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Mutants & Masterminds - [Review] Power Profiles #37: Magnetic Powers


jameson (ST)

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Power Profiles #37: Magnetic Powers

Vitals: Published By Green Ronin • 6 pages • $0.99 • full color PDF

Descriptors, Countering & Features

Two descriptors and discussion of countering adequately cover the power theme. The addition of a small bullet list of common metal items and their mass ranks was a nice aspect. Four Features are also provided.

Offensive Powers

Seven powers featuring mostly damage and affliction effects. The powers are all flavorful examples but the similarity between some, like Magnetic Blast and Railgun, may diminish the overall depth of utility for some.

Defensive Powers

Three powers. The effects here are going to be familiar, matching many of the prior Power Profiles, and covering the basics without any real standouts.

Movement Powers

Four powers. Magnetic Flight and Magnetic Levitation provide two significantly different effects that both tie strongly to the theme. Magnoport is an interesting effect when combined with the later Magnetic Form power.

Utility Powers

Eleven powers and twelve effects. This is the largest section of the product with a good amount of space given to powers like Degauss, Ferrokinesis, and Shape Metal. Magnetic Encoding and Reading are two powers that link the magnetic theme to technological powers.

Other Powers and Complications

Links to tech powers as well as other powers related to electro-magnetic phenomenon are discussed. Seven complications are also laid out with extra space given over to Weakness. Accident gets a short paragraph, but could easily be expanded to include much wider range of unwanted side effects for those with a more realistic preference.

Closing Thoughts

Magnetic Powers hews closely to theme, providing a number of flavorful and useful effects. The addition of sample metal items with their mass ranks provides a little extra utility for gamemasters. Unfortunately the similarity between some of the powers, as well as the similarity to other power profiles with "energy" and "object manipulation" themes may potentially reduce the utility of the product to those who have been buying many, or all, of the Power Profiles. Useful for new players and may be useful for intermediate players. Strictly optional for experienced superheroes.

Rating: 75% - Adequately covers the theme, but feels a little same-y compared to other "energy" theme Power Profiles.

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