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Mutants & Masterminds - [Review] Power Profiles #3: Mental Powers


jameson (ST)

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Power Profiles #3: Mental Powers

Vitals: Published By Green Ronin • 6 pages • $0.99 • full color PDF

I'll keep this review short and sweet since I've already gone into some depth breaking down the structure and contents of these products. The third in the Power Profiles series (review of #1 here, and #2 here) follows the same format already established by its predecessors. What this entry does that those two didn't however is what elevates this particular product, and more importantly shows the true potential of the entire series.

So what does Mental Powers do that the Fire and Armor entries didn't? It goes above and beyond what one could do with the book alone without a great deal of experience and willingness to fumble with house rules. From minor GM suggestions like a sidebar on lasting mental effects, to major add-ons like a handful of new limits or limits with greater detail on how to use them this profile not only adds depth with regards to its designated subject, but breadth as well.

The Features and Powers all go into the same depth that the prior installments have with standouts being the write ups for Possession, Mind Switch, as well as many of the Utility Powers. Even those powers we've seen before are given the expected quality description, and many show additional layers of cleverness in their builds that becomes evident with time. Good examples is the use of the Side Effect built into the Astral Projection Power. Side Effect isn't a new flaw, but its use here shows a new angle on the flaw, one that isn't intuitive but that opens up a plethora of potential new uses for it.

Closing Thoughts:

Mental Powers takes the promise of the Profiles line and makes it real. Providing not only a discussion of the effects and powers that fall into the chosen descriptor, but also expanding on rules in both major and minor ways, and adding to the greater Mutants and Masterminds tool set to allow players to build any kind of character they can imagine. Where the first two Profiles were nice to have, and even useful, this is the first entry in the series that feels like a necessary purchase, one that will add to the game no matter what your experience level with the game.

Rating: 100%, The third outing in the Power Profiles series finally takes all of the potential of this series and lets it shine.

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