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Steamscapes: Rivalry Chapter 4 PDF

Steamscapes: Rivalry Chapter 4 PDFPublisher: Four-in-Hand Games

It seems there is more to your recent experiences than simply the not-so-friendly competition between Wells Fargo and the Southern Pacific Railroad. Deeper conspiracies lie at the heart of this rivalry. To uncover them, you will need to face even greater dangers...

This adventure is the next chapter in the episodic Plot Point Campaign introduced in Steamscapes: North America. It requires the Savage Worlds core rulebook to play. The Steamscapes: North America setting book is recommended.

3-page full-sized color PDF (8.5"x11")

Price: $0.00

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Cast of Cards: Crypt Creeps (Fantasy)

Cast of Cards: Crypt Creeps (Fantasy)Publisher: Warning Label

If you play Savage Worlds, then you know their slogan: "Fast, Furious, and Fun!" And if you play any role-playing game, you know it's all to easy to get stuck generating characters, filling out record sheets and otherwise doing paperwork. Sometimes you just want to sit down and play. Sometimes you need the characters already waiting.

Sometimes you need a Cast of Cards.

Cast of Cards decks offer gamers ready-to-use Savage Worlds NPCs, monsters, and villains, complete with stats and background--you can just shuffle the deck, choose and play. Available for order on dry-erase marker-ready cards, or printable from the PDF you can download today, Cast of Cards decks save you time and effort.

Each deck offers 17 Extras (NPCs), including game stats and character backgrounds, as well as space to track Wounds in case you upgrade the Extra to a Wild Card.

About Cast of Cards: Crypt Creeps (Fantasy)

Is your gaming group heading to a dark, dank crypt for some adventuring? Need to stop that diabolical undead magus? Crypt Creeps is just what you need!

Crypt Creeps characters include:

  • Undead Magus
  • Crypt Crone
  • Skeleton Swordsman
  • Fattened Worm
  • Magus Disciple
  • Gibbering Corpse
  • Dread Spider
  • Cursed Corpse Vines
  • Banshee
  • Ghost
  • Ghöl
  • Grounds Keeper
  • Grave Robber
  • Ghast
  • Wailing Ghost
  • Walking Gargoyle
  • Dread Rat

For use with Savage Worlds Deluxe

Price: $3.95

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Cast of Cards: Desert Oasis (Fantasy)

Cast of Cards: Desert Oasis (Fantasy)Publisher: Warning Label

If you play Savage Worlds, then you know their slogan: "Fast, Furious, and Fun!" And if you play any role-playing game, you know it's all to easy to get stuck generating characters, filling out record sheets and otherwise doing paperwork. Sometimes you just want to sit down and play. Sometimes you need the characters already waiting.

Sometimes you need a Cast of Cards.

Cast of Cards decks offer gamers ready-to-use Savage Worlds NPCs, monsters, and villains, complete with stats and background--you can just shuffle the deck, choose and play. Available for order on dry-erase marker-ready cards, or printable from the PDF you can download today, Cast of Cards decks save you time and effort.

Each deck offers 17 Extras (NPCs), including game stats and character backgrounds, as well as space to track Wounds in case you upgrade the Extra to a Wild Card.

About Cast of Cards: Desert Oasis (Fantasy)

The desert is a harsh place to seek adventure, so it's a good thing your gaming group has come across a bustling oasis. But, there are dangers here as well, from carnivorous trees to a magic-wielding desert witch. If your heroes are heading into the sandy wastes, Desert Oasis is for you!

Desert Oasis characters include:

  • Priest of the Sands
  • Witch of the Desert
  • Oasis Guard 1
  • Oasis Guard 2
  • Tribal Warrior 1
  • Tribal Warrior 2
  • Sand Devil
  • Oasis Emir
  • Oasis Guardmaster
  • Desert Pilgrim
  • Desert Explorer 1
  • Desert Explorer 2
  • Oasis Lurker
  • Carnivorous Tree
  • Tribal Shaykhah
  • Desert Raider
  • Tribal Sheikh

For use with Savage Worlds Deluxe. 

Price: $3.95

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Cast of Cards: Dockside Denizens (Fantasy)

Cast of Cards: Dockside Denizens (Fantasy)Publisher: Warning Label

If you play Savage Worlds, then you know their slogan: "Fast, Furious, and Fun!" And if you play any role-playing game, you know it's all to easy to get stuck generating characters, filling out record sheets and otherwise doing paperwork. Sometimes you just want to sit down and play. Sometimes you need the characters already waiting.

Sometimes you need a Cast of Cards.

Cast of Cards decks offer gamers ready-to-use Savage Worlds NPCs, monsters, and villains, complete with stats and background--you can just shuffle the deck, choose and play. Available for order on dry-erase marker-ready cards, or printable from the PDF you can download today, Cast of Cards decks save you time and effort.

Each deck offers 17 Extras (NPCs), including game stats and character backgrounds, as well as space to track Wounds in case you upgrade the Extra to a Wild Card.

About Cast of Cards: Dockside Denizens (Fantasy)

Is your gaming group going near the water? Into a port city in any fantastic setting? On a journey across the dangerous sea? Then check out Dockside Denizens, and give your group a diverse mix of littoral characters, ready for the playing.

Dockside Denizens characters include:

  • Piranhaman
  • Harpooner
  • Smuggler
  • Harbor Watchman
  • Feral Dog
  • Fishmonger
  • Fisherman
  • Pickpocket
  • Sailor 1
  • Sailor 2
  • Dock Worker 1
  • Dock Worker 2
  • Ferryman
  • Merchant
  • Strange Foreigner
  • Ship Captain
  • Shark of the Shallows
Price: $3.95

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Thunderscape: the World of Aden: Campaign Setting

Thunderscape: the World of Aden: Campaign SettingPublisher: Kyoudai Games

A World of Steam and Darkness!

