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Mutants & Masterminds:[M&M3e] Interest Check: Justice League Unlimited


Aphrodite Pandemos

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So there's an idea in my head to start up an episodic type superhero game set within the DC Animated Universe. The time would be after the finale of Justice League Unlimited. No Teen Titans. No Young Justice. No Brave and the Bold. Just the shows that count for the shared universe of Superman The Animated Series, Batman The Animated Series, Justice League Unlimited, Batman Beyond, Zeta Project and Static Shock... is that it? I think so. Let me know if I missed any.

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Your characters are rookie leaguers. You will be dealing with the problem of the day and each other. As for character archetypes, i'm not all for full niche protection. Superman and Martian Manhunter have some similarities as do Batman and Blue Beetle. However they are not clones of each other.

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Build notes: PL10, 150PP. You are stepping into the big leagues. I will not throw you into the deep end at first, but you are on the team that has dealt with world shaking problems. You will be sponsored by a main leaguer (Superman, Batman, Wonder Woman, Green Lantern, Flash, Hawkgirl, Martian Manhunter). I'd like for you to play new characters, but if you want to play a canon character that fits into the numbers, i'll mull it over depending on who you choose.

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Any bites?

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I'm interested, but I am going to put my character through review first before submitting. As such it may take a little bit. I want to make sure my typical pit-falls don't occur with this character in terms of concept or design.The DCAU is a universe I don't wanna mess up a character for.

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I am interested but when it comes to stuff from anime, cartoon, or video games I worry that my character will mess up or not be really on par with what I desire. I would need major help just to make sure i don't screw shit up. I liked the old stuff you mention. I seen quite a bit of all of them or a good bit. Love the cartoons.

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From chat, Moira said she would juggle the two just fine.

Also I should have a character ready for this soon, but I am going to start with a PM thread going to refine or repair any errors with the character or to fix certain pitfalls I fall into sometimes with characters.

I do love this universe and I want to do this right.

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And by the way, Doctor Rachael Joyner, Doctor Northlight, at your service. *bows*

Also, Sponsored by Green Lantern.

So, who wants to help in my getting a character set up? At the very least take a look at the character in PM so that the character is going to work out as a good character in the group?

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Nightwing
Strength 3, Stamina 3, Agility 6, Dexterity 4, Fighting 10, Intellect 3, Awareness 4, Presence 4
Advantages
Close Attack 4, Connected, Contacts, Defensive Attack, Defensive Roll 3, Equipment 6, Evasion, Hide in Plain Sight, Improved Initiative, Improvised Tools, Jack-of-all-trades, Languages 4, Leadership, Move-by Action, Power Attack, Precise Attack (Ranged, Concealment), Quick Draw, Ranged Attack 5, Redirect, Seize Initiative, Set-up, Skill Mastery: Acrobatics, Skill Mastery: Investigation, Takedown, Tracking, Uncanny Dodge, Well-informed
Skills
Acrobatics 12 (+18), Athletics 10 (+13), Close Combat: Unarmed 1 (+11), Deception 8 (+12), Expertise: Criminology 10 (+13), Expertise: Streetwise 10 (+13), Insight 10 (+14), Intimidation 8 (+12), Investigation 12 (+15), Perception 10 (+14), Persuasion 6 (+10), Ranged Combat: Throw 5 (+9), Sleight of Hand 8 (+12), Stealth 10 (+16), Technology 8 (+11), Treatment 6 (+9), Vehicles 8 (+12)
Powers
Movement: Movement 1 (Swinging)
Taser: Affliction 4 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Increased Range: ranged)
. . Escrima Sticks: Strength-based Damage 3 (Alternate; DC 21)
. . Throwing Disks: Strength-based Damage 2 (Alternate; DC 20; Increased Range: ranged)
Equipment
Flashlight, Grapnel Gun [Movement: Movement 1, Swinging], Mini-tracer, Motorcycle, Rebreather, Weapons [Taser: Affliction 4, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Increased Range: ranged]
Offense
Initiative +10
Escrima Sticks: Strength-based Damage 3, +14 (DC 21)
Grab, +14 (DC Spec 13)
Taser: Affliction 4, +9 (DC Fort 14)
Throw, +14 (DC 18)
Throwing Disks: Strength-based Damage 2, +9 (DC 20)
Unarmed, +15 (DC 18)
Complications
Enemy: Blockbuster, crime lord of Blüdhaven.
Relationships: Nightwing has various past romantic relationships, but difficulty in maintaining a current one.
Rivalry: Nightwing lives in Batman’s shadow and feels the need to prove himself as capable as his mentor.
Secret Identity: Richard Grayson, officer of the Blüdhaven Police Department.
Languages
Choose any 8 languages, English
Defense
Dodge 14, Parry 12, Fortitude 8, Toughness 6/3, Will 12
Power Points
Abilities 74 + Powers 0 + Advantages 44 + Skills 71 (142 ranks) + Defenses 23 = 212
Officially, he's a bit pricey for this game (212 points!), but, then again, he's made for street level games. I know I said official stats, but this is kinda silly. If you can fit him into a reasonable 150 point build, I won't say no :)
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Okay I think I will try resurrecting Rush for this game. In this game he will be the son of Flash and Wonder Woman from an alternate universe, who got trapped in this one, but he will be sponsored into the JL by Batman.

