Jump to content

Search the Community

Showing results for tags 'v:tln'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • RPG Play By Post Games
    • Play By Post Recruitment for RPG Post
    • Play By Post Recruitment Archives
  • Discussion
    • Role Playing Games (RPG)
    • Trinity Continuum RPG
    • Card, Board & Video Games
    • Movies, TV, Books & Music
    • General Discussion
  • Aberrant: N! Prime's Topics
  • Aberrant: Zuper Zcience Zeppelin InvaZion's Topics
  • Aberrant: Paragons's Topics
  • Aberrant: Tomorrow Comes Today's Topics
  • Aberrant: Wild Card's Topics
  • Aberrant: War Journal's Topics
  • Aberrant: Trans-Dimensional Explorations's Topics
  • Aberrant: Theomachy's Topics
  • Aberrant: The Middle Children of History's Topics
  • Aberrant: The Infinity Hour's Topics
  • Aberrant: Stepping from Eden's Topics
  • Aberrant: Quantum Identity's Topics
  • Aberrant: Prometheans Unbound's Topics
  • Aberrant: No Good Deed's Topics
  • Aberrant: Nova Reality's Topics
  • Aberrant: No Fate's Topics
  • Aberrant: In the Beginning's Topics
  • Aberrant: Children of Heaven's Topics
  • Aberrant: Mutant High's Topics
  • Aberrant: Dead Rising's Topics
  • Aberrant: 2011's Topics
  • Aberrant: 200X's Topics
  • Aberrant: Quantum Zero's Topics
  • Aberrant: The Long March's Topics
  • Aberrant: Stargate Universe's Topics
  • Aberrant: Children of Quantum Fire's Topics
  • Aberrant: StarGate Atlantis's Topics
  • Aberrant: Nova World's Topics
  • Aberrant: Ba'alt's Topics
  • Aberrant: Phoenix Rising's Topics
  • Aberrant: Infinite Earth's Topics
  • Aberrant: The Genesic Age's Topics
  • Adventure!: Adventures of the Mystical and Mundane's Topics
  • Adventure!: American Revenants's Topics
  • Adventure!: Dark Tidings's Topics
  • Adventure!: Heritage's Topics
  • Adventure!: Heroes of Our Time's Topics
  • Adventure!: In Search of Inspiration's Topics
  • Adventure!: Like a Bad Penny's Topics
  • Adventure!: The Exotic Acquisitions Department's Topics
  • Adventure!: Warlords of Tellus's Topics
  • Big Eyes, Small Mouth (BESM): Bleach's Topics
  • Big Eyes, Small Mouth (BESM): In the Shadows of the City's Topics
  • Big Eyes, Small Mouth (BESM): Monster Academy's Topics
  • Big Eyes, Small Mouth (BESM): Nexus Earth's Topics
  • Big Eyes, Small Mouth (BESM): Virtus Arach's Topics
  • Alternity: The Elements of Eternity's Topics
  • Ars Magica: Seasons Turning's Topics
  • Avatar the Last Airbender: A Second Chance's Topics
  • Battlestar Valkyrie: Operation Bifrost's Topics
  • World of Darkness: Atlanta Renato's Topics
  • World of Darkness: Attrition's Topics
  • World of Darkness: Balance of Power's Topics
  • World of Darkness: Glimpses of Darkness's Topics
  • World of Darkness: Millenium's Topics
  • World of Darkness: The Academy's Topics
  • World of Darkness: The Darkness of Space's Topics
  • Dungeons & Dragons: The Crimsom Ring's Topics
  • D&D 5e: The Scarred Lands's Topics
  • D&D 5: Manifest Destiny's Topics
  • Mutants & Masterminds: The Sideshow's Topics
  • Mutants & Masterminds: Evil's Topics
  • Mutants & Masterminds: Read or Die's Topics
  • Mutants & Masterminds: Open World's Topics
  • Mutants & Masterminds: Tomorrow Comes Today's Topics
  • Mutants & Masterminds: A House Divided's Topics
  • Mutants & Masterminds: Age of Heroes's Topics
  • Mutants & Masterminds: Divine Intervention's Topics
  • Mutants & Masterminds: Emerald City Sentinels's Topics
  • Mutants & Masterminds: Future Imperfect's Topics
  • Mutants & Masterminds: Legacy's Topics
  • Mutants & Masterminds: The Alabaster Academy's Topics
  • Mutants & Masterminds: Harmony City's Topics
  • Mutants & Masterminds: A Song in Time of Revolution's Topics
  • Mutants & Masterminds: Alpha World's Topics
  • Mutants & Masterminds: Galactic League's Topics
  • Mutants & Masterminds: Heroes United's Topics
  • Mutants & Masterminds: Lake City Universe's Topics
  • Mutants & Masterminds: Mecha Mayhem's Topics
  • Mutants & Masterminds: StarGate Freedom's Topics
  • Mutants & Masterminds: Struggles of Iannin's Topics
  • Mutants & Masterminds: The Family's Topics
  • Mutants & Masterminds: The Indigo Children's Topics
  • Mutants & Masterminds: The Magisterium's Topics
  • Mutants & Masterminds: The Unlikely Prophets's Topics
  • Mutants and Masterminds: Justice League of Eberron's Topics
  • Exalted: Shards of Hope's Topics
  • Exalted: Heavens Reach's Topics
  • oWoD: Light and Shadow's Topics
  • Exalted: Heaven's Warriors's Topics
  • Exalted: Dreams of Exaltation's Topics
  • Scion: The Long Night's Topics
  • Scion: Supernatural Among Us's Topics
  • BESM: Blaze Heart's Topics
  • Scion: Rise of the Fallen's Topics
  • Scion: Living Legends's Topics
  • Scion: Legends of the Wild West's Topics
  • Scion: Joint Task Force Zero's Topics
  • Scion: Hero's Topics
  • Scion: Apokálypsis's Topics
  • Numenera: A World Out Of Time's Topics
  • Numenera: The Nightmare Switch's Topics
  • Shadowrun: Agents of the Dragon's Topics
  • Shadowrun: Everybody Lies's Topics
  • Shadowrun: Into the Shadows's Topics
  • Shadowrun: Running the World's Topics
  • Star Wars: Enemies of the Empire's Topics
  • Star Wars: The New Sith Empire's Topics
  • Star Wars: The Sith War's Topics
  • Trinity Universe: Azure's Topics
  • Trinity Universe: East of Eden's Topics
  • Trinity Universe: Heroes of Tomorrow's Topics
  • Trinity Universe: The Argonauts's Topics
