
  • C20  Out to backers, gathering errata.
  • Pugmire – At Press
  • Pugmire Screen – At Press
  • Pugmire Cards & Dice At Press, proofs on the way
  • Wise and the Wicked PF & 5e – At Press
  • Dark Eras: The Wolf & Raven– PoD proof on the way.
  • Dark Eras: Three Kingdoms of Darkness – Uploading files.
  • Dagger of Spiragos (5e) – Out to backers.
  • Dagger of Spiragos (PF) – Out to backers.
  • V20 Dark Ages Companion Advance PDF out Wednesday on DTRPG.
  • Monarchies of Mau EA – Ready to roll out with KS

 

 

 


TODAY’S REASON TO CELEBRATE: Monarchies of Mau! Mew.

Share this post


Link to post
Share on other sites
The Elemental Aura (Dragon-Blooded, pt. 2) [Exalted]

Hi, folks. 🙂 Rose here, with the next Dragon-Blooded preview from Eric and Robert. This time, we dig into one of their unique mechanics, the Elemental Aura.


The Elemental Aura

A Dragon-Blooded can unlock the greatest heights of her power by entering into an Elemental Aura state, centering her Essence around a single element. Some Charms are powered up while the Dragon-Blooded is in their element’s Aura, while others—marked with the Aura keyword—can only be used in the Aura state.

However, this power comes at a trade-off: if the Dragon-Blooded uses Charms from another element, her Aura state ends. There are a few helpful exceptions: the Balanced keyword marks Charms that won’t disrupt your Aura, and Charms that have multiple elemental aspects won’t end it as long as one of them matches.

Currents Sweep to Sea

Cost: 4m (+1a); Mins: Brawl 3, Essence 2; Type: Simple

Keywords: Water

Duration: Instant

Prerequisite Charms: Water Dragon’s Coils

The Dragon-Blooded’s reaches through water, shaping it into a flowing torrent that can constrict foes and drag them across the battlefield. As long as there is a source of water on the battlefield, such as a small pool, a cistern, a river, or a recent rainfall, the Dragon-Blooded may use this Charm to create a grasping limb or tendril of water, rolling a grapple gambit against an enemy at short range. If she wins control of the grapple, her foe is dragged into close range with her.

In Water Aura, this Charm can be used to grapple enemies out to medium range. If there is no source of water to use, the Dragon-Blooded may expend a level of her anima instead.

Blossom Hides Thorns

Cost: 4m, 1wp, expend Wood Aura; Mins: Performance 5, Essence 3; Type: Simple

Keywords: Aura (Wood)

Duration: Instant

Prerequisite Charms: Dance of Flashing Swords

The Dragon-Blooded turns the strumming of her fingers on an erhu’s strings or the graceful steps of a dance into a facade for a deadly ambush, concluding her show with a truly breath-taking finale.

In order to use this Charm, she must be in the middle of a performance. She rolls Manipulation + Performance against the Resolve of a single target. On a successful roll, the Dragon-Blooded, her allies, and her target roll Join Battle. Either the Exalt or one of her allies has the opportunity to make an unexpected attack against the target (Exalted, p. 203). As usual, if the attacker beats the target’s Join Battle, the attack is an ambush that bypasses defense completely; if not, it is only a surprise attack, inflicting -2 Defense.

Dance of Flashing Swords can be acted reflexively together with this Charm to disguise the sneak attack as part of the performance. Its Willpower cost is waived.

Earth Bears Witness

Cost: 5m, 3i; Mins: Resistance 5, Essence 3; Type: Reflexive

Keywords: Aura (Earth), Decisive-only, Perilous

Duration: Instant

Prerequisite Charms: Impervious Skin of Stone

The Dragon-Blooded braces her body solidly against the ground, feeling the Earth’s Essence upholding her own. As she is struck, the force of the blow passes through her and into surrounding earth or stone-based objects. This subtracts her (Stamina/2) dice from the damage of a decisive attack, shunting it into the ground. The Storyteller may deem that this creates difficult terrain or destroys mundane objects.
If there is a large source of stone or other earth-based substance within short range of the Exalt, she instead subtracts her full (Stamina) as it bears the force of the attack for her. The force of her enemy’s blow might smash a crater in the shape of her silhouette into a fortress’s walls or blast a stone monument from its pedestal.

A second purchase of this Charm unlocks the following elemental variants.

Wood: In Wood Aura, this Charm can shift decisive damage into wooden objects or living plants. It reduces damage by the Exalt’s full (Stamina) if she shifts it into a wooden structure or tree-sized plant.

Water: In Water Aura, this Charm can shift decisive damages into any water, whether it is a pool or river, a jug of water poured out from a well, or a steady fall of rain. It reduces damage by the Exalt’s full (Stamina) if she shifts it into a nearby body of water or a large vessel, such as a cistern or a well.

