MAGE20 ST Posted September 5, 2015 Share Posted September 5, 2015 post and combat questions here please Link to comment Share on other sites More sharing options...
Professor Ellis Delany Posted September 5, 2015 Share Posted September 5, 2015 Aja's InitiativeJeremy *rolls* 1d10: 9+5: 14 Link to comment Share on other sites More sharing options...
Cade Posted September 6, 2015 Share Posted September 6, 2015 Initiative- Long6 *rolls* 1d10: 1+7: 8playing it as Cade shifts to the new target, but he does so calmly and coolly not rushing his shot, and squeezes off a shot with his pistol at the new threat, which thanks to his spell does 7 agg damage, as well as halving the target's speed if the shot connects.[Long6] 9:11 am: dex +firearmsLong6 *rolls* 12d10: 3+8+9+9+5+9+7+1+8+7+6+7: 79[Long6] 9:11 am: 8 successes[Long6] 9:12 am: oh wait difficulty 6-- 9 successes Link to comment Share on other sites More sharing options...
Kaitlin Vandussen Posted September 6, 2015 Share Posted September 6, 2015 [Asarasa] 1:11 pm: Defense Roll = Dex + Athletics + Totem Bonus (+1 toAthletics), Diff 4[Nina] 1:11 pm: as long as you are aware it should apply if you were surprisedpossibly not depending on the circumstancesAsarasa *rolls* 12d10t4: 10,8,10,1,2,4,2,5,4,2,4,1. Successes = 7.Defense Roll: 7 Successes[Asarasa] 1:12 pm: Initiative Roll = 1d10+10Asarasa *rolls* 1d10: 3+10: 13Initiative: 13[Nina] 1:12 pm: wow 9 sux that was spectacularAsarasa looks at his Initiative die in suspicion[Asarasa] 1:12 pm: Nina = well, that IS what Kaitlin does. PARKOUR! Link to comment Share on other sites More sharing options...
MAGE20 ST Posted September 9, 2015 Author Share Posted September 9, 2015 ok i want to get this goingi have rolled initiative for those who have not so farNina *rolls* 1d10: 6+7: 13 - triessaNina *rolls* 1d10: 5+8: 13 - akemiNina *rolls* 1d10: 6+5: 11 - montrosthe elemental - 13so order of action isAjakaitelementalAkemiTriessaMontrosCade post the mechanical details of what you are going to do as well as any pertinent abilities or spells or speresfor magickal purposes you automatically recieve a -3 to spell difficulties due o the area and you may draw upon a combined amount of free quintessence equal to12 Quintessence lets rumble! Link to comment Share on other sites More sharing options...
Professor Ellis Delany Posted September 9, 2015 Share Posted September 9, 2015 Aja is going to repeat the same disorientation/mental illusion effect.Fastcasting +1, so the total difficulty is Elemental's WP - 2.Jeremy *rolls* 3d10: 6+3+5: 14 Link to comment Share on other sites More sharing options...
Nina Posted September 10, 2015 Share Posted September 10, 2015 Like asa above plaes only post your actions and dice rolls for now until i know who is still here and playing so i can decide how to write the results. thank you Link to comment Share on other sites More sharing options...
Montrose Deleon Posted September 11, 2015 Share Posted September 11, 2015 Monty will be using Mind magic to suss out the sensory points of the elemental's mind for use as targetsMind 3, coincidental, base diff: 6, -3 for mysteeeeerious attunementRubio *rolls* 4d10: 9+4+10+7x3: 90[Rubio] 8:17 pm: WHoops[Rubio] 8:17 pm: Thought that was the difficulty syntax[Rubio] 8:18 pm: Still, that's 4 successes at difficulty 3[Rubio] 8:20 pm: Witness anyone?[Jeremy] 8:20 pm: yi[Jeremy] 8:20 pm: yoThat's 5 successes. Oh boy. Link to comment Share on other sites More sharing options...
