Justin OOC Posted November 27, 2013 Share Posted November 27, 2013 post all rolls here please. Link to comment Share on other sites More sharing options...
Slither Posted November 27, 2013 Share Posted November 27, 2013 [Heritage] 11:13 am: Gonna do a quick Initiative roll for Slither while I'm in hear Heritage *rolls* 1d20: 1+6: 7 [Heritage] 11:13 am: hah [Heritage] 11:14 am: Not so quick now, eh Little MIss Spy? [Heritage] 11:14 am: Can I get a witness to this crappy roll? [Long6] 11:18 am: I'm here so it's fine man [Long6] 11:18 am: [Heritage] 11:19 am: Good point. Link to comment Share on other sites More sharing options...
Doctor Northlight Posted November 27, 2013 Share Posted November 27, 2013 My initiative was posted in the OOC Here. ,, To Recap, I got a 13. Link to comment Share on other sites More sharing options...
Magnum Opus Posted November 27, 2013 Share Posted November 27, 2013 Initiative, then attack roll. Magnum Opus has a +12 to Toughness Damage. (1d20+3=8, 1d20+8=19) ,, EDIT: Actually, forget the attack. Just spotted what it's doing to the building, so MO is going to take care of that first. Link to comment Share on other sites More sharing options...
Doctor Northlight Posted November 27, 2013 Share Posted November 27, 2013 Actually we don't know who acts first, MO. Link to comment Share on other sites More sharing options...
SalmonMax Posted November 27, 2013 Share Posted November 27, 2013 Guessing it's not me. ,, [salmonMax] 5:20 pm: Init for HU! SalmonMax *rolls* 1d20: 2+2: 4 [salmonMax] 5:20 pm: ...woo? Link to comment Share on other sites More sharing options...
Charlotte Posted November 28, 2013 Share Posted November 28, 2013 Actually we don't know who acts first, MO. ,, I'm gonna be in and out all week and may not be able to respond straight off, so I'm putting it out there ahead of time. Link to comment Share on other sites More sharing options...
Doctor Northlight Posted November 28, 2013 Share Posted November 28, 2013 Ah smart, then. Link to comment Share on other sites More sharing options...
Stargaizer Posted November 28, 2013 Share Posted November 28, 2013 [stargaizer] 10:27 pm: init for Paladin for HU Stargaizer *rolls* 1d20: 13+2: 15 [stargaizer] 10:28 pm: i think that wins... [Jordan] 10:28 pm: Jeremy - If you go EP I doubt Tommy will play. He's not into horror styled/themed games. [Revenant] 10:28 pm: Can you just play a regular human? Looks like everyone is augged. [stargaizer] 10:29 pm: can someone witness my 15? [Abyss Phantasia] 10:29 pm: well technically [Carver] 10:30 pm: SG: Good grief, we're all here and we saw it. Link to comment Share on other sites More sharing options...
Stargaizer Posted November 28, 2013 Share Posted November 28, 2013 Was MO's initiative the 8 or the 19? If it's the 8 she's in the middle of the pack so far as far as initiative order goes. I only say something because Paladin was going to go over and recreate the material that had been eaten away, and that might change your response. My material can support 25 tons, which can double if I take a turn to shore it up. I think that would more than match the material strength of what was originally there, so neither of us would have to stay there. Of course, he can only make 1000 cuft at a time... hopefully that will be enough to replace what was eaten away. ,, Of course, he'll probably need MO to use her strength to get the top half back in position before he can fill in what's missing. Link to comment Share on other sites More sharing options...
z-Jael Posted November 28, 2013 Share Posted November 28, 2013 Already rolled here. ,, Relevant quote from the post. ,, Initiative roll (since they'll be called soon): Carver *rolls* 1d20: 11+7: 18 Link to comment Share on other sites More sharing options...
darksol-aeternium Posted November 28, 2013 Share Posted November 28, 2013 This comp I am on...is apparently havin issues. but anyway :arksol-Aeternium *rolls* 1d20: 8+2: 10 There's initiative. I might not be on for the next 2 days tho. Link to comment Share on other sites More sharing options...
