jameson (ST) Posted June 10, 2012 Share Posted June 10, 2012 Orlesian Warrior Race: Human Communication 3 (Deception, Persuation) Constitution 1 Cunning 1 Dexterity 3 Magic 0 Perception 2 Strength 2 Willpower 0 Health: 30 Speed: 13 Defense: 13 Armor: 4 Weapon Groups: Bows, Brawling, Light Blades, Staves Language: Orlesian, Trade Tongue Equipment: traveler’s garb, waterskin, heavy leather armor, crossbow, quiver with 20 bolts, short sword, throwing knife, and 22 silver pieces. Weapons: Short Sword • +3 • 1d6+4 damage Crossbow • +3 • 2d6+3 damage • Short Range: 30 yards • Long Range: 60 yards • Reload: Major Action Throwing Knife • +3 • 1d6+2 damage Class Powers & Talents: Class Power - Backstab: You inflict extra damage with a melee attack if you strike from an unexpected direction. You must approach your target with a move action and win an opposed test of your Dexterity vs. your target’s Perception (Seeing). If you do both you can use your major action this turn to backstab. This is a melee attack with a +2 bonus to the attack roll that inflicts +1d6 extra damage. You can’t backstab the same target in successive rounds. Class Power - Rogue’s Armor: Ignore penalties for wearing leather armor (already figured into your stats). Talent - Thievery: If you fail a Dexterity (Lock Picking) test you can re-roll, but you must keep the second result. Link to comment Share on other sites More sharing options...
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