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Advanced Races 3: Gearforged (Pathfinder RPG)

Advanced Races 3: Gearforged (Pathfinder RPG)Publisher: Kobold Press

Woe to the traveler who treats one of the Gearforged as a mindless automaton!

The gearforged are living constructs: metal forms with mortal souls. Originally created to fight as powerful soldiers, the gearforged must now find their own paths. Some seek knowledge, others divine contemplation. And some seek adventure! 

Advanced Races: Gearforged gives you everything you need to play as a gearforged PC in any setting with clockwork creatures. This 26-page sourcebook includes:

  • 12 gearforged racial traits, and 5 gearforged subtypes including Infernal Machines and the draconic Fangforged
  • 7 archetypes including Faithforged, Lawmaster and Heavy Gauntlet Witch
  • 15 gearforged feats including Aquatic Explorer and Constructs’ Bane
  • New gearforged spells, magic items and equipment
  • New clockwork PC options, skills and regional traits
  • How to create a gearforged! (In the game. We’re still working on real-world applications at Kobold World Headquarters.)

With their ticking hearts and minds of brass and magic, the gearforged are a strange new thing in the world. Show it what you’re made of!

PZOCOMPATIBILITYE_500.jpeg

Advanced Races is a trademark of Open Design LLC.

Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license. See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

    Price: $4.99

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    JD1 Cess-Pit of the Bog Mother

    JD1 Cess-Pit of the Bog MotherPublisher: UNIGames

    What strange being has taken up residence in the long-ruined swamp-circled castle, and what is its connection to the increase of Orc raids in the region?

    JD1: Cess-Pit of the Bog Mother is a dungeon on a swamp & muck theme for characters of level 1-3 for all advanced fantasy role-playing games by classic TSR artist Jeff Dee!

    The adventure includes a full-page color map and a black & white cover painting by the author. Also included are three alternate scenario introductions and five unique creatures specially designed for this adventure.

    Price: $2.49

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    Ekzis' Demonic Chessboard

    Ekzis' Demonic ChessboardPublisher: Lord Zsezse Works

    Ekzis_Chessboard_Map_miniatures_sample01

    Ekzis' Demonic Chessboard is a set of miniatures with printable chessboard that you can use as a battlemap, too.

    With this set you will get a great map with a chessboard on its middle and you also get 12 different minis that you can use both for any games and as chess pieces.

    + BONUS Small sized printable board + 2 extra miniatures (Demon Ekzis and Angel Tirill)

    This set includes the following:

    • The big map broken into pages and poster sized color jpg images
    • 14 miniatures in PDF file (with switchable black outline)
    • 200 dpi sized color jpg images for online roleplayers

    Image format:

    • 1" game tiles
    • Size: 24"x24"
    • PDF: U.S. Letter, 200 dpi
    • JPG: 200 dpi

    Ekzis_Chessboard_Map_miniatures_sample02

    Ekzis_Chessboard_Map_miniatures_sample01

    Price: $7.95

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    Encounters of Myth [bUNDLE]

    Encounters of Myth [bUNDLE]Publisher: Necromancers of the Northwest

    THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...

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     Exotic Encounters: Basilisks

     Regular price: $0.99

     Bundle price: $0.75

                The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers and even GMs, for that matter. Anyone today who tried to go about creating an extensive bestiary of all the different cool and interesting fantasy monsters could fill three or four volumes with three hundred monsters each, and still have a long way left to go, with fans crying out for various “forgotten” monsters to get some attention. That kind of ...

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     Exotic Encounters: Griffons

     Regular price: $0.99

     Bundle price: $0.75

                The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers and even GMs, for that matter. Anyone today who tried to go about creating an extensive bestiary of all the different cool and interesting fantasy monsters could fill three or four volumes with three hundred monsters each, and still have a long way left to go, with fans crying out for various “forgotten” monsters to get some attention. That kind of ...

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     Exotic Encounters: Harpies

     Regular price: $0.99

     Bundle price: $0.75

                The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers and even GMs, for that matter. Anyone today who tried to go about creating an extensive bestiary of all the different cool and interesting fantasy monsters could fill three or four volumes with three hundred monsters each, and still have a long way left to go, with fans crying out for various “forgotten” monsters to get some attention. That kind of ...

    118552-thumb80.jpg

     Exotic Encounters: Krakens

     Regular price: $0.99

     Bundle price: $0.75

                The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers and even GMs, for that matter. Anyone today who tried to go about creating an extensive bestiary of all the different cool and interesting fantasy monsters could fill three or four volumes with three hundred monsters each, and still have a long way left to go, with fans crying out for various “forgotten” monsters to get some attention. That kind of ...

    114688-thumb80.jpg

     Exotic Encounters: Manticores

     Regular price: $0.99

     Bundle price: $0.75

                The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers and even GMs, for that matter. Anyone today who tried to go about creating an extensive bestiary of all the different cool and interesting fantasy monsters could fill three or four volumes with three hundred monsters each, and still have a long way left to go, with fans crying out for various “forgotten” monsters to get some attention. That kind of ...

    115147-thumb80.jpg

     Exotic Encounters: Medusas

     Regular price: $0.99

     Bundle price: $0.75

                The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers and even GMs, for that matter. Anyone today who tried to go about creating an extensive bestiary of all the different cool and interesting fantasy monsters could fill three or four volumes with three hundred monsters each, and still have a long way left to go, with fans crying out for various “forgotten” monsters to get some attention. That kind of ...

    Total value:$5.94
    Special bundle price:$4.50
    Savings of:$1.44 (24%)
    Price: $5.94

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    In The Company of Medusa: A 1st-20th level Player Character Racial Class (PFRPG)

    In The Company of Medusa:  A 1st-20th level Player Character Racial Class (PFRPG)Publisher: Rite Publishing

    Gorgeous Gorgons! 

    Born from the murderous jelousy of a goddess and blood mixed with her immortal sisters' tears, the race of Medusa is both proud and tragic, mighty in battle and quick to defend itself. They value beauty and scorn those quick to judge— both others, and most especially themselves. 