Doctor Northlight Posted November 29, 2013 Share Posted November 29, 2013 Was MO's initiative the 8 or the 19? If it's the 8 she's in the middle of the pack so far as far as initiative order goes. I only say something because Paladin was going to go over and recreate the material that had been eaten away, and that might change your response. My material can support 25 tons, which can double if I take a turn to shore it up. I think that would more than match the material strength of what was originally there, so neither of us would have to stay there. Of course, he can only make 1000 cuft at a time... hopefully that will be enough to replace what was eaten away. ,, Of course, he'll probably need MO to use her strength to get the top half back in position before he can fill in what's missing. I think we should wait until everyone is back to straighten this out. Link to comment Share on other sites More sharing options...
darksol-aeternium Posted December 2, 2013 Share Posted December 2, 2013 Back now, and finally de-jetlagged! Link to comment Share on other sites More sharing options...
z-Jael Posted December 2, 2013 Share Posted December 2, 2013 Welcome back. Link to comment Share on other sites More sharing options...
Charlotte Posted December 2, 2013 Share Posted December 2, 2013 MO is an 8, and like I said, I'm not consistently going to be here so I had her do that ahead of time. Holding up a building struck me as the smartest thing to do considering it requires the least rolls, allows for a more passive role, and isn't a terribly interesting thing to do even though it's 100% necessary, freeing up other people to go dinosaur-punchin'. ,, If folks want to hold up the building instead of her, they can go ahead. I was just trying to be courteous. Link to comment Share on other sites More sharing options...
Stargaizer Posted December 2, 2013 Share Posted December 2, 2013 I understand not always being on. But since it's already posted, my post assumes that MO is already holding up the building. I can edit my post if that's a future action, but I suggest we just move on. Subject to ST decision/ruling, if he has anything to say on the matter, of course. Link to comment Share on other sites More sharing options...
z-Jael Posted December 2, 2013 Share Posted December 2, 2013 Or we interpret his words as orders/requests to MO, since you guys have already talked about powers. It's a bit rough, but it'll work well enough for the conceit of the game. Link to comment Share on other sites More sharing options...
Doctor Northlight Posted December 2, 2013 Share Posted December 2, 2013 Well, in position, guys. Posted. Link to comment Share on other sites More sharing options...
darksol-aeternium Posted December 3, 2013 Share Posted December 3, 2013 I hope this doesn't wash Scout away... Posted. Link to comment Share on other sites More sharing options...
Justin OOC Posted December 3, 2013 Author Share Posted December 3, 2013 Since it was planned ahead of time I'm fine with it working as it did... no worries, it makes a good story, her holding it while he remakes the missing support. ,, please do not post, as Gatekeeper's action will have some major consequences. Link to comment Share on other sites More sharing options...
Scout Posted December 3, 2013 Share Posted December 3, 2013 I had already posted my initiative in the earlier OOC thread. The result was a 19. Missed the announcement about there being a new thread for this combat. Sorry for the delay. Blame the holiday season Link to comment Share on other sites More sharing options...
Scout Posted December 3, 2013 Share Posted December 3, 2013 9:24 am: Okay, so here goes... Scout has +9 Dodge. quotemyname *rolls* 1d20: 17+9: 26 Link to comment Share on other sites More sharing options...
Scout Posted December 3, 2013 Share Posted December 3, 2013 Here are my rolls for attacking the BBEG. ,, 10:45 am: Scout has a +12 attack bonus with his thrown shield, natch. He's going to Defensive Attack for 5, because I get the feeling I do NOT want to get hit by this monster. He's also utilizing the Ricochet feature on his Thorwn Shield Attack. This should be enough to catch the beast flat footed (if it even has any dodge defense to begin with...). So this attack will be a +7 vs. a Flat Footed Bulette. quotemyname *rolls* 1d20: 12+7: 19 Link to comment Share on other sites More sharing options...
darksol-aeternium Posted December 3, 2013 Share Posted December 3, 2013 Heheh...I knew that was a risky idea, but my character is a noob. We keep the same initiative round to round right? Link to comment Share on other sites More sharing options...
