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5th Edition D&D; The Tyranny of Dragons!


Jordan

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Who’s ready for some Dungeons and Dragons!?

 

5th edition of D&D has been out for a while now and I like it.  However I haven’t had a chance to run it or play it yet so with the release of Wizard’s first campaign arc for the new system, I thought it would be the perfect time to try running it here.

 

As the title says the campaign is called “The Tyranny of Dragons” and it takes place in the sword coast region of The Forgotten Realms.  Don’t worry if you don’t know much about FR because I am not an expert on it either so it’s mostly just backdrop and convenient names for places. :) The characters will find themselves pitted against The Cult of the Dragon as they attempt to enact their nefarious schemes and only the brave adventurers will be able to stop them!

 

My expectations are to have at least 4 players with no more than 8.  The characters need to be in the heroic vein as the adventure assumes the PCs will do the heroic thing when called on. The party will also need to be reasonably well rounded as, again that is what both the adventure and the game itself expects and is designed for However the new background system does allow some wiggle room so if no one wants to play a specific class then the party isn't totally screwed.  Please be aware that this is not a first come first serve game and that I will be choosing players from those who show interest.

 

CHARACTER CREATION
Characters will all start at level 1.

1. Attributes: To make things simple, this game will be using the standard array of 15, 14, 13, 12, 10, 8.  I know this seems miserly but with most races having at least 1 attribute getting a +2 that mean most characters can conceivably start with a 17 in one attribute.  As attributes only go up to 20, I feel this is more than fair.

 

2. Races: I am using the Optional rule for Humans as presented in the Player’s Handbook. I am not allowing the Drow Sub-Race of Elves or the Dragonborn for this game.  Drow are evil bad guys in this setting (Barring one mary-sue exception) and I’m really not interested in indulging Drizzt clones.  Any other race in the Player’s Handbook should be acceptable. 

 

3. Classes:  All classes are fine but there can only be one member of each class in the game (as PCs).  Even if I get 8 players there are enough classes that doubles shouldn’t be needed and this will help protect “character theme.”

 

4. Backgrounds: All backgrounds should be fine.  There may be 1 or 2 that have Traits that have no real use in this game but considering they are meant to be role playing bonuses it shouldn’t be too much of an issue or limitation.  Also I am using the Personal Characteristics and Inspiration rules so all characters will need to have 2 Personality Traits, a Boon, an Ideal, and a Flaw.

 

5. Alignment: No Evil Characters.  Anyone wanting to play Chaotic Neutral will need to speak with me and make a good case for it.  I’ve had too many players run Chaotic Neutral as Chaotic ADHD Douchebag that I’m very leery about it now.

 

6. Gear: Instead of getting a lump sum of money, we will be using the gear picks offered by Class and Background.

 

7. As intimated by my use of the Human optional rules, this game will be using the optional feat rules.  This won’t mean much to any non-human characters at first level, but I figured I’d let you all know now.  I am also allowing the Multi-Class optional rules with one additional house rule.  A Character cannot multiclass until they have reached the level where they choose their class path.  This means a couple of classes can multiclass right at 2nd level and some will have to wait until they hit 4th.

 

If there are any other questions or you need clarification on something, please feel free to ask.

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Okay, we have interest from 6 people, which is awesome!  Charlotte I am totally fine with setting the start date for when school has released you from it's icy grip like we talked about.  IIRC that was a week and a half to go, correct?

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Keeping fingers crossed for ya! 

 

So does everyone have access to the Player's Handbook?  And are there any questions so far? 

 

Here is a map of the Sword Coast region, where the adventure will be starting;

The_Sword_Coast_REVISED_II_72dpi.jpg

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I don't have te players hand book. I am iffy on buying another book since the last time I did I did not get much if not any playtime. Yet I am interested in playing the game. I may do a character I have done in the past for d and d for this, but I would need some help in know what has change and what are my options and such. Also I do not know if the option even exist for this version from what I read on it.

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Well I will try to recreate my elf character Zane. So far I don't know the other options for character classes. Only the four mention in the book as well as sub classes. I was thinking on something akin to the warlord in 4th or the Calvary/tactician from pathfinder. An person whom is rather smart and cunning and a good battlefield leader. I may go with fighter with him due to some option that fit him if there is nothing like that currently for 5th.

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Okay I've been thinking about this and I have my list of players.  I am going with 6 players for this which means 2 people who have showed interest in the game will not be included.  I'm sorry to get your hopes up but I need to make sure the group is a size I can handle.