    Create huminoid Medusa, or Greater Medusa with the lower extremities of a serpent, for use with any Pathfinder Roleplaying Game classes. This product includes alternate racial traits, favored class bonuses, two new archetypes as well as the Medusa Racial Paragon class. In the Company of Medusa gives you everything you need to fully integrate this new racial culture into established campaigns and bring their society to life. 

    Don’t wait! Bring this legendary race into your game and show the world what a Gorgeous Gorgons can do!

    Price: $3.99

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    Goblinoid Monsters

    Goblinoid MonstersPublisher: Mayhem in Paper

    Set of 8 Goblinoid monsters for your fantasy games. Included are: Ogre, Bugbear, Hobgoblin, Orc, Half Orc, Goblin, Boggart and Gremlin. This is a fantastic set to expand the number and types of monsters to challenge your players or opponents.

    This set also comes with automated cutting files formatted for the Silhouette/Craftrobo line of cutters.

    Goblinoid Monsters

    Price: $2.95

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    Dark Oak Collector's Edition

    Dark Oak Collector's EditionPublisher: Raging Swan Press

    A Pathfinder Roleplaying Game adventure for four 5th-level PCs by Creighton Broadhurst and Steve Hood

    Beneath the fetid roots of a noisome swamp linger the pathetic remnants of a once proud and noble tribe. Laid low by a powerful narcotic administered by their ambitious (but wildly paranoid) mistress, the lizardfolk of the Dark Oak are but a shadow of their former greatness. Now below the slumbering body of a diseased treant she plots to bring bloody slaughter to the folk of the nearby villages before her followers forget their proud heritage and sink into a lethargy from which there is no escape.

    For this first time in print, this newly updated and expanded collector’s edition of Dark Oak includes not only all the original material, but the village of Thornhill to serve as a base for the PCs as well as all new details of the Redfern Swamp. Linking material to tie Thornhill and the machinations of the Dark Oak are also included so a GM can quickly and easily insert this multi-session adventure into his home campaign. 

    PRAISE FOR THE ORIGINAL DARK OAK

    "It’s reminiscent of old-school dungeon crawls but with a bit more definition and purpose other than hack-and-slash and gather the treasure...Dark Oak is a great, short adventure module for Pathfinder.”

    –RPG Chronicle (five-stars)

    "Editing is top notch...formatting also rocks. I do consider it to be a supreme example of an adventure you can just pick up and play with your group without having to prepare it in advance.“

    –Thilo Graf (five-stars)

    “Dark Oak is the sort of excellent scenario I've come to expect from Creighton Broadhurst. It is presented in a clear and precise way and comes complete with some outstanding art and maps. Indeed, the art and maps could be considered to be worth the price alone!”

    --Dave McAlister (five-stars)
    “I am planning on using this adventure in my own game, as it is short, and has a nice mix of roleplay and combat.”
    –Lord Snow (five stars)
    For free samples head over to Raging Swan's website.
    This product is a Dual Format PDF.The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.
    Price: $6.99

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    Dungeons in Blue - Entries and Exits Set One

    Dungeons in Blue - Entries and Exits Set OnePublisher: PBE Games

    Getting in and getting out is a serious concern for the hardcore dungeon delver. The Entries and Exits tile sets provide both surface access and stairs into the depths in geomorph form.

    The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the series, providing the megadungeon builder tremendous freedom and flexibility.

    This product includes twelve unique map tiles rendered at 100px per five-foot square. All geomorphs in this set include either an entrance from the surface, or stairways leading elsewhere in the maze. The set includes two versions of each tile, one for players and one for GMs. The GM's version shows additional features, tricks, and traps. This set includes (EE1-EE12):

    • Six 50x50 foot tiles, all with a single entry side.
    • Six 50x100 foot tiles, all with a single entry side.
    • A map legend image detailing all map markup.
    • A one-third scale summary map showing all tiles.
    • A short readme PDF.

    All maps are ready-to-use PNG-format files compatible with most virtual tabletops. Use them as-is, or combine them into larger maps using your favorite image processing software.

    Note that the preview image is one-third scale! Check out full-sized sample tiles in The Master List.

    Price: $1.79

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    Tangents #3: The Follower's of Moxa

    Tangents #3: The Follower's of MoxaPublisher: D3 Adventures

    The forest hides many things.

    Deep within the shadows of the trees, a small village conceals dark secrets. A cult, with an age-old blood pact and led by a nearly-immortal man, feasts on travelers and wanderers. As fewer travelers roam into the village on accident, the cultists have gone on the offensive, lacing the forest with traps and kidnapping parties.

    Soon, the forest will be shunned as the word of disapperances and tales of bloody-handed murder spread. The cult will spread beyond its borders, carrying the worship of their wicked goddess beyond its borders on a campaign of murder and terror.

    Can your band of adventurers confront the Followers of Moxa and defeat their bloody crusade...or will they become its latest victims?

    ABOUT TANGENTS

    As Gamemasters, we do a lot of preparation in order to put on a good show for our players. Fairly often, all of our work goes right out the window when the party zigs where we expect them to zag.

    Tangents are designed to help the Gamemaster in these situations. We’ve done the hard work for you: creating a detailed location complete with a map, NPCs, plot hooks to get the players involved, and myriad content and ideas to cover your campaign as much or as little as you need. Each Tangent is system-less, generic enough to fit in any genre-appropriate setting, and contains enough content for at least one night of gameplay.

    Price: $0.00

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    Starships Book IIII0 : Taxi Cab

    Starships Book IIII0 : Taxi CabPublisher: Christian Hollnbuchner

    This product is a little booklet of a Traveller compatible starship. The ship introduced in this installment of the series is a small craft used as a taxi cab.

    The PDF contains the background of the ship, statistics for it and its crew. In addition the document contains simple deckplans (Without scale or grid!) and images showing the ship from various directions.

    Travelogo_Convert.png 

    “Traveller” and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission.  The Traveller Main Rulebook is available from Mongoose Publishing.

