Nina Posted January 8, 2017 Share Posted January 8, 2017 post combat rolls here Link to comment Share on other sites More sharing options...
Abel Cross Posted January 8, 2017 Share Posted January 8, 2017 Abel's Willpower Roll(10d10)+0: 7,2,7,6,1,9,5,8,6,2,+0 Total:53 4 successes Abel's Initiative Roll(1d10)+0: 5,+0 Total: 16 Abel is going to reflexively raise his Telekinetic shield, which he doesn't know he's got, and then move forward to bash the first creature with the chair. Roll for forcefield Roll(6d10)+0: 1,8,9,2,7,7,+0 Total:34 4 successes adds 13 bashing and Lethal soak. (totals are 18b/ 15L Roll for attacking with a chair first die/dice is mega Roll(7d10)+0: 7,4,4,10,1,7,4,+0 Total:37 4 successes damage Roll(7d10)+0: 4,1,8,3,8,9,5,+0 3 damage Link to comment Share on other sites More sharing options...
Nina Posted January 8, 2017 Author Share Posted January 8, 2017 Combat order is Abel Sandy Monster one Monster two Talena Link to comment Share on other sites More sharing options...
Nina Posted January 8, 2017 Author Share Posted January 8, 2017 it is a injured they are not as tough as they look and like i said weight at most 50# go ahead and post your turn Link to comment Share on other sites More sharing options...
Nina Posted January 8, 2017 Author Share Posted January 8, 2017 It is the second round and Abels turn again Link to comment Share on other sites More sharing options...
Abel Cross Posted January 8, 2017 Share Posted January 8, 2017 Abel moves to interpose himself between the monster and Taleena and the group. attack first is mega Roll(7d10)+0: 7,7,2,9,2,9,2 damage Roll(7d10)+0: 2,1,10,10,9,1,5, Link to comment Share on other sites More sharing options...
Nina Posted January 8, 2017 Author Share Posted January 8, 2017 ok you attacking the unhurt one it's dodes was 3 sux so you still hit Link to comment Share on other sites More sharing options...
Abel Cross Posted January 8, 2017 Share Posted January 8, 2017 attacking the one that's still loose. Roll(7d10)+0: 8,3,10,5,3,3,7, 4 sux damage Roll(7d10)+0: 2,5,1,8,10,8,8 4 sux Link to comment Share on other sites More sharing options...
Sean Cassidy Posted January 8, 2017 Share Posted January 8, 2017 Spending Willpower to act. Determining Luck Pool for the Scene: 5D10E7 => ( (10, 8, 9, 4, 3 → 3 successes against 7) ) = 3 | 10s: 1 Successes can be used in combat to add 1 die per success on attacks or 1 success per die on Defense Taking 3 actions (Multiple action penalties -3, -4, -5) Action 1: Get up and grab one of the tablesAction 2: Attack one of the bugs with it ( +5 Dex +5 Melee +2 Coordination Quality +2 Luck -4 multiple action = 10d10) 10D10E7 => ( (2, 1, 8, 10, 5, 6, 6, 5, 9, 7 → 4 successes against 7) ) = 4 | ones: 1, 10s: 1 Damage (+5 Str +4 'club' -3 Soak = 6d10 + potential Net Successes to Hit) 6D10E7 => ( (10, 1, 1, 6, 10, 2 → 2 successes against 7) ) = 2 | 10s: 2, ones: 2Action 3: Dodge a potential attack (+5 Dex +5 Martial Arts - 5 Multiple Action = 5d10 + [1] Luck) 5D10E7 => ( (10, 4, 1, 2, 8 → 2 successes against 7) ) = 2 | 10s: 1, ones: 1 2 successes + 1 success from Luck = 3 successes to Dodge WP: 9/10, QP: 26/26, HL: 7/7 Link to comment Share on other sites More sharing options...
