Justin OOC Posted August 13, 2012 Share Posted August 13, 2012 Battletech is EASILY my favorite game. I've spent alot of money playing it, collecting it and enjoying it over the last two plus decades. I've been inspired to run a game of it on here. There's a catch I do not like the Mechwarrior RPG system Because it is a system most people here are comfortable with Mutants and Masterminds 3e. My idea is for the PC's to play members of a rough and ready mercenary command, not a large army, They can only boast twelve mechwarriors, a single company. Still, the market for their services is alive and thriving. This is Especially true for the Inner Sphere realm of the Draconis Combine, a Neo Japanese interstellar empire, which has been brutally savaged by Clans Smoke Jaguar and Nova Cat. Their capital World was nearly sacked and captured. many of their best units who adhered to the old ways of doing things, are dead and broken before the clan juggernaut. A single company may not seem like it can accomplish much. Those who think that miss the word of Wolcott. Save forever from invasion, but not raiding, this world lies behind the jaguar and Cat lines, a forward staging base for raids. The units who can come out there and do well retire quickly, as the secondary missions from Wolcott are ten times more profitable than any other of similar scale. You just have to live to spend it. You've got your pick of contracts, and something big is brewing. War is a hell of a business, and business is booming. Here is the simple Pdf I will take my mech combat rules from the quick start starting on page 12 http://bg.battletech...Start-Rules.pdf I will make the Company and unit commander, there will be two lance leader positions open, as well as 9 additional mechwarrior positions. The mech battles will be a big component of the game but there will be RP and action outside the mechs, You will be normal people, therefore I'm ruling for PL 5 There are two special attributes I am adding for this, in contrary to norms you will be buying these values down. They will be 5 points per rank Piloting. This stat begins at 5. This is the actual base target number used when making chest to resist the effects of being hit when massive damage, avoiding skids when running on asphalt, ice, or through swampy terrain. It is also the base Target number for making physical attacks with your battlemech. Gunnery- This stat begins at a 6. This reperesents your accuracy with your mech's ranged arsenal. www.sarna.net is an amazing resource for battletech lore, and information various battlemechs Any mech made by August of 3057 will be allowed as a mech choice. Keep in mind, I will allow Clan technology. It costs between 2 and four times as much to replace, and is much more difficult to repair. I want this to be fun for everyone, and this game is any who can post at least once a week ( this will limit you in combat however.) I do prefer those able to post regularly 2-4 times a week, but I can make allowances. Combat will be interesting the first time we try it, I'm still testing the mating of the systems, and will adjust as I need to. If I find modifications are needed after we begin, I will make these at no cost to the PC's I want to share my love of Battletech with you all, and I hope you'll join me as we Fight back against the Clans. Thanks to joani for reminding me about this it will allow you to keep track of your mechs stats easily, as well as customize them, once I allow it, beyond the slight tweaks I may make at chargen. http://www.solarisskunkwerks.com/downloads Link to comment Share on other sites More sharing options...
Joani Posted August 13, 2012 Share Posted August 13, 2012 Reporting for duty! Link to comment Share on other sites More sharing options...
Mel Grimson Posted August 13, 2012 Share Posted August 13, 2012 Right here, Boss! Link to comment Share on other sites More sharing options...
SalmonMax Posted August 13, 2012 Share Posted August 13, 2012 Is it gritty? Done. I'd like to have a character who has technical and repair skills, not just a piloting seat jockey. Link to comment Share on other sites More sharing options...
Justin OOC Posted August 13, 2012 Author Share Posted August 13, 2012 it will be somewhat gritty. Tech support is limited, and expensive. The dropship is serviceable, and your mechs will start fully repaired and functional. They won't stay that way, and you may not be able to get them fixed between battles. Your missions will range from quick smash and grab to recon in force, to guerrilla action. Sarna has a very large listing of battlemechs available. anything in the 2750, 3025, 3039, 350, 3055 year Technical Readouts is a legal battlemech choice. Link to comment Share on other sites More sharing options...
Joani Posted August 13, 2012 Share Posted August 13, 2012 I'm aiming for Lance Commander. Nathaniel "Justice" Thorne - ex Draconis Combine Military now gone Merc. Link to comment Share on other sites More sharing options...
Lt. Nathaniel Thorne Posted August 13, 2012 Share Posted August 13, 2012 Alright - here's my Account for this game - Nathaniel "Justice" Thorne - Lance Commander, Maraudar MAD-5D Variant - pending approval Link to comment Share on other sites More sharing options...
Mel Grimson Posted August 13, 2012 Share Posted August 13, 2012 Thinking I'll go with Mel "Hyena" Grimson, as a in a Penetrator PTR-4D (stock) Heavy Mech. Definitely not a Lance Commander. More like the company spot of sunshine. Edit: Added a callsign. Link to comment Share on other sites More sharing options...
