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Retro Space Set Six: Space Pirates

Retro Space Set Six: Space PiratesPublisher: Okumarts Games

Retro Space Set Six: Space Pirates unleashes a tabletop of scurvy dogs into the Retro Space universe. They are perfect for roleplaying games or wargames.  All files are 300dpi.  This is a layered PDF that allows you to switch up colours of costumes and toggle on and off the text allowing you to save ink when printing.

Don't forget to check out the bonus set of figures for even more adversaries or dark heroes for your pulpy sci fi campaigns. Cardstock Miniatures are an affordable and attractive alternative to metal or plastic miniatures. Print as many as you like as often as you like. 

You will need a colour printer, cutting tools, glue, foamcore and time.  Assembly instructions are included.  

Price: $2.50

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Exotic Encounters: Vargouilles

Exotic Encounters: VargouillesPublisher: Necromancers of the Northwest

            The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers and even GMs, for that matter. Anyone today who tried to go about creating an extensive bestiary of all the different cool and interesting fantasy monsters could fill three or four volumes with three hundred monsters each, and still have a long way left to go, with fans crying out for various “forgotten” monsters to get some attention. That kind of breadth doesn’t leave a whole lot of room for depth, and that’s where Exotic Encounters comes in.

 

            There are all kinds of reasons why you might not want to use a monster stat-block straight from the core rules. For one thing, if your players have a habit of browsing through such books, or are long-time veterans who know the basic ins and outs of most fantasy staples, you may need an unusual stat-block just to throw them a curve ball and teach them that they can’t count on their out of character knowledge to take all the mystery out of the game. Alternatively, many GMs can recall a time when they wanted to make use of a certain monster in their game, only to find that it was a few CRs too high or low for what they had in mind.

 

            Exotic Encounters takes a single, iconic monster, and creates three new variants on that theme. These variants aren’t simple tweaks, and are more than simply advancing or removing Hit Dice, though that occurs as well. Each of these three variations on the monster’s theme has a specific, flavorful goal in mind, and a role to play, and their statistics entries are gently massaged in order to make them fit those roles. Further, each of these variants comes with brand new specially-crafted special abilities, which are unique to Exotic Encounters and not found anywhere else.

 

            This particular installment of Exotic Encounters focuses on the vargouille. These strange bodiless fiends date back to the first edition Monster Manual II, and are one of the stranger creatures of the lower planes, feared far and wide for their deadly kiss, which provides a very unforgiving “save or die” experience at a very low level, a terrible fate that is only compounded by the fact that the transformation is detailed in particularly macabre fashion as the character’s hair falls out and their facial features slowly twist over the course of one or more days. The first vargouille in this book, the singing vargouille (CR 3) can also cause such a transformation, though in this case, it is done by a haunting lullaby, instead. Singing vargouilles can also unleash powerful and damaging sonic shrieks, and their bite inflicts a curse of silence. These terrors pale before the bloodsucking vargouille (CR 5) however, which does not kiss its victims but instead attaches to them and drains their blood, transforming their victims into wights, whose heads separate from their bodies and become vargouilles when they are destroyed. Finally, the giant vargouille (CR 7) is a vargouille of titanic proportions, with a propensity for swooping down and swallowing human prey whole in a single gulp, and either allowing them to be digested by powerful acid that inflicts difficult-to-heal wounds, or simply spitting them back out again in the air, leaving the victim to fall to his doom.

Price: $0.99

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Goblinoid Tribes [bUNDLE]

Goblinoid Tribes [bUNDLE]Publisher: Mayhem in Paper

THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...

54881-thumb80.jpg

 Cave Trolls

 Regular price: $2.95

 Bundle price: $2.49

Set of 6 monstrous Cave Trolls for fantasy gaming. These are designed to represent the classical fantasy roleplaying version of Trolls.

This set also comes with automated cutting files formatted for the Silhouette/Craftrobo line of cutters.

...

54878-thumb80.jpg Goblin Warband

 Regular price: $2.95

 Bundle price: $2.49

Set of 12 little goblin fighter figures armed and armored in a variety of ways. These guys are the perfect nuisance encounter for any fantasy adventure game.

This set also comes with automated cutting files formatted for the Silhouette/Craftrobo line of cutters.

...

62322-thumb80.jpg Goblinoid Monsters

 Regular price: $2.95

 Bundle price: $2.49

Set of 8 Goblinoid monsters for your fantasy games. Included are: Ogre, Bugbear, Hobgoblin, Orc, Half Orc, Goblin, Boggart and Gremlin. This is a fantastic set to expand the number and types of monsters to challenge your players or opponents.

This set also comes with automated cutting files formatted for the Silhouette/Craftrobo line of cutters.

...

54817-thumb80.jpg Orc Warband

 Regular price: $2.95

 Bundle price: $2.49

Set of 10 Orc figures in various poses and armed with a variety of weapons to menace adventurers.

This set also comes with automated cutting files formatted for the Silhouette/Craftrobo line of cutters.

...

Total value:$0.00Special bundle price:$9.96Savings of:$-9.96 (0%)
Price: $11.80

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100 Hungarian Sounding Names - Male

100 Hungarian Sounding Names - MalePublisher: Ennead Games

100 Hungarian Sounding Names

Male

 

 All characters and NPCs need names, you can’t go around pointing at them and going “Oi you!” it’s just rude and confusing.

 Presented here are 100 names suitable for your characters, NPCs or historical figures.

 This edition features names with a Hungarian feel to them. Any resemblance to real names is purely coincidental and may not follow the true naming fashion of the country that inspired them.

Price: $0.50

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Mythic Monsters: Molds, Slimes, and Fungi

Mythic Monsters: Molds, Slimes, and FungiPublisher: Legendary Games

A mythic monstrous manual of the foulest fungus!

The second volume in our new Mythic Monsters series, Mythic Monsters: Molds, Slimes, and Fungi brings you a dozen and one pestilential horrors and moldering monstrosities to torment your PCs! Twelve of your favorite fungi are here, updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every fungal creature has its own unique and exciting new mythic abilities, from an mythic ascomoid's puffball avalanche to a mythic fungus queen's battle pods and a mythic mu spore's unstoppable titan. From the vicious vegepygmy to the virulent violet fungus, the seductive fungus queen to the colossal corruption of the mu spore, this product covers CRs from 1 to 26. In addition to a dozen familiar fungal monsters, Mythic Monsters: Molds, Slimes, and Fungi also includes rules for the fungal creature subtype as well as eight mythic fungal hazards, from the familiar green slime and yellow mold to shriekers and azure fungus! To top it all off, Mythic Monsters: Molds, Slimes, and Fungi introduces an entirely new 13th mythic fungal creature, the sublime and mysterious fairy ring, a living portal into the realms of the fey that can be a boon or bane to weary and lost travelers.