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Anthem - PL 10

Strength 5, Stamina 5, Agility 5, Dexterity 5, Fighting 5, Intellect 2, Awareness 2, Presence 2

Advantages
Agile Feint, Assessment, Benefit: Security Clearance (Aegis), Close Attack 8, Connected, Defensive Roll 2, Diehard, Great Endurance, Improved Defense, Improved Initiative, Inspire 2, Interpose, Leadership, Precise Attack (Ranged, Cover), Takedown, Teamwork

Skills
Acrobatics 10 (+15), Athletics 10 (+15), Close Combat (Unarmed) 2 (+7), Expertise (Military) 4 (+6), Insight 8 (+10), Perception 4 (+6), Persuasion 6 (+8), Ranged Combat (Shield Throw) 8 (+13), Stealth 2 (+7), Treatment 4 (+6), Vehicles 4 (+9)

Powers
Diamond-Steel Alloy Shield (Easily Removable (indestructible))
. . Shield
. . . . Damage: Strength-based Damage 2 (DC 22; Penetrating 2)
. . . . Enhanced Trait: Enhanced Trait 6 (Traits: Dodge +3 (+13), Parry +3 (+13))
. . Shield Throw
. . . . Damage: Strength-based Damage 2 (DC 22; Increased Range (ranged), Penetrating 2, Ricochet (1 bounce))
Cadmus Project (Advantages: Diehard, Great Endurance)
. . Regeneration: Regeneration 2 (Every 5 rounds)
. . Speed: Speed 1 (Speed: 4 miles/hour, 60 feet/round)

Offense
Initiative +9
Damage: Strength-based Damage 2, +13 (DC 22)
Damage: Strength-based Damage 2, +13 (DC 22)
Grab, +13 (DC Spec 15)
Throw, +5 (DC 20)
Unarmed, +15 (DC 20)

Languages
Native Language

Defense
Dodge 13/10, Parry 13/10, Fortitude 8, Toughness 7/5, Will 6

Power Points
Abilities 62 + Powers 17 + Advantages 23 + Skills 31 (62 ranks) + Defenses 17 = 150

Complications:

Secret: While not 'completely' secret, her Identity of Carrie Williams isn't public knowledge. Often, her secrecy is protected either by Cadmus contacts or security clearances.

Responsibility: Anthem is an Agent of Cadmus.

Motivation (Loyalty): Anthem is loyal to Cadmus. She often follows orders without question.

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