Portentous Comet Deflection

Cost: 3m, 1wp (expend Fire Aura); Mins: Melee 5, Essence 3; Type: Reflexive

Keywords: Aura (Fire), Clash, Decisive-only

Duration: Instant

Prerequisite Charms: Flame-Born Interception, Stoking Bonfire Style

The Exalt sees with the eyes of fire, realizing the perfect path of a strike the moment before she suffers an attack. The Dragon-Blooded may reflexively use her combat action for the round to clash with a decisive attack. She cannot clash if she has already used her combat action this round.

The Dragon-Blooded may expend her Aura state to clash without counting as her attack for the round.

Mela’s Hungry Jaws

Cost: 3m, 1wp; Mins: Stealth 5, Essence 4; Type: Simple

Keywords: Aura (Air)

Duration: One scene

Prerequisites: Dragon Shroud Technique

The Dragon-Blooded breathes in the very air from her victim’s lungs, strangling them without ever laying a hand on them or being seen. This Charm can only be used while in concealment, against an enemy within medium range of the Dragon-Blooded who is unaware of her. She steals his breath, causing him to begin to asphyxiate (Exalted, p. 232). Trivial opponents never receive a chance to hold their breath, even outside of combat.

The Terrestrial cannot move while using this Charm to siphon her foe’s breath, but he must disengage to move away from her, regardless of the distance between them. A victim can only break free of Mela’s Hungry Jaws if he successfully finds the Dragon-Blooded with a (Perception + Awareness) roll or succeeds in withdrawing to extreme range. His allies can attempt to free him by attacking the Dragon-Blooded once they have found her. Even if the attack roll misses, this Charm still ends.

The Dragon-Blooded may expend her Air Aura when she uses this Charm in order to affect every hostile character within medium range of her who is unaware of her presence.

Share this post


Link to post
Share on other sites
Now Available: V20 Dark Ages Companion!

Now available as an advance PDF from DriveThruRPG: The V20 Dark Ages Companion! (Not to be confused with the recent Dark Eras Companion for Chronicles of Darkness.)

Travel the long roads and deep seas in search of power and experience danger, or tackle the wilderness to hunt monsters and face death. Settlements large and small dot the black expanse with the promise of sanctuary, life, and community. These bastions of civilization present cold comfort, when playing host to vampire warlords and sadistic Cainite faiths. Whether led by a Prince, a coordinated belief, or hounded by monsters from without and within — no domain is truly the same as another.

Dark Ages Companion includes:

  • Domains scattered across the world, from small fiefdoms to massive cities. Bath, Bjarkarey, Constantinople, Rome, Mogadishu, and Mangaluru each receive coverage.
  • Apocrypha including plot hooks, new Paths, and mysteries to explore in your games.
  • A how-to guide on building a domain within your chronicle, including events and servants necessary to make a domain as functional or dysfunctional as you wish.
  • A study on warfare in the Dark Ages period, so combat in your chronicles can gain authenticity and lethality.

 

Share this post


Link to post
Share on other sites
Fiction Friday: Rites of Renown: When Will You Rage II

Rites of Renown: When Will You Rage II

This week we take a look at The Lost, a story by Mike Lee, from W20’s Rites of Renown: When Will You Rage II.

Nick didn’t hear the car until it was almost on top of him. It had been raining most of the day, and he was tired, tired and soaked to the bone. The wooded hills and the curving, country road muf?ed the sound of the engine and the hiss of tires on wet asphalt until the car was coming around the bend to Nick’s right, and there was no time to hide. He’d just started back across the grassy feld, towards the shelter of the tree line some ten yards away; too far from the shoulder to be a hitchhiker, but too close to the road to escape being seen.

A cold spike of adrenaline shot through his veins. For a split second he froze, his gaze darting about the feld for some place to hide. Don’t let it be a cop, he thought, his heart in his throat. Please, God, don’t let it be a cop.

The hissing of the car’s tires swelled over the background whisper of the rain. Run, his instincts said. Hide. But the rational part of his mind knew that was the worst thing he could do. Instead, he hitched the straps of his backpack a little higher on his shoulders and walked on through the grass, as though he had every right to be out hiking in the middle of the country on a miserable April day.

All at once, he felt the dull, familiar ache start in his bones. His gums tingled painfully. Nick clenched his fsts and kept walking, fghting the change, concentrating on the sound of the car at his back.

And then it was fading – not slowing, but disappearing up the road to Nick’s left. He let out a shaky breath and glanced over his shoulder to see a rusty old Buickreceding into the distance, its outlines already blurring in the misty air.

His palms stung. Nick slowly unclenched his fists, revealing four small punctures in each hand. His fingernails, smooth and rounded once more, each bore a small, bright dot of blood. Grimacing, he wiped his fingers against his soaked jeans, then turned his face up to the sky and focused on the drops of cold water splashing against his cheeks. His heartbeat slowed, and the bone-deep ache receded. As soon as he felt normal again he wiped his eyes and jogged back into the trees.

Amélie and Sara were waiting where he’d left them, huddled together in a shallow depression just a few yards inside the tree line. They had pulled off their sodden packs and were sitting on them, facing one another, bent low so that their heads were nearly touching. Amélie had pulled off her work gloves and was braiding Sara’s auburn hair to pass the time. They froze at the sound of his footsteps, searching for him through the dripping foliage with narrowed, predatory eyes.