     

    Price: $0.81

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    Iron Golem_Fairytale

    Iron Golem_FairytalePublisher: Omegapointillist Studios

    While I don't often create stuff this light-hearted, this guy could be a very unusual encounter.  My idea with this piece was to have the golem's creator trapped in his shield.

    The .zip file contains two 300dpi TIFF files, one color and one grayscale.

    Price: $2.00

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    Wrathful Space Viking

    Wrathful Space VikingPublisher: Omegapointillist Studios

    This is the arch-villain in a sort of trans-genre campaign I'm playing in.  He's supposed to be super-psychic chaos worshipper who was awakened from cryogenic slumber.  While the rest of the world has descended into a primitive iron age, he still has a plasma axe and a reflective laser proof jump suit.  In your campaign he might just be a space viking, a wrathful space viking!  Oh!  And yeah... he can fly. 

    The .zip file contains two 300dpi TIFF files, one color and one grayscale.

    Price: $3.00

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    CL#001 - The Town Of Newchurch

    CL#001 - The Town Of NewchurchPublisher: Obsessive Compulsive Design

    Murder, Betrayal, Violence & Death - or maybe just a nice place to live.

    You decide what evil lurks in Newchurch, or even whether any evil lurks at all.

    Presented in detail, the town of Newchurch can be used a base of operations for your PCs, or it could be their home town, or just the site of their latest adventure. Whatever you want it for, Newchurch will provide the possibilities and enough material to let you run the game the way you want.

    The Town of Newchurch Capsule Location includes…

    • A detailed ‘blank’ town map suitable for the players.
    • Supplementary maps highlighting key locations in town.
    • 46 Capsule NPCs, each with basic personality notes and each fitted to a series of archetypes which can be easily matched to the requirements of whatever system you play.
    • Adventure ideas and hooks to get you started.

    Capsule Locations from Obsessive Compulsive Design.

    Creating complete, detailed settings can be time consuming and as a Gamesmaster you have a lot of other considerations to deal with.

    The Capsule Locations range provide you with fully rounded locations which can be dropped straight into your game with minimal preparation and thus allow you to get on with the important matters of plots and villainy.

    Price: $5.00

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    RPG Background Loops MP3: Zombie Mall

    RPG Background Loops MP3: Zombie MallPublisher: Plate Mail

    You use to come to this mall to shop, see a movie and meet friends. Now some of those same friends are wondering this mall of the dead, looking for fresh brains. You would be a million miles away if you could, but you need to get into the hunting goods store. Why did this happen?

         Combine it with more Plate Mail Games MP3s to score your entire adventure. All our MP3s can be used with tabletop RPGs, LARPs, and board games. Check out our other MP3s and PDFs by simply searching Plate Mail Games. This MP3 was part of the Kickstarter campaign stretch goals.

    Professional Golden Reel and Emmy-nominated sound designer and editor Wes Otis brings you great background loops for your tabletop RPG. Each MP3 is 10 minutes long and loops perfectly. They are mixed to be played in the background, adding ambience to your storytelling without being a distraction. Wes has taken his 30 years of game mastering experience and 14 years of post production experience to craft each location.

    Below is a demo of Wes' professional work.

    Price: $1.50

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    RPG Background Loops MP3: Zombies Outside

    RPG Background Loops MP3: Zombies OutsidePublisher: Plate Mail

    You did what they said. You stayed in your house, but now you're thinking that was a bad idea. They are outside trying to get in, and they are hungry. Can you escape?

         Combine it with more Plate Mail Games MP3s to score your entire adventure. All our MP3s can be used with tabletop RPGs, LARPs, and board games. Check out our other MP3s and PDFs by simply searching Plate Mail Games. This MP3 was part of the Kickstarter campaign stretch goals.

    Professional Golden Reel and Emmy-nominated sound designer and editor Wes Otis brings you great background loops for your tabletop RPG. Each MP3 is 10 minutes long and loops perfectly. They are mixed to be played in the background, adding ambience to your storytelling without being a distraction. Wes has taken his 30 years of game mastering experience and 14 years of post production experience to craft each location.

    Below is a demo of Wes' professional work.

    Price: $1.50

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    Horror Audio Track Pack 1 [bUNDLE]

    Horror Audio Track Pack 1 [bUNDLE]Publisher: Plate Mail

    THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...

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     RPG Background Loops MP3: Burning Post-Apocalyptic City

     Regular price: $1.50

     Bundle price: $1.00

    This track is also part of the Core 11 product from Plate Mail Games. 

        The end is over, and humanity has lost. Only a few hang onto life and eke out a living from the debris. Can humanity rebuild? Combine it with more Plate Mail Games MP3s to score your entire adventure. All our MP3s can be used with tabletop RPGs, LARPs, and board games. Check out our other MP3s and PDFs by simply searching Plate Mail. This MP3 was part of the Kickstarter campaign.

         Professional Golden Reel and Emmy-nominated sound designer and editor Wes Otis brings you great background loops for your tabletop RPG. Each MP3 is 10 minutes long and loops perfectly. They are mixed to be played in the background, adding ambience to your storytelling withou...

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     RPG Background Loops MP3: Creepy Daytime Graveyard

     Regular price: $1.50

     Bundle price: $1.00

    Thie players know they have to go to the graveyard but they'll be safe as long as the sun is out... or maybe not. The Crreepy Daytime Graveyard MP3 is perfect for fantasy, horror, or any game where a graveyard is needed. Check out our other MP3s and PDFs by simply searching Plate Mail Games.

    Professional sound designer and editor Wes Otis brings you great background loops for your tabletop RPG. Each MP3 is 10 minutes long and loops perfectly. They are mixed to be played in the background, adding ambience to your storytelling without being a distraction. Wes has taken his 30 years of game mastering experience and 14 years of post production experience to craft each location.

    ...

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     RPG Background Loops MP3: Creepy Nighttime Graveyard

     Regular price: $1.50

     Bundle price: $1.00

    Thie cult will be in the graveyard at midnight and so shall your players. Whot things lurk in the shadows? That is yp to you, the GM. The Crreepy Nighttime Graveyard MP3 is perfect for fantasy, horror, or any game where a nightime cemetery is needed. Check out our other MP3s and PDFs by simply searching Plate Mail Games.

