RPG Post Online Dice Script
#1
Posted 01 November 2010 - 09:47 PM
#2
Posted 02 November 2010 - 12:25 PM
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Author: WoT Cycle Re-read Blog
Player: Ryan Jackson - Travis Kincaid - FBI Special Agent Gary Samson
#4
Posted 02 November 2010 - 01:22 PM
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Author: WoT Cycle Re-read Blog
Player: Ryan Jackson - Travis Kincaid - FBI Special Agent Gary Samson
#8
Posted 03 November 2010 - 03:54 AM
6'4" blue eyes, light brown hair
7'2" earth tones
App: 2 Style: whuzat?
#9
Posted 03 November 2010 - 01:53 PM
You have to be signed into the forums to be able to actually roll the dice. This is still in beta so it isn't 100% finished. Any and all constructive feedback is appreciated, from letting me know something doesn't work right or how you would expect to ideas to improve it.
#10
Posted 03 November 2010 - 02:01 PM
Ht: 6'3; Silver Hair, Indigo Eyes
Merits: Sexy, Enchanting Voice
200X: Appearance 5/3 (Bombshell), Charisma 5/3 (Amiable)
CoQF: Appearance 10/8 (Bombshell), Charisma 10/8 (Amiable)
Enhancements: Awe Inspiring, Bardic Gift, Beguiling x2, Blind Bewitchment: Voice, Clarion, Exquisite Voice, Immaculate, Objet d'Art, Tactful, Natural Style, Perfect Poise
#13
Posted 03 November 2010 - 05:33 PM
Secondly, the line that says '# of Dice Modifier:', it doesn't actually seem to modify the number of dice you roll so much as it just lops of that many successes. I don't know if that's intentional or not.
It looks really good, and this is very sweet. Keep up the good work Chosen.
Josh: App: 2 Cha: 2
R2-FX: Cha: 12 Green/White/Silver Astromech droid.
Nathan: App:1 Cha: 2
Joe: App:2 Cha: 2
Joe/Zhu (IE): App:3 Cha:2
GM: EarthDawn: A Brave New World
#14
Posted 03 November 2010 - 05:58 PM
I don't really have a "success" in the Trinity Universe version, so I haven't done anything with a need for difficulty modifiers. In the initial discussion in chat it was suggested to keep it out and just add it in the description. If that is needed I can add that.
The modifier is just an add or subtraction from the successes. Damage and Armor Adds would use the modifier, or any anything that does automatic successes + a roll.
I need to add instruction so that it all makes sense to anyone that uses it. I'm hoping that the feedback I get from here will help me resolve any issues and then help provide the insight into what is needed to make the dice usable by as many people as possible.
#15
Posted 03 November 2010 - 06:18 PM
So, looks good.
Josh: App: 2 Cha: 2
R2-FX: Cha: 12 Green/White/Silver Astromech droid.
Nathan: App:1 Cha: 2
Joe: App:2 Cha: 2
Joe/Zhu (IE): App:3 Cha:2
GM: EarthDawn: A Brave New World
#16
Posted 16 November 2010 - 12:59 PM
Otherwise this is working well IMO.
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Author: WoT Cycle Re-read Blog
Player: Ryan Jackson - Travis Kincaid - FBI Special Agent Gary Samson
#19
Posted 18 November 2010 - 04:45 AM
And all the men and women merely players
They have their exits and their entrances
And one man in his time plays many parts
Charisma 18
Currently-Female, Tall, and Stunning (Attractive 3, Distracting Looks 3)
#22
Posted 22 January 2011 - 06:58 PM
Next, would it be possible to add the Description we right for our roll into the heading for the roll instead of simply having 'Roll:'? That way, people could see what the roll is for without having to click on the link or the player needing to add the description him or herself in the spoiler.
As I'm a coding noob, I have no idea if doing something like this is a difficult change or not, just adding my two cents for what I looked for in a Dice Roller (admittedly Invisible Castle is a large influence).
And all the men and women merely players
They have their exits and their entrances
And one man in his time plays many parts
Charisma 18
Currently-Female, Tall, and Stunning (Attractive 3, Distracting Looks 3)
#24
Posted 10 February 2011 - 10:44 PM
I originally started with a generic roller and I may add that back in so that people can use it for anything else they may need.
#26
Posted 12 February 2011 - 05:22 PM
The open bracket after 'Roll:' and the closing bracket after the roll result and its 'bold' code is what seems to be doing it, if you take them out, you get this.
Fails seem to be fine
#28
Posted 10 March 2011 - 09:51 PM
I now have it so that the text is in a field and once you click in the field it will automatically select the entire code. This won't drastically change things but it should cut down on potential error from not copying the beginning or end of the code and getting random results when you paste it. You still need to manually copy the text though.
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