The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they’ve seen it all or know the standard monster stats as well as you do. That look of surprise and “What was THAT?” will warm any GM’s heart.

Download this 32-page Mythic Monster supplement today, and look forward to future releases in the Mythic Monsters line. Download includes full-color and print-safe versions.

Price: $6.99

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Robot Commander "Titanium's Era"

Robot Commander "Titanium's Era"Publisher: Vas Quas Editrice

Robot Commander "Titaniums's Era"

Robot Commander Titanium’s Era” è una via di mezzo fra un gioco di ruolo tattico

e un gioco di strategia con miniature o quadretti. Questa particolarità rende

adatto Robot Commander anche a essere giocato come un normale gioco da

tavolo, senza necessità di ricorrere a un giocatore con compiti di organizzazione,

che chiameremo “Narratore”.

Scegli la tua fazione: Nazioni Unite, Biorespect e Nazioni Asiatiche. Crea il tuo pilota e personalizza il tuo potente Mech e sfida i tuoi amici o vivi emozionanti avventure a bordo del tuo Mech!

Robot Commander choice your mech!

Il ricavato delle vendite sarà utilizzato per produrre altri giochi Vas Quas Editrice, siamo piccoli produttori Indy e solo grazie al vostro sostegno possiamo continuare a produrre giochi:

"Deus Opera e Holy Truth"

Acquistando un nostro gioco entri a far parte della Grande Illusione!

Price: $13.49

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The Tower of Dr. Alienstein (Kickstarter Edition)

The Tower of Dr. Alienstein (Kickstarter Edition)Publisher: Scaldcrow Games

Its Alive-Alive!

A creepy crumbling tower sits out in the middle of nowhere surrounded by a

run-down graveyard.Loud laughter erupts from the confines of the shadowed place.

Thunder cracks and lightning crackles, drawn to electrical rods on the roof. In

that moment of light all manner of horrors are glimpsed strange, abominations

shambling about the grave yard, a hulking brute on the roof; and a tall, alien

thing in a lab coat. As the rain pouds dow. You check your weapons and move in.

Get ready for frightfully creepy entertainment, as the players in your role

playing game must confront the uncanny horrors of this unique location, rich

with campy creatures and sinister alien plots. It is timeless pulp, fitting for the

late Victorian through today. The game includes gamemaster maps

of each level, descriptions of abominations and  the masters of the tower, Dr.

Viktor Shelley and the menacing Dr. Alienstein. The book is generic and easily

adaptable to most games, but just in case, we have included an alternative skill

system and conversion tables so that you may more easily bring this hide-away of

horrors to your gaming table. Need some unusual twists, we have included the

Cosmic Eye; a series of tables to help you find inspiration and keep your ideas

fresh and lively...er, well...un-lively…anyway. Easy to use comparative tables

help to describe how the ranks in the game measure up to the real world.

The characters are easily adapable, with their conditions and abilities

described in simple terms. You will be up and running in minutes. Have a blast

and well...break a leg. Don't leave it behind; there is no telling what Dr.

Alienstein might do with it.

Good Horror Stories Always Have Sequels

There are over 25 Story Hooks to Keep Your Characters Guessing. Our story hooks

provide you with inspiration and alternatives for what type of story you may

want to run. These story hooks, range from the macrabre to the kooky.

What this Book Contains

  • Three Levels of the tower, one sub-level, and the roof
  • Descriptions of Dr. Viktor Shelley, Dr. Alienstein, the Creature; and a group

    of undead, scientifically augmented monstrosities.

  • Over 25 story hooks to keep the stories coming
  • The Cosmic Eye, a collection of tables that make answering simple questions a lot more fun
  • Comparative Tables to gain real perspective of what the simple ranking system means
  • Conversion tables for converting the generic ranking system for statistics to other common dice mechanics

 

The dice mechanic is fully compatible with the Worlds of Pulp game settings out later this quarter with our exciting Bare Bones Beyond rules system. Adapt to your game now and enjoy it all over again later with Bare Bones Beyond.

It's Like a play set for RPGs. The Tower of Doctor Alienstein is a generic product, intended to be dropped into a pre-existing campaign. All descriptions and statistics are given in broad, easily adaptable terms.

Weirdly horrific, this book will quickly be one of your favorites. Definatly an adventure location that will be talked about again and again.

Price: $7.99

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The Tower of Dr. Alienstein (Kickstarter Edition)

The Tower of Dr. Alienstein (Kickstarter Edition)Publisher: Scaldcrow Games

Generic Adventure Location for Your Role Playing Game

Its Alive-Alive!

A creepy, crumbling tower sits out in the middle of nowhere, surrounded by a

run-down graveyard. Loud laughter erupts from the confines of the shadowed place.

Thunder cracks and lightning crackles, drawn to electrical rods on the roof. In

that moment of brilliaqnt light all manner of horrors are glimpsed: strange, abominations

shambling about the grave yard, a hulking brute on the roof; and a tall, pale alien

thing in a lab coat. As the rain pouds down. You check your weapons and move in.

Get ready for frightfully creepy entertainment, as the players in your role

playing game must confront the uncanny horrors of this unique location, rich

with campy creatures and sinister alien plots. It is timeless pulp, fitting for the

late Victorian through today. The game includes gamemaster maps

of each level, descriptions of abominations and  the masters of the tower, Dr.

Viktor Shelley and the menacing Dr. Alienstein. The book is generic and easily

adaptable to most games, but just in case, we have included an alternative skill

system and conversion tables so that you may more easily bring this hide-away of

horrors to your gaming table. Need some unusual twists, we have included the

Cosmic Eye; a series of tables to help you find inspiration and keep your ideas

fresh and lively...er, well...un-lively…anyway. Easy to use comparative tables

help to describe how the ranks in the game measure up to the real world.

The characters are easily adapable, with their conditions and abilities

described in simple terms. You will be up and running in minutes. Have a blast

and well...break a leg. Don't leave it behind; there is no telling what Dr.

Alienstein might do with it.

Good Horror Stories Always Have Sequels

There are over 25 Story Hooks to Keep Your Characters Guessing. Our story hooks

provide you with inspiration and alternatives for what type of story you may

want to run. These story hooks, range from the macrabre to the kooky.

What this Book Contains

  • Three Levels of the tower, one sub-level, and the roof
  • Descriptions of Dr. Viktor Shelley, Dr. Alienstein, the Creature; and a group

    of undead, scientifically augmented monstrosities.

  • Over 25 story hooks to keep the stories coming
  • The Cosmic Eye, a collection of tables that make answering simple questions a lot more fun
  • Comparative Tables to gain real perspective of what the simple ranking system means
  • Conversion tables for converting the generic ranking system for statistics to other common dice mechanics

 

The dice mechanic is fully compatible with the Worlds of Pulp game settings out later this quarter with our exciting Bare Bones Beyond rules system. Adapt to your game now and enjoy it all over again later with Bare Bones Beyond.