In Aden, a thousand-year Golden Age of prosperity gave rise to an unprecedented development: the fusion of magic and technology into a unique discipline called mechamagic. Arcane power, steam power, and gundpowder changed the world almost overnight. The Golden Age ended, and the Age of Thunder began. It seemed there would be no limit to the industry and ingenuity of man.

Until the Darkfall.

A supernatural cataclysm of unknown origin, the Darkfall plunged the world into darkness as the sun was blotted out for only a moment. In that moment, every nightmare and horror imagined byt he people of Aden sprang into existence, and the world was thrown into chaos. Villages were wiped from the face of the world, entire cities burned, and tens of thousands perished in an instant. It seemed that the world would die in flames.

But Aden will not die so easily.

Now, ten years later, the people of Aden struggle to survive in the face of unrelenting assault by horrors beyond imagining. It is a world of magic, a world of industry, a world of horror.

It is the world of Aden.

Thunderscape: the World of Aden is a setting and mechanics sourcebook compaitble with the Pathfinder Role-Playing Game. Within the pages of this book you will find the following:

  • Details on twelve different races of Aden, eight of which are new to this work!
  • Nine base classes heavily integrated into the setting but portable to all manner of campaigns, from the golem-commanding mechamage to the legend-summoning thaumaturge!
  • New traits and feats, and new uses for existing skills!
  • New spells, new technology, and new magic items!
  • A sample bestiary of eleven creatures from Aden!
  • And much, much more!
Price: $19.99

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Nysilor-Life and Death in the Archipelago

Nysilor-Life and Death in the ArchipelagoPublisher: Coin Toss Games

There are ancient and powerful beings in the archipelago, and many who call on that power in times of need. This series will deal with the source of that power and how it is used...

  • Discussion of the spiritual elements
  • Introduction of Nys, Iteyu of Life
  • Introduction of Saru, Itey of Death and War
  • Introduction of Hefu-Ahte Messenger of the Dead

This is the second in the series Elements of Power and gives an overview of the "Spiritual Elements".

Price: $1.00

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Winter Stone Map Pieces

Winter Stone Map PiecesPublisher: Dungeoneering.net

Winter is coming!

Ten pages of icy terrain for your adventurers to slip and slide upon. A large 8x10 grid to play on as well as a variety of curves and circles, along with special tiles for traps, holes, and more!

Simple and effective, you can print and cut the grids to fit any gaming table or campaign. They are unmarked, allowing you to use them for any game system or genre.

Price: $0.99

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Fire Stone Map Pieces

Fire Stone Map PiecesPublisher: Dungeoneering.net

Can you feel the heat?

Ten pages of red-hot terrain for your adventurers to dance around on. A large 8x10 grid to play on as well as a variety of curves and circles, along with special tiles for traps, holes, and more!

Simple and effective, you can print and cut the grids to fit any gaming table or campaign. They are unmarked, allowing you to use them for any game system or genre.

Price: $0.99

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Heroes Weekly, Vol 4, Issue #3, New Powers

Heroes Weekly, Vol 4, Issue #3, New PowersPublisher: Avalon Game Company

Each week Avalon Games offers a new issue of Heroes Weekly. 

Packed full of great superhero fun, each issue will offer a short adventure, an NPC, or some game mechanics for the Heroes Wear Mask system. While compatible with the HWM system, you can always use the information presented in each issue for other superhero games—just monkey around with the stats and mechanics to fit the system you are using.

New Powers to make your heroes even more super.

Price: $3.99

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Avalon Models, Figure Flat Robots Set 3

Avalon Models, Figure Flat Robots Set 3Publisher: Avalon Game Company

A collection of 10 Figure Flat Paper Models.  This set offers 10 robots in full color.  Save your money and don’t go out and buy those expensive plastic and metal figure when you can get great models for a small price.  Print up as many as you need and have fun.

Look for other great models in this series.

Price: $1.50

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The Gallant- A Dungeon World Playbook

The Gallant- A Dungeon World PlaybookPublisher: Timothy Schroeder

Yours is a special fate.

In a world besieged by savage monsters and the limitless cruelty of

the human heart, you were given a precious gift: the power to fight

back.

You are Justice, the wall between evil and those it would harm.

So long as there is breath in your body, the forces of darkness shall

not go unchallenged.

You are Hope, the desire to better the world one step at a time.

As long as your spirit toils upon this earth, you will work to make it a

brighter place.

Let your allies scoff at your beliefs and revel in their petty selfishness.

Yours is a strength of conviction they will never know. Out in the

world, you’ll be outnumbered and outgunned. Yours is a thankless

job, and an early grave is your most likely reward. But, you’re not

dead just yet, and you still have work to do. Raise your weapon.

Maybe it all comes out right in the end.

But it would take a miracle.

The Gallant is an alternate take on the Dungeon World paladin. Drawing more heavily on the Arthurian knight by way of T.H. White, the Gallant is at heart an idealist. The Gallants' moves encourage bravery, decency, and compassion in the face of temptation to an easier path.

This work is licensed under a Creative Commons Attribution 3.0 Unported License.

Price: $2.99

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The Inn at Two Roads Village

The Inn at Two Roads VillagePublisher: DCS

The Inn is a staple of any village.  The inn at Two Roads village sits  astride the Hard Pass in the high mountains. The inn is a place of intrigue and hidden agenda's

Contains:

Descriptions of Two Roads as well as the political situation around the village.

Descriptions of neighboring villages and how they fit into the political climate.