Sara caught sight of him first. At fourteen, she had the keenest senses of the three of them, no matter what shape she wore. Her face was pale and freckled beneath the ragged trucker’s cap she wore, with a pixie nose and a small, pointed chin. She had eyes like polished emeralds, luminous and fever-bright.

“You were gone a long time,” she said worriedly. The stained Army surplus coat she wore was two sizes too large, its sleeves rolled back into thick cuffs and its torn hem hanging down past her knees.

“There was a car,” Nick replied. “I was off the road, though. I don’t think they even saw me.”

Amélie did not seem reassured. She went back to work on Sara’s braid, finishing it quickly and wrapping an elastic tie around the end. Her thick mane of dark, curly hair was tied back with a black do-rag, letting the rain fall unhindered on her forehead and full, round cheeks. She had mocha-colored skin and huge, brown eyes, and at nineteen was the oldest of the three. “Do we know where we are?” she asked.

Nick glanced back the way he’d come. “The sign along the road said we’re fifteen miles from Pineville, so I guess we’ve made it to Kentucky.”

Sara wrapped her arms around her narrow chest and hunched her shoulders against the constant, dripping rain. “Can we stop now?” she asked, her voice muf?ed by the folds of her coat. “You said we could rest when we got to Kentucky.”

Amélie and Nick exchanged looks. “I know. But let’s see if we can get a little bit further,” she said. “Just until we find someplace to get out of the rain, okay?”

“I’m tired,” Sara replied. “My feet are killing me.”

Nick sighed. “You could change, if you want. Then you wouldn’t feel tired. I could carry your pack for you.”

“No,” she said, staring glumly into the trees. “It’s lonely being the only wolf. I mean, I know you and Amélie would be close by, but – ”

“It’s okay,” Nick said. “I know what you mean.”

Amélie bent and picked up her pack, then grabbed Sara’s as well. “Not much farther, okay?” she said. “We’ll stop as soon as we find someplace safe.”

Sara’s gaze fell to her grass-stained sneakers. After a moment, she nodded reluctantly and pushed herself to her feet. Nick was already moving, thumbs tucked into the straps of his backpack, his expression hidden.

Amélie had been saying more or less the same thing since Nashville, and they hadn’t stopped running yet.

What are these young Garou running from? What are they heading toward? Find out in Rites of Renown: When Will You Rage II, available now from DriveThruFiction in ebook and print.

Onyx Path

Share this post


Link to post
Share on other sites
A Purr-fect Start for Monarchies of Mau [Monday Meeting Notes]

This little fellow pictured above is Sabian Sphynx von Angora, one of the iconic characters in Monarchies of Mau. He’s a necromancer, because, as Eddy Webb says: “Cats like to play with dead things.”

Sabian is featured prominently on the Monarchies of Mau Kickstarter page, helping to explain just what Monarchies of Mau is and why backing it is a good idea. He must be pretty persuasive, as the MoM KS funded last Tuesday in just a minute under an hour and has been rolling along happily since then.

And besides being something like “The Three Musketeers meets Planet of the Apes, but with cats”, Monarchies of Mau is also a completely standalone game. You don’t need Pugmire to play it, although having both books does mean you have the rules for mixed cat and dog groups. Mass hysteria!

 

 

New art for Beckett’s Jyhad Diary by Michael Gaydos

 

 

Like I mentioned last week, our Operations Manager, Mighty Matt McElroy, traveled to World of Darkness: Berlin a couple of weeks ago and had a fantastic time connecting with the gang from the new White Wolf, as well as the convention crew, attendees, and fellow licensees of the WW intellectual properties.

That’s right: fellow licensees. Which was absolutely great for us here at Onyx Path, because Mighty Matt got the chance to hobnob, trade stories, and talk with them about the potential projects we could do together that they approached him about. (Hopefully a tenth of the discussed projects actually happen, because even that much would be some amazing opportunities for Onyx Path).

But that whole set-up of licensees visiting each other at a WW convention might sound strange to a bunch of you. Particularly if you are used to a White Wolf that makes most of what you are interested in, with a couple of licenses for things that aren’t tabletop RPGs.

In fact, I wonder if some of the upset that has occurred with each of the new WW‘s announcements is not partly because folks aren’t used to how they are moving forward.

Yes, the new White Wolf is working on Vampire 5th Edition, and revealed staff (Hi, Ken!) and some planned formats, as well as doing some very, very, early playtesting. But rather than being the start an ongoing game line that they create, they are looking at V5 as the hub of a many, many licenses. Onyx Path will be in that line-up, creating new tabletop RPGs, but so will other folks, and with the creation of WW‘s community content plans as talked about at the con, maybe some of those creators will be you.

And then, outside of tabletop RPGs, will be licenses to other media. There’s really no limit here as they move through the expected like bringing back VTES or working with our friends at By Night Studios on LARPing, and then into computer games, other sorts of games, and even TV and movies.