RushingMountain Posted August 13, 2012 Share Posted August 13, 2012 I'd like to be in on this. I'll have to look over the mech options later (I'm at work right now). Link to comment Share on other sites More sharing options...
z-Jules WhiteElk Posted August 14, 2012 Share Posted August 14, 2012 Jules "Warpath" WhiteElk, Black Knight BL-9-KNT Link to comment Share on other sites More sharing options...
Krul Posted August 14, 2012 Share Posted August 14, 2012 Have to indicated my interest here also Link to comment Share on other sites More sharing options...
Justin OOC Posted August 18, 2012 Author Share Posted August 18, 2012 After some consideration, I've decided to let each of you craft the details of one of the major NPC's for this game. They don't need sheets, they're all good strong pilots, I just want more detailed backgrounds and personalities, flesh them out abit more if you will... We have 4 Mechwarriors remaining, including one Lance Commander (Recon) We have 1 Dropship Captain Some Guidelines All of these personnel are former Com Guard Personnel, All are Veterans of Tukayidd, and are the remaining survivors of the Original Company. For the Mechwarriors, their mechs and roles Mechwarrior A Recon lance commander drives a Shadowcat, captured in the first contract in battle against the Smoke Jaguars. You may choose a configuration aside from B Mechwarrior B Recon lance pilot Battlemech- Hitman Electronic marvel, one of the lightest and fastest mechs in the unit, it has extensive advanced electronics. Mechwarrior C Recon Lance Battlemech Mongoose 66b Mechwarrior D Command lance Female artillery specialist Pilots a highly customized Crockett battlemech, with a pair of Arrow IV artillery pieces Dropship Captain. Commands the Avenger's Union-Class Dropship, Divine Serenity. Link to comment Share on other sites More sharing options...
Lt. Nathaniel Thorne Posted August 18, 2012 Share Posted August 18, 2012 I can imagine doing one or two of the NPCs - but I will wait for the others to make their pick before I take what is left over. Link to comment Share on other sites More sharing options...
Mel Grimson Posted August 19, 2012 Share Posted August 19, 2012 I'll take the Dropship Captain, and MechWarrior B. Link to comment Share on other sites More sharing options...
Justin OOC Posted August 19, 2012 Author Share Posted August 19, 2012 you can only do one each until others have spoken. Link to comment Share on other sites More sharing options...
Mel Grimson Posted August 19, 2012 Share Posted August 19, 2012 Fine, DropShip Captain. Link to comment Share on other sites More sharing options...
RushingMountain Posted August 20, 2012 Share Posted August 20, 2012 I'm running a little behind this week. I hope to have my character info up on Wednesday night at the latest. In the interest of expediency I'll defer picking an NPC until I'm up to speed. Link to comment Share on other sites More sharing options...
Lt. Nathaniel Thorne Posted August 23, 2012 Share Posted August 23, 2012 I'll go ahead and take Mechwarrior D then. Link to comment Share on other sites More sharing options...
SalmonMax Posted August 23, 2012 Share Posted August 23, 2012 I'll do up some stuff for the scarred dude I wrote about in my post. Not sure...who he is yet. Maybe one of the lance commanders. I'll check to see what's open. Link to comment Share on other sites More sharing options...
Justin OOC Posted September 18, 2012 Author Share Posted September 18, 2012 ok I'm giving you all until the 19th to get a plan, then I'm continuing the story. Link to comment Share on other sites More sharing options...
SalmonMax Posted September 18, 2012 Share Posted September 18, 2012 Hey, I posted. Link to comment Share on other sites More sharing options...
Justin OOC Posted September 18, 2012 Author Share Posted September 18, 2012 for those who have not, Max Link to comment Share on other sites More sharing options...
Lt. Nathaniel Thorne Posted September 18, 2012 Share Posted September 18, 2012 I'm trying to post today Link to comment Share on other sites More sharing options...
Justin OOC Posted October 26, 2012 Author Share Posted October 26, 2012 Well guys, I'd hoped this would have worked, but perhaps porting over a strategy game was too ambitious. Couple that with over half of the players not posting, RL eating several, and the game has largely become unworkable. Thanks to those of you who tried and posted, but I think it's time to close shop on this game. Who knows, I may come back to it. Link to comment Share on other sites More sharing options...
SalmonMax Posted October 26, 2012 Share Posted October 26, 2012 Arr...I think it's just too hard to have a game that focuses on tactical combat in a PBP. The medium seems best to a heavy emphasis on roleplaying. Combat really brings the difficulties of posting speed and order into sharp focus. I had the same thoughts when I was tossing around an X-Com game. Too much of the game would be combat to really work in a PBP. Link to comment Share on other sites More sharing options...
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