Background and Merits/flaws...
#1
Posted 24 February 2007 - 01:18 PM
Now I try to always push a part of the background into the game, as advantages or plots (not disabilities) as I think that the background should work FOR not against the player, however this have not helped one iota. I have also tried handing out xp as a reward for doing a background. Similar result.
So, this is my latest scheme: forcing my players to use some background merits and flaws. The system works as follows:
You start with five background points. You can only use them for background merits. Background flaws generates more background points. Together with said merit/flaw, some information will be asked for, in order for the flaw/merit to be valid, these questions must be answered unless they are labeled as optional.
Merits/Flaws:
Family; cost: -5/5/10 points
You have a family, congratulations. For -5 points, they are a selfish bunch that takes advantage of you or demands attention (may cost willpower points ocasionally, usualy asks for cash/help/for you to listen...).
For 5 points, they are your garden variety loving family, supporting you in most endevours, if not with actual work or such then with a pat on the shoulder (may provide the occasional willpower point, will help-out over a weekend or with a move unless its too dangerous, will look for the character if he/she goes missing).
For 10 points you get the 5 point version, but either very large or somewhat influential.
Questions: Provide the name and relation to three familymembers.
Explain your relaiton to your family and why it is so.
Previous Occupation; cost: 3/5
You have held a previous job. For the 3 point version you left said job under less then ideal circumstances, but you still speak to some of your former coworkers. For 5 points, you still have connections to the buisness as a whole and might even do some work for them, on the plus side you can get some work done for you or borrow for example a workshop for a night.
Questions: Why did you quit/got fired?
When did you get fired?
Provide the name and relation to a couple of former colleagues
Debt; cost: 2
Someone ows you, someone with skills or the right connections. He or she will do a lot to pay of the debt, while not putting themselves to danger it will commit lesser crimes to pay of her or his debt.
Questions: What is the nature of the debt, during what circumstances did it arise and when?
In debt; cost -2
You ow someone a debt of considerable magnitude. Someone has broken the law for you or provided you with something that might not be wrong according to the law but might be problematic to explain to co-workers or your boss.
Questions: What is the nature of the debt, during what circumstances did it arise and when?
Injury; cost: -1
You have a small workrelated injury that does not disable you, but makes some tasks problematic. You might have to wear glasses if you are to read alot, or you might get migrains occasionaly.
Questions: How did said injury come to be?
When did it appear?
Unclean record; -4
Your record is not spotless, you are a criminal. Congratulations.
Questions: What crime have you commited?
When did you commit it?
No drivers licens; cost -1
You have not taken a drivers license or you might have lost it. While this does not mean that you cannot drive around, it does mean that there will be some problems if you are pulled over.
So, any thoughts?
Any other suggestions?
#3
Posted 24 February 2007 - 09:24 PM
God moves in extremely mysterious, not to say, circuitous ways. God does not play dice with the universe; He plays an ineffable game of His own devising, which might be compared, from the perspective of any of the other players, [ie., everybody.] to being involved in an obscure and complex version of poker in a pitch-dark room, with blank cards, for infinite stakes, with a Dealer who won't tell you the rules, and who smiles all the time. -Neil Gaiman
#4
Posted 24 February 2007 - 10:23 PM
The second is, it makes my job as a storyteller THAT much easier. Need a plothook? look at there background. Need a reason for them to do something? Look at there background. Need a way to brin the characters together? look at there background.
Honestly, I like it when its easy
#5
Posted 25 February 2007 - 12:01 AM
It sounds to me like you have a group of either inexperienced/unskilled or just plain lousy players. I think that if you have to bribe your players to actually make a character (defined here as an alter ego with a past, thoughts, beliefs, goals etc.) then you are really just digging yourself a deeper hole.
Sounds like they are just taking advantage of you.
Tell them if they want to play, they need to create a pseudo-realistic persona with a semi0detailed past.
#6
Posted 25 February 2007 - 03:01 AM
And of course for those with access to such materials, books like Heroes for Tomorrow/Now/of Legend (three different books, all kinda old and definitely OOP) by Central Casting is purely made for generic character backgrounds. Or you could rip off ideas from other RPGs that are good at that sort of thing, such as the Babylon Project (where you have to come up with a background before you can even figure out what your skills are), but like I said, WW is already pretty good with this. Make use of it.
#8
Posted 25 February 2007 - 03:23 AM
Failing that, write their background for them and use it against them. It's a mistake most players only make once ...
SGA: LCDR Tara McGillicuddy (App 2, Man 4, Cha 3, Presence 5)
#9
Posted 25 February 2007 - 08:20 AM
But then, I'm not a devious GM. Not until play begins, anyway...
