quotemyname Posted April 25, 2012 Share Posted April 25, 2012 Hmm, though he heard that the woman is having the heart attack, HH will realize that teleporting the first woman took a lot out of him (Represented by the HP usage). He may also quickly realize that she's safer physically inside than out right now, since Nux is blasting the emergency folk. What to do, what to do? I'll have to wait and see what develops between now and my turn, I suppose... Link to comment Share on other sites More sharing options...
jameson (ST) Posted April 25, 2012 Share Posted April 25, 2012 If she's in cardiac arrest I don't think inside is even remotely safer, even with the barf inducer active. That said, it's pretty clear that priority #1 is taking down Nux... Link to comment Share on other sites More sharing options...
quotemyname Posted April 25, 2012 Share Posted April 25, 2012 Looks like HH is blowing another HP (likely in exchange for getting one again), because he'd have to take her all the way to the nearest hospital... Link to comment Share on other sites More sharing options...
quotemyname Posted April 25, 2012 Share Posted April 25, 2012 Actually... bad idea... Probably not the best to be transporting a code blue patient through fire and brimstone... Aurgh!!! Inner Conflict!!! Link to comment Share on other sites More sharing options...
Heritage Posted April 25, 2012 Author Share Posted April 25, 2012 Actually... bad idea... Probably not the best to be transporting a code blue patient through fire and brimstone... Aurgh!!! Inner Conflict!!! Wouldn't it only be a problem if she actually died in Hell? Agent Gary - 2 HP The Hoods - O HP Blitz - 2 HP Superball - 2 HP Volt - 2 HP Hellhound - 2 HP (the only HP spent yet, right?) HH is up! Link to comment Share on other sites More sharing options...
Superball Posted April 25, 2012 Share Posted April 25, 2012 What was that feat again that I needed to use bounce like an attack? Out of curiosity. Also, I'm down to 1 HP after the vomit field save. Link to comment Share on other sites More sharing options...
Heritage Posted April 26, 2012 Author Share Posted April 26, 2012 Ah yes, thank you Kam! So it should actually read thusly: Agent Gary - 2 HP The Hoods - O HP Blitz - 2 HP Superball - 1 HP Volt - 2 HP Hellhound - 2 HP Hellhound is still up! Link to comment Share on other sites More sharing options...
Superball Posted April 29, 2012 Share Posted April 29, 2012 Q: What is the feat needed to use bounce as an attack? Because SB is going to HP up and whack Nux one. And yes, I can hit him. I got the range. Link to comment Share on other sites More sharing options...
Heritage Posted April 29, 2012 Author Share Posted April 29, 2012 Also, I'm down to 1 HP after the vomit field save. D'oh! The whole reason I reposted it was because I wanted to show current HP levles, and I forgot to adjust them for SB! Agent Gary - 2 HP The Hoods - O HP Blitz - 2 HP Superball - 1 HP Volt - 2 HP Hellhound - 2 HP Now all correct! Still waiting on Mr. Hound. Link to comment Share on other sites More sharing options...
Superball Posted April 29, 2012 Share Posted April 29, 2012 Umm, you already mentioned that... one post ago. And still waiting on my question. Link to comment Share on other sites More sharing options...
Heritage Posted April 30, 2012 Author Share Posted April 30, 2012 And still waiting on my question. Check page 20 of the DCA book (not sure of the page in M&M 3rd book) under Extra Effort is an option for Bonuses on checks. Also on page 21 under Hero Points is the option to Improve a roll. Actually the whole section on Extra Effort and Hero Points is pretty much essential reading Link to comment Share on other sites More sharing options...
quotemyname Posted April 30, 2012 Share Posted April 30, 2012 I think back in 2E, using bouncing as an attack was just a regular Slam attack (standard action). Bouncing used to give you bonuses to your attack roll / damage or something... I'm not sure if it works the same in 3e or not. Jameson! What's the deal here? Link to comment Share on other sites More sharing options...
