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Aberrant RPG - Mastery and Hypermovement: Alternate Rule


metaphysician

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An idea for an alternate rule in how Mastery and Hypermovement interact: instead of treating the movement component of Hypermovement as an Effect, treat it as a Range. Movement is calculated as normal, but the unit of movement is changed from meters to kilometers ( or hundreds of kilometers, etc, for the higher levels ). Damage bonuses and suchlike are treated as Effects, and work like normal.

The net result: adding mastery 1 to hypermovement increases movement rate a thousandfold, resulting in a base speed at Hypermovement 5 of approximately Mach 1000, or about 0.005c.

Thoughts, comments?

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