#12
Posted 26 February 2007 - 01:28 PM
My players usualy say that they will write the background, but then magicaly work/relationships/studys/life got in the way, and they will give it to me during the day we start playing (and that never happens). And its hard to tell people to buzz off when that happens...
On the other hand, they never seem to have any problem filling there char-sheets with dots
#13
Posted 26 February 2007 - 03:06 PM
OTOH, that doesn't mean you should not give a background; it just means that, if you have a hard time writing a background, you should instead talk your background over with your GM.
#14
Posted 26 February 2007 - 03:33 PM
I have an extra background dot. Let's buy an ally. So… what kind of ally is of maximum effectiveness?
Let’s pick on Jack Stone in the Mars group since this issue came up. I had an extra background dot, I considered an ally.
In another campaign I might purchase a nova girlfriend. This works especially well with characters who might not otherwise have the social megas to do so in game. However Jack has/will have social megas, so this sort of ally might be limiting his options rather than expanding them.
Ideally he’d have a fellow US patriot to further his mission. So… who would be best? A press reporter? Whoops, one of the other PCs is that. A car mechanic to see what everyone else is up to with driving around on surface missions? What if there is nothing going on? A pilot? I deemed it likely a PC would go the fly-boy route.
In the end, I decided to give him another dot of influence to represent his efforts to mold colony opinion.
#15
Posted 26 February 2007 - 05:52 PM
This requires trust between player and GM, though, since your basically accepting that the GM has the right to significantly define your Ally ( moreso than normal ).
#16
Posted 26 February 2007 - 06:42 PM
Another way to do this is to have TBD (after the first chapter)... although if you're going to do this you might as well use experience.
#17
Posted 26 February 2007 - 08:13 PM
We mix-maxers have a harder time with this than others.
I have an extra background dot. Let's buy an ally. So… what kind of ally is of maximum effectiveness?
Let’s pick on Jack Stone in the Mars group since this issue came up. I had an extra background dot, I considered an ally.
In another campaign I might purchase a nova girlfriend. This works especially well with characters who might not otherwise have the social megas to do so in game. However Jack has/will have social megas, so this sort of ally might be limiting his options rather than expanding them.
Ideally he’d have a fellow US patriot to further his mission. So… who would be best? A press reporter? Whoops, one of the other PCs is that. A car mechanic to see what everyone else is up to with driving around on surface missions? What if there is nothing going on? A pilot? I deemed it likely a PC would go the fly-boy route.
In the end, I decided to give him another dot of influence to represent his efforts to mold colony opinion.
Should have brought this up. *shrugs* And hey, girlfriend is never a bad idea, even when you have the socials, especially in a situation that involves significant bonuses for such. Or the patriot could have been in the other dome. But I respect your choice.
#18
Posted 26 February 2007 - 08:58 PM
#19
Posted 27 February 2007 - 06:29 AM
I might be a good candidate for that....what do you think Alex? Of course...then you still wouldnt need to purchase it for a dot.
Oh and I just wanted to say I got back from class and am pretty tired so when I first read MPs last post I thought it saud have Jack Stone's ally be a parrot...
#22
Posted 28 February 2007 - 01:43 AM
Family; cost: -5/5/10 points
You have a family, congratulations. For -5 points, they are a selfish bunch that takes advantage of you or demands attention (may cost willpower points ocasionally, usualy asks for cash/help/for you to listen...).
For 5 points, they are your garden variety loving family, supporting you in most endevours, if not with actual work or such then with a pat on the shoulder (may provide the occasional willpower point, will help-out over a weekend or with a move unless its too dangerous, will look for the character if he/she goes missing).
For 10 points you get the 5 point version, but either very large or somewhat influential.
Questions: Provide the name and relation to three familymembers.
You have held a previous job. For the 3 point version you left said job under less then ideal circumstances, but you still speak to some of your former coworkers. For 5 points, you still have connections to the buisness as a whole and might even do some work for them, on the plus side you can get some work done for you or borrow for example a workshop for a night.
In debt; cost -2
You have a small workrelated injury that does not disable you, but makes some tasks problematic. You might have to wear glasses if you are to read alot, or you might get migrains occasionaly.
Your record is not spotless, you are a criminal. Congratulations.
You have not taken a drivers license or you might have lost it. While this does not mean that you cannot drive around, it does mean that there will be some problems if you are pulled over.
SGA: LCDR Tara McGillicuddy (App 2, Man 4, Cha 3, Presence 5)
#23
Posted 01 March 2007 - 08:43 PM
I think I kind of made my point there. Its not supposed to be bonus-points (or freebee points as they are called in that other game-line that white wolf did
It does not matter in any event, considering all the good and valid feedback I got from the other pepers in here.
#25
Posted 31 March 2007 - 11:07 AM
SGA: LCDR Tara McGillicuddy (App 2, Man 4, Cha 3, Presence 5)
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