Kaitlin Vandussen Posted September 12, 2015 Share Posted September 12, 2015 Kaitlin is using a Prime 3 Thunder Punch Magic Trick (sidebar on p. 422) to enhance the effect of her Thunder Kick maneuver (p. 426) by perfectly aligning her jumping assault with the Elemental Thing's Pattern, using Martial Arts as a Focus/Instrument. Each success on the Arete reduces the difficulty of the Thunder Kick maneuver by 1, to a maximum reduction of 3. Will split her pool to perform her Attack and leave her some Dice to Dodge Big-Ugly.Arete roll, using Prime 3 and modifier of the area, difficulty 3.[Asarasa] 8:21 am: Arete Roll, Difficulty 3.Asarasa *rolls* 3d10e3: 8,9,8. Successes = 3 (reduces Difficulty of Thunder Kick by 3)Kaitlin used a previous magic effect to increase her strength and reduce multiple action penalties. Just read how multiple actions work, and there aren't penalties, instead you split the lower of your Dice Pools between the two actions. For now, I'll assume then that bonuses to multiple actions just give you an additional die to split per success (though dice pools can't exceed your original Dice Pool, obviously), so at the moment, Kaitlin has 3 extra dice to split.Her martial attack and dodge pools are both currently 13 (accounting for her specialties, totem bonus, and Enhanced Dexterity). Will use 10 dice to attack, 3 to Dodge, and the extra 3 from her previous spell to dodge (if I did this wrong, just forget the additional three dice).Thunder Kick, difficulty 3 (7 originally, -3 for Thunder Punch Magic Trick, -1 for Graceful Merit).[Asarasa] 8:35 am: Thunder Punch Enhanced Thunder Kick, Difficulty 3Asarasa *rolls* 10d10e3: 2,6,1,6,7,4,2,7,3,3. Successes = 7Damage is Strength +3 + Successes. Currently, her Strength is 8 from her earlier buffing spell. Link to comment Share on other sites More sharing options...
SalmonMax Posted September 13, 2015 Share Posted September 13, 2015 Triessa realizes with some despair that the creature is no longer alive, and is thus beyond the greatest thrust of her power. But...did it seem angry? Emotional? Perhaps it wasn't just some mindless spell. Perhaps it had volition...a vulnerable point in that wall of stone!She gathered her will and concentrated, forming her thoughts into a jagged barb...an astral construct of gnashing teeth and grasping claws. It was an awful, destructive thing, and it made her wince a little just to imagine it. But after seeing what this thing had done to the man, she could justify it. This creature had invited great vengeance upon itself. She was merely the conduit for that.Ugh. Justification. This was to protect herself and her friends. She'd accept the consequences.She turned the curse loose, sending it burrowing digging seeking shredding. A whirling wheel of dissonance and anti-thought, snuffing out the light of its target's consciousness. (Mind 3, Prime 2, 1 Quintessence to do an aggravated damage mental attack! Rolls![SalmonMax] 12:51 pm: arete 3...[SalmonMax] 12:51 pm: Diff 4[Asarasa] 12:51 pm: Ah, I see, that;s for a pure PQuintessence weapon.SalmonMax *rolls* 3d10: 6+9+3: 18[SalmonMax] 12:51 pm: 2 successes.) Link to comment Share on other sites More sharing options...
Professor Ellis Delany Posted September 15, 2015 Share Posted September 15, 2015 Aja's Initiative - Round 2Jeremy *rolls* 1d10: 4+5: 9On the one hand, Aja would rather much not be moving towards the giant elemental monster thing. But it was already dazed from his mental influence, and Akemi, Cade and Kaitlin were already rampaging all over it, so he conceded to Cade's request and started moving over to find the spotter and get to work.With his Hyperfocus-enhanced awareness going, Aja began inspecting the man and his physical and mental state.---Using what Aja already has from the earlier Hyperfocus to go over Boogie. Link to comment Share on other sites More sharing options...
Kaitlin Vandussen Posted September 15, 2015 Share Posted September 15, 2015 [Asarasa] 9:51 am: Kaitlin's Initiative Roll - Round 2Asarasa *rolls* 1d10: 1+10: 11Asarasa is suspicious of Kaitlin's real speed and grace. Kaitlin's flesh is tingling with the warping of reality within the node, and is still bewildered fighting a fucking elemental. This time, she stalks in low and quick with feral grace and slashes at the things Knee with her knife, infused with Prime magick to strike directly at its pattern (ie. Prime 2 to temporarily enhance her blade to cause Aggravated damage), then dart away once more. Splitting her pool again. Her Dice pool with her knife is only 10d10, so leaving 8 dice to strike, and 2 dice to dodge, along with 3 extra dice from her earlier buff spell for a total of 5 dice to dodge.Arete/Spell roll, Diff. 3 (Prime 2 +3 - 3, to a minimum of 3). Using the Energy instrument to perceive and manipulate her own Life Energy and infusing into her knife to cause Aggravated damage (spending a point of personal Quintessence to power the effect [4/5q])Asarasa *rolls* 3d10e3: 10,3,9. Successes = 3[Asarasa] 10:08 am: Attack Roll: 8d10, diff. 3 (4 (knife) -1 (Graceful Merit))Asarasa *rolls* 8d10e3: 2,5,8,5,6,10,9,4. Successes = 7Damage is Strength (Currently 8) +1 + Attack Roll Successes + Possible extra damage from her spell to enhance her knife.[Nina] 9:08 am: oh go ahead and roll your defense dice diff 6 minus anymodifiers you have[Nina] 9:08 am: minimum diff of 3[Asarasa] 9:08 am: Kk, should be 3 with Gracefull and Ability Aptitude:Athletics[Asarasa] 9:09 am: so Dodge, 5d10, diff3Asarasa *rolls* 5d10e3: 6,10,3,4,1. Successes = 4 Link to comment Share on other sites More sharing options...
