AlwaysDancin

Aberrant RPG - Possible first gen story idea. What do you guys think?

7 posts in this topic

So the gaming group I'm am with has started dividing. Long story short the normal storyteller and two others, not including myself are really into the games possibilities and looking to play two or more times a week. the two other players only play once a week at best because of a lack of time and a chance of burning out on game.

,,

So, I've been thinking of running a Oneshot with the possibility of growing into more. This is the basic framework of what I have for an idea should I take the Storyteller spot.

,, ,,

Players are told to go thru the first half of character creation, but stop before Nova points get spent. each comes up with a backstory and game starts. PCs wake up in a Saw-esqe room, one door out, and no Idea whats going on.

,,

(Behind the scenes, a Nova erupted. bare bones info on him/her is that they are a serial killer that hunts humans in a labyrinth style building. The building is old and falling apart, but any viable exit bar one is sealed and booby-trapped. The Nova has Poison and other low end powers for combat. His MO is that he stalks his victims, poisons them with his quantum power that has a delayed effect of making them pass out. He them kidnaps them and takes them to his house of horror.)

,,

A message plays letting them know the score. They are rats in a maze. Their only option is to attempt to survive for a chance to escape and get their lives back. There would be threats like traps or starving animals that the players have to navigate while getting stalked by a killer. The Nova, like many a bad guy trope, would torture them by hounding them. Do things that force them to run just as they slowed down to rest, or try to pick them off.

,,

(I would actually be going for character sheets, as any player could remake a new character and still keep any character power Ideas without having to copycat the last character.)

,,

The endgame a couple of sessions in would be a confrontation with the Nova. At the beginning of the game when the Confrontation is going to happen I have people finish Character creation. They will have a good idea of their character and how they react in games so they can tailor the powers to their character better, and they get to participate in a fight that will make them feel like a badass after going thru a horror storyline.

,,

Any ideas that might help to make this take off, Help reinforce the idea of initial helplessness, or interesting traps/organic threats/Nova powers that would mess with the players?

Share this post


Link to post
Share on other sites

Well, first, be sure that everyone is on board with the concept. I presume you've done so, otherwise someone who shows up to play aberrant and finds themselves in control of a baseline character in a house of horrors would be rightly miffed that they've been sold a bill of goods.

,,

Also, be careful of PvP. Make sure that some of the traps require teamwork, otherwise it might be someone deciding to leave another behind in the hopes of escaping.

,,

Considering the powers available and the crazy reskinning available with Taint, the sky's the limit on things you could have them face. Just be careful about enforcing a feeling of helplessness. What works for a torture porn movie doesn't necessarily work for a tabletop game.

Share this post


Link to post
Share on other sites

I have, And I don't think I want it to be so much of a torture porn, more of a psychological thriller feel. I figure it would be a good contrast to start with to get the players invested ^,^;

Share this post


Link to post
Share on other sites

Here's a question then... you're playing up to the player's eruption moment, right? What will you do when players get killed off? You should consider how to soften that blow if it happens as people tend to want to play with the character they create. To get killed in your prelude is a buzzkill.

Share this post


Link to post
Share on other sites

That's actually a really good point.. I think instead of killing them, I would have them erupt, and as they are navigating the traps their eruption is what saves them. Think that would be a good way to avoid losing the momentum if one of em would otherwise die?

Share this post


Link to post
Share on other sites

Definite possibility. Then make sure that if one character erupts, they can't then proceed to walk all over the rest of the traps (e.g. gaining bodymorph and qbolt and proceeding to burn through the walls)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now