    Professional sound designer and editor Wes Otis brings you great background loops for your tabletop RPG. Each MP3 is 10 minutes long and loops perfectly. They are mixed to be played in the background, adding ambience to your storytelling without being a distraction. Wes has taken his 30 years of game mastering experience and 14 years of post production experience to craft each location.

    ...

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     RPG Background Loops MP3: Dark Woods

     Regular price: $1.50

     Bundle price: $1.00

    This track is also part of the Core 11 product from Plate Mail Games. You're being followed, you can feel it. The night air plays with the leaves above you as fear spreads with every heartbeat. Which way to safety? Dark Woods can be used with any genre that you need an evil sounding forest. Combine it with more Plate Mail Games MP3s to score your entire adventure. All our MP3s can be used with tabletop RPGs, LARPs, and board games. Check out our other MP3s and PDFs by simply searching Plate Mail. This MP3 was part of the Kickstarter campaign.

    Professional Golden Reel and Emmy-nominated sound designer and editor Wes Otis brings you great background loops for your tabletop RPG. Each MP3 is 10 minutes long and loops perfectly. They are mixed to be played in the background, ...

    115390-thumb80.jpg

     RPG Background Loops MP3: Police Headquaters

     Regular price: $1.50

     Bundle price: $1.50

    Police Headquarters is great for any modern game. At some point the PCs will have to deal with the authorities and this track will help sell that portion of your adventure. Combine it with our MP3s to score your entire adventure. Check out our other MP3s and PDFs by simply searching Plate Mail Games.

    Professional sound designer and editor Wes Otis brings you great background loops for your tabletop RPG. Each MP3 is 10 minutes long and loops perfectly. They are mixed to be played in the background, adding ambience to your storytelling without being a distraction. Wes has taken his 30 years of game mastering experience and 14 years of post production experience to craft each location.

    ...

    115757-thumb80.jpg

     RPG Background Loops MP3: The Playroom

     Regular price: $1.50

     Bundle price: $1.50

    This was once a happy home a very long time ago. Whatever happened to change that has scarred this place and trapped the dead. Combine it with more MP3s to score your entire adventure. Check out our other MP3s and PDFs by simply searching Plate Mail Games. This MP3 was not part of the Kickstarter campaign.

    Professional Golden Reel and Emmy nominated sound designer and editor Wes Otis brings you great background loops for your tabletop RPG. Each MP3 is 10 minutes long and loops perfectly. They are mixed to be played in the background, adding ambience to your storytelling without being a distraction. Wes has taken his 30 years of game mastering experience and 14 years of post production experience to craft each location.

    ...

    111960-thumb80.jpg

     RPG Background Loops MP3: Thunderstorm At Horror House

     Regular price: $1.50

     Bundle price: $1.00

    On this stormy night, a killer lurks in the house. Or is it a cultist? Or Cthulhu? The story is entirely up to the GM. Thunderstorm at Horror House  MP3 is perfect for any game where a suspenseful rainy night in a dark abode is needed. Check out our other MP3s and PDFs by simply searching Plate Mail Games.

    Professional Sound Designer and editor Wes Otis brings you great background loops for your tabletop RPG. Each MP3 is 10 minutes long and loops perfectly. Each is mixed to be played in the background, adding ambience to your storytelling without being a distraction. Wes has taken his 30 years of game mastering experience and 14 years of post production experience to craft each location.

    ...

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     RPG Background Loops MP3: Werewolf Forest

     Regular price: $1.50

     Bundle price: $1.50

    The full moon hangs in the sky and the beast awakes. Combine it with more Plate Mail Games MP3s to score your entire adventure. All our MP3s can be used with tabletop RPGs, LARPs, and board games. Check out our other MP3s and PDFs by simply searching Plate Mail Games. This MP3 was part of the Kickstarter campaign stretch goals.

    Professional Golden Reel and Emmy-nominated sound designer and editor Wes Otis brings you great background loops for your tabletop RPG. Each MP3 is 10 minutes long and loops perfectly. They are mixed to be played in the background, adding ambience to your storytelling without being a distraction. Wes has taken his 30 years of game mastering experience and 14 years of post production experience to craft each location.

    Below is a demo of Wes...

    119677-thumb80.jpg

     RPG Background Loops MP3: Zombie Mall

     Regular price: $1.50

     Bundle price: $1.00

    You use to come to this mall to shop, see a movie and meet friends. Now some of those same friends are wondering this mall of the dead, looking for fresh brains. You would be a million miles away if you could, but you need to get into the hunting goods store. Why did this happen?

         Combine it with more Plate Mail Games MP3s to score your entire adventure. All our MP3s can be used with tabletop RPGs, LARPs, and board games. Check out our other MP3s and PDFs by simply searching Plate Mail Games. This MP3 was part of the Kickstarter campaign stretch goals.

    Professional Golden Reel and Emmy-nominated sound designer and editor Wes Otis brings you great background loops for your tabletop RPG. Each MP3 is 10 minutes long and loops perfectly. They ...

    117058-thumb80.jpg

     RPG Background Loops MP3: Zombie Outbreak

     Regular price: $1.50

     Bundle price: $1.00

    The city is lost. Zombies swarm the streets while emergency services try to respond to hell on earth. Can your players escape the city? Combine it with more MP3s to score your entire adventure. All our MP3s can be used with Tabletop RPGs, LARPs, and board games. Check out our other MP3s and PDFs by simply searching Plate Mail Games. This MP3 was not part of the Kickstarter campaign.

    Professional Golden Reel and Emmy nominated sound designer and editor Wes Otis brings you great background loops for your tabletop RPG. Each MP3 is 10 minutes long and loops perfectly. They are mixed to be played in the background, adding ambience to your storytelling without being a distraction. Wes has taken his 30 years of game mastering experience and 14 years of post production experienc...

    119676-thumb80.jpg

     RPG Background Loops MP3: Zombies Outside

     Regular price: $1.50

     Bundle price: $1.00

    You did what they said. You stayed in your house, but now you're thinking that was a bad idea. They are outside trying to get in, and they are hungry. Can you escape?

