Pathfinder Interest
#1
Posted 31 August 2012 - 11:06 PM
A mellow, on going game of Pathfinder. Don't expect lightning posting, because I have Mutant High and stuff to tend to as well, but if people are interested in a casual game, let's get one going. 'D&D' is my passion and most favourite RPG, I just want to see one here since we've never quite pulled one off.
2nd Level PCs using the seven core races and the 11 core classes. You have 390gp to spend on equipment (you may purchase magic with that 390, if there's something you can afford), and each PC will receive a some minor magic, determined by me once I see the characters. 30 point buy (you're destined for greatness). Careful with the min/maxing, I despise 'dump stats'.
We will be playing in Golarion, the Pathfinder world, and starting in a small village called Falcon's Hollow. A small community run by the local Lumber Consortium. It's located in Darkmoon Vale, in the providence of Andoran if you'd like to look it up.
I will not be participating with a character, I will strictly be handling the affairs of the game.
I'm setting the game for about 4-6 characters.
You should know how this works by now... questions, comments, character ideas, all go below.
Laugh at me, that's nothing new
It was always that way
Change all the rules to the game
From what they were in my day
But I will still play
I will still play.
#2
Posted 31 August 2012 - 11:15 PM
#3
Posted 01 September 2012 - 08:39 AM
Gender: Male
Hair: Black
Eyes: Dark Brown
Height: 5'7
Weight: 176 lb.
Eyes: Black
Ray Venkman
Brown hair, dark brown eyes, 5'8, 160 lb, and he is fit, strengthened by rough training. Unlikely events occur around him.
#4
Posted 01 September 2012 - 11:04 AM
Laugh at me, that's nothing new
It was always that way
Change all the rules to the game
From what they were in my day
But I will still play
I will still play.
#5
Posted 01 September 2012 - 11:17 AM
Sun Kai, Human Monk... orphaned at an early age, raised in a monastery and trained by the elder monks in a code of temperance, warrior honor, and self-improvement... once he was ready, they kicked him out the door. Sun's quest is to travel Golarion until he achieves enlightenment before he can return.
Unarmed fighter for the win!
The Heavenly Kingdom gives in
the Monkey King cries out in indignation
foolish is the Jade Emperor
the Monkey King is cast down for his wisdom
a thousand years pass like an eternity of Hell
Wukong hides away still
#10
Posted 02 September 2012 - 12:15 PM
6'4" blue eyes, light brown hair
7'2" earth tones
App: 2 Style: whuzat?
#11
Posted 02 September 2012 - 12:46 PM
Falcon's Hollow is a small village occupied by only 1,500 people or so. Nearly all of them, save for the shop owners, children and a few exceptions, work for the Lumber Consortium. It's logging community that harvests darkwood from the nearby darkmoon forest. It's a fugitives paradise, since people with problems in the world generally come here to lay low and work with the Consortium, escaping their past and keeping off the law's radar.
Alignments are sometimes tricky and people wonder 'what is an evil deed?' or 'what constitutes as an act of kindness?'. Sometimes a Paladin wonders how many times can he slip up before he needs to atone or will a single evil act make his alignment Evil. A single depraved act, possibly, but losing your shit due to a spell and punching a fellow party member doesn't constitute evil, but it does eat away at your morality.
Simply put, the scale will be numeric.
0-30 Chaotic
31-69 Neutral
70-100 Lawful
0-30 Evil
31-69 Neutral
70-100 Good
You'll start about halfway into your field (to give you room to rise or fall). So if you're Lawful Good you're alignment will be Lawful Good (85/85). This allows the DM to finally notice that you're not as good as you claim, or that you're slowly becoming the very epitome of goodness/evil or law/chaos.
Committing good deeds just raise your alignment (like handing out gold coins because you murdered someone) doesn't work. Karma doesn't work that way you can't wash your soul clean by trying to bribe the karmic balance. Asking me 'will this affect my alignment' also doesn't work. Do the deed and see for yourself. Gray areas exist, this scale is simply a means to let people know what sort of focus they need to put on maintaining their alignment without a single act completely destroying their PC's future.