It's Like a play set for RPGs. The Tower of Doctor Alienstein is a generic product, intended to be dropped into a pre-existing campaign. All descriptions and statistics are given in broad, easily adaptable terms.

Weirdly horrific, this book will quickly be one of your favorites. Definatly an adventure location that will be talked about again and again.

Price: $7.99

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Amazing Adventures Temple of the Red God

Amazing Adventures Temple of the Red GodPublisher: Troll Lord Games

"Pulp: Hard-boiled detectives, fedora-wearing action heroes, and Steampunk gadgeteers rocketing to battle with their jet packs against bloodthirsty Thule cultists of the Third Reich."

Tens of thousands of years before our time, in the mythic Thurian Age, the cult of the Red God, the Blood Imperator, spread across the world like a plague, its legions more powerful than the Aztecs and more cultured than the Mayans. Now, so many eons later, a temple has been unearthed deep in the jungle--a temple built by a lost civilization and dedicated to this long-forgotten god.

Is it possible that the Red God itself still sits at the heart of the temple, now decrepit, crumbling, and suffering from thousands of years of neglect? What secrets of ancient knowledge still reside within, undiscovered and little-touched by the millennia that have quietly passed it by? What treasures may still be hidden behind the stones and beneath the altars of the place? Perhaps even the very bible of the cult itself, an unprecedented find of historical significance! There's only one way to find out, and that's what you do best...


a…

Price: $4.99

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Spell Caster - Male

Spell Caster - MalePublisher: Battered Spleen Productions

Spell Caster - Male, ritual casting.

 

This stock art package contains images in .TIF format at 300 dpi. The dimensions listed below include bleed/trim. Art by Robert G. Male. Images are available for personal or commercial use, subject to the included license.

 

One 8.75" by 11.25" color image in RGB format.

One 8.75" by 11.25" color image in CMYK format for printing.

 

All of the above are included in grayscale as well, for 4 versions total.

Price: $4.00

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Feats Reforged: Vol. I, Core Rules

Feats Reforged: Vol. I, Core RulesPublisher: Total Party Kill Games

TPK Games is pleased to present: Feats Reforged, Volume I, The Core Rules

Character growth is an important aspect of any fantasy roleplaying game, and with the advent of feats in 3rd edition D&D™, players have always had a lot of growth potential and new abilities. 

One of the problems people discussed is that many feats are static and have a diminished amount of return as you advance.  We decided to change that.  In Feats Reforged, feats scale in ability as you do, so that their level of ability matches your own.

Many of the so-called “worthless” feats have now been reforged, so that their abilities are on par with other feats, and each feat now scales in ability with their users. 

You will find that most feats now also have an additional bonus effect at around 7th, 14th and sometimes even 20th level.  This represents your increase in skill with these feats and talents.

In addition, these feats are an excellent resource if you play in a low magic setting.  You can focus on allowing the players to be the heroes, relying on their own abilities, rather than focusing on the magic items they carry.

Every feat should remain viable, at every level.

Inside Feats Reforged, Volume I, you will find an amazing 180 reforged feats from the Core Rules and Bestiary.  With these new variations of the classic feats you will find much more utility and benefit, even after leveling past their initial value.  Hammer these into your game and reforge your feats!

Price: $5.99

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Levi's Archive

Levi's ArchivePublisher: Levi Kornelsen

This .zip archive contains a number of games (some released for free, some not, some still likely to see development in different directions, some not).  The games are:

THE EXCHANGE (Versions One And Two) A game in which all rolls are contested, and the environment, your own wounds, and everything else are active elements that can be calle don in a freewheeling fashion, The Exchange plays light and quickly.  It is a "universal" system, but is significantly better at cinematic and mythic than it is at gritty.

AWEN, Iteration 4: Awen is a fatasy game in which players construct their characters and their world simultaneously (after which, the world is handed off to full control of the Guide, and play begins). This version of Awen uses multiple six-sided dice in much the same fashion as The Exchange and The Cog Wars.  While a reconstruction of the game to The Ouroboros Engine is taking place, this version of the game has gotten some good feedback while that's been going on, so I decided to preserve it here.

THE COG WARS, Edition Zero was originally intended to be a testbed, and followed up by a first edition...  But it turned out there was nothing actually wrong with Zero Edition; it didn't need anything to be fixed badly enough to justify an edition change. Cog Wars is an insane romp by cartoon children, geezers, and steampunk robots through a dystopian city, hell-bent on revolution and freedom.

8-BIT DUNGEON is a silly game with funny-sided dice.  It's a send-up of 8-Bit Theatre (and yes, I asked permission), which is a send-up of classic video games.

BRIGHT ARCANA is a very tiny game of flying around, looking awesome, and shooting things with really powerful, utterly explosive, enemy-annihilating lasers.  I am reliably informed that this is the kind of thing girls might want to play.

KEELSTONE is a mini-campaign set in the world of Clash Bowley's Volant, but using rules in common with Bright Arcana and Infected.

MICROCOSM is a simple RPG based on trading glass beads about the table.  It's an attempt at stealing and making serious Greg Stolze's core mechanics from ....In Spaaaace!, but without the rum and the goofiness.  And, no, I'm not sure why I wanted to get rid of the rum, either.

PERFECT 20 is a light d20 variant, clocking in at 40 pages total.

THE FAR TOWERS is another light game, though this one runs on the idea of rolling to deal with dangers, playing off the core of a never-finished game that went out online: The Red Box Hack.

A COUPLE OF LARP SYSTEMS (Dustbowl Prophets and Ruritania: 1844) are also included; these documents were written for specific play groups, but are fully comprehensible to others.

INFECTED - PLAYTEST VERSION 3 is also included; this is a further and much more extensive development of the same mechanic as is used in Keelstone and in Bright Arcana; playtest development on Infected is ongoing as of this posting (Autumn 2013).

Price: $0.00

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World of the Dead (Player's Guide)

World of the Dead (Player's Guide)Publisher: Daring Entertainment

It's been four years since the Living Dead rose and consumed the Earth. Governments fell, militaries were torn apart, and everyday conveniences we took for granted crumbled. Surviving meant finding enough food, water, and shelter to make it through another day. Where once we lived in tightly packed cities along side the faceless masses, now whether or not to trust another human being could mean life or death.

But humanity will not go down so easily. In the years since the outbreak, societies have arisen, with citizenship based upon hard work and contributions, not a natural right. New Living Dead roam the wastelands, some a result of a mutation to the original virus, and some created through diabolocal experiments. Most dangerous is the Rotter, a Living Dead with full memories of its previous life, and the intelligence to wage a war to eliminate what remains of humanity.

The World of the Dead Player's Guide contains the entire Players Section of the setting book, providing the settng overview, character creation summary, player-character races, new Edges and Hindrances, Gear, and Setting Rules without revealing any of the GM's secrets.