  • Trinity: Back to the Stars's Topics
  • Trinity: Earth Surrounded's Topics
  • Trinity: Psions Unite!'s Topics
  • Trinity: Quantum of Hope's Topics
  • Trinity: Stepping from the Light's Topics
  • The Strange: Into The Strange's Topics
  • Vampire: The Hounds of Zaroff's Topics
  • Vampire: The Long Night's Topics
  • Changeling-Earth 2: Freehold Earth's Topics
  • Mage 20: After The Storm's Topics
  • Fate: No Exit's Topics
  • Pathfinder: Navineh's Topics
  • TRANSFORMERS: Towards Peace's Topics
  • The Fifth Column: Tara's Topics
  • Dragon Age: Learn to Play's Topics
  • EarthDawn: A Brave New World's Topics
  • Game of Thrones: A Cold Wind Blows's Topics
  • Eclipse Phase's Topics
  • Mutants: Crusades's Topics
  • Dragonball Victory's Topics
  • Warhammer: Shadows of Empire's Topics
  • Nobilis: Of Love and Heaven's Topics
  • Lords of Gossamer & Shadow's Topics
  • Jovian Chronicles (Mekton)'s Topics
  • D&D 5th Edition: Primeval Thule's Topics
  • RAVENHURST's Topics
  • Shadowplay International's SPI Discussion
  • Shadowplay International's Vampire the Requiem
  • Shadowplay International's Werewolf the Forsaken
  • Shadowplay International's Hunter the Vigil
  • Shadowplay International's Demon the Descent
  • Shadowplay International's Cross-Genre
  • BESM: Nexus Prime's Topics
  • Conan: An Age Undreamed Of's Topics
  • M&M 3E: Hero Academy's Topics
  • Scion: Modern Mythology's Topics
  • D&D 5e: A New Age's Topics
  • Adventure!: Street-Level Heroes's Topics
  • L5R: Blood and Jade's Topics
  • World of Darkness: The Chosen's Topics
  • Trinity: The Minerva Protocol's Topics
  • Savage RIFTS: Here Comes Tomorrow's Topics
  • STARFINDER: HEROES FOR HIRE's Topics
  • Aberrant: Weirder Stuff's In Character
  • Aberrant: Weirder Stuff's Out of Character
  • NOVA PRAXIS SW: HOLD BACK THE NIGHT's Topics
  • Godbound: After the Apocalypse's Topics
  • RPG Adventure: Red Memory's Topics
  • STAR TREK: DESTINY's Topics
  • JCoM: THE FORGOTTEN SANDS OF MARS's Topics
  • THE SHADOWS a game of supernatural horror's Topics
  • Exalted: The Modern Age's Topics

Categories

  • Trinity Continuum
  • Trinity Universe (Original Game Versions)
    • Trinity
    • Aberrant
    • Adventure
  • Other Games
  • Aberrant: N! Prime's Files

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location:


Interests

Found 3 results

  1. Berlin Prince: Dietrich - Ventrue Berlin, according to the Kine: "Berlin is the capital and the largest city of Germany as well as one of its 16 states. With a population of approximately 3.7 million people, Berlin is the second most populous city proper and the seventh most populous urban area in the European Union. Located in northeastern Germany on the banks of rivers Spree and Havel, it is the center of the Berlin-Brandenburg Metropolitan Region, which has about 6 million residents from more than 180 nations. Due to its location in the European Plain, Berlin is influenced by a temperate seasonal climate. Around one-third of the city's area is composed of forests, parks, gardens, rivers and lakes." First documented in the 13th century and situated at the crossing of two important historic trade routes, Berlin became the capital of the Margraviate of Brandenburg (1417–1701), the Kingdom of Prussia (1701–1918), the German Empire (1871–1918), the Weimar Republic (1919–1933) and the Third Reich (1933–1945). Berlin in the 1920s was the third largest municipality in the world. After World War II, the city was divided; East Berlin became the capital of East Germany while West Berlin became a de facto West German enclave, surrounded by the Berlin Wall (1961–1989) and East Germany territory. Following German reunification in 1990, Berlin once again became the capital of a unified Germany. Berlin is a world city of culture, politics, media and science. Its economy is based on high-tech firms and the service sector, encompassing a diverse range of creative industries, research facilities, media corporations and convention venues. Berlin serves as a continental hub for air and rail traffic and has a highly complex public transportation network. The metropolis is a popular tourist destination. Significant industries also include IT, pharmaceuticals, biomedical engineering, clean tech, biotechnology, construction and electronics. Modern Berlin is home to world renowned universities, orchestras, museums, entertainment venues and is host to many sporting events. Its urban setting has made it a sought-after location for international film productions. The city is well known for its festivals, diverse architecture, nightlife, contemporary arts and a high quality of living. Since 2000 Berlin has seen the emergence of a cosmopolitan entrepreneurial scene. Berlin, according to Olaf, Clan Nosferatu: "The city and metro area is believed to host some sixty Kindred of virtually every Clan, and a few Bloodlines, though nobody really knows for sure outside of the Prince himself and a few of his aides... and maybe myself. I think we are about full up on Kindred too, unless the Prince decides to relax his standards, so don't hope on it." "Dietrich of Clan Ventrue has ruled Berlin as far back as anybody can remember, likely it's inception, if not the area before. Many believe him to have such a hand in the growth and development of Berlin that the two are insuperable. He seems to be a decent guy and just ruler, more or less. Anybody looking to topple