Laugh at me, that's nothing new
It was always that way
Change all the rules to the game
From what they were in my day
But I will still play
I will still play.
#12
Posted 02 September 2012 - 01:06 PM
Sun Kai, Human Monk... orphaned at an early age, raised in a monastery and trained by the elder monks in a code of temperance, warrior honor, and self-improvement... once he was ready, they kicked him out the door. Sun's quest is to travel Golarion until he achieves enlightenment before he can return.
Evan Starbound, Halfling Sorceror... born from a family of ordinary Halfing chefs, but possessed with the natural power to do magic, meant for greatness. Everyone can tell, and Evan will most certainly tell you. Naturally, his exasperated family booted him to the nearest magical academy. The academy booted him to an alumni. The alumni booted him down a hill, and Evan wound up in Falcon's Hollow. To be fair, he is a good person, and can back up his talk... usually.
Kyras Blackfeather, Half-Elf Barbarian... born of an elven father and a human mother, a liason that incidentally caused political havoc in the elven tribe, Kyras was treated as a relative inferior by the other young elves, and eventually left home to make his own way in the world. Having mediated in nature on the power of the primal side of beings, he walks the world, living for the day, for eventually it does end.
Gender: Male
Hair: Black
Eyes: Dark Brown
Height: 5'7
Weight: 176 lb.
Eyes: Black
Ray Venkman
Brown hair, dark brown eyes, 5'8, 160 lb, and he is fit, strengthened by rough training. Unlikely events occur around him.
#14
Posted 02 September 2012 - 06:56 PM
Artemis Fletcher - a human fighter from somewhere far off, Artemis arrived as a guard with a caravan, and never left. Instead, he took up lumberjacking. That was about two years ago. He likes being near forests, although he sometimes get frustrated by how muggy summers can get. Although he's quite good with axes, his preferred weapon his the Glaive-Guisarme. He is generally calme and collected, despite the odd person disparaging him for his odd looks (he has far darker skin than most people in Falcon's Hollow).
Aston Goldworthy - a halfling rogue, Aston is a travelling merchant/smuggler, who has brought in things for the people of Falcon's Hollow in the past. He could probably make more money by charging more for what he has smuggled in, but he's pragmatic enough to realize that he can "buy" assistance from the locals if he doesn't aim to make the biggest profit possible. He's always on the lookout for a good chance of getting away with it, he looks for ways to make the resources of the lumber consortium give back to the people that are dependent on it. He suspects that Deldrin Baleson is aware of his activities, and has chosen not to act. He's also known for selling his own handcrafted pipes, and seems to have a source for getting tobacco.
I'm really fine with playing any of these characters, or a wizard, if it we need an offensive caster.
6'4" blue eyes, light brown hair
7'2" earth tones
App: 2 Style: whuzat?
#15
Posted 02 September 2012 - 07:46 PM
Name: Paelias
Race: Elf
Sex: Male
Age: 114
6‘0 ft. 110 lbs.
Looks: Short white hair like that of the moon. Dark blue eyes like that of a stormy ocean. Lean, and atheltic looking figure. X shaped scar on the right side of his face. Lightly tan skin.
Theme: Arcane Hero: Paelias seeks to be a hero. He also seeks to avenge his teachers death. He is also an mercenary on the side who seeks both money and magical items.
Personality: Smart, and Wise. Paelias often is more diplomatic and calm. He is a friendly person, but can be silent at times.
Quirks: Paelias has a fascination with magic and often studies it no matter what type. Often is distracted by, and misses other things if it’s equally interesting. He often wants to do things, and hates to be bored. He taps his feet or plays solitaire if he cannot do anything.
History:
Paelias was born from a well do family of elves that had strong ties in magic. Most were mages of various types. Yet paelias was always interested in sword play and the tales of knights and warriors. He wanted to be the heroic type of person. He knew mages were such as well, but he wanted something that was a mix of both his passion as well as something that would honor his family tradition.