Price: $7.99

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Tunse'al Player's Guide Savage Worlds

Tunse'al Player's Guide Savage WorldsPublisher: Obatron Productions

This is the Tunse'al Player's Guide for Savage Worlds. Your game table needs both a Savage Worlds rules book (SW:EX or SWD) and Tunse'al Setting Guide for Savage Worlds. There is a second version (Systemless) that works with the systemless setting guide for use with whatever system you choose. 

The player's guide is excerpted from the full setting guide. It is not required for playing Tunse'al campaigns. However, having a copy means you don't have to wait for the GM to be done with her book for you to look up whatever was on your mind. 

This PDF contains a variety of information pertinent to character creation. You'll find Racial Background Edges, new Hindrances specific to Tunse'al, tribal details, an overview of the gods, select information about the lands, a map, and even a blank character sheet. 

Please note: Tunse'al Player's Guide is formatted for 6"x9" layout. 

Price: $6.00

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Tunse'al Player's Guide Systemless

Tunse'al Player's Guide SystemlessPublisher: Obatron Productions

This is the Systemless Tunse'al Player's Guide for any system. Your game table needs both a system rule book of the GM's choice and Tunse'al Setting Guide, Systemless. There is a second version for Savage Worlds if you have the Savage Worlds rule book and would rather not deal with the work it takes to use the conversion system with the Systemless titles.

The player's guide is excerpted from the full setting guide. It is not required for playing Tunse'al campaigns. However, having a copy means you don't have to wait for the GM to be done with her book for you to look up whatever was on your mind. 

This PDF contains a variety of information pertinent to character creation. You'll find the mechanical pieces to apply traits, skills, and other elements of character creation including races, drawbacks and advantages that are specific to Tunse'al, tribal details, an overview of the gods, select information about the lands, a map, and even a blank character sheet. 

Please note: Tunse'al Player's Guide is formatted for 6"x9" layout. 

Price: $6.00

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DMGenie OGL Content - Ultimate Divine Spellbook

DMGenie OGL Content - Ultimate Divine SpellbookPublisher: Xandegar's Adventure Realm

Hail and Ho fellow travellers!

The files within this archive are for use with DM Genie which is needed and MUST be obtained prior to using the files within this archive. DM Genie a shareware roleplaying application for use with tabletop RPGs and is available from the following sites:

http://www.dmgenie.com/home.shtml

http://rpg.drivethrustuff.com/product/17602/DM-Genie---Software-for-3e-RPGs?it=1

 

Although this application is not supported to the extent that it should or could be, we at Xandegar’s Adventure Realm LOVE IT and use it regularly in all our games and products. To quote the site:

 

DM Genie is a computer program for players and game masters running the Third Edition or the new Revision 3.5 of the world's most popular tabletop role playing game. DM Genie can also be customized to any game system that is based on 20-sided dice. DM Genie takes care of the math and rules so you can focus on the game! Using DM Genie, you can create adventures, manage your characters and monsters, and keep track of anything that happens to them. Try it free today! “

 

There are a number of unofficial support groups out there with many users contributing to this application with content from various sources. We wish to add to that content by offering various OGL products that have either not already been produced and distributed, or simply have not been updated or converted to 3.5 edition.

Please note that any products that we use to produce DM Genie files are already OGL and that the original product should be purchased (if it is not free) for maximum enjoyment and use. These files are in no way the complete content of the product—usually only the skills, classes, feats, items etc. that the product contains have been converted for use with DM Genie.

So enjoy the application, visit the source sites and make sure to check out our other great products that we have available.

Price: $0.93

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Programma Protezione Testimoni (Edizione Italiana)

Programma Protezione Testimoni (Edizione Italiana)Publisher: Vas Quas Editrice

Nuove Identità: Programma Protezione Testimoni (Edizione Italiani)

Programma Protezione Testimoni è un gioco di ruolo introspettivo, lo scopo del gioco è far vivere l’esperienza di una persona che per l'essere stata “nel posto sbagliato nel momento sbagliato” è costretta ad abbandonare i suoi affetti e a vivere una nuova vita nella nostalgia e nella paura...

Gioco per 3-5 giocatori, uno dei quali ha dei compiti specifici diversi dagli altri, che fungerà da mediatore e che nel testo sarà definito GM.

Nuove Identità è un progetto che è stato realizzato per permetterci di finanziare nuovi prodotti della collana "Vas Quas Editrice", tutto il ricavato di questo gioco verrà utilizzato per produrre giochi come: "Deus Opera e Holy Truth".

Il Gioco è venduto in "Pay What You Want", questo perché è il nostro modo di finanziare nuovi progetti, non ci piace chiedervi soldi per lo sviluppo senza darvi neinte in cambio (come spesso avviene negli odierni Crowd funding) vi chiediamo di offrici almeno un Caffé e permetterci quindi di portare avanti i nostri progetti!

Acquistando un nostro prodotto entrate a far parte della Grande Illusione.

Enjoy the great illusion,

Vas Quas Editrice

Price: $1.34

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F2 - Crypt of Kendall Furfoot

F2 - Crypt of Kendall FurfootPublisher: Adventures in Filbar

This adventure is the followup to F1 - Zombie Curse and takes place in the World of Filbar but can be easily adapted to any campaign and most systems!

Decades ago the Cleric Kendall Furfoot was a great and powerful healer in the region. He grew up from humble beginnings to become an ardent warrior of his holy faith. Kendall survived many adventures with several groups of adventurers and his fame and fortune grew as did his skill in the clerical arts. Kendall specialized in the creation of healing mixtures and made a habit of curing plague victims as his own parents succumbed to disease when he was very young. Many villagers owe their lives to Kendall’s tireless pursuit to finding healing methods to diseases that afflicted the land. Kendall’s quest to cure disease finally led him to the demise in a remote part of the Meltoss Forest. There among his comrades Kendall fell at an old dungeon complex. Out of respect the local gentry helped build his crypt to honor his memory. In the years that have past and humanoid incursions became more frequent taking over the land around the crypt. The humans of the area have moved on and as a result knowledge of its location has been lost to the ages.

Price: $0.00

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F2 - Crypt of Kendall Furfoot

F2 - Crypt of Kendall FurfootPublisher: Adventures in Filbar

This adventure is the followup to F1 - Zombie Curse and takes place in the World of Filbar but can be easily adapted to any campaign and most systems!

Decades ago the Cleric Kendall Furfoot was a great and powerful healer in the region. He grew up from humble beginnings to become an ardent warrior of his holy faith. Kendall survived many adventures with several groups of adventurers and his fame and fortune grew as did his skill in the clerical arts. Kendall specialized in the creation of healing mixtures and made a habit of curing plague victims as his own parents succumbed to disease when he was very young. Many villagers owe their lives to Kendall’s tireless pursuit to finding healing methods to diseases that afflicted the land. Kendall’s quest to cure disease finally led him to the demise in a remote part of the Meltoss Forest. There among his comrades Kendall fell at an old dungeon complex. Out of respect the local gentry helped build his crypt to honor his memory. In the years that have past and humanoid incursions became more frequent taking over the land around the crypt. The humans of the area have moved on and as a result knowledge of its location has been lost to the ages.

