Qunari are a large humanoid race hailing from the island nations of Par Vollen and Seheron in northern Thedas. They have bronze-hued skin, white hair, pointed ears, and vivid eyes with colors like violet, red, or yellow. Qunari are considered physically more robust than humans.
Qunari don’t use names to identify themselves, but their titles. Their “names” are strings of genealogical information used by the Tamassrans for record-keeping. Qunari are rarely seen in Ferelden with the exception of some high-class mercenaries.
History
The qunari are recent arrivals to the area surrounding Ferelden, having arrived by warships four centuries ago from unknown eastern lands. While in the past they threatened to conquer all of Thedas, they are currently involved in a war for dominance of the north against the Tevinter Imperium. The qunari are apparently more technologically advanced than the native Thedosian cultures, possessing cannons and an impressive navy. The Beresaad is the name of the qunari military division Sten belongs to. According to Sten, the Beresaad division serves as “the vanguard of the qunari people”. The qunari lack mages in anything near the numbers that Ferelden has, however, and should they ever be seen to perform forbidden magic, qunari mages would have their tongues cut out. Several Exalted Marches have been waged against them and they’ve lost much land in Thedas. The qunari still hold Kont-aar in northern Rivain, but that is the only permanent non-island holding the qunari currently retain.
When the qunari invade an area and capture the current citizens, they offer them the opportunity to convert to their philosophy, or be sent to work in prison camps. Any who resists either one are slain without pity, but Thedosian converts to the Qun claim to feel pity towards those who choose not to convert. When the qunari were pushed back by the Exalted Marches, the Chantry was disturbed to discover that a surprisingly large number of members of their faith had quite happily converted to the foreign religion.
Physical Description: While technically medium creatures, most Qunari straddle the line at around 8 feet tall. Like dwarves, Qunari are stocky creatures for their size. From a distance, a Qunari can pass as a large human, until one gets a look at their horns. Up close, the penetrating stare and corded, muscular appearance, in addition to his larger height, unmistakably mark one as Qunari. Although incredibly rare, some Qunare are born without horns. In accordance with the edicts of the Qun, the physical body is only a shell, it is the deeds of the Qunari, not their appearance that accord them honor, thus they do not differentiate between ‘horned’ or ‘hornless’ Qunari.
Society: Qunari don't have "family units". They don't marry or choose partners. Qunari do not even know to whom they are related. A Qunari's "family" is his or her coworkers.
A qunari's personal name isn't what we think of as a name. It's more like a social security number. It's information that the Tamassrans use to keep track of breeding. It's not something they ever call one another. What a qunari thinks of as their name is their job title. The job titles are differentiated by rank and task.
The Tamassrans raise all the children, give them their general education, and evaluate them. Qunari are officially assigned their roles when they are twelve years old. The Tamassrans have some tests, but nothing requiring a #2 pencil. They also have something of a head start on the process, since they are the ones who control the Qunari selective breeding program.
The Tamassrans wield a huge amount of influence. It's also a female gender role (as all administrative tasks are) which might lead an outsider to conclude that female qunari rule their society. Qunari don't, however, look on rulership quite the same way. The brain could be said to rule the body, but so does the heart, the lungs, the stomach. They are part of the whole.
Qunari believe the genders are inherently better at certain tasks: No matter how much aptitude a male shows for management, he'd never be as good at it as a female, therefore; it would never be considered efficient to put him into a role where a woman would serve better. The Tamassrans would find something else he showed aptitude for, and have him do that instead.
Qunari have been bred for specific roles for a very long time. Parentage isn't really the issue anymore: It's more like pedigree. But breeding doesn't determine the assigned task. If a qunari was bred to be a soldier, but turns out to be more intellectual -- the Tamassrans may stick them in the priesthood, researching weapons technology or the Ben-Hassrath, policing the populace, or who knows what, depending on what roles need filled by someone with their specific traits.
All qunari have a tool that signifies their role in qunari society. For soldiers, those tools are always weapons. In the case of soldiers at least, losing this weapon brands the owner soulless and they would be executed on sight by the Antaam.
They have their own mages. The saarebas (from the word bas or thing/object) are considered defective tools-- but the qunari don't waste those, either. The qunari mages are literally kept on leashes, held by an arvaarad (their "handler"). Should they ever be seen to perform forbidden magic, their tongues get cut out to prevent a mage who has been possessed by a demon from communicating and possibly corrupting someone else.
Qunari do not have currency. "Merchants" in qunari cities have the job of making sure goods are distributed appropriately. Qunari don't buy and sell things amongst one another.
