Jump to content
Sign in to follow this  
Matt

Aberrant RPG - Aberrant RPG Enhancement: Clarion (Mega-Charisma)

Recommended Posts

Clarion (Mega-Charisma)

A nova with this enhancement has the capability to make her voice be heard perfectly well over long distances, despite whatever other sounds may be present. A nova with Clarion never has to shout to make herself heard, as her voice can cut through the clamor of the noisiest environments (such as found near space shuttle launches, working jet engines or heavy metal rock performances) without ever having to be raised above normal speaking volume. Oddly, this effect doesn't seem to be dependent on the manipulation of actual sonic waves, as novas with Clarion are capable of normal speech even in environments that should make it physically impossible, such as the vacuum of space.

System: The nova can make her voice be "heard" perfectly well over a range of (the nova's Mega-Charisma) kilometers, regardless of any sonic interference (Inspired or mundane) or physical circumstances that would ordinarily make speech impossible in the nova's current environment. The nova never has to raise her voice while using this enhancement (unless she just wants to), as she's not actually relying on vocalized sound in order to speak. Instead, a nova with Clarion is capable of producing waves of quantum energy when she vocalizes, which other beings will automatically (and mistakenly) perceive as audible sound. Other novas will do this via their M-R node, while other beings use their noetic templates to "hear" the voice of the nova with Clarion. This enhancement won't function through audio recordings or media unless the nova also has the Screen Presence enhancement (from the Aberrant Compendium). Clarion doesn't depend on telepathic contact either, as this effect isn't hindered by powers such as Psychic Shield. Finally, while Clarion does aid in the use of Social Mega- Attributes and enhancements that depend upon speech (such as the Voice), it can't be used with enhancements like Bellow or powers that are based on actual sonic energy. This enhancement has no quantum cost and can be turned on or off at will as an automatic action.

This is a part of Aberrant RPG: The New Flesh. Aberrant is a role playing game from White Wolf that shares a common universe with the Adventure! RPG and Trinity RPG game lines. Download the sourcebook for Aberrant: The New Flesh.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...