Price: $0.00

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Cerulean Seas: Beasts of the Boundless Blue

Cerulean Seas: Beasts of the Boundless BluePublisher: Alluria Publishing

Here, there be dragons!

Do you need monsters to spice up the coasts, lakes, swamps, or seas of your Pathfinder compatible campaign world? Then look no further!

     In addition to all of the aquatic, semiaquatic, and swamp-dwelling creatures that have been presented in previous Alluria Publishing tomes and statistics for representatives of all 30 Cerulean Seas player character races, our team came up with over 60 never-before-seen monsters, including a new song dragon, long-awaited aquatic lycanthropes, and supporting creatures for our existing supplements. Over 250 water-drenched monsters in all, each with stunning, full-color illustrations.

     While this book is an invaluable resource for the Cerulean Seas Campaign Setting, Beasts of the Boundless Blue is also intended as a “stand-alone” Pathfinder Roleplaying Game compatible bestiary. No other Alluria Publishing products are required to get full enjoyment and use from these pages. 

Price: $14.95

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Advanced Adventures Bundle 3 [bUNDLE]

Publisher: Expeditious Retreat Press

THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...

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 Advanced Adventures #21: The Obsidian Sands of Syncrates

 Regular price: $7.00

 Bundle price: $3.50

The Obsidian Sands of Syncrates is an OSRIC™ module designed for 6-10 adventures of levels 4-7. It was the tournament adventure at GenCon Indy 2011.

Returning from a successful trading voyage to far-away lands, the party's ship is stranded in the doldrums. After two days without any wind, the sky darkens and small particles of black ash fall like a dark snow. The party's two native guide-translators panic and begin wildly yelling, quickly whipping themselves into a fury of fear. Faster than the group can react, the two guides pull their small knives and stab themselves in the chest repeatedly as they jump over the side of the ship. Their dark-skinned bodies unnaturally sink down into the depths below the glass-like surface of the still sea as, one-byone, each party member...

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 Advanced Adventures #22: Stonepick Crossing

 Regular price: $6.00

 Bundle price: $3.50

Stonepick crossing is an OSRIC™ module designed for 6-10 adventurers of levels 1-3.

The tiny town of Stonepick Crossing sits on top of an old dwarven dam holding built some 500 years ago to end a long war. Recognizing the futility of direct assault, the dwarves built the dam to flood the goblin caves, flushing the foul creatures out of their caves and into the slaughter of honest combat. Now 500 years later, the dwarves have moved on and a small thorp has sprung up.Mystery surrounds the protected town and rumors abound: locals disappearing in the middle of the night, strange noises from underneath the dam and even rumors of a monster in the lake percolate through the community. Which rumors are true and which are the ale-addled ramblings of old men fearful of their own shadow...

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 Advanced Adventures #23: Down the Shadowvein

 Regular price: $7.00

 Bundle price: $3.50

Down the Shadowvein is an OSRIC™ module designed for 6-10 adventurers of levels 3-5.You carefully load your canoes and launch into the fast-moving waters of the underground river named Shadowvein. The Pod-Caverns of the Sinister Shroom behind you, the veracity of the map that is to be your guide into the dark unknown will soon be tested. Hopefully what is written is accurate, but if it is not, your wits, wile, and brawn should serve you well as you journey down the Shadowvein!Down the Shadowvein picks up where The Pod Caverns of the Sinister Shroom left off, but it can be played by those who have not explored that module. Down the Shadowvein continues in The Mouth of the Shadowvein.

...

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 Advanced Adventures #24: The Mouth of the Shadowvein

 Regular price: $7.00

 Bundle price: $3.50

The Mouth of the Shadowvein is an OSRIC™ module designed for 6-10 adventurers of levels 3-5.The depths of the underearth weigh heavily upon the party as they delve deeper into the cold, hard stone. Every river has an end, even those that never see the light of day. Many adventures behind, the party continues to find the mouth of the Shadowvein. What lies ahead is surely dangerous, but the lure of the deeps is strong with gold and magic.The Mouth of the Shadowvein concludes the exploration started in The Pod Caverns of the Sinister Shroom and continued in Down the Shadowvein. However, The Mouth of the Shadowvein can be played by those who have not explored those modules.If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press...

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 Advanced Adventures #25: The Heart of Empire

 Regular price: $6.00

 Bundle price: $3.50

Beneath the Heart of Empire is an OSRIC™ module designed for 6-10 adventurers of levels 3-5.The capital of the Venirian Empire has been re-located back to Venir, and a thriving city has been built above the swallowed ruins of the old city. Various connections to the old city can be found in the sewers, cellars, and other underground portions of the rebuilt city of Venir, and adventurers frequently plumb these depths in search of the secrets and treasures of the empire’s glory days. What lurks beneath the Heart of Empire?If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.

...

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 Advanced Adventures #26: The Witch Mounds

 Regular price: $6.00

 Bundle price: $3.50

The Witch Mounds is an OSRIC™ module designed for 6-10 adventurers of levels 3-6.Near the southern verge of the Yoros Forest, rests a series of grass-covered barrows arranged in a horseshoe shape. Ten smaller barrows and one known as the Great Mound sit facing inward at each other. The site is known as the Witch Mounds by the locals, and it is shunned, for evil lurks within, a place of old Maerling evil best left alone.Will you brave the Haug-eldr, the greenish flame seen in the depths of night around The Witch Mounds to explore the dangers and riches that surely lie below?If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.

...

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 Advanced Adventures #27: Bitteroot Briar

 Regular price: $6.00

 Bundle price: $3.50

Bitteroot Briar is an OSRIC™ module designed for 4-8 adventures of levels 2-4.The small village of Ipwich has been plagued by mystery for years. Why do some people, last seen decades ago, come stumbling out of the woods looking as young as the day they disappeared, raving mad? Why does the forest itself whisper in the blowing of the trees or the babbling of a brook, beckoning to its center? Local folklore holds that the answers to these questions lie on the other side of an immense wall of thorns in the heart of the forest, the Bitterroot Briar, as do the remains of a good number of would be riddle solvers. If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.

...

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 Advanced Adventures #28: Redtooth Ridge

 Regular price: $6.00

 Bundle price: $3.50

Redtooth Ridge is an OSRIC™ module designed for 6-10 adventurers of levels 1-3.The plain wooden cup the dryad Aralina needs for her great oak’s rebirth has been stolen by creeping foul things! Small, man-like, creatures with great heads assaulted her and, in the confusion, pick-pocketed the cup before fleeing towards Redtooth Ridge. Without her cup, her tree with die before it can reproduce and she will die with it. In her distress, she has offered a reward of a beautiful coral necklace in exchange for her plain wooden cup. The call has gone out and surely a party exists willing to assault Redtooth Ridge?If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.