Nina Posted January 8, 2017 Author Share Posted January 8, 2017 Table is heavier than a chair and does st +5 Soak is subtracted from damage dice (automatic damge first) Mega st counts as auto damage not dice when calculating damage don't need to see rolls all i want is out comes i have enough staring at numbers all day at work. THE ONLY ONE YOU CAN ATTACK ARE OUTSIDE STILL SO Sean will have to throw his table. the creature fails its dodge (fucking clumsye mosters) sean should roll 5+5 +3 -3 = 8d10 for damage Link to comment Share on other sites More sharing options...
Sean Cassidy Posted January 8, 2017 Share Posted January 8, 2017 Okay. Sean got 3 successes. Link to comment Share on other sites More sharing options...
Nina Posted January 8, 2017 Author Share Posted January 8, 2017 ok that will put one at injured and knock it off the porch, leaving you unarmed again go ahead and post your turn in the thread Link to comment Share on other sites More sharing options...
Sean Cassidy Posted January 8, 2017 Share Posted January 8, 2017 Sean gets an 18 for Initiative. Link to comment Share on other sites More sharing options...
WS ST Posted January 8, 2017 Share Posted January 8, 2017 ok that makes it Sean Abel Talena monsters Sandy is out and the others are still coming round Link to comment Share on other sites More sharing options...
Abel Cross Posted January 8, 2017 Share Posted January 8, 2017 1 success on a medicine roll Link to comment Share on other sites More sharing options...
Nina Posted January 8, 2017 Author Share Posted January 8, 2017 his breathing is steady if shallow, his pulse is also steady but slow. his eyes do not react at all to light Link to comment Share on other sites More sharing options...
WS ST Posted January 8, 2017 Share Posted January 8, 2017 need initiatives please Sara's is 14 (roll of 6 + 8) Link to comment Share on other sites More sharing options...
SalmonMax Posted January 8, 2017 Share Posted January 8, 2017 Kia Init = 8! (1d10+6=2+6) Link to comment Share on other sites More sharing options...
Lilly Pryor Posted January 8, 2017 Share Posted January 8, 2017 Lilly Initiative = 20! (1d10 = 6 + 14 = 20) Link to comment Share on other sites More sharing options...
Kaoleth Posted January 8, 2017 Share Posted January 8, 2017 Alec's Initiative: 1D10+8 => 17 Link to comment Share on other sites More sharing options...
WS ST Posted January 8, 2017 Share Posted January 8, 2017 ok this is initiative for the next set of rounds. Lilly Sean Wolves Alec Abel Sara Kia Bugs Talena Felix the small aliens will be called bugs, the larger ones wolves unless you guys give them better name. Bugs are now fodder they will not dodge or defend themselve they still have soak of 3B/0L but can only take 4 levels of damage The wolves are soak 5B/2L and have regular health levels Link to comment Share on other sites More sharing options...
Lilly Pryor Posted January 9, 2017 Share Posted January 9, 2017 Lilly's attack, trying to line up 2 of the wolves to hit with a single throw. (Diff: 4) 4 Str + 2 Throwing +[5] M-Str = 7d10+[5] 7d10+[5] = 6, 1, 10, 2, 9, 2, 8 = 3 sux +[5] = 8 sux to hit so 4 extra successes Wolves are 2L soak so damage is 14d+[3]L for each Damage Roll #1: 14d10+[3] = 4, 6, 1, 8, 4, 4, 5, 6, 9, 6, 3, 1, 9, 10 = 4 sux +[3] = 7L damage (after soak) Damage Roll #2: 14d10+[3] = 8, 10, 7, 4, 3, 1, 10, 8, 6, 3, 10, 8, 9, 5 = 8 six +[3] = 11L damage (after soak) One wolf is incapacitated and the other one is very clearly dead. Link to comment Share on other sites More sharing options...
WS ST Posted January 9, 2017 Share Posted January 9, 2017 there is one remaing wolf creature it will look with what y'all can imagine is a look of shock. It will be defending any attack that comes it's way its denese roll is 3 so any attak needs 4 sux to hit it well the first attack anyway after the first dodge i't toast Link to comment Share on other sites More sharing options...
