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Aberrant RPG Enhancement: Unpredictable


Matt

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Unpredictable (Mega-Wits)

In any conflict, an accurate forewarning about a foe's intentions and actions is a powerful boon. Many have taken this to heart in the Nova Age; as precognitive powers, action-predicting computer programs and even old-fashioned human intuition have all been made to serve the aims of the various factions. Some Mega-Witty novas have found a countermeasure to this, however. The actions of a nova with this enhancement become almost impossible for others to predict - whatever the prediction says, the nova will do something completely different.

System: This enhancement makes any predictions made about the nova (by paranormal, technological or mundane means) inaccurate to varying degrees. It's important to note that this enhancement doesn't work by forcing the nova to continually alter his plans whenever someone tries to predict his movements; instead it merely makes any such attempted predictions highly inaccurate to begin with. Anyone attempting to predict the actions of an Unpredictable nova must pit their relevant dice pool in a resisted action against the nova's Wits + Quantum. This enhancement is extremely subtle, and inaccuracies by would be oracles and master tacticians will not be noticeable at the time of prediction. Expenditure of Willpower will often not be allowed as it should be rare for them to know they are in a resisted action. Please note that this enhancement provides no protection whatsoever from the Blindfighting enhancement. This enhancement has no quantum point cost and is always in effect.

This is a part of Aberrant RPG: The New Flesh. Aberrant is a role playing game from White Wolf that shares a common universe with the Adventure! RPG and Trinity RPG game lines. Download the sourcebook for Aberrant: The New Flesh.

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