...

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 Advanced Adventures #29: The Doom of Red Rauthim

 Regular price: $6.00

 Bundle price: $3.50

The Doom of Red Rauthim is an OSRIC™ module designed for 4-8 adventurers of levels 7-9.Red Rauthim, adventurer and ruler of the city Erastavim, decided to right a wrong from his past. Nearly twenty years ago, Red and his adventuring party learned of the location of a great fire giant temple. Ever one to see a golden opportunity, Red thought it a great chance to slay some of the most wicked creatures to walk the world’s face and relieve them of their treasure. In these days Red was brash and hotheaded. He led his party straight into the temple killing anything that got in their path. However, they met their match when the head shaman, Thjazi-Loki, one of the most cunning and evil giant there ever was, roared and charged into battle with the adventurers. Red’s outmatched pa...

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 Advanced Adventures #30: To End the Rising

 Regular price: $6.00

 Bundle price: $3.50

To End The Risingis an OSRIC™ module designed for 6-10 adventures of levels 1-3.The shores of Lake Selmar, and the village of Prallis, are normally tranquil – except during the Rising. Every five years, a host of fearsome monsters emerges from the lake to lay waste to the village. The locals have endured this terror for decades, but now innocent travellers have been attacked. Can the party put an end to the Rising, forever?If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.

...

Total value:$63.00
Special bundle price:$35.00
Savings of:$28.00 (44%)
Price: $63.00

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DEADLY MISSIONS Expansion Seven: PARANORMAL INVESTIGATORS

DEADLY MISSIONS Expansion Seven: PARANORMAL INVESTIGATORSPublisher: Grey Matter Games

DEADLY MISSIONS Expansion Seven:  PARANORMAL INVESTIGATORS! is the third expansion to the Science-Fiction edition of adventure games that features randomly generated floor tiles, encounters and equipment tokens each in a stack, or deck, that you flip and bring into play.  This unique and original set of tiles and creatures is a different game each time you play.  This set is different because it actually takes place in a more modern-day setting.  It features many characters that pay homage to iconic paranormal investigators.  These renditions of the classic characters are a little edgier, however.

NOTE:  This is an EXPANSION set, and does NOT inlcude the  Core Rules, or Tokens you need to play DEADLY MISSIONS: Sector 15.

 

This set features the papercraft miniatures and top-down tokens ONLY!

  • 8 papercraft figures and the Character Cards for each of them (plus toe BONUS figures)
  • 40 top-down creature tokens (featuring ZOMBIES, ZOMBIES, ZOMBIES, and ZOMBIS.  Oh, there are a couple VAMPIRES, too. There are four villians, and even a BONUS villain top-down/character card).

Keep your eyes open for what is lurking in the dark... and more upcoming expansions for DEADLY MISSIONS:  Sector 15.

Price: $1.50

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Cohorts & Companions - Simay Niazi [PFRPG]

Cohorts & Companions - Simay Niazi [PFRPG]Publisher: Black Falcon Games LLC

Cohorts & Companions – Simay Niazi provides twenty stat blocks (levels 1 thru 20) for a vishkanya sorceress who specializes in enchantment magic and poison.  Whether hurling spells or firing blowgun darts, Simay whittles away opponent abilities and will to fight.  She is also skilled in diplomacy, deception, and stealth, making her a versatile mixture of combat ability and social interaction.  Add this sultry, serpentine spellcaster to your campaign today!

This product is Pathfinder® Roleplaying Game compatible and gives you twenty ready-to-play stat blocks for a stalwart companion at all levels, 1 thru 20!  Use these stat blocks to add companions or assistants to the party when players are absent, extra muscle is needed, or mercenaries are hired.  This also gives the GM the ability to have potential cohorts on hand built at any level needed.   

If you find the character’s history and other story elements not to your liking, you still have twenty NPC stat blocks you can use as standalone characters of your own naming and developing or as minions and other rabble.  Increase your available NPC stat blocks at every character level (Challenge Rating 1/2 thru 19). 

The Cohorts & Companions series is designed to make the GM’s life easier.  Each release provides numerous stat blocks that can be used immediately along a specific theme.  Locate a specific kind of foe to introduce into your campaign or collect them all to build a toolbox of NPCs to unleash at any time.  Give your players a new ally today!

This product is presented illustration free. 

Price: $1.00

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It Came from the Stars Extras

It Came from the Stars ExtrasPublisher: Zombie Sky Press

Beyond the Realms You Know

It Came from the Stars Extras adds to the mystery of the unknown and the weird that the It Came from the Stars Campaign Guide got started. Add new player options, new monsters, and more to your Pathfinder Roleplaying Game. Mystery, wonder, and terror from the starry vastness await you. Whether you play in a world that is already aware of what lies beyond or that has been so far oblivious, it’s about to get ugly.

Discover bold new options for characters: Fantastic psychic abilities. Strange alien technology. Mindwarping secrets. Will you stalwartly oppose the madness or will you give in? Can you twist the dark whispers to your own advantage?

Confront challenging new foes and obstacles: What can you hope to do if a devastating alien force comes to your world? 

Plunge into harrowing adventure: The stars are here! Stave off invasion. Discover derelict technologies. Plunge yourself into worlds unknown. How will you fare in the coming confrontation?

  • Design by John Bennett, Clinton J. Boomer, Chuck DiTusa, Scott Gable, Michael Kortes, Colin McComb, Richard Pett, John Pingo, David Schwartz, and Mike Welham
  • Full color illustrations by Cory Trego-Erdner, Roxxy Goetz, and Liz Lundblade
  • Built and playtested for Pathfinder Roleplaying Game
  • Even more cosmic wonder to complement the It Came from the Stars Campaign Guide
Price: $3.99

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Tunse'al Setting Quick Starts and Side Tracks Savage Worlds

Tunse'al Setting Quick Starts and Side Tracks Savage WorldsPublisher: Obatron Productions

This is Tunse'al Quick Starts and Side Tracks for Savage Worlds. While it is not a "quick start rules" product, it can be used in a similar fashion if you just want an idea of what Tunse'al is without first buying the Tunse'al Setting Guide. All Tunse'al products are made in a second, systemless version, too.

Tunse'al Quick Starts and Side Tracks is best used with the Tunse'al Setting Guide and an edition of Savage Worlds rules as it's intended as a GM aid.

