Jump to content

AWS COMBAT THREAD


Nina

Recommended Posts

  • Replies 111
  • Created
  • Last Reply

Abel's Willpower

Roll(10d10)+0:
7,2,7,6,1,9,5,8,6,2,+0
Total:53 4 successes

Abel's Initiative

Roll(1d10)+0:
5,+0
Total:   16

Abel is going to reflexively raise his Telekinetic shield, which he doesn't know he's got, and then move forward to bash the first creature with the chair.

Roll for forcefield

Roll(6d10)+0:
1,8,9,2,7,7,+0
Total:34 4 successes adds 13 bashing and Lethal soak.  (totals are 18b/ 15L

Roll for attacking with a chair first die/dice is mega

Roll(7d10)+0:
7,4,4,10,1,7,4,+0
Total:37 4 successes

damage

Roll(7d10)+0:
4,1,8,3,8,9,5,+0 3 damage

 

 

Link to comment
Share on other sites

Spending Willpower to act.

Determining Luck Pool for the Scene:
5D10E7 => ( (10, 8, 9, 4, 3 → 3 successes against 7) ) = 3 | 10s: 1

Successes can be used in combat to add 1 die per success on attacks or 1 success per die on Defense

Taking 3 actions (Multiple action penalties -3, -4, -5)

Action 1: Get up and grab one of the tables
Action 2: Attack one of the bugs with it ( +5 Dex +5 Melee +2 Coordination Quality +2 Luck -4 multiple action = 10d10)
10D10E7 => ( (2, 1, 8, 10, 5, 6, 6, 5, 9, 7 → 4 successes against 7) ) = 4 | ones: 1, 10s: 1

Damage (+5 Str +4 'club' -3 Soak = 6d10 + potential Net Successes to Hit)
6D10E7 => ( (10, 1, 1, 6, 10, 2 → 2 successes against 7) ) = 2 | 10s: 2, ones: 2

Action 3: Dodge a potential attack (+5 Dex +5 Martial Arts - 5 Multiple Action = 5d10 + [1] Luck)
5D10E7 => ( (10, 4, 1, 2, 8 → 2 successes against 7) ) = 2 | 10s: 1, ones: 1
2 successes + 1 success from Luck = 3 successes to Dodge

WP: 9/10, QP: 26/26, HL: 7/7

Link to comment
Share on other sites

Table is heavier than a chair and does st +5

Soak is subtracted from damage dice (automatic damge first)

Mega st counts as auto damage not dice when calculating damage

don't need to see rolls all i want is out comes i have enough staring at numbers all day at work. :)

THE ONLY ONE YOU CAN ATTACK ARE OUTSIDE STILL SO Sean will have to throw his table. the creature fails its dodge (fucking clumsye mosters)

sean should roll 5+5 +3 -3 = 8d10 for damage

 

Link to comment
Share on other sites

ok  this is initiative for the next set of rounds.

Lilly

Sean

Wolves

Alec

Abel

Sara

Kia

Bugs

Talena

Felix

the small aliens will be called bugs, the larger ones wolves unless you guys give them better name.

Bugs are now fodder

they will not dodge or defend themselve they still have soak of 3B/0L but can only take 4 levels of damage

The wolves are soak 5B/2L and have regular health levels

 

Link to comment
Share on other sites

Lilly's attack, trying to line up 2 of the wolves to hit with a single throw. (Diff: 4)

4 Str + 2 Throwing +[5] M-Str = 7d10+[5]

7d10+[5] = 6, 1, 10, 2, 9, 2, 8 = 3 sux +[5] = 8 sux to hit

so 4 extra successes

Wolves are 2L soak so damage is 14d+[3]L for each

Damage Roll #1: 14d10+[3] = 4, 6, 1, 8, 4, 4, 5, 6, 9, 6, 3, 1, 9, 10 = 4 sux +[3] = 7L damage (after soak)

Damage Roll #2: 14d10+[3] = 8, 10, 7, 4, 3, 1, 10, 8, 6, 3, 10, 8, 9, 5 = 8 six +[3] = 11L damage (after soak)

One wolf is incapacitated and the other one is very clearly dead.