Justin OOC Posted December 3, 2013 Author Share Posted December 3, 2013 yes Link to comment Share on other sites More sharing options...
Doctor Northlight Posted December 3, 2013 Share Posted December 3, 2013 One: Thankfully I went behind cover. Two: So glad I invested in a water mode for my flight. ,, Will I still at least have to make a roll for avoiding the water? BTW I will edit my rolls into here, and copy them into the main thread once it's my turn. ,, Avoiding getting flushed... and failed [Tommy OOC] 4:41 pm: Reflex roll [Tommy OOC] 4:42 pm: err dodge roll [Long6] 4:45 pm: nobody's been caught in it yet Rev Tommy OOC *rolls* 1d20: 6+10: 16 [Tommy OOC] 4:46 pm: You had to say something... [Tommy OOC] 4:46 pm: Can I take a fatigue for a re-roll? [Long6] 4:46 pm: no [Tommy OOC] 4:47 pm: Well then I fly out on my turn. I was behind cover, so I don't need a roll for the shrapnel. That and I'll probably be spending my turn flying out of the water (it works under water so ). Link to comment Share on other sites More sharing options...
SalmonMax Posted December 3, 2013 Share Posted December 3, 2013 Renata bobatta banananana fofatta... ,, [salmonMax] 5:23 pm: Alrighty [salmonMax] 5:23 pm: First the Dodge. SalmonMax *rolls* 1d20: 18+10: 28 [salmonMax] 5:23 pm: Then the toughness SalmonMax *rolls* 1d20: 13+10: 23 ,, Aw yeah. Link to comment Share on other sites More sharing options...
Doctor Northlight Posted December 3, 2013 Share Posted December 3, 2013 And don't worry if anyone else does get caught I'll grab them. Just hoping it's not Paladin as I don't have super-strength. Link to comment Share on other sites More sharing options...
Scout Posted December 4, 2013 Share Posted December 4, 2013 I'm a bit confused as to where we stand, here. It's my turn, right? This does not include my actions from my last post (passed the dodge check, failed the Toughness by ~3, Moved, and Attacked with a thrown shield)? Or does it? ,, I don't see any storyteller rolls for the creature resisting the last attack I made on it, so I'm not sure if I damaged it, or if it was impervious, or what happened? That info will affect what I want to do with my turn. Also, MO is stunned, correct? Was she flying at the time? Does she fall to the ground? How far away from her am I? ,, If you could just give me some updates I should be able to get to posting before 11 tonight (which is about the 24 hour deadline). Link to comment Share on other sites More sharing options...
Stargaizer Posted December 4, 2013 Share Posted December 4, 2013 Putting my roll in here, waiting to post about it until my turn. ,, [stargaizer] 1:47 pm: Ok, so DC 22 Toughness check for HU Stargaizer *rolls* 1d20: 17+12: 29 [stargaizer] 1:47 pm: Yay!!! [Hyoseph] 1:47 pm: Gaizer - 17+12: 29 Witnessed Link to comment Share on other sites More sharing options...
Justin OOC Posted December 6, 2013 Author Share Posted December 6, 2013 Your shield didn't seem to affect it, though you did hit ( I learned long ago not to post NPC or boss rolls, so don't expect them.) ,, the resistance was last turn, this is a new turn ,, MO was not flying, the hole was at ground level Link to comment Share on other sites More sharing options...
Scout Posted December 6, 2013 Share Posted December 6, 2013 Okay, that's fine. I just didn't see any mention of the attack even connect. In the future, for clarity sake, could I request that you post something along the lines of "Scout's attack seemed to bounce off the creature causing no more than a fly's annoyance," or something. I'm not asking to see your rolls, I just want to know, conceptually, if what I'm doing is having any affect. Scout knows he can hit harder than that (he's got power attack, and he's aware he wasn't going all out.) But at this point, I'd think his bigger concern would be an injured teammate. ,, I'll have a post up in a minute or two. Link to comment Share on other sites More sharing options...