This PDF contains:

  • an encapsulated view of the world
  • six Quick Starts scenarios to help you get quickly started in creating your own Tunse’al campaign; most are designed with Novice characters in mind, which is easily altered to your needs
  • ten Side Tracks meant to give you something to pull out quickly when you need to fill in gaps, stretch out a session, or even just for use as an adventure seed to improvise from
  • four pre-generated characters
  • a map of Tunse'al
Price: $4.00

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Tunse'al Setting Quick Starts and Side Tracks Systemless

Tunse'al Setting Quick Starts and Side Tracks SystemlessPublisher: Obatron Productions

This is Tunse'al Quick Starts and Side Tracks, Systemless. While it is not a "quick start rules" product, it can be used in a similar fashion if you just want an idea of what Tunse'al is without first buying the Tunse'al Setting Guide. All Tunse'al products are made in a second, systemless version, too.

Tunse'al Quick Starts and Side Tracks is best used with the Tunse'al Setting Guide and whatever system's rules you prefer as it's intended as a GM aid.

This PDF contains:

  • an encapsulated view of the world
  • six Quick Starts scenarios to help you get quickly started in creating your own Tunse’al campaign; most are designed with low level or somewhat inexperienced characters in mind, which is easily altered to your needs
  • ten Side Tracks meant to give you something to pull out quickly when you need to fill in gaps, stretch out a session, or even just for use as an adventure seed to improvise from
  • four pre-generated characters
  • a map of Tunse'al
Price: $4.00

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[PFRPG] - World Wonders - Supplement 1 - Buildings

[PFRPG] - World Wonders - Supplement 1 - BuildingsPublisher: Ennead Games

World Wonders

Supplement 1 - Buildings

 

From impressive buildings, to mountains that breach the heavens themselves, the world is full of wonders both natural and artificial. They bring many benefits to a kingdom that controls or builds one. They are desired, feared and wars are fought over them.

 

This is a supplement for “World Wonders” by Ennead Games. This volume focuses on buildings that may be found in any self-respecting kingdom.

 

This product references Pathfinder® Roleplaying Game: Ultimate Campaign™ and Pathfinder® Roleplaying Game: GameMastery Guide. They are needed to make full use of this product.

Some example wonders you will find within: 

Private club (minor) 

Exotic Gardens (major) 

Imperial Construction yard (unique)

Price: $1.25

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Ships of Clement Sector 1: Kiviat

Ships of Clement Sector 1: KiviatPublisher: Gypsy Knights Games

Gypsy Knights Games is proud to present the first in a line of products dedicated to the starships of Clement Sector.

The Kiviat-class is a patrol corvette designed and built by the Hub Federation to combat the local piracy problem.  Armed to the teeth and lightning fast, the Kiviat is more than capable of hunting down and destroying any pirates in the region.

At 600 tons, the Kiviat can make an ideal ship on which to set an adventure.  The ship could be used as the basis of a naval campaign, an enemy for those characters engaged in piracy, or a powerful personal ship for a group of hardcore adventurers.

Ships of Clement Sector 1: Kiviat comes complete with beautiful views of the Kiviat as well as full deckplans and statistics to make your use of the product simple, easy, and fun.  Though designed specifically with our Clement Sector setting in mind, the Kiviat could easily be used in any Traveller setting.

Get on board!  Adventure awaits!

"Traveller" and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission.  The Traveller Main Rulebook is available from Mongoose Publishing.

Price: $4.99

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Stock Art: Ooze of Doom

Stock Art: Ooze of DoomPublisher: Purple Duck Games

A 300 dpi picture of an ooze of doom to use for your personal or professional project such to the license below.

This purchase includes the image in line art, gray scale and coloured formats.

This originally appeared in Monsters of Porphyra by Purple Duck Games.

--------------------------------------------------------------------

License

We at Purple Duck Games hope that this image is exactly the thing you need for your game table or your publication. If you have any comments, questions or suggestions about the line or illustration (or wish to suggest which bestiary monsters appear next), drop me an email at publisher@purpleduckgames.com

Commercial Stock Art License

The commercial terms and conditions for the Stock Art are simple and flexible.

The image can appear in print, electronic or web-based advertisements for the product in which it features. The image may not be used in another stock art collection.

The licensee may crop, rotate, and/or resize the image as they see fit to work within the publication provided the artist’s signature must legibly appear in the final image or be credited below it. If the image is resized, the original proportions must be maintained.

The artist's name must appear in the product's credits.

Private Use License

This illustration can be used in personal products without restriction.

How to Contact the Artist for Additional Commissions

gary@gdupuis.com

http://www.gdupuis.com/

License updated March 30, 2013.

Price: $3.00

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Stock Art: Slime Queen

Stock Art: Slime QueenPublisher: Purple Duck Games

A 300 dpi picture of a slime queen license below.

This purchase includes the image in line art, gray scale and coloured formats.

This originally appeared in Monsters of Porphyra by Purple Duck Games.


License

We at Purple Duck Games hope that this image is exactly the thing you need for your game table or your publication. If you have any comments, questions or suggestions about the line or illustration (or wish to suggest which bestiary monsters appear next), drop me an email at publisher@purpleduckgames.com

Commercial Stock Art License

The commercial terms and conditions for the Stock Art are simple and flexible.

The image can appear in print, electronic or web-based advertisements for the product in which it features. The image may not be used in another stock art collection.

The licensee may crop, rotate, and/or resize the image as they see fit to work within the publication provided the artist’s signature must legibly appear in the final image or be credited below it. If the image is resized, the original proportions must be maintained.

The artist's name must appear in the product's credits.

Private Use License

This illustration can be used in personal products without restriction.

How to Contact the Artist for Additional Commissions

gary@gdupuis.com

http://www.gdupuis.com/

License updated March 30, 2013.

Price: $3.00

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Witness Protection Program (English Edition)

Witness Protection Program (English Edition)Publisher: Vas Quas Editrice

New Identities 

Witness Protection Program

Witness Protection Program is an introspective role-playing game about people who, having found themselves “in the wrong place at the wrong time,” are forced to relinquish all that is dear to them and to start a new life shrouded by nostalgia and fear.

The game is meant for 3-5 players, one of whom will have special tasks and will serve as a mediator for the others. He will be referred to as GM in this book.

This project was born to help translate other games. We are not a very big game publisher. We are just a group of friends producing their own games indipendently and promoting RPGs all around!

You can, of course, download this game for free, but by donating the price of one coffee, you give us the possibility to translate our other games, Deus Opera, Holy Truth, Robot Commander and Dream of Me. All of these games have been published or are ready to be published in Italian.

Thank you very much! 

Special Thanks also to: Dario Delfino and Raffaele Manzo. Translator: Claudio Freda. Proofreader: Tobie Abad.

Enjoy the great illusion

Price: $1.34

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Through the Veil Part 5

Through the Veil Part 5Publisher: Spica Publishing

Planetfall at NSSC 2314

Naddod emerges close to the mainworld, which is only a little more inviting than the previous one. At least this world has bright patches to break the monotony of dull rock. The ice fields are light gray except when direct sunlight hits them, when they glitter silver-white.

