Poison
#34
Posted 03 March 2011 - 02:40 AM
Dude, any time you put 'Mastered' on something, you've just made it a 'win'. If you want something that's actually reasonable and still pretty hot, AP and Aggro are painful.
NPC Rights Movement, Member #3 - "Because NPCs have feelings, too."
http://talesofgideon.blogspot.com/
ST: Dead Rising, The Academy, StarGate: Atlantis
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PbP Games: Jules (DR), The Morrigan (QF & MH), Infinity (QF), Blitz (LCU), Skye (BESM: MA & NE), Galiana (Shadows)
#36
Posted 03 March 2011 - 03:29 AM
Mastered you just get double the damage
Aggravated CAN'T BE SOAKED.
I hate aggravated damage. I banned it from my game outright.
That is not true. Aggro can be soaked with 3 NP (or 5 xp). The Hardbody Enhancement lets you treat Aggro like Lethal.
NPC Rights Movement, Member #3 - "Because NPCs have feelings, too."
http://talesofgideon.blogspot.com/
ST: Dead Rising, The Academy, StarGate: Atlantis
OW: August (WoDA), Wakiki (WoDA)
PbP Games: Jules (DR), The Morrigan (QF & MH), Infinity (QF), Blitz (LCU), Skye (BESM: MA & NE), Galiana (Shadows)
#37
Posted 03 March 2011 - 03:37 AM
Claws does two things.
1) It does an die of damage per dot which stacks with str.
2) It converts strength damage to lethal damage.
Agg/ranged/area/burning would affect only the extra die of damage in #1.
#38
Posted 03 March 2011 - 09:13 AM
I also figured that it would work with mega strength as well. So how do aggravated claws work?
Even so, mastered claws isn't THAT nasty. Sure it hits hard, but a Str 1 character with mastered claws 5 is still only doing... 11D10L?
Only gets brutal with mega strength on top.
#40
Posted 03 March 2011 - 03:49 PM
With the Agg extra, that converts to Aggravated damage.
I've seen the web-based errata that seems to be lifted from the APG, stating that Agg. Claws do damage as Courier suggested.
I own two solid copies as well as a few digital copies of the APG, though, and haven't seen that Claws rule in them. Looks like someone tried to retro-edit to stop a 'game-breaking' power, which considering the game is Aberrant, and has more game-breaking possibilities than 1st Ed Shadowrun AND Rifts, is kind of laughable.
Dawn's right - if you wet your diapers over someone running around with mega-str and agg claws, just get Hardbody, or Impervious for a defensive power. With those two (cheap) options out there making Aggs less of a threat, to nerf an aggravated damage power further is to neutralise the value of the points put into them.
Or, y'know, just be someone that doesn't get involved with all that crude *snikt-bub* stuff.

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#41
Posted 03 March 2011 - 05:11 PM
But! *Snikt-bub* is so much fun!
I also figured that it would work with mega strength as well. So how do aggravated claws work?
Even so, mastered claws isn't THAT nasty. Sure it hits hard, but a Str 1 character with mastered claws 5 is still only doing... 11D10L?
Only gets brutal with mega strength on top.
Yeah, and you'll almost never seen a PC without at least a 3 Str and claws, and if you're bothering to Master it, then you care about damage output. At an extreme, you're looking at Str 5, MStr 6 - 30 autos + 15d10 L. Of course for real damage output, you make it a Mastered Q-bolt instead and neuter its range. I've seen what those do in-game. My PC made a lake from the crater he caused. Imagine what a range-touch, Mastered QBolt would do to a chest?
NPC Rights Movement, Member #3 - "Because NPCs have feelings, too."
http://talesofgideon.blogspot.com/
ST: Dead Rising, The Academy, StarGate: Atlantis
OW: August (WoDA), Wakiki (WoDA)
PbP Games: Jules (DR), The Morrigan (QF & MH), Infinity (QF), Blitz (LCU), Skye (BESM: MA & NE), Galiana (Shadows)
#42
Posted 03 March 2011 - 06:10 PM
Josh: App: 2 Cha: 2
R2-FX: Cha: 12 Green/White/Silver Astromech droid.
Nathan: App:1 Cha: 2
Joe: App:2 Cha: 2
Joe/Zhu (IE): App:3 Cha:2
GM: EarthDawn: A Brave New World
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