him is gonna have a fun time of it, as the Prince, Dimitri, and Hans all seem to go back a ways and are pretty tight. Between the three of them, there is little they cannot do." "For a brief time the city was divided, with Dietrich residing in West Berlin. Several decades after the construction of the Berlin Wall. another Kindred rose up, declaring himself Prince of East Berlin. When the wall came down, Prince Dietrich swiftly reminded all the kindred that there was only one Prince of Berlin. Since that time the other Kindred's name and Clan has been lost or forgotten, possibly through the use of various Disciplines, but those within the city at the time. I remember it myself, but I can't remember the name of the other fellow, poor bastard." "Anyways, Dietrich likes to run things a more old fashioned way. Her permits a Primogen council, leaving it up to each Clan to decide who fills the seat at the table. Bloodline are out of luck, unless their lineage is clear, like the City Gangrel. If you are from some Bloodline like the Daughters of Cacophony, then I guess you better convince some Clan's Primogen to bring matters up for you. This means the Primogen is usuall the elder, or at least an elder, but for some Clans, like the Gangrel, it is more of a burden than a blessing. If you have an issue or need to speak with the prince, go through your Primogen." "Pretty much every clan has interest in Berlin, but the museums, concert halls and artistic subculture bring a lot of Toreador to the city. There's lots of parks, so there is a semi-stable Gangrel population. We got City Gangrel too, so watch out for them." Boroughs Berlin is subdivided into twelve boroughs or districts (Bezirke). Each borough contains a number of subdistricts or neighborhoods (Ortsteile), which often have historic roots in older municipalities that predate the formation of Greater Berlin on 1 October 1920 and became urbanized and incorporated into the city. Many residents strongly identify with their subdistricts or districts. At present, Berlin consists of 96 subdistricts, which are commonly made up of several smaller residential areas or quarters, called Kiez in the Berlin dialect. Each borough is governed by a borough council (Bezirksamt) consisting of five councilors (Bezirksstadträte) including the borough mayor (Bezirksbürgermeister). The borough council is elected by the borough assembly (Bezirksverordnetenversammlung). The boroughs of Berlin are not independent municipalities. The power of borough administration is limited and subordinate to the Senate of Berlin. The borough mayors form the council of mayors (Rat der Bürgermeister), led by the city's governing mayor, which advises the senate. The neighborhoods have no local government bodies. Berlin, according to Olaf, Clan Nosferatu: "Remember what I said about the Prince doing things an old fashioned way? Yeah, that essentially means 'feudal'. Prince Dietrich has awarded each Each of the boroughs to a Kindred, making them big fish in small ponds. We call the Kindred placed in charge of a borough a "Burgomeister." They mainly serve as a buffer between the Prince and the petty shit that happens, but does not need his direct attention. So these Burgomeisters watch over things, handle the small shit and all that, and in return they have a fair amount of say over their borough they oversee as long as they do not break the laws of the Prince, to whom they owe fealty." "What's it mean to you? Not much as long as you are not stupid and don't cause trouble. You can travel as you like around the city and between boroughs, set up havens, feed, whatever (as long as you do not violate another's Domain). It generally takes quite a bit to get your dumbass banned from a borough by a Burgomeister. If you have some sorts of business interest within a Burgomeister's borough, then they sometimes want a kickback. It could be money or some kine blood every month or maybe a single boon on your Grand Opening or whatever. It varies. Some are easing going and others are dicks." 1) Mitte Burgomeister: Dimitri - Brujah Mitte is the first and most central borough of Berlin. It was created in Berlin's 2001 administrative reform by the merger of the former districts of Mitte proper, Tiergarten and Wedding; the resulting borough retained the name Mitte. It is one of the two boroughs (beside Friedrichshain-Kreuzberg) which comprises former West and East Berlin districts. Mitte encompasses Berlin's historic core and includes some of the most important tourist sites of Berlin like Museum Island, Brandenburg Gate, Unter den Linden, Potsdamer Platz, the Reichstag and Berlin Hauptbahnhof, most of which were in former East Berlin. Mitte (German for "middle", "centre") is located in the central part of Berlin along the Spree River. It borders on Charlottenburg-Wilmersdorf in the west, Reinickendorf in the north, Pankow in the east, Friedrichshain-Kreuzberg in the southeast, and Tempelhof-Schöneberg in the southwest. In the middle of the Spree lies Museum Island (Museumsinsel) with its museums and Berlin Cathedral (Berliner Dom). The central square in Mitte is Alexanderplatz with the prominent Fernsehturm (TV tower), Germany's highest building, and the large railway station with connections to many subway (U-Bahn), tramway (Straßenbahn), city trains (S-Bahn) and buses. There are some important streets which connect Mitte with the other boroughs, e.g. the boulevard Unter den Linden which connects Alexanderplatz to the west with Brandenburg Gate and runs further as Straße des 17. Juni to the Victory Column and the centre of former West Berlin in Charlottenburg, or Karl-Marx-Allee from Alexanderplatz to Friedrichshain and the eastern suburbs. The former Mitte district had been established by the 1920 Greater Berlin Act and comprised large parts of the historic city around Alt-Berlin and Cölln. Brandenburg Gate was the western exit at the Berlin city boundary until 1861. 