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Trinity Universe: Mars character creation


BcAugust

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First, given how everyone is, the hard rules for character creation. The specifics have been discussed in the following thread Mars discussion

Adventure Origin, Nature(Virtue and Vice), and allegiance

Allegiance: Minerva Foundation, Governmental, Space Dogs, Dreamers Inc

7/5/3 for stats

23 for Abilities (none higher then three at this stage)

6 points for Background(But don't forget your free two from Origin and allegiance)

Following skill are available. Stats and Skills marked with asterisks are the required minimums for the game. No stat can be zero or one.

Strength

Archery

Brawl

Might

Dexterity

Athletics*2

Firearms

Legerdemain

Martial Arts

Melee

Stealth

Stamina* 4

Endurance*2

Resistance

Perception

Awareness*2

Investigation

Navigation

Intelligence*3

Academics

Bureaucracy

Computer

Engineering*1 (Jury Rig or Repair required)

Intrusion

Linguistics*2(Portuguese, Mandarin and English)

Medicine*1

Science*2

Survival*1

Wits

Arts

Biz

Drive

Pilot

Rapport

Manipulation

Animal Handling

Interrogation

Savvy

Subterfuge

Charisma

Command

Etiquette

Perform

Appearance(Adventure rules for Appearance)

Disguise

Intimidation

Style

And yes, Tradecraft is on the list, I just realized I didn't have the book to match it to it's corresponding stat.

Backgrounds

Allies

Backing

Cipher(Limit of two)

Contacts(Must specify location)

Gadgets

Influence

Menagerie(Limited, to be discussed with the player)

Mentor

Nemesis(limit of two)

Reputation

Resources(Slightly changed. Resources is what you have after the basics)

Willpower starts at 3, Inspiration at 1(Limit of four)

Usual bonus points +13 transformation points +40 bonus points, please write down costs

(edit) On Knacks... use the three main categories in the Adventure book. Each player can have one knack that is outside their category.

Merits and Flaws: Aberrant Players guide only, No Quantum M&Fs at character creation, Note that flaws and merits must have reasons that your character can still go to Mars. (IE, Dependence is pretty much off the list, as is Enemies. Common sense, please)

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So, now the stats are out of the way, what I'd like to see for the "soft" side of character creation.

History: At least a paragraph. If you have any prominent backgrounds or skills, here's the place to show off why.

Goals: At least one, preferably three. What your character is working for, what they want to see.

Why your character is on Mars. Remember, your character has already given three years at the least to get to this point. What drove them to do so.

One thing you'd like to see worked in the game: This can be a scene(I want to see a man riding a horse over the red ground, under the two moons), a theme(How much privacy can we really have), or just an idea you think would be cool.

Other Personalities: Here's where you give me one or two sentence descriptions of your Allies, Contacts, Menagerie, Mentor or Nemesis.

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And yes, Tradecraft is on the list, I just realized I didn't have the book to match it to it's corresponding stat.
Tradecraft is an Intelligence skill from the Directive book.
Merits and Flaws: Aberrant Players guide only, No Quantum M&Fs at character creation, Note that flaws and merits must have reasons that your character can still go to Mars. (IE, Dependence is pretty much off the list, as is Enemies. Common sense, please)
Since this seems to be mostly Adventure! character creation, does that mean folks can use the Inspired Merits & Flaws, that I wrote up here on Eon?
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Tradecraft is an Intelligence skill from the Directive book.

Since this seems to be mostly Adventure! character creation, does that mean folks can use the Inspired Merits & Flaws, that I wrote up here on Eon?

Thanks. Hmm... I don't have any objection to most of those, though given the terms of the game some aren't appropriate.

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Jack Stone

History: Jack is 3rd generation inspired. His grandfather “Indiana” (aka Professor Jones) ran with the Eon Society of Gentlemen back in the 1920’s, and eventually “settled down” with a Vegas showgirl when he was in his 80’s. Their daughter got the best from parents and became an Archeologist, then married an American military agent. The two of them journeyed around the world for several decades, even after they had children. “Young” Jack (he’s 32 now) thus had a very unusual education and upbringing. Eventually Jack went to college as ROTC and got a degree in geology, later upgraded to a Masters (he decided against archeology because of an incident with a Mummy). During his time in the military, he did exceptionally well in a number of theaters, including a stint in military intelligence. When the US (read: the Military) was looking for good people to send to Mars to make sure it stayed on the “right” path, his name came to mind.

On paper Jack is on Mars as a geologist. As a geologist he is talented… which means by Mars standards he is just barely passable. Its public knowledge he’s ex (or maybe even current) military and his mission is to make Mars an American colony and not a Chinese one. He was a good choice. Jack is mentally and physically tough and quick and has a Charisma which can fill a room. He’s not here so much to “make” people Americans as to get them to want to be that. Jack is very strong and remarkably functional in the Martian terrain. His strength is remarkable, and he has an aura and appearance of dominance about him. Men follow him, women find him attractive. When not “rabble rousing” or “social networking”, Jack enjoys being outside and frequently goes on field missions. He has an excellent sense of direction and doesn’t apparently mind the cold.