Qunari don't generally associate mating with love. They feel love. They have friends. They form emotional bonds with one another. They just don't sleep with each other to express it. And if they do, they get re-educated by the Ben-Hassrath. If such a thing occurred and produced a child, the same thing would happen to the offspring as happens to all other Qunari offspring: It would be raised by the Tamassrans, evaluated, and assigned a job. Qunari don't waste people unnecessarily.
Qunari society is based upon learning as well as military might. Few speak the common tongue that is used among Theodesians, and fewer speak it well. In a culture that strives for perfection and mastery, to possess only a passable degree of skill is humiliating indeed, and so they often keep quiet amongst foreigners, out of shame.
Duty is paramount in Qunari culture, and their society is seen as a living entity, whose wellbeing is the responsibility of all. Each person is a drop of blood in the veins of the being, and they must do not what is best for them, but what is best for the creature. The Qunari army is the eyes, ears, legs arms and hands of the creature, everything that one needs to interact with the world, and so most Qunari encountered by Theodesians belong to the military. One cannot understand somebody by simply studying their hand or foot, and so to truly comprehend Qunari society, one must vist their cities, where the heart and soul dwell.
The primary symbol used to represent the Qunari as a people is a triangle, which symbolizes Qunari triumvirate of body, mind and soul. The "body" is represented by the "Arishok" {the military), the "mind" is represented by Arigena (the craftsmen) and the "soul" is represented by Ariqun (the priests).
It is this Triumvirate that govern all of qunari society by acting as the three pillars, or their three primary leaders in all matters. The Arishok who leads the armies, The Arigena who leads the craftsmen, and the Ariqun who leads the priesthood. All three are the head of their respective "paths", and work in unison to complete the whole of qunari society.
Relations: Qunari do not get along well with the other races of Thedas. The Qunari are a very militant people who believe that all peoples should be united into the Qun. Although not unreasonable, they are an uncompromising people and this makes all other races in Thedas wary, if not outright fearful of them.
Alignment and Religion: The qunari follow the philosophy of the Qun (kyoon), a sort of religion based on the writings of the ashkaari Koslun. The Qun defines the role of everyone and everything in the society of the qunari, regardless of whether it is spiritual or mundane. For example, some qunari are raised as soldiers from a very young age. They are expected to be strong, disciplined, and stoic, adhering without fail to the tenets of honor and duty as defined in the Qun. Fanatical in this devotion, the qunari are prepared to wage war throughout their entire lives as part of their attempts to "enlighten" all other races in regards to their philosophy.
The qunari live after the rules in the Qun unquestioningly, and see it as their duty to convert the unbelieving, giving them their rightful place in the Qun. Even qunari attempts at trade with other races and nations are done primarily to size up potential opponents, rather than to amass resources or wealth.
The qunari do not believe in gods and find the concept of invisible all-knowing beings that are interested in judging you after you die laughable. They tolerate deism in the converted populations in Rivain and Seheron, however, as they view their inhabitants as just beginning the path to enlightened self-knowledge, and that they will discard that sort of superstition eventually.
Qunari who have abandoned the Qun are called Tal'Vashoth and live away from the qunari homelands, often working as mercenaries, some of whom the Warden will meet in places. Qunari value their weapons highly and consider them part of their worthiness. A qunari soldier must never be separated from his sword; such individuals will likely be shamed and/or executed upon returning to the homeland.
Qunari who follow the Qun are always Lawful Neutral. Tal’Vashoth, despite abandoning the Qun, almost always cling tightly to their honor and thus are usually Lawful in alignment but free to choose any moral code beyond that..
Adventurers: For the obvious reasons, qunari are generally not the ‘adventuring’ type, and generally only Tal’Vashoth are permitted the freedom to adventure at their leisure. Qunari gravitate towards militant classes such as Fighters.
Qunari Traits
+4 Strength, +2 Constitution, -2 Wisdom, -2 Charisma: The Qunari are immensely strong and hardy, but their single minded fanaticism and lack of empathy for others make it difficult for them to relate other cultures.
Medium: Qunari are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Qunari have a base speed of 30 feet.
Imposing Figure: Qunari are intimidating without trying. They may add their strength modifier to their charisma modifier when making intimidation checks.
Random Starting Age: (15 years) +2d6
Aging Effects: Middle Age 50 Old 75 Venerable 100 Max 100+5d20
Height and Weight: Male Height 7’6” Weight 250 Modifier 2d6 Weight Multiplier x7, Female Height 6’10” Weight 180 Modifier 2d6 Weight Multiplier x7


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