2) Friedrichshain-Kreuzberg Burgomeister: Helena - Setite Friedrichshain-Kreuzberg is the second borough of Berlin, formed in 2001 by merging the former East Berlin borough of Friedrichshain and the former West Berlin borough of Kreuzberg. The historic Oberbaum Bridge, formerly a Berlin border crossing for pedestrians, links both districts across the river Spree as the new borough's landmark (as featured in the coat of arms). Kreuzberg is characterised by a high number of immigrants, the share of non-German citizens in Friedrichshain is much lower and the average age is higher. There is a strong counterculture tradition in Kreuzberg as well. The merger between the distinct quarters is celebrated by an annual anarchic "vegetable fight" on the Oberbaumbrücke. 3) Pankow Burgomeister: Olaf - Nosferatu Pankow is the most populous and the second-largest borough of Berlin. In Berlin's 2001 administrative reform it was merged with the former boroughs of Prenzlauer Berg and Weißensee; the resulting borough retained the name Pankow. The borough, named after the Panke river, covers the northeast of the city region, including the inner city locality of Prenzlauer Berg. It borders Mitte and Reinickendorf in the west, Friedrichshain-Kreuzberg in the south, and Lichtenberg in the east. Pankow is Berlin's largest borough by population and the second largest by area (after Treptow-Köpenick). Between 1945 and 1960, Schönhausen Palace and the nearby Majakowskiring street in the Niederschönhausen locality of Pankow was the home to many members of the East German government. Western writers therefore often referred to Pankow as a metonym for the East German regime—as reflected by Udo Lindenberg's song "Sonderzug nach Pankow". The Rykestrasse Synagogue, Germany's largest synagogue, is located in the Prenzlauer Berg locality. The Weißensee Cemetery is one of the largest Jewish cemeteries in Europe. In northern Prenzlauer Berg, the Wohnstadt ("residential town") Carl Legien is part of the Berlin Modernist Housing Estates UNESCO World Heritage Site. The Weißer See is the borough's largest natural body of water. 4) Charlottenburg-Wilmersdorf Burgomeister: Benedikt - Ventrue Charlottenburg-Wilmersdorf is the fourth borough of Berlin, formed in an administrative reform with effect from 1 January 2001, by merging the former boroughs of Charlottenburg and Wilmersdorf. From the sandy banks of the Havel to the Technical University, from the Olympic stadium to the Teufelsberg, from Charlottenburg Palace to Jungfernheide park, from the German Opera House to the Schaubühne theatre, and from the exhibition centre with Berlin's television tower to the many shopping streets and tranquil squares, the district has something for everyone. The Kurfürstendamm is an absolute must for any visitor to Berlin. From Breitscheidplatz, site of the Memorial Church, to Rathenauplatz with its concrete Cadillacs, this is the buzzing heart of a district that has plenty more to offer: Grunewald forest is a popular choice with Berliners for a day out, and the good life can be enjoyed in the exclusive 'villa districts' of Westend and Grunewald, middle-class residential areas such as Schmargendorf, the Rheingauer Viertel around Rüdesheimer Platz or Eichkamp, as well as in modern residential areas such as Siemensstadt.. After World War II and the city's division by the Berlin Wall, the area around Kurfürstendamm and Bahnhof Zoo was the centre of former West Berlin, with the Kaiser Wilhelm Memorial Church as its landmark. The Berlin Institute of Technology (Technische Universität Berlin), the Berlin University of the Arts (Universität der Künste), the Federal Institute for Risk Assessment (Bundesinstitut für Risikobewertung), the Deutsche Oper Berlin as well as Charlottenburg Palace and the Olympic Stadium are also located in Charlottenburg-Wilmersdorf. 5) Spandau Burgomeister: Vasile - Tzimisce Spandau is the fifth of the twelve boroughs (Bezirke) of Berlin. It is the fourth largest and westernmost borough, situated at the confluence of the Havel and Spree rivers and along the western bank of the Havel, but the least populated. With its old quarter and citadel, Berlin-Spandau offers remarkable architectural monuments surrounded by a variety of biotopes in the Havel basin. In addition to urban flair, it has a wealth of idyllic countryside featuring water, meadows, forest and fields – with farms, stables, inviting restaurants and marinas, a golf course and marked trails. It has developed from an old-established industrial centre into a modern centre for the service industry with new shopping centres, hotels and restaurants. In the north it borders on the district of Oberhavel, in the west on the district of Havelland and the city of Potsdam in the federal state of Brandenburg. Modern industries include metal working, chemical and electrical factories. Since 1969, BMW manufactures motorcycles only in the motorcycle factory in Spandau. Spandau is famous for its Renaissance citadel. Spandau was the location of the Spandau arsenal until 1919 and the notorious Spandau Prison until the prison was demolished in 1987. The British New Romantic band Spandau Ballet took their name from the Spandau borough in the British sector of former West Berlin. 