I'm stuck.
It's been SO long since I ran (or played) an RPG and I'm finally due
to start a campaign this week - but I've written so many ideas in
the barren time since I last gamed I'm torn as to what to run.
The players have no stated preferrence so the decision is all up to
me. I've finally managed to get it down to two concepts and I'd
like your suggestiosn as to which to go with (which would you rather
play?):
Option 1 - Trinity
The UK of the 2120s is a dark & prejudiced place. The strange and
peculiar are viewed with suspicion and fear. A culture of reporting
on friends and family is fostered and encouraged. The brains of the
I.S.S with the brawn of the Home Guard act to root out and
destroy "threats to the Crown".
In this enviroment of paranoia the government must be able to rely
on it's special operations units, one of which is Team 4, Codename:
Lionheart.
Possible mission ideas include:
Mission to sabotage Ecuatorial "beanstalk" bridge
Mission to "bust" some illegal immigrants, infected with French Flu
Mission to watch/harangue an Ĉsculapian doc - French Flu link
Mission to regain a leaked sample of the French FLU and the antidote
(possibly a joint operation with the Norça
Option 2 - Adventure!
One player will be a "psychic gumshoe" while the other regular PC
will be a hard hitting adventurer (akin to Brendan Fraser in "The
Mummy"). I'm thinking that the gumshoe will be out of cash and
pretty unsuccessful in his chosen career (perhaps he's too soft and
takes the pro bono cases no one else will but then has no cash to
pay the landlord) when his cousin (the adventurer) visits him from
out of town. Cue: the arrival of a Damsel in distress (why in
distress? 'cause dis is da only dress I got, shuga... badda boom
tish) whose father, the notable archeologist Dr Quentin Somersby,
has been KIDNAPED by PERSONS UNKNOWN. The adventurer may then know
of the good doctor by reputation and realise that he had written in
recent professional journals that he was nearing a breakthrough in
his life's work; the search for the ANKH of N'TAL - the ancient
Egyptian relic said to be able to RETURN a MAN to LIFE!
Any opinions greatly received!
Started by BertJammin, Oct 08 2007 03:27 PM
3 replies to this topic
#2
Posted 16 October 2007 - 05:39 AM
I'm stuck.
It's been SO long since I ran (or played) an RPG and I'm finally due
to start a campaign this week - but I've written so many ideas in
the barren time since I last gamed I'm torn as to what to run.
The players have no stated preferrence so the decision is all up to
me. I've finally managed to get it down to two concepts and I'd
like your suggestiosn as to which to go with (which would you rather
play?):
Option 1 - Trinity
The UK of the 2120s is a dark & prejudiced place. The strange and
peculiar are viewed with suspicion and fear. A culture of reporting
on friends and family is fostered and encouraged. The brains of the
I.S.S with the brawn of the Home Guard act to root out and
destroy "threats to the Crown".
In this enviroment of paranoia the government must be able to rely
on it's special operations units, one of which is Team 4, Codename:
Lionheart.
Possible mission ideas include:
Mission to sabotage Ecuatorial "beanstalk" bridge
Mission to "bust" some illegal immigrants, infected with French Flu
Mission to watch/harangue an Ĉsculapian doc - French Flu link
Mission to regain a leaked sample of the French FLU and the antidote
(possibly a joint operation with the Norça
Option 2 - Adventure!
One player will be a "psychic gumshoe" while the other regular PC
will be a hard hitting adventurer (akin to Brendan Fraser in "The
Mummy"). I'm thinking that the gumshoe will be out of cash and
pretty unsuccessful in his chosen career (perhaps he's too soft and
takes the pro bono cases no one else will but then has no cash to
pay the landlord) when his cousin (the adventurer) visits him from
out of town. Cue: the arrival of a Damsel in distress (why in
distress? 'cause dis is da only dress I got, shuga... badda boom
tish) whose father, the notable archeologist Dr Quentin Somersby,
has been KIDNAPED by PERSONS UNKNOWN. The adventurer may then know
of the good doctor by reputation and realise that he had written in
recent professional journals that he was nearing a breakthrough in
his life's work; the search for the ANKH of N'TAL - the ancient
Egyptian relic said to be able to RETURN a MAN to LIFE!
You should let your players vote for the one they want. I like option #2 a little better. Or you could do variations where the psychic has a different profession but gets dragged into these things anyway, sort of like Indiana Jones. Or a touch of Torchwood. (nothing official, but sometimes you run into these odd things... I wonder why? ;) )
If you have no voice: Scream. If you have no legs: Run. If you have no hope: Invent.
#4
Posted 19 October 2007 - 02:37 AM
I agree with Alex Green. This is a decision that has to made by you and your players, not by semi-anonymous posters on teh interWebs.
Sometimes it is better for certain secrets<br>to remain veiled by arcane words.<br>--- Brother William of Baskerville, <i>The Name of the Rose</i>
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