Not Quite Ready for RainbowsD&D is a game of heroes. Mostly. This article discusses several classes that steal souls, shadows, blood and command undead minions as well as flat-out paid killers and how they fit into a world of light and goodness. Having run a few campaigns with evil characters and even neutral characters, it is a huge challenge to keep together an adventuring group that comprises self-interested characters or those serving the interest of a patron of destruction/trickery/evil/reality tv. Anyone run a campaign of villains who staid together without backstabbing each other? One-shots work well, but a campaign?


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