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Aberrant RPG Mega-Attribute Enhancement: Mental Prodigy: Xenology (Mega-Intelligence)

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Aberrant RPG Mega-Attribute Enhancement: Mental Prodigy: Xenology (Mega-Intelligence)
A nova with this enhancement is a genius when it comes to alien lifeforms - in some cases, the nova may actually relate better with alien sapients that he does with baseline humans! Aside from making the nova an excellent candidate for First Contact (and subsequent diplomatic relations), his genius also applies to every possible facet of alien life - xenobotany, xenoecology, xenozoology, xenosociology, you name it!

System: Whenever the nova is involved in situations or problems concerning extraterrestrial life forms, and/or nonhuman terrestrial sapients, the player may make an Intelligence roll. For each success achieved, he may roll an additional die when making Xenology and Xenorelations rolls and any other rolls related to those tasks. This enhancement costs 1 quantum point to activate; the effects and bonuses received last for a minimum of an hour, and possibly longer (at the Storyteller's discretion).


This is a part of the Aberrant RPG book Aberrant: Nexus. Aberrant is a role playing game that shares a common universe with the Adventure! RPG and Trinity RPG game lines. Download the sourcebook for Aberrant: Nexus.

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