What the new White Wolf is doing is more what, let’s say, is done with Star Wars, with a central core “property” and lots and lots of licenses to media that can feature that property. So when you see a new project announced, it is very likely a new project and a new licensing partner, and if that project doesn’t float your boat, just give WW time and you’ll see another launched that will fit your interests better.

 

 

 

Mage20 Book of Shadows illustration by Andrew Trabbold

 

 

Or as another example, you might see a licensed board game with art pulled from the illustrations we commissioned for one of our books. The new WW can give that art to another licensee, because even though we commissioned it originally, the art ultimately belongs to WW and they can use it as they think best.

Onyx Path is one of these licensing partners, and one of many for V5 and the new iteration of World of Darkness. With the idea of the new WW as a hub with lots of spokes, we don’t get to choose, and often no knowledge of, other licensees until their projects are announced, because they are another spoke over or even on the other side of the hub from us.

Mighty Matt tells me that the WW crew took great pains to talk up in glowing terms our Beckett’s Jyhad Diary project (that we have worked on with them) as a gateway, or even bridge, from Vampire: the Masquerade 20th Anniversary Edition to V5. Which was great to hear, and the compliments were very appreciated!

 

 

 

Beast: Building A Legend illustration by Andrew Trabbold

 

 

 

They also talked up, Martin in particular, the idea that Chronicles of Darkness is pretty much going to continue as Onyx Path‘s exclusive playground. They didn’t mention it, as far as I’ve heard, but we are also rolling full steam ahead with Exalted 3rd.

Mighty Matt also took along a hefty box full of our brochures which was scarfed up in a single day, so hopefully a bunch of our community that never even realized all the game lines we are working on now can see the full range of all that Onyx is doing!

So, all in all a very good event for us, and for the WoD community as a whole!

 

 

 

Thousand Years of Night art by Sam Araya

 

 

 

Meanwhile, here at home. Rollickin’ Rose and I talked to Dapper Dave Brookshaw about his outline for Deviant last week, and went over our notes. Dave is making some changes and we’ll be presenting that to WW, and then he’ll finally be able to hire writers. Meanwhile, he is dedicated to getting caught up on Mage2 releases. Dapper Dave has had a bunch of challenges thrown at him this last year or so, but things are looking good moving forward, and we’re glad we could work with him on that.

Similarly, Rollickin’ Rose has been working with our Exalted 3rd team in order to get the new devs acclimated to our procedures, and our monthly projects folks working hand-in-hand with the devs so there’s a consistency of vision as well as teamwork. We’ll be putting the next installments of our monthly EX3 releases on sale this Wednesday, and to tide you over, here’s some of the art as a teaser!

 

BLURBS!

 

KICKSTARTER!

We went live with the Monarchies of Mau Kickstarter last Tuesday and funded in 59 minutes – just under an hour! We’ve already shot past Stretch Goals for an exclusive t-shirt, an Intro adventure, and the first three Mau stories in a fiction anthology, with plenty more to come! If you get a chance, here’s the link: https://www.kickstarter.com/projects/200664283/monarchies-of-mau-fantasy-tabletop-rpg

 

ON SALE!

ON AMAZON:

God-Machine Chronicle Anthology

V20 Endless Ages Anthology

We’re delighted to announce the opening of our ebook store on Amazon! You can now read our fiction from the comfort and convenience of your Kindle. Our initial selection includes these fiction anthologies: Vampire: the Masquerade‘s Endless Ages, Werewolf: The Apocalypse 20th Anniversary Edition‘s Rites of Renown: When Will You Rage 2, Mage: The Ascension 20th Anniversary Edition‘s Truth Beyond Paradox, Chronicles of DarknessGod Machine Chronicle, Mummy: The Curse‘s Curse of the Blue Nile, and Beast: The Primordial‘s The Primordial Feast!

And this week, we’re releasing another six fiction books: Songs of Sun and Moon (W20), Poison Tree (W20), Of Predators & Prey (V20), Fallen World Anthology (Mage), Idigam Anthology (WtF2), Strix Anthology (VtR2)!

 

 

 

 

iprlogo

Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages!

 

 

 

 

Starting this Wednesday on DTRPG, the EX3 Tomb of Dreams Jumpstart PDF/PoD jumps up for sale!

Plus, we’ll be releasing the next sections of Adversaries of the Righteous and the first section of Hundred Devils Night Parade this week as well!

 

 

Sailing out of the dark, the V20 Dark Ages Companion Advance PDF is now on sale on DriveThruRPG.com! http://www.drivethrurpg.com/product/211504/V20-Dark-Ages-Companion

Travel the long roads and deep seas in search of power and experience danger, or tackle the wilderness to hunt monsters and face death. Settlements large and small dot the black expanse with the promise of sanctuary, life, and community. These bastions of civilization present cold comfort, when playing host to vampire warlords and sadistic Cainite faiths. Whether led by a Prince, a coordinated belief, or hounded by monsters from without and within — no domain is truly the same as another.

