Jump to content

Aberrant RPG - AberrantRPG Quantum Power: Extradimensional Pocket


Matt

Recommended Posts

Extradimensional Pocket

Level: 1

Quantum Minimum: 1

Dice Pool: N/A

Range: Self

Area: N/A

Duration: Special

Effect: Character can store items in extradimensional space via an access point somewhere on his person.

Multiple Actions: Yes

Description: Some novas are able to hide items on their persons without anyone being the wiser, through using a small extradimensional space to store them. The access point of the pocket can be anywhere on the nova's person or in his clothing, but is not irrevocably set at any single point. Items (objects of the nova's size or smaller - weapons, signs, sets of clothing, etc.) stored in the extradimensional pocket are undetectable by any means short of using the Quantum Attunement enhancement, and even then it will only appear as a small quantum 'spike' in their clothing or on their hands. The existence of the pocket is permanent. The maximum amount of mass that can be stored in the extradimensional pocket is equal to the nova's (power rating), treated as dots of the Attunement Background.

Extras: Deep Pocket (The nova can store [Quantum + power rating] times the normal amount of mass in his extradimensional pocket, and the items can be as large as [Quantum + power rating] time's the nova's size), Pickpocket (The nova can access the extradimensional pockets of other novas with this power by spending 1 quantum point & rolling Dexterity + Legerdemain), Prepared Pocket (The nova can manipulate one prechosen type of item stored within his extradimensional pocket - firearms can be reloaded, signs written on, etc.).

This is a part of Aberrant RPG: The New Flesh. Aberrant is a role playing game from White Wolf that shares a common universe with the Adventure! RPG and Trinity RPG game lines. Download the sourcebook for Aberrant: The New Flesh.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...