Paelias father curious if he would actually go about the type of style, and so when Paelias was able to wield a blade he sent for a Magnus to teach him. Paelias instructor was a harsh, and strict teacher. He knew the dangers of the life Paelias could live and with his father instructions wanted to show Paelias that being hero was not all fun and games. Yet through his teachers and learning Paelias faith in his own skills and convictions grew. He also started to work with the town guard and started to want to help the people around his home town if he could when not studying.
One day when Paelias comes back from his rounds at being a guard he sees an battle going on. He sees several of his family servants as well as his older brother was killed. He watches as his teacher and another Magus do battle. Paelias goes to his teacher aid, but was easily beaten by the Magus. His teacher takes down the foe.
When Paelias asked what happen, his teacher said that while his brother and him were discussion some trivial academic matter the Magus attacked them. The magus was a member of the same school Paelias teacher was once in. They had a disagreement which cause much destruction to the class they were in. The Magus was the only one who got into trouble due to witnesses starting that the Magnus started the conflict and got kicked out of the school. The two fought even after that, but none of their battles were decisive till today.
Paelias teacher examine his body seeing he suffer nothing serious say a few brushes and some loss of pride. So he left the tale tale marking on his face stating that he should remember the day and him. The teacher left stating that he could never rise to becoming a great Magnus, and just quit while he was ahead. If he ever wanted to prove him wrong then come and find him again and prove it with his blade. This left Paelias confused and shocked. Several years later Paelias left home to improve his skill and to someday prove his teacher wrong.
#16
Posted 02 September 2012 - 09:18 PM
Laugh at me, that's nothing new
It was always that way
Change all the rules to the game
From what they were in my day
But I will still play
I will still play.
#17
Posted 03 September 2012 - 12:07 PM
Tellara Rasivath
Female Human Wizard 7
Neutral Good medium humanoid
Init +2; Senses Perception +3
DEFENSE
AC: 12, touch 12, flat-footed 10 (+2 Dex)
HP: 43 (7d6+14)
Fort +4, Ref +4, Will +5
OFFENSE
Speed: 30 ft.
Melee: Masterwork Wizard’s Staff +4 (1d6/x3)
Melee: Masterwork Dagger +4 (1d4/19–20)
Ranged: Masterwork Light Crossbow +6 (1d8/19-20)
Special Attacks: hand of the apprentice 7/day
Spells Prepared (CL 4th) 4/5/4/3/2
4th - Shout, Stoneskin
3rd - Fireball, Haste, Slow
2nd - Alter Self, Cat’s Grace, Flaming Sphere, Invisibility
1st - Color Spray, Mage Armor, Magic Missile, Protection From Evil, Sleep
0th - Daze, Flare, Detect Magic, Read Magic
Spell Save DCs – 14+spell level
STATISTICS
Str 11 Dex 14 Con 14 Int 18 Wis 11 Cha 12
Base Atk: +3; CMB +3; CMD 13
Feats: Arcane Armor Training, Craft Wand, Empower Spell, Eschew Materials, Extend Spell, Scribe Scroll, Spell Mastery
Skills: Appraise +12, Craft (alchemy) +14, Intimidate +2, Knowledge (arcana) +14, Knowledge (history) +14, Knowledge (nobility) +14, Linguistics +10, Perception +3, Ride +5, Spellcraft +14
Special Qualities: arcane bond (staff), cantrips
Traits: Focused Mind (Magic) - +1 trait bonus to concentration checks.
Rich Parents (Social)- 900gp in starting funds.
Languages: Abyssal, Common, Draconic, Dwarven, Elven, Infernal, Thassilonian
Combat Gear: Masterwork staff, masterwork dagger, masterwork light crossbow, Scrolls (Mage Armor x2, Shield x2, Color Spray x2, Cats Grace, Invisibility, Shocking Grasp x3, Magic Missile (3rd) x3)
Other Gear: Backpack, bedroll, blanket (winter), scroll case (3), flint & steel, belt pouch, traveler’s outfit, 68pp, 7sp, 5cp
Experience: 35,000 / 51,000
Spellbook: 0th - Acid Splash, Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue; 1st - Charm Person, Color Spray, Identify, Mage Armor, Magic Missile, Protection from Chaos/Evil/Good/Law, Shield, Shocking Grasp, Sleep; 2nd - Alter Self, Cat’s Grace, Flaming Sphere, Invisibility, 3rd - Fireball, Haste, Rage, Slow 4th - Shout, Stoneskin
Feel free to use this and just delete and replace the info appropriate to your character.