Dark Ages Companion includes:

• Domains scattered across the world, from small fiefdoms to massive cities. Bath, Bjarkarey, Constantinople, Rome, Mogadishu, and Mangaluru each receive coverage.

• Apocrypha including plot hooks, new Paths, and mysteries to explore in your games.

• A how-to guide on building a domain within your chronicle, including events and servants necessary to make a domain as functional or dysfunctional as you wish.

• A study on warfare in the Dark Ages period, so combat in your chronicles can gain authenticity and lethality.

 

 

 

 

Bill Bridge’s new W20 novel, The Song of Unmaking, is on sale in PDF/ePub/PoD versions on DriveThruRPG.com: http://www.drivethrurpg.com/product/208366/W20-The-Song-of-Unmaking and in ebook form on Amazon: https://www.amazon.com/dp/B071VM2S3D/ref=sr_1_1?s=digital-text&ie=UTF8&qid=1494441226&sr=1-1 !

The fabric of reality is cracking. Fissures appear in thin air, glowing with balefire. Something is scratching on the other side, pressing, beginning to break through….

The Wyrm’s corruption finds its way into the hearts of humans and Garou alike. Even an ultra-rational techno-cratic scientist can fall sway to its lies. Channeling his hate and resentment through the most sophisticated machine ever created, Basil Czajka has turned a tool designed to peer deep into the heart of the quantum universe into a nursery for the hatching of a horror — a creature whose birth cry is destined to unmake Gaia’s Song of Creation.

The only ones standing in his way are One-Song, a broken-down old Theurge, and Lord Albrecht, whose heed-less anger might be the very weapon the enemy needs to crack the egg and free the Unmaker.

 

 

The Chronicles of Darkness: Dark Eras Companion has arrived in PDF and PoD physical book versions at DriveThruRPG.com! http://www.drivethrurpg.com/product/207879/Chronicles-of-Darkness-Dark-Eras-Companion

The Dark Eras Companion presents eleven new Eras for the Chronicles of Darkness. Stretching from Ancient Rome and Egypt through the Black Death, the Thirty Years War, the Reconstruction, and the Russian Revolution, the Companion showcases even more of the secret history of this eldritch world. Included in each era are “snapshots” of the various supernatural creatures, including vampires, changelings, mummies, and demons. Also included are lists of inspirational media to help you put these Eras in context for your troupe.

Open the Dark Eras Companion and take another look back in time.

 

 

V20 Lore of the Bloodlines awaits in PDF and physical book PoD versions on DriveThruRPG.com!

http://www.drivethrurpg.com/product/207392/V20-Lore-of-the-Bloodlines

Lore of the Bloodlines is a single volume (created via Kickstarter) that revisits some of the bloodlines in Vampire: The Masquerade 20th Anniversary Edition, providing story hooks, character concepts, history, and bloodline-specific rules. The secrets of the Baali, Daughters of Cacophony, Gargoyles, Harbingers of Skulls, Kiasyd, Salubri, Samedi, and True Brujah are now yours.

Lore of the Bloodlines includes:

• The history, lore, and nightly practices of nine bloodlines, told from the perspective of the Kindred themselves.

• New combo Disciplines, powers, Merits, Flaws, and other rules specific to each bloodline.

• Revisions and updates of more classic Vampire: The Masquerade material to V20.

 

 

 

Night Horrors: Conquering Heroes for Beast: the Primordial, PoD and PDF versions is now on sale on DTRPG.com!

http://www.drivethrurpg.com/product/202615/Night-Horrors-Conquering-Heroes

This book includes: 

  • An in-depth look at how Heroes hunt and what makes a Hero, with eleven new Heroes to drop into any chronicle.
  • A brief look at why Beasts may antagonize one another, with seven new Beasts to drop into any chronicle.
  • Rules for Insatiables, ancient creatures born of the Primordial Dream intent on hunting down Beasts to fill a hunger without end, featuring six examples ready to use in any chronicle.

 

 

From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Beneath the Skin (Demon and Skinchangers 1486-1502 Aztec Empire). Ahuitzotl sits on the throne at the height of the Aztec Empire, overseeing his sorcerer-priests’ sacrifices and the endless flower wars his jaguar and eagle warriors carry out in his name to keep the altars well-supplied with victims. The gears of the Aztec Empire turn smoothly and inexorably, but not everything is what it pretends to be. Skinchangers take the shapes of animals to run the wilds or bring down human prey, the Unchained cobble together identities from stolen lives, and stranger things still lurk in the deserts and jungles beyond the walls of Tenochtitlan.

On sale in PDF and physical copy PoD versions on DTRPG! http://www.drivethrurpg.com/product/206028/Dark-Eras-Beneath-the-Skin-Skinchangers-and-Demon-the-Descent

 

From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Into the Cold (Demon: the Descent 1961 Berlin). East Germany erects a wall against its Western counterpart, turning West Berlin into an island within its own country. As the Cold War heats up, demons find themselves the targets of increasing human scrutiny, and begin to realize that the God-Machine’s plans didn’t end with the War.