Descriptions of the 18 Women of the Eve that work the inn as well as the staff. Also included are 14 plot hooks involving the staff and patrons of the inn.

Price: $1.99

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Random Encounters: Wilderness

Random Encounters: WildernessPublisher: Raging Swan Press

We love games so in honor of Valentine's Day this title has been marked down by 14%! For more Valentine's Day values, visit our We Love Games sale page.

Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Encounters: Wilderness is for you! 

Presenting ten ready-to-use random encounters all suitable for use in woodlands, hills and swamps, Random Encounters: Wilderness takes the pressure off the time-crunched GM, enabling him to concentrate on crafting cool, evocative adventures! 
Random Encounters: Wilderness is the result of the Broken Freelancer Open Call and showcases the talents of Jesper Andersen, Richard Bennett, Denver Edwards Jr., Jeffrey Erwin, Fabian Fehrs, James F.D Graham, Jacob W. Michael, Brian J. Ratcliff and Jacob Trier

    Check out a free sample encounter at Raging Swan's website

    This is a Dual Format PDF. The product's ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

     

    Price: $3.43

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    Uncommon Ground - Wooden Waves

    Uncommon Ground - Wooden WavesPublisher: PBE Games

    The Uncommon Ground series provides ready-to-use textures for your RPG cartography, image creation, or traditional game artwork. Each Uncommon Ground product contains a single texture rendered in four different color schemes. Each render is a 2048x2048-pixel PNG image suitable for use with most popular paint applications. All Uncommon Ground textures will tile seamlessly.

    This texture, Wooden Waves, depicts smooth-grained wood with wave-like darker lines.

    Price: $2.79

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    GM's Monthly Miscellany: February 2014

    GM's Monthly Miscellany: February 2014Publisher: Raging Swan Press

    A Pathfinder Roleplaying Game Compatible GM's Resource by Alexander Augunas, Creighton Broadhurst, Alex Connell

    Featuring material from some of Raging Swan Press’s newest products as well as classic releases of yesteryear, advice articles and material from Creighton’s own Borderland of Adventure campaign, the GM’s Monthly Miscellany series is a terrific free resource for the busy, time-crunched GM. 

    GM’s Monthly Miscellany: February 2014 presents:

    • GM Advice: PC Rewards (a Raging Swan Press Advice Article)
    • Summerford At A Glance (from Village Backdrop: Summerford)
    • Dungeon Walls: Dressing & Features (from Dungeon Dressing: Walls
    • Barroom Brawls: Brawl Triggers (from Barroom Brawls)
    • Barroom Brawls: Brawl Events (from Barroom Brawls
    • From My Campaign: Unique Items
    • GM Advice: Quest Failure (a Raging Swan Press Advice Article)

    This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

     

    Price: $0.00

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    Space Pirates powered by Fate

    Space Pirates powered by FatePublisher: Starbright

    This is a very detailed setting that brings space pirates to the Extreme Future universe. The setting includes all the Fate Core rules in this book, so it can also be played as a stand-alone game.

    There are descriptions of life aboard a pirate spaceship, explanations for why spaceships on the Tarazet Periphery have large heat sails rigged on them and have their weapons mounted in broadsides.

    The economics of pirate plundering, and the trade routes they prey on are covered in depth, and the strategies pirates use in their attacks are also covered in just as much detail.

    So roll up a ship full of pirates and start plundering on the Tarazet Periphery, me hearties!

    Price: $15.00

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    Starships Book I0I000 : Transit Class Fuel Tender

    Starships Book I0I000 : Transit Class Fuel TenderPublisher: Christian Hollnbuchner

    This product is a little booklet of a Traveller compatible starship. The ship introduced in this installment of the series is the Transit class fuel tender.

    The PDF contains the background of the ship, statistics for it and its crew. In addition the document contains simple deckplans (Without scale or grid!) of the ship and images showing the ship from various directions.

    Travelogo_Convert.png 

    “Traveller” and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission.  The Traveller Main Rulebook is available from Mongoose Publishing.

     

    Price: $0.83

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    Star Fleet Battles Designer's Edition, Expansion #1

    Star Fleet Battles Designer's Edition, Expansion #1Publisher: Amarillo Design Bureau

    After we converted the original pocket game into a boxed game in the fall of 1979, the wholesalers asked us about doing expansions in order to fully develop the market. This pocket-game-format expansion included about 40 pages of new rules, new ships, new scenarios, new empires, and updates to the previous rules. These included 30 old-style SSDs, the first X-ships, two new empires (Hydrans and Andromedans), fighters and carriers, and a lot more. Looking back, it's amazing how much new stuff we crammed into this tiny package.

    Rules updates allowed plasma torpedoes to fire on any impulse, added proximity fuzes for photons, allowed Tholians to move asteroids around for use as web anchors, allowed ships to shoot at asteroids, created collateral damage for wild weasels, added saucer separations, and defined a lot of things that should have been obvious but apparently were not.

    New weapons included displacement devices, TR beams, power absorbers, type-F plasma torpedoes, Gatling phasers, maulers, fusion beams, transporter bombs, and fighters.

    New ships included X-ships (Federation CX, Klingon DX, Gorn CX, Kzinti CSX, Hydran X-Ranger, Orion CRX, Romulan KRX, Tholian CX); the Federation Police Cutter; the Fleet Repair Dock (and the entire concept of repair facilities working during a scenario); Klingon CVT and T6; Kzinti CVL and CVE; Romulan Condor, WarHawk, Pelican, and Falcon; Gorn Tug; Tholian Dreadnought, Cruiser, and Black Widow; Orion Heavy Cruiser and Salvage Cruiser; Hydran Ranger and Lancer; and Andromedan Intruder, Cobra, and Courier. There were eight new scenarios and two new mini-campaigns.