Cade Posted September 16, 2015 Share Posted September 16, 2015 Long6 *rolls* 1d10: 10+7: 17[Long6] 6:09 pm: lolCade takes aim again, not really wanting to let this thing get a shot off at anyone and squeezes the trigger with the practiced hand of an expert marksman, looking to put down this magical monstrosity. "Someone, see to the guy from the car, please, he may need treatment, and certainly needs to forget this ever happened." [Long6] 6:13 pm: attackLong6 *rolls* 12d10: 5+5+9+5+8+8+4+4+8+2+8+5: 71 5 successes Link to comment Share on other sites More sharing options...
Nina Posted September 18, 2015 Share Posted September 18, 2015 NEED 2ND ROUND INITIATIVES AND ACTIONS BY THE END OF THE DAY FRIDAY. ROUND TWO WILL COMMENCE SATURDAY Link to comment Share on other sites More sharing options...
SalmonMax Posted September 18, 2015 Share Posted September 18, 2015 Triessa is for a moment at a loss for what to do. This thing had taken her best shot, ALL their best shots, and it kept coming! What did you do with something that wouldn't stop?!Maybe the answer was not to attack it directly?She concentrated not on the creature, but on the earth beneath it. The concrete and asphalt of the street had been ruptured by its emergence. The soil was bare. And in it slumbered points of life. Seeds and shoots and spores, all waiting for who knew how long for their chance to grow.It was time.Triessa reached down to those sleeping pods and filled them with power. Grow she said to them, magic ripping through the ground at her feet and racing in fractal lines to where they were buried. A light like the sun. The warmth of spring. Grow.Magic like this, she knew, would normally be dangerous...but she'd felt something different about this place. It seemed to accept magic easily. Perhaps something about the house? It was something to look into. Later. When the fight was done.(OOC - Attempting to entangle the critter in trees and vines and planty goodness!)SalmonMax *rolls* 1d10: 5+4+3: 12[Noir] 6:29 pm: Jer - Duh[Noir] 6:29 pm: hehe[SalmonMax] 6:30 pm: And then, I'll just roll Arete for my spell...and Nina can decide if it works or not. SalmonMax *rolls* 3d10: 8+3+10: 21 Link to comment Share on other sites More sharing options...
Rubio OOC Posted September 22, 2015 Share Posted September 22, 2015 Sorry, all. For some reason, I think notifications here were being caught by my spam filters. Link to comment Share on other sites More sharing options...
Professor Ellis Delany Posted September 23, 2015 Share Posted September 23, 2015 Aja blinked as all reset. That was.... remarkably benign Paradox. Well, that simplified things. He caught up with the recovering black man and cleared his throat. The man turned and Aja stared at him.Boogie paled. Oh, crap. They're looking at him. I'm fuuuuuuuuuc--[Mind 3 knockout effect to get him to faint - Eye Contact]Jeremy *rolls* 3d10: 7+7+4: 18Difficulty should be Boogies WP - 2 (3 mod - 1 for fastcasting) Link to comment Share on other sites More sharing options...
Kaitlin Vandussen Posted October 7, 2015 Share Posted October 7, 2015 Initial Rolls in the House[Asarasa] 9:33 am: Animal Kinship + Int, 3d10, diff. 4Asarasa *rolls* 3d10t4: 4,5,5. Successes = 3.[Asarasa] 9:35 am: Occult + Int, 2d10 (No ranks in Occult, diff. 6Asarasa *rolls* 2d10t6: 10,10. Successes = 2.[Asarasa] 9:36 am: [Asarasa] 9:37 am: Esoterica + Int, 5d10, diff. 6Asarasa *rolls* 5d10t6: 9,6,3,3,7. Successes = 3.Asarasa] 9:38 am: Cryptography + Int (No ranks of Cryptography, replacingwith Awareness), 3d10, diff. 6Asarasa *rolls* 3d10t6: 7,6,7. Successes = 3. Link to comment Share on other sites More sharing options...
