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RPG Post Online Dice Script


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#1 Chosen

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Posted 01 November 2010 - 09:47 PM

We are currently performing a public beta test for our custom dice script.  Scion RPG: StarGate Atlantis and Mutants & Masterminds RPG: The Indigo Children are the first to games to participate in the beta test.  If any other M&M Storytellers are willing to help test it using their games please respond and I'll add it to your forum.

#2 jameson (ST)

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Posted 02 November 2010 - 12:25 PM

So I went to the dice roller through the link in the Indigo forum and it brought up the scion roller.  I then went from the Dice "forum" to the Indigo roller and got the d20 roller.  It worked but on the results page I saw my roll that was in the scion roller show up as a broken d20 roll.
Forty six and two are just ahead of me. - Tool
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Author: WoT Cycle Re-read Blog

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#3 Chosen

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Posted 02 November 2010 - 01:18 PM

Thanks for testing that.  The link has been fixed so the problem won't work like that.  

I need to add a lot more error checking options on the backend to make sure that something like that can't happen in the future.

#4 jameson (ST)

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Posted 02 November 2010 - 01:22 PM

Is there a way to logic check the result such that if the roll meets or beats the DC it says pass or shows in green and if it doesn't meet it it says fail or shows in red?  That might be a nice feature, not required by any means though.
Forty six and two are just ahead of me. - Tool
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Author: WoT Cycle Re-read Blog

Player: Ryan Jackson - Travis Kincaid - FBI Special Agent Gary Samson

#5 Chosen

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Posted 02 November 2010 - 02:19 PM

Ok, it is color coded for PASS/FAIL.  I have it so that it says PASS or FAIL in what you copy into the forums but only show the color on the other screens.

#6 jameson (ST)

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Posted 02 November 2010 - 02:24 PM

Sweet! Thanks!
Forty six and two are just ahead of me. - Tool
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Author: WoT Cycle Re-read Blog

Player: Ryan Jackson - Travis Kincaid - FBI Special Agent Gary Samson

#7 Chosen

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Posted 02 November 2010 - 07:41 PM

I have the first version of the Trinity Universe dice script completed if any STs are willing to test it.

#8 RushingMountain

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Posted 03 November 2010 - 03:54 AM

Well, I'm not a storyteller right now, but I'm hoping things will shake out so that I can start a Trinity game some time in the new year.  I wouldn't mind poking at it, if you're okay with that?
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#9 Chosen

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Posted 03 November 2010 - 01:53 PM

If people would like to test out the dice script for either the Mutants and Masterminds or Trinity Universe please follow the links below.
You have to be signed into the forums to be able to actually roll the dice.  This is still in beta so it isn't 100% finished.  Any and all constructive feedback is appreciated, from letting me know something doesn't work right or how you would expect to ideas to improve it.  

#10 Bombshell

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Posted 03 November 2010 - 02:01 PM

Just tried out the Trinity Universe Dice Roller and thought of something - Would it be possible to add a line with a box you can tick off that represents if a Quality for an Attribute applies? If you have an applicable Quality, you get to re-roll 10s.
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#11 Chosen

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Posted 03 November 2010 - 02:29 PM

Thanks for the feedback.  The Attribute Quality option is available now.

#12 Mr Fox

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Posted 03 November 2010 - 02:34 PM

Sweet!  I likey!  It does all the work for you, nice.



#13 Stargaizer

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Posted 03 November 2010 - 05:33 PM

I haven't dealt a lot with Trinity, but I know that in Abby sometimes there is a modifier to the difficulty (such as a +2diff to use an EA/EM power that you're not proficient in), so to have that option would be helpful.

Secondly, the line that says '# of Dice Modifier:', it doesn't actually seem to modify the number of dice you roll so much as it just lops of that many successes.  I don't know if that's intentional or not.

It looks really good, and this is very sweet.  Keep up the good work Chosen.
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#14 Chosen

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Posted 03 November 2010 - 05:58 PM

Thanks for the feedback so far.  

I don't really have a "success" in the Trinity Universe version, so I haven't done anything with a need for difficulty modifiers. In the initial discussion in chat it was suggested to keep it out and just add it in the description.  If that is needed I can add that.  

The modifier is just an add or subtraction from the successes.  Damage and Armor Adds would use the modifier, or any anything that does automatic successes + a roll.  

I need to add instruction so that it all makes sense to anyone that uses it.  I'm hoping that the feedback I get from here will help me resolve any issues and then help provide the insight into what is needed to make the dice usable by as many people as possible.


#15 Stargaizer

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Posted 03 November 2010 - 06:18 PM

Ok, makes sense now.  And again, I'm coming from an Abby background, not Trinity.