6) Steglitz-Zehlendorf Burgomeister: Gabriel - Malkavian Steglitz-Zehlendorf is the sixth borough of Berlin, formed in Berlin's 2001 administrative reform by merging the former boroughs of Steglitz and Zehlendorf. Situated in Berlin's south-west, the district of Steglitz-Zehlendorf consists of seven suburbs: Wannsee, Nikolassee, Zehlendorf, Dahlem, Lichterfelde, Steglitz and Lankwitz. The leafy district is full of recreation areas with forests and lakes, cultural highlights and remarkable attractions, and thanks to its superb transport links, the city centre and surrounding region are readily accessible. The famous Glienicke Bridge where spies were once exchanged connects Steglitz-Zehlendorf to Potsdam on the other side of the River Havel. As of 2010, the borough had a population of roughly 294,000, of whom about 70,000 (~24%) were of non-German ethnicity/origin. Hence, the percentage of migrants is a bit lower than Berlin's overall average, which is at roughly 30%. 7) Tempelhof-Schöneberg Burgomeister: Hans - Toreador Tempelhof is a modern, big-city residential and industrial district with more than 20,000 commercial businesses, among them a number of well-known international corporations. Schöneberg, on the other hand, is a centre for the services industry with a colourful and diverse range of institutions. The KaDeWe department store is internationally recognized as a shoppers' paradise. Altogether, this is a lively district offering a combination of urban life and idyllic surroundings with many seemingly contrasting facets. In addition to the buzzing trendy district, it boasts the UFA-Fabrik, an 18,566 square meter cultural oasis... ... for performance art, and entertainment. ... for comedy, world music, and multimedia events. ... for international encounters, festivals, conferences, and art projects. ... for recreational activities for children, teens, and adults. ... for community involvement, and family support. ... for ecological demonstrations, and sustainable development. ... for organic baking, gastronomy, and hospitality. The UFA-Fabrik has been a centre of art and culture for 30 years. There's plenty of nightlife on offer at the Amber Suite and Goya club. The Urania observatory has been a centre of scientific and artistic ideas since 1888, while the 'Kleines Theater' provides an impressive stage for plays. At the Wilhelm-Foerster observatory and planetarium (am Insulaner), one can discover daily new facts and pieces of wisdom about our universe. One can also enjoy 'audio cinema under the stars', concerts and much, much more. 8) Neukölln Burgomeister: Alessandra - Lasombra Neukölln is the eighth borough of Berlin, located in the southeastern part of the city and was part of the former American sector under the Four-Power occupation of the city. It features many Gründerzeit buildings and is characterized by having one of the highest percentage of immigrants in Berlin. Those who know Berlin see Neukölln as a Bohemian village: formerly known as Rixdorf, the district was once home to Bohemian refugees who settled around Richardplatz. To this day, Neukölln is a melting pot of cultures with plenty to discover: from the highly respected Neukölln opera house and the Puppet Theatre Museum, which is not just popular with children, to Britz Garden and Britz Castle. Not to mention the legendary Turkish market at Maybachufer and the 48h Neukölln Festival. The borough is known for its large Turkish, Arab and Kurdish communities, which together make up roughly 18% of the borough's population. Recently, there has been an influx of Romani people and Sub-Saharan Africans. Another noticeable trend is the rapid gentrification of certain neighborhoods within the borough, where the influx of students, creatives and other young professionals of mostly Western origin has caused some tension. 9) Treptow-Köpenick Burgomeister: Sophia - Gangrel (City) Treptow-Köpenick is the ninth borough of Berlin, Germany, formed in Berlin's 2001 administrative reform by merging the former boroughs of Treptow and Köpenick. Home to the Kopenick Palace and the Museam of Applies Arts, housed in a former palace Muggelsee, the largest lake in Berlin and a popular park. Among Berlin's boroughs it is the largest by area with the lowest population density. The Johannisthal Air Field, Germany's first airfield, was located in Treptow-Köpenick, between Johannisthal and Adlershof. Treptower Park, a popular place for recreation and a tourist destination, is also located in the borough. The park features the sprawling Soviet War Memorial, a war memorial to the Soviet soldiers who fell in the Battle of Berlin in 1945. 