Appearance: Think Rick O'Connell in The Mummy Returns

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Yi Haneul (Yi is her surname)

History: Haneul was born in Pyongyang, the capital of North Korea in 2006. Her parents both worked in manufacturing plants, and she went to one of the many government run schools in the city. In 2017, when Korea was absorbed into China during the ensuing troubles, Haneul was only eleven. By the time she was a young adult however, her teachers had long since taken notice of her exceptional intelligence and talent. Following their recommendation, she applied for and was accepted at the Tsinghua University in Beijing China. There she earned a duel Master's degree in Aerospace Engineering and Computer Science and Technology, minoring in in Electronic Engineering and Software Programming. From there she was accepted into the CNSA (China National Space Administration), at first as a tech, but through constant applications, testing, screening, and loads of hard, hard work, she earned herself a place aboard one of the shuttle launches. As a pilot. During her time at school she picked up a pilot's license in her spare time, and while at CNSA she so impressed her superiors with her skill and talent as a pilot she was transferred out of the tech department immediately. As a highly skilled engineer and one of the best shuttle pilots China has to offer, Haneul was a natural choice for the Mars Colony efforts.

Haneul was chosen for the Mars mission because of the breadth of her expertise more so than anything else. She possesses at least the minimum level of training and skill required in all areas, but in most areas she exceeds the minimum requirements, and also possesses other skills not on the Mandatory list (such as the ability to program computers in addition to just building them). And the fact that both as a Pilot and an Engineer she sits comfortably within the list of the Top 10 Pilots or Engineers in the world doesn't hurt either.

Around the station Haneul is known as "Hannah", "Han Solo" (after a character who was a spaceship pilot in an old scifi movie from late last century), or just Haneul. She is also known for being strong-willed and for not always being the most sensitive person in the colony. Haneul views the terraforming of Mars as one of the last, and best, hopes for the overcrowded and suffering people of Earth, and so she's come here to lend her skill to seeing the colony completed as quickly and efficiently as possible. She is here to see the Mars Colony succeed, no matter what, and if she has to hurt a few feelings along the way then so be it. She has a bit of a reputation in the colony as a whole, and a much more pronounced reputation within the Spacedog sub-society. This is certainly due in part to her almost peerless mastery of both engineering and piloting, and is also probably due in no small part to her brash and bold (and some would say "abrasive") personality. But it is her beauty that probably does the most to keep her in peoples' minds after she's gone. Amongst the Spacedogs, Haneul has more of a reputation as the hottest pilot on Mars than she does for being one of the best as well, much to her annoyance. One other curious thing about her that occasionally sparks conversation is that she's supposed to be 40 years old, and yet she doesn't look a day older than twenty (maybe twenty-three on a bad day).

Appearance: A stunningly beautiful Korean woman who looks more like a fashion model than a grease-monkey and hotshot pilot.

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Huoku "Hawk" Arashikage, journalist

An established news writer before the Mars colony formed, Hawk Arashikage is a well-dressed and handsome Japanese man. His role in the colony is the editor-in-chief of a modest tri-weekly newspaper. He also writes an associated press column known as The Arashikage Letters that are now very popular on home Earth as well.

Arashikage is a Zen Buddhist and a practitioner of T'ai Chi, from Japan but having spent considerable amounts of time in several Chinese cities and in the United States. He is well-known around the colony, and is ubiquitous at colonial events and gatherings, even those which typical civilians would not be allowed to meet. His discretion is trusted, though some find his quiet personality and uncompromising curiosity unnerving or unfortunate.

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Javier Luciano,

History:

Javier Luciano was born in Lisban, Portugal to devout Roman Catholic parents. From an early age, it was very obvious the child was touched by God. He could see things that other people couldn't, the subtle auras and manifestations of living things and energies. His touch would often heal the ill or injured. More than that, he was angelicly beautiful, an incarnate image of the Lord's Host.

When he turned 5 years old however, he fell terribly ill and almost died, his Physicians impotent to help him. His body was wracked with fever and through his delerium, the child spoke of a dark man, and a shadow over him. His parents brought him to a priest and apothecary who performed rites to ward off evil and administered herbs. Miraculously this seemed to cure the boy, though he was left battered and weakened from it, his constitution shattered.

Spurred by his innate gifts and a desire to overcome his limitations, Javier completed Medical School at age 17 and had a doctorate by 19. At age 21 he revolutionized gene therapy, curing himself and recieving his first Nobel Prize. With the grant money, and his now fully robust constitution, he devoted himself to what he referred to as "frontier medicine." Javier spent the next 5 years living and working with the native tribes of the Amazon Basin, providing them with advanced medical care while researching their own potent pharmocopia biologica. The resulting patents netted him a fortune, which he poured entirely into distrubuting his medical advancements for little or no cost around the globe, earning him his second Nobel Prize at the ripe age of 26.

