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Aberrant RPG Enhancement: Deceptive Defense


Matt

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Deceptive Defense (Mega-Manipulation)

In order to successfully attack a foe, figuring out beforehand how the foe is most likely to react to the attack can be vital. Some Mega-Manipulative novas have learned how to "send out" incorrect information of this kind, allowing them to better defend themselves against their attackers.

System: The nova can use this enhancement as an automatic action whenever she is attacked in physical combat. The nova spends 1 quantum point to pit her Manipulation in a resisted roll against her foe's Wits. Each net success scored by the nova allows her to add an extra die to her next defensive action (Block, Dodge, Parry or Power Block; Aberrant core book p. 243). If the nova has more than one action available, this will only affect 1 defensive action. This enhancement can only be used once per turn. This enhancement costs 1 quantum point to use, and lasts for the duration of the nova's defensive action.

This is a part of Aberrant RPG: The New Flesh. Aberrant is a role playing game from White Wolf that shares a common universe with the Adventure! RPG and Trinity RPG game lines. Download the sourcebook for Aberrant: The New Flesh.

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