Montrose Deleon Posted October 7, 2015 Share Posted October 7, 2015 Esoterica check for the house[Rubio-Working] 12:42 pm: Bah. Int 2 + Esoterica 2Rubio-Working *rolls* 4d10: 1+2+7+6: 16[Rubio-Working] 12:42 pm: Sooo 2 sux Update: Fake Occult and Fake Cryptography rolls using Awareness insteadRubio-Working *rolls* 3d10: 8+10+9: 27[Rubio-Working] 3:47 pm: okay second rollRubio-Working *rolls* 3d10: 1+3+6: 10[Rubio-Working] 3:47 pm: Less goodThere we go Link to comment Share on other sites More sharing options...
Nina Posted October 7, 2015 Share Posted October 7, 2015 each character needs to make all three rolls Esoterica, occult, and cryptography if your character lacks the skill use INT or Awarness whcih ever is higher Link to comment Share on other sites More sharing options...
SalmonMax Posted October 8, 2015 Share Posted October 8, 2015 Esoterica → [5,5,3,3,3,10] = (29) 2 successesOccult → [7,3,5,9,10] = (34) 4 successesCryptography → [2,8,6] = (16) 1 successhttp://invisiblecastle.com/roller/view/4883133/ Link to comment Share on other sites More sharing options...
MAGE20 ST Posted March 18, 2016 Author Share Posted March 18, 2016 Post initiatives and actions and so forth here. Link to comment Share on other sites More sharing options...
Cade Posted March 19, 2016 Share Posted March 19, 2016 Cade's initative Long6 *rolls* 1d10: 10: 10 +7 =17 Awareness Long6 *rolls* 2d10: 2+6: 8 no successes After the gunshot he will begin driving evasively, trying to get some distance between them and the mysterious attacker. drive check Long6 *rolls* 6d10: 4+9+2+7+4+10: 36 3 successes Link to comment Share on other sites More sharing options...
Montrose Deleon Posted March 19, 2016 Share Posted March 19, 2016 I thought initiative was a single die plus your Wits + Dexterity? Spoiler Welcome! You have entered [Lobby] at 3:33 pm /backtime 5 [Kaoleth] 3:33 pm: And back now. Shower has got. [Rubio] 3:39 pm: Bargle Rubio *rolls* 1d10: 3: 3 [Rubio] 3:45 pm: Guh. Initiative of 8 Once his turn rolls around, Montrose will attempt to break through the mental shielding that sprang up when he tried to investigate. Spoiler [Rubio] 3:48 pm: Now for some Arete Action Rubio *rolls* 4d10: 10+2+5+5: 22 Depending on the difficulty, that's probably only 1 success Link to comment Share on other sites More sharing options...
Professor Ellis Delany Posted March 19, 2016 Share Posted March 19, 2016 [Jeremy] 3:52 pm: Initiative Jeremy *rolls* 1d10: 9+5: 14 [Jeremy] 3:53 pm: Wits+Awareness (diff 7) Jeremy *rolls* 4d10: 9+9+9+2: 29 ARETE to create Mind Shield Jeremy *rolls* 3d10: 1+1+2: 4 Link to comment Share on other sites More sharing options...
SalmonMax Posted March 19, 2016 Share Posted March 19, 2016 Triessa! Final init is 10 (3 rolled + 7 wits+dex) and successes on the awareness are 3 if you reroll 10s...or 2 if you do not. [SalmonMax] 5:12 pm: Someone remind me to spend Mage exp after this fight. (>_< [SalmonMax] 5:13 pm: Init! [SalmonMax] 5:15 pm: Oh, I did init wrong. lol SalmonMax *rolls* 1d10: 3: 3 [SalmonMax] 5:13 pm: And awareness SalmonMax *rolls* 7d10: 7+1+3+6+1+10+2: 30 [IronLady] 5:13 pm: Well, yeah. gotta use my mad demo expert skills [SalmonMax] 5:13 pm: I think 10s get a reroll.. SalmonMax *rolls* 1d10: 10: 10 [SalmonMax] 5:14 pm: Oh dear SalmonMax *rolls* 1d10: 4: 4 [SalmonMax] 5:14 pm: Ok then Link to comment Share on other sites More sharing options...