10) Marzahn-Hellersdorf Burgomeister: Naomi - Tremere Marzahn-Hellersdorf is the tenth borough of Berlin, formed in 2001 by merging the former boroughs of Marzahn and Hellersdorf. The character of the district is defined by its contrasting architecture. Here, one finds modern, multi-faceted buildings alongside unexpected treasures such as listed historical buildings from the 19th century. Examples of this include the Gründerzeit Museum, Biesdorf Palace and the villages of Marzahn and Kaulsdorf. There's also an incredible wealth of green spaces such as Wuhletal valley, the longest green corridor in Berlin. This district is set apart with its extensive green space, including the Wuhletal, the longest green corridor in Berlin, and the Gärten der Welt (Gardens of the World) park. 11) Lichtenberg Burgomeister: Tsuko - Ventrue Lichtenberg is the eleventh borough of Berlin, Germany. In Berlin's 2001 administrative reform it absorbed the former borough of Hohenschönhausen. The district contains the Tierpark Berlin in Friedrichsfelde, the larger of Berlin's two zoological gardens. Lichtenberg was also the site of the extensive headquarters complex of the Stasi, the East German intelligence service. Prior to the establishment of the GDR it housed the main office of the Soviet Military Administration in Berlin, and before that it was an officers' mess of the Wehrmacht. The complex is now the location of the Stasi Museum. The Berlin-Hohenschönhausen Memorial is on the site of the main remand prison of the Stasi. Lichtenberg is also the location of the German-Russian Museum, the historical venue of the unconditional surrender of the German armed forces (Wehrmacht) on 8 May 1945. Lichtenberg is a developing center of Asian culture and dubbed the eastern Asiatown or Chinatown of Berlin. The Dong Xuan Center around Herzbergstrasse on former industrial grounds is a development quarter with many different Asian businesses, various shops, food producers and wholesalers/distributors, residential areas and cultural offers. 12) Reinickendorf Burgomeister: Damiano - Giovanni Reinickendorf is the twelfth borough of Berlin. It encompasses the northwest of the city area, including the Berlin Tegel Airport, Lake Tegel, spacious settlements of detached houses as well as housing estates like Märkisches Viertel. Situated in the leafier north-west of Berlin and consisting of ten suburbs, the district of Reinickendorf offers a rural idyll as well as big city atmosphere for visitors and just under 242,000 local residents. Anyone with an interest in history and architecture will be in their element in Reinickendorf too: highlights include the former Borsig site with the listed Borsig tower and gate, where the 'Hallen am Borsigturm' centre offers an attractive combination of historical buildings and modern architecture. Also of interest are the local history museum in Alt-Hermsdorf and the Fire Service Museum in Tegel. With Lake Tegel and Tegel Forest, the district has a wealth of waterways and green spaces covering more than a quarter of its area – a record even for Berlin! Thanks to 23 bus services, three suburban railway links and two underground lines, plus the A111, Reinickendorf is easily accessible in a matter of minutes from the city centre. Climate Summers are warm and sometimes humid with average high temperatures of 22–25 °C (72–77 °F) and lows of 12–14 °C (54–57 °F). Winters are cool with average high temperatures of 3 °C (37 °F) and lows of −2 to 0 °C (28 to 32 °F). Spring and autumn are generally chilly to mild. Berlin's built-up area creates a microclimate, with heat stored by the city's buildings and pavement. Temperatures can be 4 °C (7 °F) higher in the city than in the surrounding areas.[63] Annual precipitation is 570 millimeters (22 in) with moderate rainfall throughout the year. Snowfall mainly occurs from December through March. Berlin's 12 Burroughs Rivers and parks Berlin and Surrounding Area at night
  2. I am moving the char gen stuff here for easy reference. Vampire: The Long Night Game: Vampire: The Long Night System: Vampire: The Masquerade 20th (Old WoD) # of Players: 2-6 Genre: Gothic-punk Horror With most RPGs, there is a period early on where the game is full of wonder and mystery. The Core Book and the Player's Handbook (or equivalent) provide enough rules and setting to play without issue, but they are filled with tiny mentions of other things, a single paragraph or seven sentence alluding to bits lore or rare abilities, and cryptic hints as to the origins of things and the fate of others. Then, over the next several years, the game gets flesh out, sometimes to the most minute detail. History, abilities, lore and so on are explained and even become common knowledge of players. In a sense, the game looses a good bit of it's magic... it's aura of mystery... and anxious fear of the unknown. With this game I seek to return to that wonderfully magical period BEFORE a a game is buried under a mountain of lore books, expansions and fluff. My aim is to recapture that magic, aura of mystery, and anxious fear of the unknown for you, the players. To achieve this, I will be doing several things: - Almost all of the books will be tossed out, including their history, lore, fluff and so on (though I MAY keep a tidbit here or there). - The same goes for the other types of supernaturals, if not more so. Do not assume ANYTHING from Werewolf, Mage, Wraith, Changling, and so on is in ANY way accurate, even at the most basic level. - The only valid books will be the V20th. - Clans/bloodlines (including their basic history) from other books can be used with GM approval, but virtually all of the other information will be discarded. There are a few minor changes to the setting as well: - The Camarillia, Sabbat and so on, as they are written in the books do not exist. It is more like Dark