On sale now in PDF and physical copy PoD versions on DTRPG! http://www.drivethrurpg.com/product/206081/Dark-Eras-Into-the-Cold-Demon-the-Descent

 

 

 

CONVENTIONS!

Discussing GenCon plans. August 17th – 20th, Indianapolis. Every chance the booth will actually be 20? x 30? this year that we’ll be sharing with friends. We’re looking at new displays this year, like a back drop and magazine racks for the brochure(s).

In November, we’ll be at Game Hole Con in Madison, WI. More news as we have it, and here’s their website: https://www.gameholecon.com/

Monica Valentinelli will be on four panels, including “Why is Casual Still a Dirty Word in Gaming?” at WisCon http://wiscon.net/ this Thursday through Monday! Stop by and say hi!

 

 


And now, the new project status updates!

 

 

DEVELOPMENT STATUS FROM ROLLICKING ROSE (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
  • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • DtD Night Horrors: Enemy Action (Demon: the Descent)
  • The Realm (Exalted 3rd Edition)
  • Dragon-Blooded (Exalted 3rd Edition)

 

Redlines

  • Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)

 

Second Draft

  • V20 Dark Ages Jumpstart (Vampire: the Masquerade 20th Anniversary Edition)
  • GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
  • Trinity Continuum Core Rulebook (The Trinity Continuum)
  • Scion: Origins (Scion 2nd Edition)
  • Scion: Hero (Scion 2nd Edition)
  • WoD Ghost Hunters (World of Darkness)
  • Pugmire Fiction Anthology (Pugmire)

 

Development

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • SL Ring of Spiragos (Pathfinder – Scarred Lands 2nd Edition)
  • Ring of Spiragos (5e – Scarred Lands 2nd Edition)
  • Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
  • BtP Beast Player’s Guide (Beast: the Primordial)
  • M20 Cookbook (Mage: the Ascension 20th Anniversary Edition)
  • VtR Half-Damned (Vampire: the Requiem 2nd Edition)
  • Pugmire Pan’s Guide for New Pioneers (Pugmire)

 

WW Manuscript Approval:

  • Book of Freeholds (Changeling: the Dreaming 20th Anniversary Edition)

 

 

Editing:

  • Wraith: the Oblivion 20th Anniversary Edition
  • Arms of the Chosen (Exalted 3rd Edition)

 

Post-Editing Development:

 

 

 

Indexing:

 

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

In Art Direction

  • Beckett’s Jyhad Diary 
  • W20 Pentex Employee Indoctrination Handbook – AD’d
  • Cavaliers of Mars
  • Wraith 20
  • W20Changing Ways
  • Ex3 Monthly Stuff
  • Storypath Brochure
  • VDA Jumpstart
  • Scion Origins
  • C20 Jumpstart
  • Ring of Spiragos 
  • Ex 3 Arms of the Chosen – Sorting through the artnotes and getting them out this week.

 

Marketing Stuff

 

In Layout

  • M20 Art Book – In progress…
  • Prince’s Gambit
  • Gen Con Stuff

Proofing

  • CtL Huntsmen Chronicle Anthology
  • M20 Book of Secrets – 2nd Proof.
  • VTR: Thousand Years of Night

 

At Press

  • Beckett Screen – Shipped to shipper.
  • Dark Eras: To the Strongest – PoD proof on the way.
  • EX3 Tomb of Dreams Jumpstart – Going on sale on DTRPG.com this week.
  • C20 Anthology – PoD proof on the way.
  • C20  McF getting errata together.
  • Pugmire – At Press… looking at cover corrections Monday.
  • Pugmire Screen – At Press
  • Pugmire Cards & Dice At Press… looking at proofs of those this week.
  • Wise and the Wicked PF & 5e – At Press
  • Dark Eras: The Wolf & Raven– PoD proof on the way.
  • Dark Eras: Three Kingdoms of Darkness – PoD proof on the way.
  • Dagger of Spiragos (5e) – Out to backers.
  • Dagger of Spiragos (PF) – Out to backers.
  • V20 Dark Ages Companion Advance PDF is out, gathering errata.
  • BtP Building a Legend – Going out to backers this week.

 

 

 


TODAY’S REASON TO CELEBRATE: Memorial Day Weekend is coming this week, and that means the start of Summer! Also, my oldest finishes medical school and she’s officially a doctor this weekend. Very proud Dad, here!

Onyx Path

Share this post


Link to post
Share on other sites
Now Available: Exalted Extravaganza, and Amazon wave 2!

Now available in PDF and print from DriveThruRPG: The Tomb of Dreams, a jumpstart for Exalted Third Edition!

Once, in the time before the gods forgot their names, when the world was flat and floated on a sea of chaos, there was an age of gleaming cities, untamed wilderness, enlightened devils, greedy spirits, and mighty heroes. This was the age of the Exalted, champions empowered by the highest of gods.