    Also included was the Gorn sublight battleship, part of the sublight game which has yet to be brought into any new edition.

    You must have Star Fleet Battles Designer's Edition to use this expansion.

    Price: $10.00

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    Supplement 16: Adventure Seeds

    Supplement 16: Adventure SeedsPublisher: Mongoose

    The game session arrives. You have not had time to prepare the game this week and then the players announce they want to jump to a system you have not yet fully detailed.

    You need an adventure, quick.

    This book finishes the referee’s toolkit ‘trilogy’ that started with Supplement 13: Starport Encounters and continued with Supplement 15: Powers and Principalities. Supplement 16: Adventure Seeds rounds off your toolkit by providing a variety of methods to generate new ideas for adventures that can be sprung upon your players with very little preparation – just the thing for a busy referee!

    The goal with Supplement 16: Adventure Seeds is to give the referee a multitude of jump-off points to launch new adventures with the minimum of preparation or forethought. Combined with the other books in this trilogy, and you will be able to create complex adventures that will keep your players entertained for hours, while filling them with realistic places, people, governments and corporations. Your players will think you a genius for creating such rich and varied universes!

    This book covers three key areas to aid referees in creating adventures.

    Patrons

    Most adventures in Traveller and, indeed, most roleplaying games, are driven by some kind of patron, a figure who motivates the players to search for a specific goal. Patrons are the drivers behind the events presented in this section, sometimes directly, sometimes indirectly. The following Plots and Rendezvous sections, when added to Supplement 13: Starport Encounters and Supplement 15: Powers and Principalities, form a complete referee’s tool kit.

    Plots

    Plots are an essential part of any game. A well thought-out plot can lead to hours of exciting gaming. There are many sources of ideas for plots; television, books, newspapers, all of which surround the referee. Occasionally, however, the creative spirit runs dry and pre-prepared material is beneficial. Additionally, the players usually have a great deal of control over their actions and may go in directions which the referee did not anticipate and therefore could not be prepared for.

    Rendez-vous

    The starports, towns and cities of every Traveller world contain a wide variety of hotels, bars, shops and other locations which may be of interest to your player-characters (players). The rendezvous described in this section are not intended merely as meeting places for your players, but also provide;

    • Interesting characters with whom your players can interact.
    • Potential plot links and/or patrons for expanding into subsequent adventures.
    • Background colour, useful services, and sources of rumours and information.

     

    Price: $15.47

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    Map for sale #1

    Map for sale #1Publisher: The Forge Studios

    Map for sale #1 is the new product from The Forge Studios. It is dedicated both for players and publishers.

    Each “Map for sale” comprises 2 illustrations of one location:

    -       isometric view (available in 2 versions – with and without stylized border)

    -       top down view (available in 2 versions – with and without stylized border)

    All images are B&W (jpeg 300 dpi).

    You can use any of the images from the resource in your commercial or nonprofit projects, however you cannot re-sell them as clip arts.

    Any company that uses images from Map for sale #1 must list the name of the artist whose artwork they have used and The Forge Studios company name

    Please check the cover for the preview!

    Price: $3.99

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    Heroic Maps - Storeys: Raventhorn Keep

    Heroic Maps - Storeys: Raventhorn KeepPublisher: Heroic Maps

    castlesmallrange.jpg

    Raventhorn Keep

    Raventhorn Keep - a haunted castle in the hills? The seat of the Iron King? A last refuge for a band of mercenaries? Raventhorn Keep is the ideal location for numerous adventures!

     
    Raventhorn Keep is a printable dungeon floorplan compatible with any RPG/Dungeon-Crawl game. It can be used as a standalone gameboard, or combined with any same-scale tileset.

    Raventhorn Keep is a multiple level set, comprising 2 20x20 square battlemaps. The ground floor features a gate and portcullis, thick walls, torchlit corridors, meeting rooms and more. The upper floor features battlements, a throne room and more. Also included is a set of spiral staircases that can be placed wherever needed.

    . Also included is a set of 300dpi full size jpgs, for poster printing or VTT.
     
    RaventhornLower.jpg
    -
    RaventhornUpper.jpg
    -
    spiral.jpg

    Raventhorn - Upper and Lower floors

    Both.jpg

     
    Raventhorn Keep- 2 battlemaps, each 20 x 20, and can be printed at 28mm and 25mm scale.
     
    caastleRangeAdverts.jpg

     

    About Heroic Maps

    Our game boards were originally designed to be used with Heroquest.  That's why you'll notice we don't mark the doors or add furniture - you can put these wherever you want them, using you favourite system (paper or 3D).  This will mean the board can be different every time you use it. You can download our free door pack here:

    Heroic Maps boards are flexible enough to be used with many game systems.

    Heroquest players: Our boards are the size of half of the Heroquest board, so two placed together are a complete replacement for the original game board.  This means our maps provide a complete and ranging expansion for the classic dungeon crawl game!

     
    Mix and Match with other Heroic Maps!
    Price: $4.50

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    Legendary Classes: More Covenant Magic

    Legendary Classes: More Covenant MagicPublisher: Purple Duck Games

    A medium is willingly possessed by a raging ghost to lure it into a magical trap. An occultist bribes a satyr lord into granting him mastery over stormy skies and hardened hearts. A queen makes bloody sacrifices to fiendish masters for perpetual life. All use covenant magic.

