I'm just curious whether or not people prefer more supernatural, occult-ish storylines with their Adventure!, or more sci-fi-ish storylines. Vampires or bizarre flying machines? Mysterious rituals or complicated formulas?
Adventure! Inspirations
Started by BlueNinja, Jan 29 2007 07:38 AM
7 replies to this topic
#4
Posted 29 January 2007 - 01:24 PM
Much like the comic series Planetary, I've tried to give each story its own atmosphere filled with the conventions of the genre. In our battle against the Ubiquitous Dragon (whom I turned into a Kuei Jin), I pulled in all of the Chinese occultism I could think of: San Francisco's Chinatown, ancient alchemists, axe-wielding tong thugs, legions of hopping vampires, forbidden temples, etc. When we took on the Machinatrix, the story had a decidedly sci-fi atmosphere: UFOlogists, mad scientists, a mind-dulling subterranean "utopian" city, etc.
Sometimes it is better for certain secrets<br>to remain veiled by arcane words.<br>--- Brother William of Baskerville, <i>The Name of the Rose</i>
#7
Posted 30 January 2007 - 10:42 AM
I haven't run or played an Adventure game yet. Sucks for me.
I actually love noir, but the game isn't noir, so I agree with everyone here. Airship battles above New York, crazy scientists with death rays, etc.
I actually love noir, but the game isn't noir, so I agree with everyone here. Airship battles above New York, crazy scientists with death rays, etc.
You are welcome to join our game BT. I just posted up a tour of my characters Mega-Train. He isnt noir but about as dark as they come in pulp with elements of both fantasy and horror...
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