Dave ST Posted September 30, 2013 Share Posted September 30, 2013 This is where combat issues relating to combat taking place in the thread will be handled so we don't bog down the OOC thread. Consider this also a 'table talk' thread pertaining to the thread as well. ,, Rules are simple, as always: ,, Questions? Ask. Comms let you all talk freely. Don't Meta-Game. Have fun. ,, I know I've been scarce, but RL is what it is. I'll be doing my best to keep this moving along. I'll try and keep the combat as swift and as brutal as I can. Because I love you guys. Link to comment Share on other sites More sharing options...
z020 Posted October 21, 2013 Share Posted October 21, 2013 Initiative roll for http://www.rpgpost.com/topic/17271-mh-plot-four-hours-in-hell/?p=308242 ,, Malachite *rolls* 1d10: 7+6: 13 Link to comment Share on other sites More sharing options...
Curtis Shane Posted October 21, 2013 Share Posted October 21, 2013 How do we in Alpha want to roll this? ,, Say Curtis/Natalie first (for messing them up and weakening the Dreads), then Sonja/Alex/Daniel to bring the heat? Pun intended. Link to comment Share on other sites More sharing options...
Justin OOC Posted October 21, 2013 Share Posted October 21, 2013 Works for me. Link to comment Share on other sites More sharing options...
Sonja Bahaar Posted October 21, 2013 Share Posted October 21, 2013 Good enough for me. Though remember, the rest of us will have to act before really knowing the effectiveness of what those who went first attempted - it's a small amount of time. Link to comment Share on other sites More sharing options...
Curtis Shane Posted October 21, 2013 Share Posted October 21, 2013 Dave: Before I get started with Curtis, would using CK to alter the Dreadnoughts' programming get the benefit of his Bright or Logical Qualities? Link to comment Share on other sites More sharing options...
Dave ST Posted October 21, 2013 Author Share Posted October 21, 2013 Having never CKed a Dreadnought before... why would I tell you that? Link to comment Share on other sites More sharing options...
Curtis Shane Posted October 21, 2013 Share Posted October 21, 2013 Okay... well then. ,, For his action: Activating Cyberkinesis - Reprogram Technique, plus Computer Prodigy to give him a real edge. ,, Computer Prodigy 2 Mega + Int 7d10 Jeremy *rolls* 2d10e7: 7,10. Successes = 2 Jeremy *rolls* 7d10e7: 2,2,5,7,1,3,7. Successes = 2 Effective Total: 6 dice added to the Reprogram pool. ,, Cyberkinesis - Reprogram 2 Mega + Int 7d10 + CK 3d10 + C-Prodigy 6d10 Jeremy *rolls* 2d10e7: 7,9. Successes = 2 Jeremy *rolls* 16d10e7: 8,7,8,10,2,5,3,3,4,2,7,1,8,2,8,8. Successes = 8 Effective Total: 8 + (2x2)= 12 successes. ,, What he is going to reprogram his target - one of the Dreadnoughts - to do is to take out any other Dreadnoughts detected. Specifically through its own physical force. Punching, grappling, no weapon usage. Just as God Curtis wishes it. Link to comment Share on other sites More sharing options...
Sonja Bahaar Posted October 23, 2013 Share Posted October 23, 2013 Sonja will take two actions, at -2 and -3 Dice respectively, to kick one Dreadnought and punch another. ,, First Action: Kick (8d10, +1 Difficulty, Damage: 8d10 + [25]) ,, Kick (1st 2 Dice Mega): 8d10.hits (7) = 2 -1 (Diff) = 1 Success ,, Second Action: Punch (7d10, +0 Difficulty, Damage: 7d10 + [25]) ,, Punch (1st Die Mega): 7d10.hits(7) = 4 successes Link to comment Share on other sites More sharing options...
Hotstreak Posted October 24, 2013 Share Posted October 24, 2013 Daniel's going to attack the centermost Dread, as he doesn't want to risk setting fire to a building. His Shield is active. ,, First die is mega http://invisiblecastle.com/roller/view/4270515/ [9,1,9,10,1,3,8,5,2,5,7 6 successes base Damage is [4]+8d10L Link to comment Share on other sites More sharing options...
Kazuo Posted October 29, 2013 Share Posted October 29, 2013 Initiative roll for Four Hours: Centimane *rolls* 1d10: 5+17: 22 [Centimane] 11:24 pm: there we go ,, Link to comment Share on other sites More sharing options...
z020 Posted November 4, 2013 Share Posted November 4, 2013 Dave & Carver - Are you guys going to roll initiative, or should Kazuo go ahead and post so we don't stall out? I know you two are super-busy, which is why I'm asking here, so we can keep the thread moving as much as possible. Link to comment Share on other sites More sharing options...
z-The Morrigan Posted November 4, 2013 Share Posted November 4, 2013 Dave & Carver - Are you guys going to roll initiative, or should Kazuo go ahead and post so we don't stall out? I know you two are super-busy, which is why I'm asking here, so we can keep the thread moving as much as possible. ,, Oops! I totally forgot about it over the weekend. I'll tend to that today or tomorrow. Link to comment Share on other sites More sharing options...
SalmonMax Posted November 4, 2013 Share Posted November 4, 2013 Argh! Me too. Hee! Link to comment Share on other sites More sharing options...
Warren Verona Posted November 5, 2013 Share Posted November 5, 2013 I rolled a 17. Link to comment Share on other sites More sharing options...
z-The Morrigan Posted November 5, 2013 Share Posted November 5, 2013 Carver *rolls* 1d10: 1: 1 ,, Total of 10... lame. Link to comment Share on other sites More sharing options...
Caitlin Kieran Posted November 23, 2013 Share Posted November 23, 2013 1d10=6 ,, 11+6 = 17 ,, 17 on Init. Link to comment Share on other sites More sharing options...
SalmonMax Posted November 23, 2013 Share Posted November 23, 2013 K-k-k-kia! ,, [salmonMax] 3:04 pm: Kia init, long overdue... SalmonMax *rolls* 1d10: 5+7: 12 Link to comment Share on other sites More sharing options...
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