    Legendary Classes: More Covenant Magic by Julian Neale expands on the work of David Nicholas Ross's Legendary Classes: Covenant Magic with:

    • 15 new influences from Abyssal Hordes and Ancestors to Trickery and Walking Dead and including the much requested Dark Tapestry influence.
    • 6 additional feats for mediums and other convenant makers.
    • 11 archetypes including blood shamans, masters of the occult, inner eye fighters, and trance warriors. 
    • 27 more covenents like timely invirogation, naunet strike, aura of madness, and protean grace
    • 12 NPCs fully stated for use in your game as opponents if you are a GM or as followers if you are a PC with Leadership.

    Make the most of your medium today buy picking up Legendary Classes: More Covenant Magic.

    Price: $4.99

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    Becoming: A Game of Heroism and Sacrifice

    Becoming: A Game of Heroism and SacrificePublisher: Dangerous Games

    Overthrow the tyrant. Survive the haunted woods. Find a way home.

    But once you get there, will you be the same?

    Becoming is a game for four players. The Hero wants to complete her Quest and make it back home, but if the Fates have their way, she won’t be who she was when she started. Becoming is game about change, compromise, and victory at a steep cost.

    What will you become?

    Price: $9.99

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    Becoming: A Game of Heroism and Sacrifice

    Becoming: A Game of Heroism and SacrificePublisher: Dangerous Games

    Overthrow the tyrant. Survive the haunted woods. Find a way home.

    But once you get there, will you be the same?

    Becoming is a game for four players. The Hero wants to complete her Quest and make it back home, but if the Fates have their way, she won’t be who she was when she started. Becoming is game about change, compromise, and victory at a steep cost.

    What will you become?

    Price: $9.99

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    Battle Maps APOCALYPSE: Ancient Military Bunker (Set)

    Battle Maps APOCALYPSE:  Ancient Military Bunker (Set)Publisher: Stoneworker Cartography

    This is a very large collection of 5 battle maps, each one detailing different levels to an ancient pre-apocalypse military bunker.  This is perfect for any game where you want your players to experience something similar to an old fashioned dungeon crawl in a fantasy setting.  There are five levels, each one ready for your to populate with your own challenges, traps, and enemies.  The rewards might be great or small, from pre-war technology to vehicles to get your players across the wasteland.  There might be fuel here, or weaponry.  For that matter, your PC's just might find themselves with a nice base of operations if they can clean this place up a bit!

     

    The map levels are as follows:

     

    Map 1 - Ground Level:  A desert wasteland map with four cement bunkers protecting a solitary entrance into the bunker below.  There are concertina wire barricades and trip wires strung, as well as a trench dug around the hill to prevent entrance to the bunker below.  In addition, the cement bunkers are only accessible from inside, and if they are manned, each bunker holds two .50 caliber machine guns, perfect for shredding vehicles or power armored wastelanders that think they deserve access to the bunker's secrets!  Other points of interest include a satellite dish and a radio antenna, which were used by the ancients at one time and may still work if a PC with the right Repair skill happens along.

     

    Map 2 -  Level 1:   This is an early access level, built primarily for defense.  This level is used to access the cement bunkers and deter enemies outside from attempting to enter.  There is also a choke point with two murder holes accessible from level 2 below.  These murder holes are meant as a last line of defense before anyone gains access to the stairwell, or the elevator (if you are going to allow it to be functional).

     

    Map 3 - Level 2:  This is the command center level.  There is an armory, medical bay, robot storage and charging station, as well as a set of jail cells and a security office.  The largest part of this level is the command center though, where ancients monitored several massive screens and watched for enemy activity.  This may have been an intelligence center, or a spy center.  Or it may have been a last chance retreat for soldiers after the bombs fell, and the command center was used to watch the surrounding area for hostiles.  How the command center was used is entirely up to you.  One thing to note is the robot storage room and charging facility.  There are robots missing and these could be guarding the bunker.  Or they could be helpful to your PC's.  The choice is yours.

     

    Map 4 - Level 3:  Living quarters.  This is the part of the bunker were the military personnel lived during their off duty hours.  There is a water treatment facility, as well as a janitorial and maintenance room.  There are more general living quarters as well, such as a mess hall, kitchen, storage, gymnasium, recreation center, education center, film room, bunking quarters, and of course, showers and latrines.  This area has been ransacked.  Either the original denizens went crazy and destroyed themselves and this level, or they were attacked by someone from outside.  Either way, this area is a mess.

     

    Map 5 - Level 4:  Vehicle storage & tram station.  This map covers the very bottom of the bunker.  There is a tram station here that links to other pre-war military bunkers.  Whether or not the tunnels of the tram have collapsed at some point or not is entirely up to you, but at one point this rail system connected to a vast network of other bunkers just like this one.  This particular tram was used for receiving shipments of supplies for the bunker.  There are also several military vehicles in repairable condition, as well as a heavy amount of ordinance for the tanks and artillery.  This level also houses plenty of diesel fuel, as well as the main power source for the entire base.  By this point you may have noticed there aren't a lot of lights on in this bunker.  After several hundred years of neglect and/or overuse, the generators on this level have slowly began to shut down until only one generator remains in operation.  Just enough to supply power to the emergency lighting in the facility and keep the robots on level 2 working.  PC's with enough repair skill may find themselves inheriting a fully functional and well supplied base to operate from if they can get those generators working again!  There is also a tunnel out of this level, meant to imply that the bunker connects to yet another level, most likely a natural cavern that returns to the surface, where the vehicles on this level can be driven out into the wastes. 

     

    Features:

     

    • 5 Battle Maps for the price of 4!  It's like putting a dollar back in your pocket!
    • Square and No Grid scales.    
    • Full Color versions – These maps are printer intensive, full color versions of each level.
    • Black and White versions – Black and white versions of each level, meant to be the least printer intensive.
    • Shadow versions to provide your game with the right atmosphere.
    • No Shadow versions if you aren't concerned with atmosphere.
    • VTT Maps - Virtual Tabletop versions of each level, designed for use with any VTT software.

