What were your favorite books that you discovered this year? It doesn't have to have been released this year, just something that you read this year. It can be a role playing game book, a comic book, graphic novel, online strip or novel.
RPG Post's 2010 Best Of: Book
Started by RPG Forum, Dec 28 2010 03:59 PM
1 reply to this topic
#2
Posted 29 December 2010 - 02:46 AM
This year I finally got into the Scott Pilgrim series, shortly after learning what Edgar Wright's new movie was going to be.
What everyone remembers from Scott Pilgrim is video game references skewed heavily towards the 8-bit and 16-bit eras. It has those, yes. But what Scott Pilgrim is about, when you dig a bit deeper, is that period in your early twenties where you start to become the person you're going to be for the rest of your life, and begin to slough off the baggage you've been taking with you since childhood and your teens.
The frame for the series is the battle versus Ramona's evil exes, and running parallel to that is Scott's struggles with his own past, be it recent (Knives) less recent (Envy) or distant (Kim, Lisa.) The culmination of Scott's character arc is him finally looking at Gideon Graves - ignorant of the feelings of others and unable to let go of any slight, no matter how minor - and realizing that Gideon is what Scott is on the road to becoming, and consciously choosing to reject that.
It's a self-aware comic in more ways than one - many of the gags are pop-ups, perfect for an era when pop-up trivia has traveled from a music video show to our DVD players. It distinguishes itself by not being set in Anycity USA, but being a distinctly Torontonain book, something that I am quite grateful that Edgar Wright chose to preserve in the movie. It captures perfectly a world that is only different from ours in that there are fewer swordfights and power-ups at the 7-Eleven; when it comes to the reasons why we fight and why we try to be better, the world of Scott Pilgrim is just like the one we live in today.
What everyone remembers from Scott Pilgrim is video game references skewed heavily towards the 8-bit and 16-bit eras. It has those, yes. But what Scott Pilgrim is about, when you dig a bit deeper, is that period in your early twenties where you start to become the person you're going to be for the rest of your life, and begin to slough off the baggage you've been taking with you since childhood and your teens.
The frame for the series is the battle versus Ramona's evil exes, and running parallel to that is Scott's struggles with his own past, be it recent (Knives) less recent (Envy) or distant (Kim, Lisa.) The culmination of Scott's character arc is him finally looking at Gideon Graves - ignorant of the feelings of others and unable to let go of any slight, no matter how minor - and realizing that Gideon is what Scott is on the road to becoming, and consciously choosing to reject that.
It's a self-aware comic in more ways than one - many of the gags are pop-ups, perfect for an era when pop-up trivia has traveled from a music video show to our DVD players. It distinguishes itself by not being set in Anycity USA, but being a distinctly Torontonain book, something that I am quite grateful that Edgar Wright chose to preserve in the movie. It captures perfectly a world that is only different from ours in that there are fewer swordfights and power-ups at the 7-Eleven; when it comes to the reasons why we fight and why we try to be better, the world of Scott Pilgrim is just like the one we live in today.
the Order is forever
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users


Top