Tomb of Dreams will jumpstart your group’s Exalted game—all you need to start playing Exalted Third Edition is this book, pencils, and 10-sided dice. Included here are the game’s core rules, five pregenerated characters, and a self-contained scenario that can start a new campaign or that Storytellers can use in an ongoing chronicle. And for groups that already have the Exalted Third Edition main rulebook, Tomb of Dreams will serve as an introduction for new players and a quick reference during play—anyone intimidated by that prodigious volume need only read Part 1 of this book to get started.

What legends will they tell of your deeds?

Also available: the second part of Adversaries of the RighteousThe Broker and Ifraja the Librarian.

From the bustling streets of Nexus to the savage western seas, Creation is ripe with threats to mortals and Chosen alike. Crooked traders, vile occultists, and even zealous protectors of the Realm can be found in every city, satrapy, and region waiting for unsuspecting targets or standing their ground as they prepare for the inevitable.

In this collection you will meet new foes, encounter old enemies, and learn the inner workings of several different factions and societies dedicated to criminal activity, nefarious plotting, and more.

Adversaries of the Righteous: The Broker and Ifraja the Librarian

Buying and selling fobidden texts, weapons and secrets, The Broker is an unknown entity that could be friend or foe.

Storyteller, extortionist, and murderer, Ifraja plunders the secrets of sorcery.

The Broker and Ifraja the Librarian continue the Adversaries of the Righteous series.

Also also available: the first part of Hundred Devils Night Parade, Doppelganger and Mata-Yadh.

From the frozen North to the burning South, and all directions in between, there are creatures that stalk Creation. Demons, spirits, monsters and even creatures who live alongside mankind are in every region.

In this collection you will find new foes, encounter old enemies, and learn the secrets of these denizens of Exalted 3rd Edition’s wondrous world.

Hundred Devils Night Parade: Mata-Yadh, the Congeries of Obsidian and Aurora and the Doppelganger

The Doppelganger ghost and Mata-Yadh demon are the first in a series in this bestiary for Exalted 3rd Edition.

And finally, Wave 2 of our fiction releases now available in the Amazon store for your Kindle:

Onyx Path

Share this post


Link to post
Share on other sites
Fiction Friday: The Fallen World Chronicle

This week we take a trip back to the post-war period as a couple of mages get down to a little detective work in Eddy Webb’s Crimson Lips, from The Fallen World Chronicle for Mage: The Awakening 2nd Edition.

They took Rick’s Buick, partially because it had an auxiliary heater, and mostly because Early didn’t have a car. Traffic in Detroit was usually bad in the winter, but for now the roads were clear and they were making good time.

“Why does a mage need to live in a mansion?” Early asked, pulling his scarf down as the car warmed up.

Rick winced a little at the word mage. “Can we have this conversation a little more discreetly?” he said, a cigarette between his fingers while he gripped the wheel.

“Why? There a Guardian hidden in your heater I should know about? You got a Sleeper in the back seat that might run screaming into the night?”

“It just bugs me.”

“And that’s why I do it.”

Rick smiled while he took a drag. “You’re an asshole.”

“And you’re not answering my question. Why a mansion? If you can control reality, why do you also need to be rich?”

“Not everyone thinks they should live on the streets, getting by on their wits and their magic alone.”

Early grunted and wiped the fog off the windows. “World would be a better place if they did. That’s what Rosie thought, at least.”

They pulled up to a closed iron gate in front of a well-plowed driveway that curled up to a big house on the hill. Some poor guard was standing by it, bundled up for an Arctic expedition. Rick rolled down the window and gave his name, and the guard moved his arm as much as he could to indicate they should go in.

“That’s convenient,” Early said.

“The Council are paying me to do a job. They made sure to put me on the guest list.”

“Next you’ll be lining up to join an Order.”

“No need to be vulgar.”

Rick pulled up to the front door, and the two men got out. The front door was large enough to let the Buick in for a tune-up if they wanted. Over it was a stained-glass panel showing a knight in dark armor, helping out a woman tied to a tree. She didn’t have any clothes, but she did have some very convenient hair. Rick rang the bell and stomped on his cigarette before they were met by a butler named Wilkins. He took Rick’s hat and tried to take Early’s before whisking them down hallways that were two stories tall, and through a couple of French doors. On the other side was a man lying in a bed three times too big, and his pajamas looked almost as sharp as Early’s suit. The way he kept giggling and drooling on himself made Wilkins nervous, and with a quick “Mr. Francis Evans,” they were alone.

Early walked around the bed, looking at the man. Mr. Evans watched back with wide eyes and a rictus grin stretching his face so wide it almost snapped. Rick looked at Mr. Evans himself, using his Mage Sight to see anything unusual, but his sight fell away same as with the others, like throwing a nickel down a wishing well. Frustrated, he looked at Early. “See anything?”

The older mage walked back, absently pulling on his beard. “Not much. Mr. Francis Evans was a Mastigos of the Silver Ladder, and used to be quite a good Mind mage. He made a lot of money and a lot of friends investing in war bonds, which means everyone looks the other way when he goes off to see other men in hotel rooms.”

“You said he was a Mastigos. Why the past tense?”