    Preview of the ground level of the Ancient Military Bunker

    Preview of the 1st level of the Ancient Military Bunker

    Preview of the 2nd level of the Ancient Military Bunker

    Preview of the 3rd level of the Ancient Military BunkerPreview of the 4th level of the Ancient Military Bunker

    Price: $4.00

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    Super-Powered: 10 HQ Add-Ons

    Super-Powered: 10 HQ Add-OnsPublisher: Misfit Studios

    This installment of our Super-Powered series for the Savage World rules provides 10 new add-ons for headquarters following the format presented in the Super Powers Companion (Second Edition.)

    Within this brief PDF you will find:

    • 3 new HQ rooms: the Arcane Sanctuary, Hazard Room, Power Amplifier, and a bonus Generator addendum.
    • 3 new HQ extras: Automated Systems, the Benny Pool, and Grounds.
    • We also introduce Headquarters Hindrances, providing 3 examples: Accessible Bowels, Haunted, and Occupied.

    This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.

    This product is compatible with material found in the Super Powers Companion (Second Edition)

    Price: $1.55

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    Reptilions 2 ASPECTS and MOD-KIT

    Reptilions 2 ASPECTS and MOD-KITPublisher: PERMES

    Reptilions 2 - ASPECTS and MOD-KIT

    This set contains 18 pages with total 80 front and back artwork Reptilion minis +optional accessories, MOD-KIT and bases.

    Now you can field various Reptile armies or tribes for wargames or skirmish. You can also use aspects versions of figurines for RPG: different colours might be used in various special situations (for example blood rage, nature or shadow magic).

    ASPECTS

    All figurines in this set are available in 4 colour schemes (please see previews) grouped on separate pages:

    • Azure / night (shadow)
    • Scarlet / blood (rage)
    • Jade / nature (forest)
    • Purple / royal (magic)

    MOD-KIT

    Build, customise and enhance your own unique reptilions from separate

    components! So pick your favourite figurine then add optional cloak and finally

    equip your reptilion by adding shields, weapons, banners. During very last step pick most suited base.

    BASES

    Four Aspects bases + three universal wide bases (grass, sand and rock).

    All minis, parts, accessories and elements of scenery are 300dpi 30mm front and back full color artwork suitable both for RPG and wargaming.

    NOTE: This set includes figurines from previously released full color Reptilions Set #1 but in ASPECTS versions.

    PREVIEWS:

    Reptilions 2 ASPECTS - Permes Fantasy Series RPG Heroes #6 preview 1 

    Reptilions 2 ASPECTS - Permes Fantasy Series RPG Heroes #6 preview 2

    Reptilions 2 ASPECTS - Permes Fantasy Series RPG Heroes #6 preview 3

    Price: $1.99

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    DragonMech [bUNDLE]

    Publisher: Goodman Games

    THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...

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     DragonMech

     Regular price: $10.32

     Bundle price: $9.36

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    Medieval Fantasy Mechs

    After an age of destruction, the Second Age of Walkers is now at hand. Explore the ruins of the surface world in sturdy iron mechs powered by steam, magic, or the labor of a thousand slaves!

    A New Frontier for Fantasy d20

    This rulebook introduces not just a new world but the first comprehensive d20 treatment of fantasy mechs. Built on the foundation of a traditional fantasy campaign, DragonMech is easy to integrate into any ongoing game, or it can be used on its own. It features extensive rules for fantasy mechs powered by machinery, magic, and manual labor, fully integ...

    12243.jpg

     DragonMech: Almanac of the Endless Traders

     Regular price: $5.16

     Bundle price: $4.73

    We love games so in honor of Valentine's Day this title has been marked down by 14%! For more Valentine's Day values, visit our We Love Games sale page.

    WANDER THE WHOLE WORLD

    Join the fabled Endless Traders as they journey across — and underneath — the shattered land of Highpoint. With no protection but their own cunning, these travelers explore every inch of the continent. They see more in a year than most Highpointers do in a lifetime. Now their secrets are yours!

    SEASONS OF ADVENTURE AND MYSTERY

    This campaign sourcebook offers a detailed look at Highpoint's surface and the mysterious underdeep. It concentrates on regions and realms never yet examined. See the friendly yet terrifying residents of the Wet D...

    1887.jpg

     DragonMech: Mech Manual

     Regular price: $5.16

     Bundle price: $4.73

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    Mechs for Enemies and Allies

    Survival in DragonMech requires a hard metal shell powered by a loud engine. But it's not enough to beat the other mechs: you also have to survive wizards throwing fireballs! This is the definitive guide to the smoke-belching steampunk mechs, nimble clockwork lancers, slave-driven galley-riders, magical elven tree-walkers, and grotesque necromechs that every mech jockey has to be prepared to pilot - or fight.

    A New Kind of Fantasy Warrior

    This "monster manual of mechs" provides players with new options and DMs with new enemies. There are 59 new mechs from every major...

    1960.jpg

     DragonMech: Second Age of Walkers

     Regular price: $7.74

     Bundle price: $7.02

    We love games so in honor of Valentine's Day this title has been marked down by 14%! For more Valentine's Day values, visit our We Love Games sale page.

    Giant Mechs Walk The Earth

    An age of destruction paved the way for the Second Age of Walkers. Life in DragonMech depends on the gigantic mechanized walkers that provide safety, shelter, and transportation. Behold a world reshaped by the mech!