quotemyname Posted May 2, 2012 Share Posted May 2, 2012 No chat witnesses today... hope invisible castle is up. +2 All out Attack (-2 DEF for one round) (1d20+8=19) Eh... That is probably good enough to hit, being as how I'm probably getting the jump on him so he might even be flat footed, but I don't want to risk it. I'll spend an HP just in case. (whatever your policy is on seeing the result before deciding on the HP or not, I don't know, but at least this way you won't have to wait up for me). HP reroll: HP Reroll +2 All out Attack (normally a 6) (-2 DEF for one round) (1d20+8=20) What, Really? Okay fine whatever. Assuming that hits, FAST GRAB! Which surprisingly in this edition I don't think I have to roll, but he does (resistance against a rank 10 strength). Just in case I do have to roll so you don't have to wait: STR Check for Fast Grab (1d20+10=13) Well let's hope I don't have to roll... If the grab is successful, HH will Pin him or whatever. I don't think I can deal damage to him twice... I'll watch the thread. Some tell me if I'm doing this wrong... The IC post is assuming I hit. I can edit it if not... Link to comment Share on other sites More sharing options...
z-Blitz Posted May 2, 2012 Share Posted May 2, 2012 HH, the way I read it, Gary said to get the old woman out first, then go for Nux. Link to comment Share on other sites More sharing options...
jameson (ST) Posted May 2, 2012 Share Posted May 2, 2012 Gary is unaware of the little old lady, or was, I have forgotten TBH, but the "get her out" comment was in regards to the chick in the bathroom. The hope is that taking Nux out will let Blitz rush in for backup without those pesky vertigo saves once she disarms the bomb. Link to comment Share on other sites More sharing options...
quotemyname Posted May 4, 2012 Share Posted May 4, 2012 Blitz / Jameson: While I'm aware that HH has misinterpreted the directive, I am not going to edit the post. I purposefully had him assume that Gary was aware of the old woman AND talking about her. He thinks this because he'd basically already saved the girl in the bathroom when Gary contacted him. Therefore, he assumes Gary is up to speed, and moving on to the next hostage. The situation is basically a double blind. Just because I know what's really going on, doesn't mean my character does. Especially since things have gotten really damn confused in the last few moments with the fighting and the nausea bomb, etc. Let's just move forward, shall we? And were all my rolls in order? Link to comment Share on other sites More sharing options...
jameson (ST) Posted May 4, 2012 Share Posted May 4, 2012 So he did what Gary wanted even though he thought he wasn't doing so? ... ok by me! Link to comment Share on other sites More sharing options...
quotemyname Posted May 4, 2012 Share Posted May 4, 2012 Yea, basically... The only OOC concern here is that the old woman is going to get forgotten about! Gary: "Why didn't you save her?" HH: "I thought you told me not to!" That type of thing Link to comment Share on other sites More sharing options...
jameson (ST) Posted May 4, 2012 Share Posted May 4, 2012 "I did tell you not to!" "So What's the problem?" "I didn't know she needed saving..." "..." "..." "Oh." Link to comment Share on other sites More sharing options...
quotemyname Posted May 4, 2012 Share Posted May 4, 2012 Hahaha yup! Hilarious disaster!!! Still, it'll be all for nothing if my crappy rolling causes a miss. Can't believe that HP only made my roll 1 point higher Link to comment Share on other sites More sharing options...
jameson (ST) Posted May 7, 2012 Share Posted May 7, 2012 Who is up next? Are we waiting on a player or the GM? Link to comment Share on other sites More sharing options...
quotemyname Posted May 7, 2012 Share Posted May 7, 2012 this: Says that after myself we roll back to the top of the initiative and you. Though I'm sure you'll want to see the results of my attacks on Nux before you do anything. Or you could just respond with, "What? There's a dying old lady now?!" Link to comment Share on other sites More sharing options...
jameson (ST) Posted May 7, 2012 Share Posted May 7, 2012 oh ... heh, I guess I should do something then Link to comment Share on other sites More sharing options...
Special Agent Gary Samson Posted May 7, 2012 Share Posted May 7, 2012 Reporting for duty! I gotta reread the last few posts but I think I will be trying to get Bumps under control and to bring the old lady outside Link to comment Share on other sites More sharing options...
quotemyname Posted May 7, 2012 Share Posted May 7, 2012 Another thing we should do to "help speed things up": After you make a post. Include who should be following your post, and whether or not we are waiting on GM rulings and such. If we ARE waiting on GM rulings, perhaps drop Heritage an Email as well so that he knows to just pop his head in or something. Looking at the last post takes little effort. Having to go look up who should be acting takes significantly more. Link to comment Share on other sites More sharing options...
Special Agent Gary Samson Posted May 7, 2012 Share Posted May 7, 2012 OK, I feel a lot better, my last action was before there was any clear way to know that the little old lady was dying. Given what went on in the last GM post I guess I will need to change my plans slightly. post incoming soon. Heritage is up after me. Link to comment Share on other sites More sharing options...