Scout Posted December 6, 2013 Share Posted December 6, 2013 Scout is going to spend his full turn defending Magnum Opus. He's giving up his chance to attack the creature because he believes helping a teammate is much more important and he's willing to put himself in harm's way to do that. *nudge* *nudge* Hero Point? *nudge* *nudge* ,, Defend says that I make Dodge/Parry checks vs. any attack directed at me until my next turn. They have to meet or beat that check to actually hit me. Seeing as how I'm trying to protect someone, I'll be using Parry, not Dodge. I would hate to step out of the way of an attack only to have it continue on that path and hit her anyway (there's no real precedent for it in the rules, but a crafty ST might pull something like that ). It should be worth noting that if anything DOES get through, Scout will activate his Interpose ability and take any and all hits for MO that he can this turn. ,, I'm going to make like 5 or 6 rolls in the chat room and paste them here so that way you've got something to work with if I'm not around. ,, 8:41 am: Making some Defend rolls for my post, Long. [Long6] 8:42 am: hey [Long6] 8:42 am: ok Link to comment Share on other sites More sharing options...
darksol-aeternium Posted December 7, 2013 Share Posted December 7, 2013 Lets see how bad THIS idea is! There's no data on the presence or absence of knockback on a spaital shockwave, so whether or not this attempted headshot manages to knock the thing over is up to you. And am I reading into this correctly in that Indirect attacks like this one have no attack roll? At first I thought there woudl be a reflex save, but it doesn't mention that either. In either case the smaller burst Gatekeeper is using is only about 2 meters in diameter, as it's meant for single targets. Link to comment Share on other sites More sharing options...
Dawn OOC Posted December 7, 2013 Share Posted December 7, 2013 Lets see how bad THIS idea is! There's no data on the presence or absence of knockback on a spaital shockwave, so whether or not this attempted headshot manages to knock the thing over is up to you. And am I reading into this correctly in that Indirect attacks like this one have no attack roll? At first I thought there woudl be a reflex save, but it doesn't mention that either. In either case the smaller burst Gatekeeper is using is only about 2 meters in diameter, as it's meant for single targets. ,, Is it a Perception Range attack? Then no, no attack roll and no save. If it's an area attack, then it will have a Dodge roll that has to be made. ,, An attack with the Indirect extra shouldn't negate the need for an attack roll: A ranged effect with this modifier can originate from a point other than the user, ignoring cover between the user and the target, such as walls and other intervening barriers, so long as they do not provide cover between the effect’s origin point and the target. An Indirect effect normally originates from a fixed point directed away from you. In some cases, an Indirect effect may count as a surprise attack (see Surprise, page 167). Link to comment Share on other sites More sharing options...
darksol-aeternium Posted December 7, 2013 Share Posted December 7, 2013 Perception ranged, so I guess it just gets to suck it. Thx! Link to comment Share on other sites More sharing options...
SalmonMax Posted December 7, 2013 Share Posted December 7, 2013 A note: Indirect is kind of silly on Perception attacks, for the reason that the main reason to get Indirect is to strike targets behind cover or that are otherwise inaccessible. ,, With Perception, you either already can do that (if you can see the target) or you can't do it even with it (if they are not visible behind cover). So it either doesn't help or is redundant. Link to comment Share on other sites More sharing options...
Scout Posted December 8, 2013 Share Posted December 8, 2013 just trying to make sure im up to speed. MO is up next, correct? Link to comment Share on other sites More sharing options...
Scout Posted December 9, 2013 Share Posted December 9, 2013 I keep thinking I'm playing 2nd edition. I guess being Stunned isn't a thing anymore. One reason Scout was protecting MO was because I thought she was going to be Flat Footed against whatever attack came next. But she's still Dazed, right? Doesn't that mean she can only take a single standard action this turn? Please understand I'm not trying to be a rules nazi here. It's been ages since I actually played this game, and I want to make sure I'm not misunderstanding the rules, or make sure I didn't miss a house ruling by Justin, or on the site in general. It should be a moot point, anyway since MO wiffed on those attacks, but it may have affected what she was going to do if she knew she wasn't going to be able to get more than one swing in, and even that would take extra effort. More's the point, Scout can't protect her if she flies away, he doesn't have Leaping Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.