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Heroic Knack: Lucky Find
"Look, Johnson left this movie ticket, Sergeant!" "Yes, for the symphony playing at Carnegie Hall at 7:00... tonight. Excellent, we'll lay a trap for the burglar there."
People are always leaving behind little clues, and you're able to find every one of them- and the answers they hold- with ease. Whether your kidnapped friend left a clue behind as who took him, or a discarded box of distinctive cigars left at a crime scene identifies the culprit, they come to your attention quickly.
System
When spending Inspiration points for dramatic editing, you may ignore the extra cost for plot ramifications and further decrease the cost by one Inspiration point, provided that the ramification answers or helps make significant progress towards answering a previously unknown question. Appropriate examples include uncovering the identity of the buyer of several killer robots from the Machinatrix, or where the famous missing singer is hiding for fear of her life. However, an appropriate person MUST have left behind this clue, eg. you cannot find out who the King of the World is from looking in a cobwebbed mansion. The GM is the final arbiter of when this Knack applies.
Requirements: It's important that you see the clue, and you have to make sense of what it means. A character must have Wits & Perception 4 to purchase this knack.


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