Link to comment
Share on other sites

there is one remaing wolf creature it will look with what y'all can imagine is a look of shock. It will be defending any attack that comes it's way its denese roll is 3  so any attak needs 4 sux to hit it well the first attack anyway after the first dodge i't toast

 

Link to comment
Share on other sites

also I told Noir wrong when we were calculating her dice pool I misread the section on Mega strength and had her add the strength autos to both attack and damge so I messed up  

No need to  alter or change anything for this combat though we will get it straight next time

sorry for the screw up guys

 

Link to comment
Share on other sites

Hitting with 4 regular dice: 4D10M7 => ( (8 3 8 8 → 3 success(es) against 7) ) = 3

And one Mega: 1D10M7 => ( (10 → 1 success(es) agains 7) ) = 1

Couldn't figure out how to make the die roller do what I wanted, but as it's 10 on Mega dex, it hits with 1 extra success.

Damage: 2D10M7 => ( (7 9 → 2 success(es) against 7) ) = 2

As such, lethal blast inflicts 12 points of damage.

 

 

Link to comment
Share on other sites

Shapeshift

First 3 are mega: 9D10 = [9, 1, 2, 8, 6, 1, 5, 1, 9] = 42

The first 9 is mega for 2 sux, and the 8 and other 9 make it 4. I can only buy one level of any one thing though, so...

1 Armor for +3b/+3l soak

1 level of Sizemorph: Grow, for +2 Str (Str is now 5/1), +1 stamina, and another bruised health level while doubling her size and weight (though square/cube says doubling her height should octuple her weight lol)

A dot in Claws for that +1 damage dice (unarmed attack damage is now 6 lethal dice +5 autosux)

 

Combat stats are now

Attack 7d unarmed (martial arts) for 6d+5sx damage.

Soak 12b/7l

About ten feet tall and, for the sake of physics, about 900-odd pounds.

Rawr.

Link to comment
Share on other sites

Sean is taking 3 Actions. 2 Attacks at Drones or Bugs with Cocoons, whichever come in range first, and 1 Parry. Assigning one of her Luck Pool to each Action and Spending Willpower on the second attack.

First Attack: 2 Successes total
Second Attack: 4 Successes total (including Willpower Success)

Damage: 9d10 + Extra Successes - Soak

Parry: 3 Successes

WP: 8/10

Link to comment
Share on other sites

Two Blasts on the Workers dragging the students

First Blast: 3D10M7 => ( (3 7 7 → 2 success(es) against 7) ) = 2

Second Blast: 2D10M7 => ( (2 2 → 0 success(es) against 7) ) = 0 Spending a Willpower for a Success to hit.

 

2D10M7 => ( (8 8 → 2 success(es) against 7) ) = 2

2D10M7 => ( (7 7 → 2 success(es) against 7) ) = 2

Plus the 10 Auto successes from Lethal Blast, that is 12 lethal to both of the Workers.

 

Link to comment
Share on other sites

Sean took out 2 bugs the previous round (rolling 3 and 6 damage respectively). She's taking 2 more attacks this round, no defensive action as the bugs seemed to have lost their aggression.

First Attack: 5d Dex + 2d Quality + 5d Martial Arts + 1d Luck - 2 Multiple Actions = 7 Successes!
Damage: 5d Str + 4d Club + 6d Net Successes - 2 Soak = 5 Successes = Squish!

Second Attack: 5d Dex + 2d Quality + 5d Martial Arts + 2d Luck - 3 Multiple Actions = 3 Successes!
Damage: 5d Str + 4d Club + 2d Net Successes - 2 Soak = 4 Successes = Squish!

Link to comment
Share on other sites

Taking out two more, second roll spent a willpower to offset pool.

3D10E7 => ( (8, 3, 7 → 2 successes against 7) ) = 2

2D10E7 => ( (1, 10 → 1 success against 7) ) = 1 | ones: 1, 10s: 1

So two successes on both rolls to hit the workers, which hits, dealing 10 Lethal + 3d10 Damage all together.

Instagib by auto damage, so no point rolling Dice. Mmmm. Crispy fried critter.

Link to comment
Share on other sites

  • 1 month later...

while we ar enot in combat I want everyone to post in this thread what they are doing to prep and how they are going to get there once you all do that i will mash it up and make a story post...include any fluff you want me to include.

 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...