Laugh at me, that's nothing new
It was always that way
Change all the rules to the game
From what they were in my day
But I will still play
I will still play.
#18
Posted 03 September 2012 - 02:16 PM
Here's an idea, merely a suggestion. We have a Paladin (liam), Wizard/Sorcerer (Ace) for the magic... Rogue (Kael) for the skill monkey factor, and Mala and I play two front line combat types (any of Fighter/Barbarian/Monk...)
How does that sound?
Gender: Male
Hair: Black
Eyes: Dark Brown
Height: 5'7
Weight: 176 lb.
Eyes: Black
Ray Venkman
Brown hair, dark brown eyes, 5'8, 160 lb, and he is fit, strengthened by rough training. Unlikely events occur around him.
#20
Posted 03 September 2012 - 08:04 PM
#21
Posted 04 September 2012 - 08:32 AM
Beleran Rodderick (PF) Cha: 10
Isaac "The Elementalist" Romanov (Magi): Pre: 2
Bob "Vitas" Johnson (ToC): Pre: 0
Henry "Ex Nihilo" Jacobs (AHD): Pre -1
Josh (MH): App: 2 Cha: 2
Nathan: App:1 Cha: 2
Joe (ItB): App:2 Cha: 2
Joe/Zhu (IE): App:3 Cha:2
GM: EarthDawn: A Brave New World
#22
Posted 04 September 2012 - 01:44 PM
The regular folk don't care that a warforged is sentient, nor to they care that it can talk or reason. It's a 'golem' to them, and golems don't belong walking the streets where they might hurt someone, much like a Druid's bear, or a Wizard's Imp/Quiast. In Eberron warforged are common and accepted, but in Golarion a warforged is just another magical construct that's not to be trusted.
You're better off going with a core race.
Laugh at me, that's nothing new
It was always that way
Change all the rules to the game
From what they were in my day
But I will still play
I will still play.
#23
Posted 04 September 2012 - 04:23 PM
Are you allowing alternate racial traits and/or racial subtypes? I was thinking specifically Elder Dwarf, or just replacing hardy and greed with magic resistant and something else (craftsman or lorekeeper). May go for weaponsmith turned adventurer or some such if you're allowing alternate racial traits.
Beleran Rodderick (PF) Cha: 10
Isaac "The Elementalist" Romanov (Magi): Pre: 2
Bob "Vitas" Johnson (ToC): Pre: 0
Henry "Ex Nihilo" Jacobs (AHD): Pre -1
Josh (MH): App: 2 Cha: 2
Nathan: App:1 Cha: 2
Joe (ItB): App:2 Cha: 2
Joe/Zhu (IE): App:3 Cha:2
GM: EarthDawn: A Brave New World
#24
Posted 04 September 2012 - 07:44 PM
Stephre Asthra
Female Half-Elf Paladin 2
Lawful Good medium humanoid
Init +1; Senses Perception +0
DEFENSE
AC: 19, touch 11, flat-footed 19 (+1 Dex, +7 Banded Mail, +1 Light Shield)
HP: 20 (2d10+4)
Fort +8, Ref +5, Will +7
OFFENSE
Speed: 20
Melee: Longsword +5 (1d8+3/19–20)
Melee: Light Metal Shield (Spiked) +5 (1d4+3)
Ranged: Heavy Crossbow +3 (1d10/19-20)
Special Abilities: Smite Evil 1/day, Lay on Hands (1d6) 5/day, Divine Grace, Detect Evil, Aura of Good
STATISTICS
Str 16 Dex 12 Con 13 Int 14 Wis 10 Cha18
Base Atk: +2; CMB +5; CMD 16
Feats: Two-Weapon Fighting, Skill Focus (Diplomacy)
Skills: Diplomacy +12, Heal +4, Knowledge (nobility) +4, Knowledge (religion) +4, Knowledge (nobility) +14, Sense Motive +5
Languages: Common, Elven,
Combat Equipment: Longsword, Spiked Light Shield, Heavy Crossbow
Other Gear: Backpack, bedroll, flint & steel, grappling hook, silk rope, torch, waterskin, trail rations x5, alchemists fire x2, crossbow bolts x20, explorer’s outfit, 3gp, 3sp, 9cp
Experience: 1,300/3,300
Cast out of her village for her mixed race, Stephre spent her early life living in an orphanage in a small city. When she was old enough to be allowed to wander the streets alone, she was pressured by the older orphans to go to the cities church of Iomedae and steal from the collections.