         Combine it with more Plate Mail Games MP3s to score your entire adventure. All our MP3s can be used with tabletop RPGs, LARPs, and board games. Check out our other MP3s and PDFs by simply searching Plate Mail Games. This MP3 was part of the Kickstarter campaign stretch goals.

    Professional Golden Reel and Emmy-nominated sound designer and editor Wes Otis brings you great background loops for your tabletop RPG. Each MP3 is 10 minutes long and loops perfectly. They are mixed to be played in the background, adding ambience to your storytelling without being a distraction. Wes ha...

    Total value:$16.50
    Special bundle price:$12.50
    Savings of:$4.00 (24%)
    Price: $16.50

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    The Day After Ragnarok – Fate Core Edition

    The Day After Ragnarok – Fate Core EditionPublisher: Atomic Overmind Press

    Is the hit new rules system Fate Core more your cup of tea? Well, the vast vistas of the world after Serpentfall are now available to you too! Fate Core lead designer Leonard Balsera adapts Kenneth Hite’s award winning dieselpunk works of savagery and sorcery! With this book in hand, you’ll be able to forge your own Fate Core campaigns in the shadow of the Midgard Serpent’s rotting corpse, or even use The Day After Ragnarok as an alternate timeline-gone-wrong backstory for your Shadow of the Century game!

    The Day After Ragnarok – Fate Core Edition includes:

    • Four campaign frameworks, and guidelines on how to structure your Fate Core campaign in the ruins of the world after Serpentfall. 
    • Complete rules and guidelines for creating a hero suited for these dark times, including character archetypes and brand new advice on choosing setting-appropriate aspects! 
    • Dangerous ophi-tech devices built with knowledge torn from the Thing that nearly killed the world: fiber bombs, Marconi pistols, jet-packs, and more!
    • A grand tour through the post-apocalyptic world of 1948, from the drowned East Coast to the Soviet empire behind the Serpent Curtain—including the Top Five Places to Be Attacked By Pirates, the Top Five Places to Find A Remote Castle Ruled By A Madman, and much more! 
    • Stats for more than thirty foes to shoot, stab, or sneak past: Serpent cultists, Spetsnaz troopers, swamp devils, and … snakes! Giant, 80-foot long snakes, that is! 
    • Over 20 pages of pure adventure: Four campaign types, each with a sample campaign laid out in nine scenario seeds. 
    • A massive Adventure Generator, helping you build every tale from the Hook to the Henchmen to the Twist ending! Plus old-school encounters for the devastated wastelands of America—will you face slave-raiding Klansmen, the terrifying fly-by-night, or a desperate band of escaped Wehrmacht P.O.W.s? 
    • The tragic tale of how the Century Club went down fighting the Midgard Serpent. Learn how Jet Black flew the atomic bomb into the Serpent’s mouth to end the fight, and read the sad and tragic tale of Sally Slick, the sole survivor of the battle who now wanders the wastelands of America, keeping the spirit of the century alive for just one more day.
    Price: $12.95

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    The Day After Ragnarok: Fate Core Edition

    The Day After Ragnarok: Fate Core EditionPublisher: Atomic Overmind Press

    Is the hit new rules system Fate Core more your cup of tea? Well, the vast vistas of the world after Serpentfall are now available to you too! Fate Core lead designer Leonard Balsera adapts Kenneth Hite’s award winning dieselpunk works of savagery and sorcery! With this book in hand, you’ll be able to forge your own Fate Core campaigns in the shadow of the Midgard Serpent’s rotting corpse, or even use The Day After Ragnarok as an alternate timeline-gone-wrong backstory for your Shadow of the Century game!

    The Day After Ragnarok – Fate Core Edition includes:

    • Four campaign frameworks, and guidelines on how to structure your Fate Core campaign in the ruins of the world after Serpentfall. 
    • Complete rules and guidelines for creating a hero suited for these dark times, including character archetypes and brand new advice on choosing setting-appropriate aspects! 
    • Dangerous ophi-tech devices built with knowledge torn from the Thing that nearly killed the world: fiber bombs, Marconi pistols, jet-packs, and more!
    • A grand tour through the post-apocalyptic world of 1948, from the drowned East Coast to the Soviet empire behind the Serpent Curtain—including the Top Five Places to Be Attacked By Pirates, the Top Five Places to Find A Remote Castle Ruled By A Madman, and much more! 
    • Stats for more than thirty foes to shoot, stab, or sneak past: Serpent cultists, Spetsnaz troopers, swamp devils, and … snakes! Giant, 80-foot long snakes, that is! 
    • Over 20 pages of pure adventure: Four campaign types, each with a sample campaign laid out in nine scenario seeds. 
    • A massive Adventure Generator, helping you build every tale from the Hook to the Henchmen to the Twist ending! Plus old-school encounters for the devastated wastelands of America—will you face slave-raiding Klansmen, the terrifying fly-by-night, or a desperate band of escaped Wehrmacht P.O.W.s? 
    • The tragic tale of how the Century Club went down fighting the Midgard Serpent. Learn how Jet Black flew the atomic bomb into the Serpent’s mouth to end the fight, and read the sad and tragic tale of Sally Slick, the sole survivor of the battle who now wanders the wastelands of America, keeping the spirit of the century alive for just one more day.
    Price: $12.95

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    Going Postal - Man in the Machine (Basic Androids)

    Going Postal - Man in the Machine (Basic Androids)Publisher: The Knotty-Works

    Going Postal!

    Welcome to the third issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games.

    This issue covers android archetypes and options for the Basic Android.  Three new archetypes are introduced including a law enforcement model, military model with specializations, and a medic response android.  Four example androids are introduced that may be used by the Mutant Lord to easily populate a crumbling mall, a desolated sports arena, or the vestiges of a massive battlefield.

    A Mutant FutureTM compatible product.

    Price: $0.99

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    PD One: Prime Adventures 1

    PD One: Prime Adventures 1Publisher: Amarillo Design Bureau

    Originally meant to be an ongoing magazine, Prime Adventures 1 started and ended its run with this issue. It is chock full of great information, stories, adventures, and even two deck plans!