Nina Posted March 19, 2016 Share Posted March 19, 2016 Initiative is 1d10 + dex and wits Link to comment Share on other sites More sharing options...
Nina Posted March 19, 2016 Share Posted March 19, 2016 those of you who get 4 or more sux on your awarness roll can see the car. it is a older model caddy black or dark blue in the night it is difficult to tell. it is driving about 20 yards behind you without head lights. you can not tell how many people are in the car in fact with out vison enhancement you cant even see anyone due to the darkness and distance. you can see the flashes of gun fire from one or to guns on the passenger side. the gun fire is automatic fire. Link to comment Share on other sites More sharing options...
Kaitlin Vandussen Posted March 20, 2016 Share Posted March 20, 2016 [Asarasa] 8:34 am: Mage Initiative: 1d10 + [Dex + Wits] Asarasa *rolls* 1d10: 6+10: 16 [Asarasa] 8:37 am: Wits + Awareness Roll, diff 7 Asarasa *rolls* 4d10t7: 2,2,8,7. Successes = 2. After soak, Kaitlin took 1 Health Level of Damage. Making a yowl of pain that sounds suspiciously feline, Kaitlin ducks low in her seat, one hand reaching over her shoulder to see how bad her wound is and trying to get a look at their pursuers/attackers in the side mirror. Link to comment Share on other sites More sharing options...
Nina Posted March 22, 2016 Share Posted March 22, 2016 as per my house rules 10s generate two successes not one. a 10 on initiative is just a 10. Link to comment Share on other sites More sharing options...
Nina Posted March 22, 2016 Share Posted March 22, 2016 a lot of you have not told me what you are doing this round. I have posted here what you see if you get 4 or more sux on your awareness checks. I need initiative for cade as well as an awarness roll i need actions from Aja and triessa thank you Link to comment Share on other sites More sharing options...
SalmonMax Posted March 22, 2016 Share Posted March 22, 2016 Hup, sorry. I'd like to try to use Life Magic to sense where our pursuers are in lieu of seeing them. Ideally, a magical sense that would allow me to target them with other spells if possible. Link to comment Share on other sites More sharing options...
Nina Posted March 22, 2016 Share Posted March 22, 2016 The range is close enough that you should be able to sense them with life 1 or better. to shoot a targeted spell (one you have to roll to hit) lets say a magic missile you would need at least 3 sux on your life roll to target them. If you are trying to use non-physical magic such as altering there lungs so they need to breathe water you would need correspondence 2 as well. Link to comment Share on other sites More sharing options...
SalmonMax Posted March 22, 2016 Share Posted March 22, 2016 Okay, so a direct magical 'attack' with Life magic would require Space too...which I don't got yet. That's definitely one I want to spend exp on when I get a chance. I don't think I have magic that could do a targeted attack...but what about a mental attack with Mind magic? Would the Life sense be enough to target that? Link to comment Share on other sites More sharing options...
Liv Hayley Anderson Posted March 22, 2016 Share Posted March 22, 2016 yes Link to comment Share on other sites More sharing options...
MAGE20 ST Posted March 22, 2016 Author Share Posted March 22, 2016 the initiative order is as follows cade Kait The pursuers Aja Akemi Triessa Montros take a last look and let me know if you change actions or anything The only person so far who can see the other car is Aja, how ever it is a free action so you may try each round. I will conduct round 1 tomorrow so if you need to change anything do it now thanks Link to comment Share on other sites More sharing options...
MAGE20 ST Posted March 22, 2016 Author Share Posted March 22, 2016 also those of you with a two or more in mind will know that the reason you cannot see the car chasing you is magic of the mind. you would also know that any kind of true mind magic shield would end its effect on a person. Link to comment Share on other sites More sharing options...
SalmonMax Posted March 22, 2016 Share Posted March 22, 2016 I assume my sense spell is the only action I can take this round, however I have more than enough mind magic to detect that, so I can warn people on my turn as well. Link to comment Share on other sites More sharing options...
Nina Posted March 23, 2016 Share Posted March 23, 2016 you can always take multiple actions. Link to comment Share on other sites More sharing options...
SalmonMax Posted March 23, 2016 Share Posted March 23, 2016 My dice pools aren't high enough for that. Link to comment Share on other sites More sharing options...
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