WS ST Posted January 9, 2017 Share Posted January 9, 2017 also I told Noir wrong when we were calculating her dice pool I misread the section on Mega strength and had her add the strength autos to both attack and damge so I messed up No need to alter or change anything for this combat though we will get it straight next time sorry for the screw up guys Link to comment Share on other sites More sharing options...
Lilly Pryor Posted January 9, 2017 Share Posted January 9, 2017 I thought the damage seemed a bit high. Heh. Link to comment Share on other sites More sharing options...
Sean Cassidy Posted January 9, 2017 Share Posted January 9, 2017 Sean hit one of the Drone-flies, killing/breaking it (net hit of 1, did exact damage to kill it, applied 2 from her Luck Pool). Split her action, using second action to Dodge, applying 1 from her Luck Pool. Prepared Dodge with 3 Successes if necessary. Link to comment Share on other sites More sharing options...
Alexander Cordeaux Posted January 9, 2017 Share Posted January 9, 2017 Hitting with 4 regular dice: 4D10M7 => ( (8 3 8 8 → 3 success(es) against 7) ) = 3 And one Mega: 1D10M7 => ( (10 → 1 success(es) agains 7) ) = 1 Couldn't figure out how to make the die roller do what I wanted, but as it's 10 on Mega dex, it hits with 1 extra success. Damage: 2D10M7 => ( (7 9 → 2 success(es) against 7) ) = 2 As such, lethal blast inflicts 12 points of damage. Link to comment Share on other sites More sharing options...
Sara Hutchins Posted January 9, 2017 Share Posted January 9, 2017 saras rolls atting remaing wolf its dodge it 3 sara spends willpower for an auto sux on her attack and rolls 5 dice no megas she rolls one sux + one auto for 2 sux wolf dodges Link to comment Share on other sites More sharing options...
Kia Mizuki Posted January 9, 2017 Share Posted January 9, 2017 Shapeshift First 3 are mega: 9D10 = [9, 1, 2, 8, 6, 1, 5, 1, 9] = 42 The first 9 is mega for 2 sux, and the 8 and other 9 make it 4. I can only buy one level of any one thing though, so... 1 Armor for +3b/+3l soak 1 level of Sizemorph: Grow, for +2 Str (Str is now 5/1), +1 stamina, and another bruised health level while doubling her size and weight (though square/cube says doubling her height should octuple her weight lol) A dot in Claws for that +1 damage dice (unarmed attack damage is now 6 lethal dice +5 autosux) Combat stats are now Attack 7d unarmed (martial arts) for 6d+5sx damage. Soak 12b/7l About ten feet tall and, for the sake of physics, about 900-odd pounds. Rawr. Link to comment Share on other sites More sharing options...
Lilly Pryor Posted January 10, 2017 Share Posted January 10, 2017 Lilly is ripping off a cabin wall and slamming it down in front of the portals. Might roll, 6 sux needed. 4d10 (Str 4) + 3d10 (Might 3) + [5] (M-Str 1) 7d10+[5] need 6 sux. 7d10 = 1, 2, 9, 7, 4, 1, 7 = 3 sux + [5] = 8 sux Link to comment Share on other sites More sharing options...
Sean Cassidy Posted January 10, 2017 Share Posted January 10, 2017 Sean is taking 3 Actions. 2 Attacks at Drones or Bugs with Cocoons, whichever come in range first, and 1 Parry. Assigning one of her Luck Pool to each Action and Spending Willpower on the second attack. First Attack: 2 Successes totalSecond Attack: 4 Successes total (including Willpower Success) Damage: 9d10 + Extra Successes - Soak Parry: 3 Successes WP: 8/10 Link to comment Share on other sites More sharing options...