Ages, where the Sects had not formed yet. Well in this setting, they just never formed. - Many (but not all) cities have a Prince (or equivalent), Primogen and so forth (as set out in the Core book), but it is out of simple tradition that the majority of vampire clans have come to accept rather than belonging to some multi-continent spanning governing body. - Members of Clans may bend knee to higher powers within their own clan that reside outside of the city in which they live, but those are purely internal clan matters. There is no higher power/governing body for vampire society in general (like the Cam or Sabbat). - The Masquerade is followed (more or less) by virtually all vampires out of common sense and for survival. - The Traditions are obeyed in general as just that, traditions. In some cities they are vague guidelines and social exclusion keeps Kindred in line and in others a Prince may enforce them to varying degrees, even from tradition to tradition. - Many clans are renown for their proficiency with a specific Discipline. As such, most clans my have access to exclusive alternate/additional abilities with a discipline. - The horror aspect of the game is almost always forgotten, utterly skipped or at best glazed over. That will not be the case here. So it may be somewhat graphic at times. We are all adult though and perfectly able to handle it.... I hope. Hehe. Location: This is a modern nights game set in the city of Berlin, Germany. Berlin is a very cosmopolitan and international city (average borough is 30% non-German decent). One is just as likely to hear English, French, Spanish Russian and other languages being spoke as German. PCs need not be of German origin by any means. The city is ruled by a Prince of Clan Ventrue and is also very popular with the Toreador due it's many fine museums, theaters and generally artistic culture. I will post more information about Berlin in general and the Kindred of the city shortly. Character Generation The PCs are starting above newly minted Neonates. Characters can be almost any age, but should be limited to roughly 100 years of activity. PCs will likely be known among their clans in the city and likely have a degree of respect. As far as activity, age and torpor, there are meany reasons to enter torpor. Being staked, injury, lack of blood and various disciplines and such can even force a torpor state. Kindred can also enter torpor by choice and many do when they get bored of the world, are waiting for things to die down (like wars) and so on. So you could be centuries old if you like, but with large bouts of torpor mixed in. - Starting Generation: Starting Generation is 12th (with the option of buying up to 7th Generation with the Generation background) - Attributes: 8/6/4 - Abilities: 15/10/7 - Backgrounds: 7 dots (No Black Hand Membership or Rituals) - Disciplines: 4 dots for Clan Disciplines + 3 Dots for Clan Disciplines OR Non-Clan Disciplines (excluding signature disciplines) - Virtues: Unchanged, except that to keep things simple, everybody is using Humanity - Willpower: Unchanged - Freebie Points: 18 Current House Rules: Rolling and Botches - Difficulty numbers are the same as they are listed in the books (i.e. the minimum result you need on an individual dice you need for a success). - 1's DO NOT cancel out successes. You only botch if the result of a roll is no successes AND at least a single 1 is rolled. Learning New Disciplines - A kindred does not any instruction to learn or advance their Clan Disciplines (though it can expedite things) - To learn a new out of clan discipline, the kindred needs a teacher and much drink from them once to establish a mystical link with the new discipline. - The only exceptions to the above rule is that any kindred can learn the three common physical Disciplines (Celerity, Potence and Fortitude) on their own, without a teacher and without drinking blood to establish a mystical bond to the discipline. These three are inherent to all kindred, to some degree. It is slow to learn without a teacher and potentially deadly (especially Fortitude), but a teacher can assist, even without drinking their blood. Blood will only expedite things. Blood Bonds - Blood Bonds take more effort to make. They are not made 'accidentally' nor is one 'tricked' into a blood bond. Damage and Healing - Bashing damage is healed easily, 2 per blood point spent (instead of the usual 1 per blood in the book). - When soaking Bashing damage, if a vampire's Soak dicepool is at least double that of the damage dicepool, the soak is automatic. - Each dot in Fortitude counts as an automatic success when rolling to soak Bashing Damage. A few notes on character generation based on questions I have been asked. 6th dot - IF you bought down to 7th gen, then a 6th dot CAN be purchased in things as long as it is with freebies. but keep in mind, if you are going for a 6th dot in a skill, then you are better than any human master of that skill ever, so why the hell are you -that- good? Status background - Status is a thing, though nor more than 1 or 2 dots and how much you can buy is based in large part on your background. Most can take 1 dot if you have been in the city for some time. If you want to take a 2nd dot, let me know and I will tell you if the background justifies it. Secondary Abilities - If they are not listed in the book (i might have mixed up books) I will post a list of them shortly.