     • A preview of the never-published Empire of Steel, the Klingon Sourcebook, including details of Klingon Warrior Philosophies, the Klingon Berzerker skill and two exciting fiction stories.

    • Sourcefiles for both the Gorns and the Lyrans, including the pulse-pounding tale of Tamzin’s Test!

    Disputed Prize - Primes and Klingons hunt down a renegade spy in the Neutral Zone.

    • Mind Games - San’var, the Vulcan Dark Path.

    • The Deians - A new player character species.

     •The Equipment Locker – Lots of new toys.

    •Two New Adventures - The Wandering Child and Code Name: Innuendo, the first solitaire adventure for Prime Directive One.

    This book also contains two inserts - Detailed deck plans of two tramp steamers – the Wandering Child and the Satchel Paige.

    You will need a copy of PD One: Prime Directive Core Rulebook 1993 to use this supplement.

    Price: $12.00

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    Opposition: Guild Wars

    Opposition: Guild WarsPublisher: Terminal Nerdocity Games

    The Plane of Opposition.  A strange place, where a multitude of other lands, worlds, and planes dump into.  Over the centuries, this has caused the land of Opposition to be littered with relics of ages past, of civilizations that have tried to survive in the strange and wondrous world that is Opposition.  Inhabited by creatures from a multitude of worlds, Opposition is still largely unexplored.

    Those who come to the plane generally do so voluntarily these days, as the portals into the world have been mapped and cataloged  However, new worlds are always gaining access to Opposition somehow, which has caused the land to become a veritable melting pot of cultures, peoples, and ideals.

    Most who come to Opposition do so generally for one of two reasons: To escape their past and start over, or to hunt for the treasures of previous ages.  The city of Intention sits in the very center of the plane, and underneath it lies the Halls.  It is there, in the Halls, that people first appear when they come to the plane.  From there, its a short ride through the trolley system to the surface, and into the city of Intention proper.

    So let me welcome you, traveler, to Opposition.  Your destiny awaits.  Will you be a hero, lauded for your discoveries and assisting others?  Will you be a villain, looking for more power to help further your goals?  Or will you be neutral, working for whomever has the most coin and caring not what effects your actions have?

    The choices are yours.

    The land of Opposition awaits.

    Opposition is a miniatures rule-set designed to allow a player to be creative beyond what most wargames allow. The idea behind the game is to give players the ability to make their own balanced characters, and form “Gangs” with them to face off against other players in battle!

    All you need to play are some miniatures (or use the tokens provided) a measuring tape or ruler, some six sided dice (about 6 per player), and a 3ftx3ft minimum play area with objects to represent terrain.

    Oh and this Rulebook of course!

    Price: $0.50

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    Enjin Obscura

    Enjin ObscuraPublisher: Mutant Ink Press

    Enjin Obscura is a complete steampunk RPG set in the fantasy world of Durma, a world riven by ancient magics and teetering on the brink of the Etheric Revolution.  Steeped in themes of conflict and liberty the players can become champions or enemies of this new age as they face monsters and horrors, intrigue and tyrants, the Impyrial Inquisiton and the pirates.

    • 9 Backgrounds from the Impyrial Rule of Keddis to the eastern isle of Xhia, the Mezzi City-States, the Tribes and more.
    • 6 Concept Trades to build your character around; Warrior, Outrider, Scholar, Scavenger, Enjineer, or Lost Ones.
    • Advantages to tailor your character from supernatural abilities to scientific objects, patrons, friends and wealth.
    • The sciences to explore including Clockwork, Chemystry, Mechanism and Mechanical Adjustments implanted into your flesh!
    • Magical spells, rituals and artefacts of the Lost Ones.
    • And the Airships!
    • A complete introduction to the world and setting, including bestiary, flora, climate, disease and trade.
    • A simple 1D10 rules system.
    Price: $0.00

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    Westwater RPG No art version

    Westwater RPG No art versionPublisher: Sacrosanct Games

    Back in the early 80s, B/X was one of my groups favorite RPGs.  While there were Wild West RPGs that existed, we really wanted to play in that genre using Tom Moldvay's system.  Thanks to the OGL, we can now share that with you!

    Westwater uses the OGL to be completely compatible with any other B/X rules system.  While the core of the game mixes traditonal 19th Century history with fantasy, there are guidelines that allow you to play the game modeled after realistic 19th century themes, or with a fully magical and fantastical theme.

    So choose your gunslinger, holy man, monster hunter, mountain man, outlaw, and more classes, and earn your name in the Wild West!

    This version is the no art version, and is designed to be a free/pay what you want model.

    Price: $0.00

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    FNG 2nd Tour

    FNG 2nd TourPublisher: Two Hour Wargames

    FNG Second Tour (FNG2T) 

    The oppressive jungle heat causes small beads of sweat to trickle down your brow. Or is it the fear? 

    The enemy is close; you can feel it. Maybe he's around the next bend in the trail, waiting to bushwhack the tired or unwary. Does that bush hide a machine gun? Tunnel entrance under that clump of leafs? Maybe there's a sniper lying in wait up in that tree? 

    Your squad looks to you for leadership, for knowledge, for guts. Do you have what it takes? Can you lead them and get them home alive?

    Or are you headed for disaster, just another Freakin' New Guy in The Nam?

    FNG Second Tour (FNG2T) is the second edition of FNG. We've streamlined the mechanics and kicked up the realism. FNG2T gives you what you need to run your grunts through infantry combat in Vietnam during 1967-1968.

    Don't have an opponent? No problem! FNG2T also includes extensive solo mechanics so you can play against the game either by yourself or with friends all on the same side! FNG2T is designed to be played with one figure representing one man and in any figure scale you may already have. Artillery, airstrikes, helicopter gunships, Puff the Magic Dragon, bunkers, tunnels, and more. FNG2T has them all and much more.

    FNG Second Tour also includes a unique campaign system to carry your Star (your personal soldier) through an entire combat tour of exotic Vietnam. This campaign system not only generates your missions, but also your enemies, rewards for success and repercussions for failure, even the terrain in which you will play.