Lilly Pryor Posted January 10, 2017 Share Posted January 10, 2017 Lilly's soak is 9B/7L Lilly's Resistance roll: 4 Stamina + 3 Resistnace + 1 M-Stamina 8d10 (first dice is mega)= 5, 1, 10, 9, 1, 10, 7, 3 = 4 sux Link to comment Share on other sites More sharing options...
Alexander Cordeaux Posted January 10, 2017 Share Posted January 10, 2017 Two Blasts on the Workers dragging the students First Blast: 3D10M7 => ( (3 7 7 → 2 success(es) against 7) ) = 2 Second Blast: 2D10M7 => ( (2 2 → 0 success(es) against 7) ) = 0 Spending a Willpower for a Success to hit. 2D10M7 => ( (8 8 → 2 success(es) against 7) ) = 2 2D10M7 => ( (7 7 → 2 success(es) against 7) ) = 2 Plus the 10 Auto successes from Lethal Blast, that is 12 lethal to both of the Workers. Link to comment Share on other sites More sharing options...
Abel Cross Posted January 10, 2017 Share Posted January 10, 2017 Abel's telekinesis roll to pick up the roof of the damage cabin and place it over the portals to block them. First die is mega Roll(7d10)+0: 10,3,10,1,4,8,6, 5 successes +5 auto from quantum when determining lifting capacity lets him lift 32 metric tons. Link to comment Share on other sites More sharing options...
SalmonMax Posted January 11, 2017 Share Posted January 11, 2017 Kia splits her action for two attacks... Splitting actions for 2 attacks: 5D10 = [5, 4, 5, 4, 6] = 24 4D10 = [3, 1, 3, 10] = 17 First misses, second hits. Attack does enough damage to autosplat the little ones. Link to comment Share on other sites More sharing options...
Lilly Pryor Posted January 11, 2017 Share Posted January 11, 2017 Lilly is going to 'Clinch' the wolf 4d10 Str + 2D10 Clinch +[5] m-str The wolf's 5B soak wipes out the +[5] so it is a straight 6d10 roll 6D10E7 = 7, 9, 10, 7, 8, 8 = 6 sux! 6 Basing damage! Suk it! Link to comment Share on other sites More sharing options...
Sean Cassidy Posted January 11, 2017 Share Posted January 11, 2017 Sean took out 2 bugs the previous round (rolling 3 and 6 damage respectively). She's taking 2 more attacks this round, no defensive action as the bugs seemed to have lost their aggression. First Attack: 5d Dex + 2d Quality + 5d Martial Arts + 1d Luck - 2 Multiple Actions = 7 Successes! Damage: 5d Str + 4d Club + 6d Net Successes - 2 Soak = 5 Successes = Squish! Second Attack: 5d Dex + 2d Quality + 5d Martial Arts + 2d Luck - 3 Multiple Actions = 3 Successes! Damage: 5d Str + 4d Club + 2d Net Successes - 2 Soak = 4 Successes = Squish! Link to comment Share on other sites More sharing options...
Alexander Cordeaux Posted January 11, 2017 Share Posted January 11, 2017 Taking out two more, second roll spent a willpower to offset pool. 3D10E7 => ( (8, 3, 7 → 2 successes against 7) ) = 2 2D10E7 => ( (1, 10 → 1 success against 7) ) = 1 | ones: 1, 10s: 1 So two successes on both rolls to hit the workers, which hits, dealing 10 Lethal + 3d10 Damage all together. Instagib by auto damage, so no point rolling Dice. Mmmm. Crispy fried critter. Link to comment Share on other sites More sharing options...
SalmonMax Posted January 12, 2017 Share Posted January 12, 2017 Kia goes rofflestomping again! Splitting attacks again: 5D10 = [2, 8, 5, 9, 10] = 34 4D10 = [8, 7, 2, 4] = 21 And splash two bugs. Link to comment Share on other sites More sharing options...
WS ST Posted February 14, 2017 Share Posted February 14, 2017 while we ar enot in combat I want everyone to post in this thread what they are doing to prep and how they are going to get there once you all do that i will mash it up and make a story post...include any fluff you want me to include. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.