Old friends and a cold, harsh world await...

Written by Martin J. Dougherty, 'Through the Veil Part 5' is a free adventure set in Spica Publishing's Outer Veil setting. This adventure is the third part of a Linked Adventure Series (LAS) called 'What are Friends For' that follows a new Subsidised Safari/Merchant ship looking to hire a few crew members for an extended haul. The story arc of 'What are Friends For' is comprised of 10 episodes/adventures.

'Through the Veil Part 5' requires that players and Referees have a copy of, access to, the current edition of Traveller or other SF RPG rules. The Outer Veil sourcebook from Spica Publishing would also be be useful but is not required.

Price: $0.00

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Boards with paper vintage backgrounds pack

Boards with paper vintage backgrounds packPublisher: Scared Dragon Studio

High quality vintage style boards backgrounds with paper-like stripe decorated with floral ornament.

LIMITED TIME OFFER - lower price for for first 2 weeks!

3000x3000px, 300dpi (~25x25 cm, ~10x10 inch). TIFF and JPEG image files.

5 color variations - 5 different images (JPEG + TIFF each).

For personal and commercial use.

Price: $5.00

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Golden Age Supers #1

Golden Age Supers #1Publisher: DM Studios

Golden Age Supers

Now you can bring the heroes and villains of yore into your Icons games! Fully compatible with Icons Role Playing game of superheroics!

In this issue you get:

Amazing Man  Amazona  Alias the Dragon  Queen Alice  Ace the Amazing Boy

Price: $0.99

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Vintage book cover

Vintage book coverPublisher: Scared Dragon Studio

Cover design for vintage / fantasy / horror book. Front and back (two images included).

A4 format (21x29.7 cm, ~8x11 inch), 300 dpi (2480x3508 px). TIFF and JPEG files included.

For personal and commercial use.

Price: $5.00

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Treasure at the Dalles: A Changeverse Adventure

Treasure at the Dalles: A Changeverse AdventurePublisher: Final Sword Productions

S.M. Stirling's Change Setting, used under license.

Designed by Sam Pray.

The world changed in the blink of an eye on March 17, 1998. Technology that humanity has relied on for nearly 200 years no longer works.

Now some of the survivors are closing off their safe havens for fear of illness. The plague is just one more thing the survivors must survive without access to modern medicines and medical facilities.

The Portland Protectorate Association (PPA) has obtained information of a shipment of medical supplies shipping from Seattle to Portland on Change Day. Clan Mackenzie also learns of this shipment. The possibility of abandoned medical supplies, antibiotics, and ER supplies is just too tempting to pass up.

You and your friends have volunteered to get the supplies for Clan Mackenzie or make sure that the PPA does not lay claim to them.

This 48 page adventure (includes interior color maps) also includes pre-generated characters to allow for quick and easy play.

Price: $7.00

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Acrobat

AcrobatPublisher: Barrel Rider Games

Flying Through the Air with Death Defying Leaps!

With the Acrobat, a new 14-level player character class for Labyrinth Lord (and other old-school fantasy role-playing games) you'll be able to accomplish feats of agility and daring with the greatest of ease! Whether its leaping across vast chasms or dodging dragon breath, you'll be ready to handle it!

Price: $1.00

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A Wretched Menagerie of Avians & Reptiles

A Wretched Menagerie of Avians & ReptilesPublisher: Thomas Weigel

Giant tortoises, atrociraptors, bats, boat swans, cockatrices, emus, snakes, vultures . . . sauropsida (and sauropsida-like creatures) of all kinds to fill out your OSR bestiary. Is Toad, Giant really sufficient for your squat amphibian needs?

Contains 88 specific animals, a table for quickly estimating avian, lizard, snake, turtle, and toad statistics based on animal weight, and a small selection of rules and conversion notes for using the book.

Price: $3.00

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Grave Robbers

Grave RobbersPublisher: Mayhem in Paper

Set of 3 Grave Robbers, 6 Corpses and 1 Donkey cart with Driver. These are great neutral characters to add to your game where they can help or hinder your adventure. This set in includes a full 3D cart model with easy to follow instructions with full screen size photos.

This set also comes with automated cutting files formatted for the Silhouette/Craftrobo line of cutters.

Grave Robbers

Price: $2.95

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Adventure Path Iconics: Path of Winter (PFRPG)

Adventure Path Iconics: Path of Winter (PFRPG)Publisher: LPJ Design

This is the third installment of our Adventure Path Iconics line, and the eight characters herein are specifically designed for play in a winter-themed Adventure Path. Each character has a full stat block, including campaign traits, a detailed background and personality, and advice on advancement through 4th level. Find one that suits you and you’re ready to play. These characters have been built using a 20-point buy, as many Pathfinder players and GMs prefer it. However, each comes with instructions on how to adjust the stats to a 15-point buy, should your GM wish to use the standard for Paizo’s adventure paths. If your group enjoys an epic fantasy feel for their characters, then adjustments up to a 25-point buy are also available. Whatever your style of play, just a few minor tweaks will have you ready to go.

 

The iconic consist of four human characters and four unique races from the NeoExodus: A House Divided campaign setting such as:

  • Cavian: Creatures of myth, whispered in legend, lost in the mists of history – and now returned for reasons unknown to any but themselves. Such are the cavians, a race of humanoid rodents noted for their incredible psionic abilities.
  • Cynean: Crystalline scholars of all things arcane, the cyneans are as mighty in mind as in body. While the psionically inclined might expect the cyneans to share their tendencies, these beings of living crystal are masters of magic, not mentalism. On Exodus, which is both their home and their only known haunt, they can ever be found seeking some mystical secret or long-lost spell.
  • Dalrean: Dalrean are a race of sentient, mobile plants. If a treant is a thinking tree, a dalrean is a thinking flower, and indeed, the spellcasters of this race are noted for their astonishing floral ‘spellbuds.’ Dalrean, who live exceedingly long lives, are closely tied to the natural cycles of Exodus.
  • Prymidian: Prymidians are regal, red-skinned humanoids. Their stately demeanor and formidable build impress other races and their learning follows suit. The prymidians are a communication and language-inclined race, dedicated to scientific reason, research, expansion of knowledge and discovery. Their culture seeks to know all there is to know in Exodus, and to communicate that knowledge to others. None know better than the prymidians that knowledge truly is power.

 

These iconic consist of:

  • Asta Krigersdottir, Female human barbarian (breaker)
  • Viniana Aurcroft, Female human rogue (sniper)
  • Dron Farwalker, Male human ranger (guide)
  • Jarani Zidane, Male human bard (daredevil)
  • Evergreen, Female dalrean witch (hedge witch)
  • Gryn Kynon, Male prymidian gunslinger
  • Chalu Adsila, Female cavian cleric
  • Maqia, Female cynean inquisitor (witch hunter)
Price: $5.99

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