    All this lets us guarantee that you'll never fight the exact same mission more than once. 

    As your campaign progresses, so does the experience and abilities of your troops. If you command well, some might even survive long enough to rotate home and be replaced by fresh FNGs. But, if you lead poorly you will see more than your share of body-bags.

    So throw on your favorite 60's music, lock and load, and head out into the jungle. The enemy is waiting. Will you have the guts, or will you be…just another FNG?

    Price: $20.00

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    FNG 2nd Tour

    FNG 2nd TourPublisher: Two Hour Wargames

    FNG Second Tour (FNG2T) 

    The oppressive jungle heat causes small beads of sweat to trickle down your brow. Or is it the fear? 

    The enemy is close; you can feel it. Maybe he's around the next bend in the trail, waiting to bushwhack the tired or unwary. Does that bush hide a machine gun? Tunnel entrance under that clump of leafs? Maybe there's a sniper lying in wait up in that tree? 

    Your squad looks to you for leadership, for knowledge, for guts. Do you have what it takes? Can you lead them and get them home alive?

    Or are you headed for disaster, just another Freakin' New Guy in The Nam?

    FNG Second Tour (FNG2T) is the second edition of FNG. We've streamlined the mechanics and kicked up the realism. FNG2T gives you what you need to run your grunts through infantry combat in Vietnam during 1967-1968.

    Don't have an opponent? No problem! FNG2T also includes extensive solo mechanics so you can play against the game either by yourself or with friends all on the same side! FNG2T is designed to be played with one figure representing one man and in any figure scale you may already have. Artillery, airstrikes, helicopter gunships, Puff the Magic Dragon, bunkers, tunnels, and more. FNG2T has them all and much more.

    FNG Second Tour also includes a unique campaign system to carry your Star (your personal soldier) through an entire combat tour of exotic Vietnam. This campaign system not only generates your missions, but also your enemies, rewards for success and repercussions for failure, even the terrain in which you will play.

    All this lets us guarantee that you'll never fight the exact same mission more than once. 

    As your campaign progresses, so does the experience and abilities of your troops. If you command well, some might even survive long enough to rotate home and be replaced by fresh FNGs. But, if you lead poorly you will see more than your share of body-bags.

    So throw on your favorite 60's music, lock and load, and head out into the jungle. The enemy is waiting. Will you have the guts, or will you be…just another FNG?

    Price: $20.00

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    #1 With a Bullet Point: 9 Alchemical Bomb Discoveries

    #1 With a Bullet Point: 9 Alchemical Bomb DiscoveriesPublisher: Super Genius Games

    Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.

    #1 With A Bullet Point is a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand-holding, and just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.

    High Concept: New alchemist discoveries for alchemists focusing on bomb-throwing.

    • Bombard: You can infuse the ammunition of your allies with the power of your bombs.
    • Dye Bomb: Creatures damaged by a dye bomb are marked with a brightly-colored dye that cannot be washed off.
    • Elemental Bomb: You can cause any bomb that would normally deal fire damage to instead deal acid, cold, electricity, or shock damage
    • Gas Bomb: Gas bombs do not explode, instead they cover an area in thin alchemical gas.
    • Glitterbomb: These bombs cover all creatures within its area (including targets of splash damage) in a cloud of golden particles.
    • Laughing Gas Bomb: Bombs of this type act as smoke bombs, but deal no hit point damage, but instead cause those exposed to burst into laughter as if affected by a hideous laughter spell.
    • Personal Imunity: You take no damage or harmful effects from your own bombs.
    • Remote Detonator: You may detonate your delayed bombs with a move action.
    • Volatile Bombs: Your bombs are more difficult to resist.
    Price: $1.00

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    #1 With a Bullet Point: 9 Alchemical Bomb Discoveries

    #1 With a Bullet Point: 9 Alchemical Bomb DiscoveriesPublisher: Super Genius Games

    Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.

    #1 With A Bullet Point is a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand-holding, and just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.

    High Concept: New alchemist discoveries for alchemists focusing on bomb-throwing.

    • Bombard: You can infuse the ammunition of your allies with the power of your bombs.
    • Dye Bomb: Creatures damaged by a dye bomb are marked with a brightly-colored dye that cannot be washed off.
    • Elemental Bomb: You can cause any bomb that would normally deal fire damage to instead deal acid, cold, electricity, or shock damage
    • Gas Bomb: Gas bombs do not explode, instead they cover an area in thin alchemical gas.
    • Glitterbomb: These bombs cover all creatures within its area (including targets of splash damage) in a cloud of golden particles.
    • Laughing Gas Bomb: Bombs of this type act as smoke bombs, but deal no hit point damage, but instead cause those exposed to burst into laughter as if affected by a hideous laughter spell.
    • Personal Imunity: You take no damage or harmful effects from your own bombs.
    • Remote Detonator: You may detonate your delayed bombs with a move action.
    • Volatile Bombs: Your bombs are more difficult to resist.
    Price: $1.00

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    Cryptworld

    CryptworldPublisher: Goblinoid Games

    CWbanner.gif

    INVESTIGATE strange occurances and supernatural sightings.

    HUNT irredeemably evil things that torment humanity.

    DESTROY malicious forces of the unexplained.

    EVIL STALKS YOU IN THE DARK OF NIGHT

    KNOW ITS WEAKNESS OR FALL VICTIM TO ITS HUNGER

    There is a palapable sense of foreboding in the late fall night. You approach the decrepit manor house; a faint glow in an upper window tells you more stirs here than just the rats. Your tentative steps make the rotten wood floor creak as you enter the broken door of the house. A growl greets you from within; that's when you see the flash of fang in the lamp light.

    CRYPTWORLD is a horror role-playing game in which you investigate and hunt the forces of the unexplained. The Crypt Master may design any world of horror he desires. Classic horror, slasher horror, alien menaces from the stars and interdimensional monsters. These horrors and more may greet you in CRYPTWORLD!

    CRYPTWORLD is a role-playing game complete in one volume.