So, looks good.
"Mutants in the World of Darkness"

Josh: App: 2 Cha: 2
R2-FX: Cha: 12 Green/White/Silver Astromech droid.
Nathan: App:1 Cha: 2
Joe: App:2 Cha: 2
Joe/Zhu (IE): App:3 Cha:2
GM: EarthDawn: A Brave New World

#16 jameson (ST)

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Posted 16 November 2010 - 12:59 PM

Chosen I stumbled on a "bug" in the M&M roller this morning.  When the roll plus bonuses is equal to the DC of the roll (when there is one) the result of "0" is reported as a Fail, this should be a Pass however.

Otherwise this is working well IMO.
Forty six and two are just ahead of me. - Tool
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Author: WoT Cycle Re-read Blog

Player: Ryan Jackson - Travis Kincaid - FBI Special Agent Gary Samson

#17 Chosen

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Posted 16 November 2010 - 01:44 PM

Ok, thanks for noticing that.  I had it as >= in the rest of the spots but in that one I only had >.  It is now fixed and reporting the success properly.

#18 jameson (ST)

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Posted 16 November 2010 - 04:17 PM

Thanks boss.
Forty six and two are just ahead of me. - Tool
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Author: WoT Cycle Re-read Blog

Player: Ryan Jackson - Travis Kincaid - FBI Special Agent Gary Samson

#19 Tiresias

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Posted 18 November 2010 - 04:45 AM

Noticed one thing for the M&M Roller. When you use a Hero Point to reroll, on a result of 1-10 on the die, you add 10, 11-20 remain as is. Not sure if you can make a box we can check of, indicating that a roll is a Hero Point reroll or if there is a better way of doing this.
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#20 Chosen

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Posted 18 November 2010 - 06:04 PM

Ok, I am working on the Mutants and Masterminds dice script to include the option for Hero Points.  I won't change any of the existing posts to include them.

#21 jameson (ST)

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Posted 22 January 2011 - 06:46 PM

bump
Forty six and two are just ahead of me. - Tool
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Author: WoT Cycle Re-read Blog

Player: Ryan Jackson - Travis Kincaid - FBI Special Agent Gary Samson

#22 Tiresias

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Posted 22 January 2011 - 06:58 PM

Okay, I noticed a few things that might help with the Dice Roller. Is it possible to have the Rice Roller option appear when we're righting a reply on the Full Reply page? (I only ever notice the Roll Dice/View Results Options when on the front page of a Forum that is beta-testing it).

Next, would it be possible to add the Description we right for our roll into the heading for the roll instead of simply having 'Roll:'? That way, people could see what the roll is for without having to click on the link or the player needing to add the description him or herself in the spoiler.

As I'm a coding noob, I have no idea if doing something like this is a difficult change or not, just adding my two cents for what I looked for in a Dice Roller (admittedly Invisible Castle is a large influence).
All the world's a stage
And all the men and women merely players
They have their exits and their entrances
And one man in his time plays many parts


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#23 Chosen

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Posted 10 February 2011 - 10:41 PM

Thanks for the feedback.

Adding the role dice/view results to the reply page is not an option at this point in time.  Hopefully I will be able to better integrate it in the future.

I can add the description.  Hopefully that will be done in a couple days.

#24 Chosen

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Posted 10 February 2011 - 10:44 PM

If anyone would like to integrate the dice into their games just let me know.  If I don't have it set up for your game system I'll be happy to do so provided that you help me understand the rules.

I originally started with a generic roller and I may add that back in so that people can use it for anything else they may need.

#25 Chosen

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Posted 11 February 2011 - 03:48 AM

Originally Posted By: Tiresias
Would it be possible to add the Description we right for our roll into the heading?
I set it up so that the description is in the spoiler title area.  It looks like this:

Click to reveal.. (Description Goes Here)
This is where the roll specifics are contained.  

Sorry, I am all out of punch and pie.


#26 Drage

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Posted 12 February 2011 - 05:22 PM

The script seems to be producing an extra set of brackets in the result that is messing up the result when pasted into a post when there is a PASS with a circumstance modifier.


The open bracket after 'Roll:' and the closing bracket after the roll result and its 'bold' code is what seems to be doing it, if you take them out, you get this.



Fails seem to be fine


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#27 Chosen

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Posted 10 March 2011 - 09:45 PM

Sam, I didn't respond earlier but I believe the error is fixed.

#28 Chosen

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Posted 10 March 2011 - 09:51 PM

I updated results pages slightly.  Some browsers block people from copying content so I did not originally program for that.

I now have it so that the text is in a field and once you click in the field it will automatically select the entire code.  This won't drastically change things but it should cut down on potential error from not copying the beginning or end of the code and getting random results when you paste it.  You still need to manually copy the text though.

#29 Damon

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Posted 10 March 2011 - 10:21 PM

Thanks Chosen smile (is Sam)

#30 Ouroboros

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Posted 10 March 2011 - 10:28 PM

Sounds awesome, thanks!
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