Stephre was drawn in by the service however, and instead started attending services whenever she got the chance. After a few months, she decided to join the church properly and began training to be a paladin.
She prefers fighting with a longsword (her godesses favoured weapon) and shield, but also carries a heavy crossbow. Her preferred tactic is to get a shot in at range with her crossbow before finishing the fight at close range.
#25
Posted 04 September 2012 - 08:40 PM
Had you honestly just asked "Hey, can I play my warforged character?" I'd have probably said yes. Going the passive aggressive 'I really want do X, but I can't so I'll do this instead..." Just makes me brush past offering you the option.I was going with another race anyway, so moot point. I was just saying that I had him already rolled up and statted out and would like a chance to play him. But this is a completely different game, so I'm doing something else.
You may use the alternate racial traits, but no PC may have spell resistance. Sorry, it's one of those powers that that just ticks me off. I even strip it from Drow PCs when they're allowed. Dwarves have a rich history in the Falcon's Hollow region...Are you allowing alternate racial traits and/or racial subtypes? I was thinking specifically Elder Dwarf, or just replacing hardy and greed with magic resistant and something else (craftsman or lorekeeper). May go for weaponsmith turned adventurer or some such if you're allowing alternate racial traits.
Two-Weapon Fighting requires a minimum Dexterity of 15. You don't qualify with a 12.STATISTICS
Str 16 Dex 12 Con 13 Int 14 Wis 10 Cha18
Base Atk: +2; CMB +5; CMD 16
Feats: Two-Weapon Fighting, Skill Focus (Diplomacy)
Also, with a wisdom of 10 you'll not have access to any spells. Just an FYI.
Also, I forgot, the sheet I posted was an NPC sheet so I didn't bother tracking weight on it. Please make a note of the weight your PC is carrying.
Looking the Part
Basically this means that your PC will look the part of their stats. If you are a woman who can bench press 400lbs, then you are not 'petite'. You have the look of a body builder and have the rippling muscles to prove that you earned that right to carry that 400lbs. This doesn't mean you're ugly, or unattractive, it just means that if you have a strength of 18 your body looks the part. You are not 120 pounds with perky tits and a slender frame. You're built like an amazon, you have washboard abs, and your muscles are your most dominant feature.
Same holds true for male characters. Please don't write up a description for a PC who has the peak of human potential for their strength and tell me they are only 150 pounds and look 'average'.
I do call out PCs on stats sometimes. Sometimes rippling muscles can get your barbarian an audience with a local countess... but chances are most rich nobles aren't into chicks that can do their laundry with their abs.
The 'Average Joe' has atts in the 8-12 range. Once you exceed that you begin to stand out from the norm. So with a Strength of 14 you begin to have that rippling muscle effect, but you have the honed body of a farmer's son. 16 or 18 and you look like you've been pumping iron for quite some time.
Laugh at me, that's nothing new
It was always that way
Change all the rules to the game
From what they were in my day
But I will still play
I will still play.
#27
Posted 05 September 2012 - 10:43 AM
Also noticed I had touch AC too high and weight carried was 96 (got one digit right at least).
#30
Posted 05 September 2012 - 05:55 PM
Laugh at me, that's nothing new
It was always that way
Change all the rules to the game
From what they were in my day
But I will still play
I will still play.
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