    A Fantasy World Unlike Any Other

    This 192-page campaign sourcebook offers the first detailed look at the world of DragonMech. Learn about the autocratic Stenian Confederacy, the mysterious Irontooth Clans, the ambitious Legion, and the ephemeral L'arile Nation, including new feats, mechs, and classes that allow you to personalize characters from those fa...

    2343.jpg

     DragonMech: Steam Warriors

     Regular price: $5.16

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    Swords and Spells Have Nothing on Steam

    Why wield a sword when you can build a metal man to wield it for you? Why waste time learning to cast a fireball when you have a flame-launching clockwork dragon? This character sourcebook unveils the world of the steam warriors, whose fantastic contraptions have reshaped the world of DragonMech!

    A Guide for Every Player

    This player's guide to coglayers, steamborgs, and mech jockeys expands the range of character options in DragonMech. In addition to a host of new steam-powered feats, equipment, and prestige classes, it presents details on coglin...

    2721.jpg

     DragonMech: The Last City

     Regular price: $5.16

     Bundle price: $4.69

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    The Surface World is Wasted

    With each rising moon comes the surface-blasting meteors of the lunar rain, destroying everything living below. All the major cities of DragonMech are reduced to rubble -- except for one. The free city of Edge, carved into the solid rock of a 2,000-foot tall cliff, still stands under the protective wall of its cliff face.

    One City Still Stands

    Built into a natural cavern above a towering waterfall, Edge is the world's busiest trade port. An ancient river flowing from the heart of the underdeep divides the cavern in two. Each bank is a city unto itself -- as is th...

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     DragonMech: The Shardsfall Quest

     Regular price: $5.16

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    You Can Save The Planet

    A moon meteor streaks from the sky, shattering into multiple pieces as it enters the atmosphere. On each shard is part of a mysterious temple dedicated to a lunar god. You must locate all the temple fragments before whatever's inside can spread. But the fragments are spread over a wide area - and you're not the only one looking for them...

    But Only Your Mech Can Save You

    This DragonMech adventure introduces players to the basic concepts, factions, and rules of DragonMech. Over the adventure's four episodes, characters encounter the world's three largest powers (the Ste...

    Total value:$43.86
    Special bundle price:$39.99
    Savings of:$3.87 (9%)
    Price: $43.86

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    100 Irish Names - Female

    100 Irish Names - FemalePublisher: Ennead Games

    100 Irish Names - Female

    The Irish people are an ethnic group who originate in Ireland, an island in northwestern Europe. In mythology and legends they are claimed to be descended from groups such as the Nemedians, Fomorians, Fir Bolg, Tuatha Dé Danann and the Milesians.

    Presented here are 100 names suitable for females.

    This product is part of the Helpful List series, designed as simple starting points for your own ideas and to help when you just need a chart to help populate your world.

    Some of the names you will find within:

    • Adrienne Holley
    • Judith O’Hynes
    • Wendy Hancock
    Price: $0.75

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    Mythic Mastery - Mythic Items of the Orient

    Mythic Mastery - Mythic Items of the OrientPublisher: Necromancers of the Northwest

    Mythic Items Inspired By Eastern Legend!

     

                Eastern mythology is at least as rich—if not more so—with legends of incredible magic items with legendary and unorthodox abilities. Whether they received their legendary status from contact with legendary owners, or were, themselves, instrumental in allowing the legends to be born, the legends of the east are full of mysterious and exotic magic items.

     

                Mythic Mastery: Mythic Items of the Orient captures some of the feel of these unusual items, and provides players and GMs alike with numerous magic item special abilities that have both a strong Eastern flavor, and take full advantage of the mythic rules presented in Mythic Adventures. Samurai stand armor allows its wearer to continue fighting even while suffering from lethal wounds, ensuring that even if he dies in battle, he will do so in the most honorable and heroic way possible. The six elemental oath abilities presented in the book (earth, fire, iron, sky, water, and wood) allow the wielders of weapons with those properties to draw power from the elements and balance them carefully, while the mind and body property creates harmony within the wielder, allowing his attacks to unleash his full potential. Further, unique items like the mirrored sword, whose blade is literally a mirror, and reflects terrible and deadly visages at ones foes, round out the collection of mythic magic items from the orient.

     

                The Mythic Mastery series of products builds and expands on the rules for mythic characters introduced in Mythic Adventures. Each Mythic Mastery provides new content and rules for mythic games, with a focus on a single theme or area of play. While some of the content provided in Mythic Mastery products requires the use of mythic characters and a mythic adventure, others, such as those focused on exploring mythic monsters, can be used in games of every sort.

    Price: $1.49

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    Shadowrun: Run & Gun, Preview #1

    Shadowrun: Run & Gun, Preview #1Publisher: Catalyst Game Labs

    Bullseye!

    Guns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons and more are out there, waiting for you. You have the chance to use them to become deadlier, faster, more dangerous than the next guy—and more dangerous than you were yesterday. You’ll have to pay the price to get what you want, but this is the Sixth World. Don’t you always?

    Run & Gun is a combat core rulebook for Shadowrun, Fifth Edition, containing more weapons, more armor, more modifications, and more game options such as martial arts and unit tactics. Explosives, survival gear, specialized techniques—they’re all here! Break the book open and prepare to raise your game!

    Note: This is an in-progress preview of Shadowrun: Run & Gun, and proofing is still underway. Spelling, grammar, "p. XX" references and so on will be updated before heading to press.

    Price: $0.00

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    One Page Number Sixteen : Wetlands Features and Hazards

    One Page Number Sixteen : Wetlands Features and HazardsPublisher: PBE Games

    "It sank into the swamp!" If that's the case for your McGuffin, One Page Number Sixteen provides twenty twenty unique terrain features to fill in the soggy spaces your party will face when trying to retrieve it!

