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[PF] Falcon's Hollow


Dave ST

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Falcons_Hollow_Map.jpg

Falcon’s Hollow

Town nonstandard (Lumber Consortium); AL NE

GP Limit 1,500gp; Assets 40,550gp

Demographics

Population 1,448

Type isolated (94% human, 3% halfling, 1% half-elf, 1% elf, 1%

other races)

Authority Figures & People of Interest

Gavel Thuldrin Kreed, male human (Gavel of the Lumber Consortium)

Magistrate Vamros Harg, male halfling (Magistrate-Elect)

Sheriff Deldrin Baleson, male half-elf (Sheriff of Darkmoon Vale)

Boss Payden “Pay Day” Teedum, male human (Overboss of the Lumber Consortium)

Jak Crimmy, male human (Owner of the Jak’a’naps Inn)

Lady Cirthana, female human (Cleric of Iomede, runs the Church)

Sharvoaros Vade, male human (advisor to Kreed)

Laurel, female human (Owns and operates Roots n’ Remedies)

Kabran Bloodeye, male half-orc (Owns and operates The Rouge Lady)

Brickasnurd Hildrinsocks, male gnome (Owns and operates The Goose n’ Gander)

Places of Interest

1. The Cutyard: A bustling place full of lumberjacks and woodcutters hauling logs from the river and turning them into timber.

2. Lumber Warehouse: A storage place for extra timber.

3. Paper Mill: A smelly building full of vats and simple machines that convert wood refuse to pulp and pulp to paper.

4. Low Market: Open to everyone in town, the Low Market sells the High Market’s food leftovers (including meats and vegetables just starting to go bad), heavily salted meats, and other foodstuffs that barely survive their trip to the market. Nothing in the Low Market sells for more than a few gold, and almost everything is worth only coppers.

5. High Market: With access restricted by Boss Teedum’s most loyal “boys,” the High Market consistently serves only those with some amount of influence in the town (Thuldrin Kreed and his lackeys, Deldrin Baleson, Vamros Harg, and visiting Lumber Consortium bosses and managers). Kreed holds a lottery once per month to allow in nine lucky residents for up to 3 days. All residents who work for the Lumber Consortium (which is nearly everyone, but excludes such notables as Laurel, and Lady Cirthana) are automatically entered, as the drawing is done by employee number. The winning residents can bring along up to three family members.

The High Market sells meats and vegetables without a hint of rot on them; nicely made clothes of materials other than canvas, cotton, and leather; spices (including a popular vendor who sells only salt); and various items that cost more than 10 gold coins.

6. Ferry Dock: A dock large enough to moor the passenger bearing ferries from elsewhere on the river.

7. Jak’a’napes: This leaning ramshackle inn located next to the town’s stables offers lodgings and food to the many travelers who pass through Falcon’s Hollow. The owner, a rotund red-faced human named Jak Crimmy, with a single wisp of bright red hair on his otherwise bald head, is a retired bard who sports an easy smile. Jak’s cinnamon crusted flapjacks are legendary in town, as is his skill at juggling frying pans and his astonishing marksmanship with a heavy crossbow (Jak is a man of many talents).

8. Hollow Tribunal: This is where the diminutive halfling Magistrate Vamros Harg dispenses merchant licenses, stamps mining and lumber claims, and passes judgment on criminal and civil cases. Harg is an attractive young halfling fond of finery whose romantic interests run toward his own gender. Most Falconers enjoy the irony of the Hollow Tribunal’s name, since the justice meted out there is rarely equitable. The fact that Harg is firmly in Gavel Thuldrin’s pocket is well known, but those who value their lives rarely utter it in public.

9. The Sitting Duck: Located a little too close to the town palisade for many folks’ comfort, the Duck is the local hot spot for adventurers, explorers, and other rapscallions looking for excitement. The tavern serves a potent local brew of fermented darkwood leaf that can floor an ogre in a few tankards. Raucous games of “knivesies” and “lefty-loosy” (two dangerous local recreational activities, both with a high rate of maiming) often rage late into the night. Many adventurers share tales of Darkmoon Vale, Droskar’s Crag, and other surrounding locations for the price of a mug of ale.

10. Darkmoon Lumber Headquarters: Base of operations for the business that runs this town.

11. Church of Iomedae: Falcon’s Hollow has few clerics. Despite little competition from other churches and a demonstrated record of concern for the town’s residence, Lady Cirthana, priestess of Iomedae, continues to struggle to win converts in the beleaguered town. Few townsfolk trust Cirthana, and most lay their medical concerns at the feet of Laurel. Most residents of Falcon’s Hollow avoid the temple of Iomedae as much as possible, as the Lumber Consortium has made itself clear in denouncing the meddling of the Inheritor in the town’s affairs. Many other religious sects who fled here from Olfden and larger cities to escape the Church of Light’s persecution resent the recent arrival of Iomedae’s followers. Tensions run high among congregations, often resulting in less-than holy brawls on the muddy thoroughfares of Worship Way.

12. Kreed Manor: Once the most impressive building in Falcon’s Hollow, Thuldrin Kreed has allowed the office to fall into disrepair, for the most part, while his own manor house continues to nearly shine in opulence. Kreed only uses this building to host important consortium guests and other official business he wishes to keep out of his private estate. Otherwise, this once grand and bustling building usually remains empty.

13. Vade’s Tower: Little more than a two-story shack, this is the home of Sharvaros Vade, a sullen hermit and wizard, and his son.

14. Roots and Remedies: Creeping ivy and full window boxes cover the facade of this rugged-looking, two-story shop bearing the faded sign “Roots and Remedies.” Owned by the local herbalist and healer, Laurel, the small, mud tracked shop smells of burnt earth and spicy incense. Bunches of dried herbs hang from the ceiling, along with dangling pots, presses, alchemical apparatuses, and glassware of more arcane purposes. Pouches of rare plants, jars of colored glass, and all manner of dried, preserved, and jellied animal parts fill high shelves and tables doing double duty as displays and workspaces. In the shop’s rear stand a rack of herbs, a table covered in stray powders and measuring equipment, and a pot that loudly bubbles whenever Laurel has the shop open.

15. The Rouge Lady: A burlesque and gambling hall that doubles as a brothel.

16. The Goose n’ Gander: The local general store in Falcon’s Hollow is run by the only gnome resident, Brickasnurd Hildrinsocks, who sells everything from standard amenities such as grain, lamp oil, ink, and mining supplies, to such rare oddities as alchemist’s fire, antitoxin, a petrified pseudodragon, and taxidermy nixies.

The Goose n’ Gander does not carry ‘tools and skill kits’ (PF Core, pg. 158) not related to woodworking (saws, wedges, etc). In other words, he doesn’t carry spell books, thieves’ tools, or holy symbols.

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