It was Javier who intially approached the leaders of the Minerva Foundation and he is now one of the primary backers of the Mars project. He is the head Medical Officer for the entire mission and thus has a great deal of contact with everyone in the Colony. As befits his interest in botany and biotech, he can be found in the gardens, farms and arboretums as often as the labs, dreaming of a Green Mars.

He is not without enemies however. His politics are egalitarian, even radical in a sense. To Javier, the Project embodies the next step in his "frontier"...a chance to forge a new world and learn from the mistakes made on Earth. If things get much more out of hand on Earth, he will be a strong proponent for Martian Independance. In addition, his distinctively un-capitalistic model of drug distribution has earned him the ire of the pharmaceutical companies he has begun to bankrupt. Finally, Javier's eccentric, gnostic spirituality often flies in the face of the Church he was raised in. He has some reason to suspect that the "dark man" of his childhood nightmares may have actually been a Vatican assasin sent to silence the murmuring whispers of his divine origins.

,,

As the Colony Ships arrive on Mars, Javier has just turned 30.

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Any room still available for this game? just saw it for the first time tonight.

Room is open, though I'd prefer to approve your character and give two or three days afterwards to write you into the story. There's a longer thread in the general Aberrant forum, to give you more ideas what we're going for.

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History: Russell Teller's parents were not a very happy couple. His father was a math teacher and later a school principal, while his mother was a social worker with health and human services. The family didn't have the greatest income, and each of them blamed the other for their financial troubles. When Russell was 9, his parents divorced, and he was shuffled between them every few months. As he grew up, he became frustrated with his parents' inability to manage their own lives, and began arguing with them constantly. He got his first job at 16, moved out on his own by 17, and took a variety of jobs in his late teens and early twenties - selling cars for a year, working as a bank teller for 6 months, janitor/handyman at a cheap motel for 9 months, etc. By the time he was 20, he was making more than either parent, and paid his way through college.

While working at the motel, he developed an odd relationship with one of the mice there, eventually adopting it as a pet and naming it Ishy. Until setting out for Mars, Ishy usually ran free in his apartment, never running away and never difficult for Russell to find.

He started out as a physics major, and became known in the physics community for initiating a study on gravitational energy that eventually led to major scientific breakthrough. However, shortly after coming up with the initial theory and initiating the study, Russell decided to switch his focus to sociology, only minoring in physics. He picked up extra money by tutoring physics, statistics, and sociology.

After getting some minor fame, mostly within the scientific community, his achievements and his regular arguments and nitpicking of his parents lifestyle inspired the two of them to pursue their careers further. His father eventually took a position with the department of education, and his mother works for the secretary of health and human services. Neither of his parents are high up the ladder, but both of them are high enough to know someone and attempt to pull strings.

A few years after getting his bachelor's degree, he found out that a friend he had tutored in statistics had taken a job with the Minerva Foundation. Excited at the idea of experiencing space travel and feeling no real reason to stay on Earth, Russell applied. His father, jealous of his son's success and potential, attempted to use his new political connections to block Russell's attempts to join. Fortunately for Russell, he was able to manipulate his college friend into helping him get a spot in the project, and even got permission to bring Ishy along as a pet.

Goals: Russell is a bit aimless at the moment, primarily just happy to be getting off of Earth and away from his parents, and hoping to keep his father from finding a way to have him sent back. Whatever the project assigns him, he hopes to do as well as possible, and hopes to expand his knowledge and skills along the way.

One thing you'd like to see worked in the game: Opportunities to inspire or pressure others into improving themselves.

Other Personalities:

Russell's father, Kenneth, has moved on from his first marriage and is even less happily remarried. Although good at his job, he's often resentful of those who are better than he is. His father's interference in his life is not the biggest obstacle Russell has had to overcome, but it is a recurring one.

Ishy is quiet and timid, except when Russell is around. Whenever he's in the same room as Russell, he has no problem running out into the open and up onto Russell's arm or lap, or even to his friends, though he'll run from them again as soon as Russell leaves the room.

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While working at the motel, he developed an odd relationship with one of the mice there, eventually adopting it as a pet and naming it Ishy. Until setting out for Mars, Ishy usually ran free in his apartment, never running away and never difficult for Russell to find.
At least it's not a rabbit named Wang. ::tongue
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Hey folks, I've created a new forum for this game to play in. This will make it easier to find and reduce cluttering up the foyer!

I'll be keeping tabs on this game; looks very cool and I may want join at some point (when RL gives me a few seconds peace!)

JC

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Hey folks, I've created a new forum for this game to play in. This will make it easier to find and reduce cluttering up the foyer!

I'll be keeping tabs on this game; looks very cool and I may want join at some point (when RL gives me a few seconds peace!)

JC

Thank you. And hopefully you get the chance.

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  • 2 weeks later...

Well I finally got around to doing a pic of Haneul, so here she is. Hope you guys like. Note that she has a little bit of Japanese in her ancestry (not exactly a point of family pride, considering the history between Korea and Japan) and I tried to incorporate that into her face, so she doesn't look strictly Korean.

[attachmentid=278]

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