  3. Vampire: The Long Night Game: Vampire: The Long Night System: Vampire: The Masquerade 20th (Old WoD) # of Players: 2-6 Genre: Gothic-punk Horror With most RPGs, there is a period early on where the game is full of wonder and mystery. The Core Book and the Player's Handbook (or equivalent) provide enough rules and setting to play without issue, but they are filled with tiny mentions of other things, a single paragraph or seven sentence alluding to bits lore or rare abilities, and cryptic hints as to the origins of things and the fate of others. Then, over the next several years, the game gets flesh out, sometimes to the most minute detail. History, abilities, lore and so on are explained and even become common knowledge of players. In a sense, the game looses a good bit of it's magic... it's aura of mystery... and anxious fear of the unknown. With this game I seek to return to that wonderfully magical period BEFORE a a game is buried under a mountain of lore books, expansions and fluff. My aim is to recapture that magic, aura of mystery, and anxious fear of the unknown for you, the players. To achieve this, I will be doing several things: - Almost all of the books will be tossed out, including their history, lore, fluff and so on (though I MAY keep a tidbit here or there). - The same goes for the other types of supernaturals, if not more so. Do not assume ANYTHING from Werewolf, Mage, Wraith, Changling, and so on is in ANY way accurate, even at the most basic level. - The only valid books will be the V20th. - Clans/bloodlines (including their basic history) from other books can be used with GM approval, but virtually all of the other information will be discarded. There are a few minor changes to the setting as well: - The Camarillia, Sabbat and so on, as they are written in the books do not exist. It is more like Dark Ages, where the Sects had not formed yet. Well in this setting, they just never formed. - Many (but not all) cities have a Prince (or equivalent), Primogen and so forth (as set out in the Core book), but it is out of simple tradition that the majority of vampire clans have come to accept rather than belonging to some multi-continent spanning governing body. - Members of Clans may bend knee to higher powers within their own clan that reside outside of the city in which they live, but those are purely internal clan matters. There is no higher power/governing body for vampire society in general (like the Cam or Sabbat). - The Masquerade is followed (more or less) by virtually all vampires out of common sense and for survival. - The Traditions are obeyed in general as just that, traditions. In some cities they are vague guidelines and social exclusion keeps Kindred in line and in others a Prince may enforce them to varying degrees, even from tradition to tradition. - Many clans are renown for their proficiency with a specific Discipline. As such, most clans my have access to exclusive alternate/additional abilities with a discipline. - The horror aspect of the game is almost always forgotten, utterly skipped or at best glazed over. That will not be the case here. So it may be somewhat graphic at times. We are all adult though and perfectly able to handle it.... I hope. Hehe. Location: This is a modern nights game set in the city of Berlin, Germany. Berlin is a very cosmopolitan and international city (average borough is 30% non-German decent). One is just as likely to hear English, French, Spanish Russian and other languages being spoke as German. PCs need not be of German origin by any means. The city is ruled by a Prince of Clan Ventrue and is also very popular with the Toreador due it's many fine museums, theaters and generally artistic culture. I will post more information about Berlin in general and the Kindred of the city shortly. Character Generation The PCs are starting above newly minted Neonates. Characters can be almost any age, but should be limited to roughly 100 years of activity. PCs will likely be known among their clans in the city and likely have a degree of respect. As far as activity, age and torpor, there are meany reasons to enter torpor. Being staked, injury, lack of blood and various disciplines and such can even force a torpor state. Kindred can also enter torpor by choice and many do when they get bored of the world, are waiting for things to die down (like wars) and so on. So you could be centuries old if you like, but with large bouts of torpor mixed in. - Starting Generation: Starting Generation is 12th (with the option of buying up to 7th Generation with the Generation background) - Attributes: 8/6/4 - Abilities: 15/10/7 - Backgrounds: 7 dots (No Black Hand Membership or Rituals) - Disciplines: 4 dots for Clan Disciplines + 3 Dots for Clan Disciplines OR Non-Clan Disciplines (excluding signature disciplines) - Virtues: Unchanged, except that to keep things simple, everybody is using Humanity - Willpower: Unchanged - Freebie Points: 18 Current House Rules: Rolling and Botches - Difficulty numbers are the same as they are listed in the books (i.e. the minimum result you need on an individual dice you need for a success). - 1's DO NOT cancel out successes. You only botch if the result of a roll is no successes AND at least a single 1 is rolled. Learning New Disciplines - A kindred does not any instruction to learn or advance their Clan Disciplines (though it can expedite things) - To learn a new out of clan discipline, the kindred needs a teacher and much drink from them once to establish a mystical link with the new discipline. - The only exceptions to the above rule is that any kindred can learn the three common physical Disciplines (Celerity, Potence and Fortitude) on their own, without a teacher and without drinking blood to establish a mystical bond to the discipline. These three are inherent to all kindred, to some degree. It is slow to learn without a teacher and potentially deadly (especially Fortitude), but a teacher can assist, even without drinking their blood. Blood will only expedite things. Blood Bonds - Blood Bonds take more effort to make. They are not made 'accidentally' nor is one 'tricked' into a blood bond. Damage and Healing - Bashing damage is healed easily, 2 per blood point spent (instead of the usual 1 per blood in the book). - When soaking Bashing damage, if a vampire's Soak dicepool is at least double that of the damage dicepool, the soak is automatic. - Each dot in Fortitude counts as an automatic success when rolling to soak Bashing Damage. I may add more house rules, but if I do they will be minimal.
×