Heritage Posted May 7, 2012 Author Share Posted May 7, 2012 if it's okay with you guys, I'm going to wait for my post to resolve Russ' attack on Nux; if you need results faster, I can throw in a quickie post. Link to comment Share on other sites More sharing options...
Special Agent Gary Samson Posted May 7, 2012 Share Posted May 7, 2012 I replied. Nux needs to make 2 saves using Will vs DC 18. The results and details are spoilered in my reply. Link to comment Share on other sites More sharing options...
jameson (ST) Posted May 7, 2012 Share Posted May 7, 2012 Err and I should be around for quick replies or in chat for any questions for most of today Link to comment Share on other sites More sharing options...
quotemyname Posted May 7, 2012 Share Posted May 7, 2012 "We need to take him out of the equation, and fast!" Well, stack attacks are the way to go in MnM (or at least they were in 2e). Nux looks like he's in for a pounding! Link to comment Share on other sites More sharing options...
jameson (ST) Posted May 7, 2012 Share Posted May 7, 2012 Yeah, that's why I popped EE for the surge. if I can get two crappy saves in a row I can maybe shut him down right here and now. If he hits the 3rd degree fail he won't get a recovery save for a minute either, basically taking him out of the fight, except better since I can make him order Bump and the other guy to stand down. Link to comment Share on other sites More sharing options...
jameson (ST) Posted May 7, 2012 Share Posted May 7, 2012 Gah, that reminds me. Heritage. Nux will get a recovery save at the END of his next turn to shrug off any effects he may suffer. This applies only if he has only the 1st or 2nd degree conditions; if he falls to the 3rd degree his save interval becomes 1 per 10 round (1 minute) Link to comment Share on other sites More sharing options...
Heritage Posted May 8, 2012 Author Share Posted May 8, 2012 Well Huckleberry Hound does hit Nux, but the sumbitch manages to wriggle away! Dodge check vs Grab Strength check (1d20+10=30) http://invisiblecast...r/view/3508755/ Now for Nux's Will saves! First save (1d20+10=16) http://invisiblecast...r/view/3508766/ Second save (1d20+10= 22) http://invisiblecast...r/view/3508768/ So failed the first save but made the second one; now to see what that gets me! Link to comment Share on other sites More sharing options...
Heritage Posted May 8, 2012 Author Share Posted May 8, 2012 HH, do you want to edit your post? I can just have Nux wriggle free, and then you don't have to change a thing. Link to comment Share on other sites More sharing options...
quotemyname Posted May 8, 2012 Share Posted May 8, 2012 Just wriggle free is fine. Can't post until tomorrow at this point... Link to comment Share on other sites More sharing options...
quotemyname Posted May 9, 2012 Share Posted May 9, 2012 I realize now that the way I'd written the post actually leaves plenty of room for you to write something like, "Oh no he manages to get free!" So just go ahead and do that. And Jameson, if I may make a suggestion, if you ever get the chance to actually take control of a subject's move action, perhaps instead of just having them stand still you could make them drop prone and spread eagle? Standing still next to HH is great, but lying down is better. This way allows for more gratuitous use of the "Randy Savage Elbow Drop from the Top Rope". Link to comment Share on other sites More sharing options...
jameson (ST) Posted May 9, 2012 Share Posted May 9, 2012 Noted. Though I don't seem to be having very good luck with my mind control. I think it may be time to drop the psychic hammer and start causing some aneurysms. Link to comment Share on other sites More sharing options...
Heritage Posted May 9, 2012 Author Share Posted May 9, 2012 Actually I screwed up, because I didn't understand Fast Grab; more than likely, Nux will take some damage which will affect his save rolls, so he might be more impaired. Link to comment Share on other sites More sharing options...
jameson (ST) Posted May 9, 2012 Share Posted May 9, 2012 Damage shouldn't affect his Will Save. .... Sadly ... Link to comment Share on other sites More sharing options...
Heritage Posted May 9, 2012 Author Share Posted May 9, 2012 Damage shouldn't affect his Will Save. .... Sadly ... Yeah, I always make that mistake. On the plus side, I agree that HH caught Nux flatfooted with his teleport, and since he's using a Strength-based Damage effect Nux has to resist a DC 25 with his non-existant natural Toughness, we have three degrees of failure, leaving the Nuxster staggered and at -1 for future damage saves - go Team Violence! Link to comment Share on other sites More sharing options...
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