 

The Players are (In no particular order:

Nina - Playing a Human Paladin

Malachite - She hasn't posted here yet but we've talked in chat.

Jeremy - Proposing a Halfling that is either a Sorcerer or Warlock

Salmonmax - Considering a Rogue or Ranger

Charlotte - Considering a Bard perhaps

Asarasa - Considering a Rogue or Warlock

 

So players should probably start discussing character concepts and as we figure out who is playing what I will update this list. :)

 

Ray and Cad, I apologize for not being able to accommodate you but I will keep you in mind if sots open up or I decide I can handle more players.

 

 

 

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So since a number of people have been considering the Warlock, should I just simplify things and stat Evan as a Sorcerer?

 

I think that depends on what your concept for Evan as a spellcaster is.  If you see him as the kind of character that would make deals with other worldly entities for power then I'm make your case for Warlock.  If however, you see him as more of a natural talent with magic then go with Sorcerer.

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So far, my idea for my PC is a Half-Elf Rogue who will later multiclass as a Warlock. Considering taking either the Entertainer or Noble Background, or the Charlatan Background and pretending to be a Noble. If a Noble, she's adventuring because she's bored and wants the personal fame and fortune, if a Charlatan, pretending the same, and using the wealth hopefully gained adventuring to further her ploy as a noblewoman.

 

Let me know here or in chat if this tromps on anyone's toes, or if anyone wants to make some character connections in the background.

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Bombshell, are you looking at focusing on ranged combat, or melee combat? Rogues and warlocks can go either way.

 

Charlotte, that goes for you too, since bards can be decent at both.

 

I'm actually thinking of trying an eldritch knight here, but I need to decide if it's an 'arcane archer' or a swordy sort.

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Character concept sliding a bit - still a half-elf rogue, probably with the Charlatan or Urchin background (or possibly Entertainer), grew up on the streets of Waterdeep, and dreamed of a better life as a Noble, either faking it or marrying in. Hasn't worked out as well as she wished, so adventuring, while still looking for opportunities.

 

Originally was going to multiclass as a Warlock because sneak attack Eldritch Blast, bitches! but adding the extra skill as a multiclass Bard (Jack of All Trades, Skill Expertise, College of Lore) is getting really tempting too. At the moment, I'm willing to see how the game goes, and see which way Allyria goes during the game.

 

She'd be handy with her Rapier or a dagger, but will have some sort of bow or crossbow as a back-up range weapon.

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As you are working on your character, please don't forget the Personal Characteristics (Personality Traits, Boon, Ideal and Flaw).  Also I will be giving everyone an additional Boon specifically tailored to the campaign.   Note that these could alter your character's backstory somewhat so please remain open to shifting some details...

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Okay I'm just posting a quick update so everyone knows what is going on, character-wise;

 

Nina - Human Paladan (confirmed and submitted)

Charlotte - Tiefling Bard

Jeremy - Halfling Warlock

Asarasa - Half-Elf Rogue

Salmonmax - Still considering things but Rogue, Ranger and (Elderitch Knight) Fighter

Malachite - I'd like you to at least poke your head in and say hi :)

 

So the party is going to be reasonably strong on the Arcane side of things even if Max decides against the Elderitch Knight build.  Divine magic is pretty weak but between the Paladin and the Bard, healing shouldn't be a huge issue.  this can also be bolstered by healing potions which are pretty common and can be made by anyone with training in (and access to) an herbalism kit.  Combat is probably going to stray towards the guerrilla, hit and run tactics because the majority of the party are light arms and armor fighters.

 

In my opinion, the group could use a full Divine caster (Cleric or Druid) and another combat focused character (ether a Barbarian, Ranger, Fighter, or Monk).  Please note that these are just my observations and neither criticism nor demands.  If we end up with a Sorcerer and Wizard in the group the game will still be fine :)

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Prep casters still choose which spells they have access to for the day.  but they aren't attached to specific spell slots.  so for example a first level cleric with a 16 Wisdom can prep 4 spells.  So lets say she preps Cure Wounds, Bless, Guiding Bolt and Shield of Faith.  At first level she has 2 spell slots, so she can cast any 2 of her prepped spells or even the same spell twice.

 

So if needed our example Cleric could theoretically cast cure wounds 2 time a day, or cure wounds once and guiding bolt once, and so on.  The key is she doesn't have to decide what her spell slots are used for until she actually uses them to cast a spell.

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