Early knelt down to look into Mr. Evans’ eyes. Rick could see his hands shaking. “Because he ain’t a mage no more.”

“You mean something took his magic?”

“No, it’s more…” Early waved his hands vaguely, as if he could pluck the explanation from the air. “Magic is a fire inside of us, right? Something that we kindle with new knowledge. It’s not all lucky lottery tickets and convenient car crashes. It’s about finding things out, and using that knowledge to make ourselves stronger, and maybe make the world better.” He stood back up. “But that’s gone now. That desire, that drive to know and do, it’s just missing.”

Rick nodded. That connected with what the Guardians had told him. He started searching the room, hoping that maybe there was something in the bedridden man’s effects that would tell them something new. He hated being Watson, but that was the role Fate assigned him, so he played along. “So you’ve seen this before?”

“Nope.” Early reached behind Mr. Evans’ ear, and pulled out a penny. The bedridden man smiled at that, and drooled some more.

“Penny!” Both men looked, surprised at the bedridden man’s outburst. He put a hand on Early’s suit and looked into his eyes. “Need penny!”

Rick snorted, looking inside a shaving kit. “Man wants money even when he’s brain-dead.”

“Told you no good comes from being rich.” Early handed Mr. Evans the penny, and the bedridden man snatched it hungrily. “Penny for your thoughts,” Early said, watching the man carefully for any tick, any insight.

“Lips,” he said, as he carefully studied the penny in his hand.

Rick closed the lid of the shaving kit and looked over. “Lips?”

“That’s what the man said,” Early muttered, still watching the bedridden man. “I need more than that, Mr. Evans. A penny don’t go far these days, but it goes further than that.”

“Crimson,” the man said. “Crimson lips. At the club.” His eyes grew sad, and he wiped at his chin, leaving a smear on the sleeve of his expensive pajamas. “Before the end.”

“Great,” Rick said, opening a dresser drawer. “All we have to do is find out which club he went to. Maybe he has a matchbook or something.”

Early stood up. “You read too many crime magazines. Look at his fingers. No nicotine stains. And there wasn’t a single ashtray on our way up here. Why would he have a matchbook? Just go ask one of the servants.”

Rick closed the drawer. “Are you too good to talk to the servants?”

“Nah, you’re just prettier than me.” Early handed Mr. Evans another penny, and the bedridden mage squealed with delight. “But I’ll come with you if you need help with the bigger words.”

They found Wilkins in the study, dusting the books. At first, he claimed he didn’t know how his master got in his condition, and Mr. Evans certainly didn’t go out to nightclubs.

But Rick ?ashed his movie-star smile. “Don’t worry. We know.”

“Know, sir?” Wilkins asked. He sounded like he was trying on the English accent, but it didn’t fit him right.

“He has a secret life,” Early said, looking at the books.

“We won’t tell anyone,” Rick added. “We just want to know where he goes.”

Wilkins looked at the feather duster in his hand. “I understand that Mr. Evans sometimes does… dangerous things. And I hate seeing him in this condition.” He looked back up at the two men. “Will you find out who did this to him?”

Rick looked at Early, who nodded. “We’ll try,” Rick said to Wilkins.

The butler nodded. “He sometimes goes to the El Dorado. I don’t know who he sees there, but once in a while he doesn’t come home until morning. He never says anything, but, well, one notices these things.”

“Yes,” Early said dryly, pulling a book from the shelf. “One does.”

Rick ignored him. “Did Mr. Evans talk about a woman in his life? One that might have worn lipstick?”

“Certainly not!” Wilkins said.

“Wouldn’t be proper being seen alone with a woman,” Early said.

“Quite right,” Wilkins agreed, sailing past Early’s barb.

Early turned to look at the butler for the first time. He had the open book in one hand, and a letter in the other. “Which means this love letter you got from ‘Dearest Jeanine’ probably belongs to you.”

Wilkins snatched the letter from Early’s grasp. “If you are quite finished, I would ask you both to leave now.”

Rick put his hands up in mock surrender. “We’re leaving. Thank you for your time.”

Early tipped his hat at Wilkins, Rick took his back, and they walked back to the Buick.

“What was the point of that, Early?” Rick asked as he drove back down the driveway. “He was helping us.”

“Man had secrets,” Early said over his scarf.

“Maybe some secrets should stay secret.”

Early rubbed the fog off the windows again. “Nothing stays secret from me. That’s what you wanted, ain’t it? The man who asks all the questions? The one who can see everyone’s secrets?”

Rick stopped at the gate and stole a glance at Early while it opened. “Can’t you just keep them to yourself once in a while?”

Early ignored the question. Instead, he opened up the glove compartment. “You still got your gun in here?”

“Sure,” Rick said. “I got papers for it, too.”

Early closed the compartment again. “Good. I got a feeling we’ll need it.”

What’s causing Evans’ illness? What connection does it have to the woman with the crimson lips? Find out in The Fallen World Chronicle, now available from DriveThruFiction in ebook and print.

Onyx Path

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0