    In this book you will find:

    • Rules for character generation
    • Optional paranormal talents
    • Creatures covering multiple horror genres
    • Advice for running horror games
    • An introductory adventure
    • ...and more!

    CRYPTWORLD is the new official Pacesetter brand horror RPG, the Pacesetter brand successor to CHILL, and is fully compatible with other Pacesetter SystemTM titles such as MAJUS, TIMEMASTER, and ROTWORLD. CHILL is a trademark of Mayfair Games and is used without permission.

    Price: $6.45

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    Rogues Thieves and Assassins

    Rogues Thieves and AssassinsPublisher: PERMES

    Rogues Thieves and Assassins +ASPECTS

    Total 11 pages with 7 unique classic characters - total 114 figurines including four ASPECTS!

    This set contains 7 detailed front and back artwork original fantasy characters and their modifications (different posing, weapons, accessories, mirrored, colours):

    • Thief/Adventurer (with knife, torch, shield - unmasked and with mask+hat)
    • Orkish Rogue (with knife(s) and rope, shield and pike)
    • Human Rogue (many versions: knives, axes, clubs, shields - full page)
    • Forest Scout (knife, bow, pike, masked and unmasked)
    • Metal masked Slayer (symbiont)
    • Ninja (shuriken and short fork-knife)
    • Elven Scout/Assassin (short and long sword, dual wielded, rope)

    There are masked and unmasked versions, with/without hat, mirrored and different color schemes (woodland, stalking/night, normal etc.) for each basic haracter/figurine.

    QUICK START PAGE

    This set includes special "Quick Start" page with 11 figurines - most typical/used

    characters and poses ready to print for those users who don't have time for picking and printing all sheets and figurines.

    VERSIONS

    6 pages full with various versions of basic 7 characters - different weapons, accessories, grounds, textures and colours - just pick up which one you like the most!

    ASPECTS

    Basic versions of each character are presented in 4 colour schemes and grouped on

    separate pages (see pages preview below):

    • Azure / night (shadow)
    • Scarlet / blood (rage)
    • Jade / nature (forest)
    • Royal / purple (magic touch)

    All minis, parts, accessories and elements of scenery are 300dpi 30mm front and back full color artwork suitable both for RPG and wargaming.

      Rogues Thieves Assassins - Permes Fantasy preview 1 

      Rogues Thieves Assassins - Permes Fantasy preview 2

      Rogues Thieves Assassins - Permes Fantasy preview 3

      Rogues Thieves Assassins - Permes Fantasy preview 4

       

      Rogues Thieves Assassins - Permes Fantasy aspects

      Rogues Thives Assassins - Permes Fantasy Page Preview

       

       

      Price: $3.25

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      Chicken Heroics d20 Conversion Guide

      Chicken Heroics d20 Conversion GuidePublisher: ChickenMaker

      A conversion guide to the popular d20 system for the Chicken Heroics game, becasue if I remember anything from the early 2000s it's that every game needs a d20 conversion!

      Includes:

      • Playable Chicken Race
      • Alignment and Deities chart
      Price: $0.00

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      Temple of Dread - track 2 from the Adventurer's Soundtrack

      Temple of Dread - track 2 from the Adventurer's SoundtrackPublisher: Ambient Environments

      Ambient Environments: Soundtracks for RPG Settings brings you our first installment from the Fantasy Collection, Vol. 2, "The Adventurer's" soundtrack, Part 1. This soundtrack was created to bring life to any dungeon setting. While some tracks provide generic drones and ambiance, others have specific purposes in mind. Each can be mixed and matched to provide variety when playing them during an RPG, War Game, LARP session or for any other situation you can find (if you use them for a dinner party, we want to hear about it).

      This track is 10 minutes in length! 

      Temple of Dread (TIME-10:00): Ambient drones with a feel of mystery and a light musical accompaniment.  Though created with a temple type setting in mind, this ambient music can be used for any dungeon setting. There’s a consistent rumble underneath that sometimes generates a feeling of tension.

      Price: $1.99

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      Lost in the Dunes - Track 2 from the Adventurer's Soundtrack

      Lost in the Dunes - Track 2 from the Adventurer's SoundtrackPublisher: Ambient Environments

      Ambient Environments: Soundtracks for RPG Settings brings you our first installment from the Fantasy Collection, Vol. 2, "The Adventurer's" soundtrack, Part 1. This soundtrack was created to bring life to any dungeon setting. While some tracks provide generic drones and ambiance, others have specific purposes in mind. Each can be mixed and matched to provide variety when playing them during an RPG, War Game, LARP session or for any other situation you can find (if you use them for a dinner party, we want to hear about it).

      This track is 10 minutes in length! 

      Lost in the Dunes (TIME-10:00): Dark ambience mixed with instruments you might hear in a desert setting. There are constant sounds of wind and sand. You can practically feel your skin burning from the sun, your lips chapped and peeling in layers, and a a three-day thirst that needs to be quenched.

      Price: $1.99

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      Ruins of the Pharaoh - Track 3 from the Adventurer's Soundtrack

      Ruins of the Pharaoh - Track 3 from the Adventurer's SoundtrackPublisher: Ambient Environments

      Ambient Environments: Soundtracks for RPG Settings brings you our first installment from the Fantasy Collection, Vol. 2, "The Adventurer's" soundtrack, Part 1. This soundtrack was created to bring life to any dungeon setting. While some tracks provide generic drones and ambiance, others have specific purposes in mind. Each can be mixed and matched to provide variety when playing them during an RPG, War Game, LARP session or for any other situation you can find (if you use them for a dinner party, we want to hear about it).

      This track is 10 minutes in length! 

      Ruins of the Pharaoh (TIME-10:00): Ambient music mixed with an Egyptian flute sets the tone for this Raiders of the Lost Ark-style setting. There are plenty of mood-setting sound effects, too, starting with the opening of a large slab of rock to let you into the entrance. I imagined this setting as appearing on the outskirts of civilization and requiring a journey to get to, thus its appearance in the Adventurer’s soundtrack. If you don’t fear the traps in this setting, you’ve got nerves of steel.

      Price: $1.99

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