    The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures, clever traps, and more! Each One Page product contains twenty unique, system-neutral entries in ready-to-roll format. Each entry can be easily adapted to any fantasy role-playing game.

    Cover image icons by Lorc, courtesy http://game-icons.net/

    Price: $0.99

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    Arcania of Legend: Elementalism

    Arcania of Legend: ElementalismPublisher: Mongoose

    Common magical lore divides physical existence into four basic elements; Air, Earth, Fire, and Water. By manipulating these elements, Elementalists create some of the most spectacular effects of magic, raising walls of stone around themselves or raining fiery death upon their enemies. Unlike practitioners of common magic who barely touch the power of the elements and Priests whose powers come from the Gods, sorcerers master the raw elemental forces without permission and, most of the time, even without acknowledgement.

    By enhancing a sword with Fireblade or using Breathe Water, all magic users are elementalists in a way. Their knowledge, however, is limited to the strictly defined spells they learn from their communities, churches and sorcerous orders. Beyond that basic knowledge, there are those who dare a greater understanding of the elements and walk the Four Elemental Ways gaining power over the building blocks of the universe.

    Elementalism is the latest volume of the Arcania of Legend series, presenting a new way of looking at elementalism. Designed to slot seamlessly into any fantasy-based Legend game, these sourcebooks enhance and expand the use of magic, adding a new dimension to campaigns. Each Arcania of Legend book is not intended just for Games Masters to use in conjunction with their non-player characters, players themselves will find full details on how to use the magic systems with new or existing characters, greatly increasing the wealth of options the core rulebooks present them with.

    Price: $11.99

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    Upir Gaunt, Protocol Game Series 2

    Upir Gaunt, Protocol Game Series 2Publisher: post world games

    Upir Gaunt is a story roleplaying game about vampires — no, not the sparkly kind — and the emptiness of the modern world. After ages of slumber, a small cadre of vampires wake into a world of technology and splendor, unaware of what has happened to the world, but hungry nonetheless. Upir Gaunt places vampires at the crossroads where they are nothing more than anachronistic voyeurs in a world where humanity is so banal and listless that the “food is bland.” Will they work with one another to survive, or turn on one another for shallow power?

    The Protocol game series uses vignettes, interrogations, interludes, and ensembles to tell a story. Each story explores disparate characters dealing with adversity and isolation in a dramatic fashion. Each game is a zero-prep game for 3 or more players. The game length is exponentially long, so games with more players take more time to complete. You may try playing with only 2 players, but interludes and ensembles (page 4) are pretty much the same at that point.

    Price: $2.99

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    Upir Gaunt, Protocol Game Series 21

    Upir Gaunt, Protocol Game Series 21Publisher: post world games

    Upir Gaunt is a story roleplaying game about vampires — no, not the sparkly kind — and the emptiness of the modern world. After ages of slumber, a small cadre of vampires wake into a world of technology and splendor, unaware of what has happened to the world, but hungry nonetheless. Upir Gaunt places vampires at the crossroads where they are nothing more than anachronistic voyeurs in a world where humanity is so banal and listless that the “food is bland.” Will they work with one another to survive, or turn on one another for shallow power?

    The Protocol game series uses vignettes, interrogations, interludes, and ensembles to tell a story. Each story explores disparate characters dealing with adversity and isolation in a dramatic fashion. Each game is a zero-prep game for 3 or more players. The game length is exponentially long, so games with more players take more time to complete. You may try playing with only 2 players, but interludes and ensembles (page 4) are pretty much the same at that point.

    Price: $2.99

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    Rare and Mystical Tomes 7

    Rare and Mystical Tomes 7Publisher: Art of War Games

    The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group. 

    The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price.

    Price: $0.50

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    Armorer of Rake's Corner Paper Model

    Armorer of Rake's Corner Paper ModelPublisher: Dave Graffam Models

    Armorer of Rake's Corner

    Easy to Build

    This paper model kit is easy to assemble, requiring just cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, metal ruler and cutting mat. Optionally, you can use a piece of foamcore for the base.

    15mm-30mm Scale

    This model is designed at the popular 28mm-30mm gaming scale, and can be shrunk down to 15mm, 20mm or 25mm scales by simply adjusting the print size percentage on your printer. Tips and advice for altering the scale are included with this kit.

    Single Layered PDFs

    This specially-priced model features single-layered PDFs that are ready to print right way.

    button-contents.png

    This model includes all of the files you need to print and assemble a model building with front steps, chimney, hanging sign, cordwood, and ground piece.

    Software Requirements

    You'll need the free Adobe Acrobat Reader to use these files.

    Dimensions

    This model measures 4.5" wide by 5.5" long and stands about 6" tall including the chimney. It sits on a 6" x 9" ground piece.

    gallery-armorer-rakes-corner-01.jpg

    gallery-armorer-rakes-corner-02.jpg

    Price: $2.95

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    Monster Force Volume 1

    Monster Force Volume 1Publisher: Rarr! I'm A Monster Publishing

    This game is in PocketMod format only!

    Requires Pocket Game #3, 

    Mysteries in the Dark to play.

    Monster Force is a supplement for the Mysteries in the Dark rules set where you get to play as a classic monster, who also is a member of a secret Government task force. The purpose of the task force is to investigate and eliminate(if necessary) any supernatural, strange, or just plain weird goings on. The philosophy is to address the strange and supernatural with the strange and supernatural.

    Pocket Games are small games for the PocketMod format that can be taken and played anywhere. They use ordinary 6 sided dice(D6).

    Price: $0.50

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