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  1. Legend of the Five Rings System: L5R 1st Ed Genre: Samurai Fantasy ST: Noir (Persephone) Setting L5R takes place in Th Empire of Rokugan (based largely on feudal Japan). it is a samurai fantasy setting with Oni, Ogres, Ghosts, spell-casting Shugenja and skilled samurai bushi. The Empire is ruled by an Emperor. Below the Emperor and the handful of Imperial families are the Great Clans (Lion, Crane, Scorpion, Dragon, Crab, Phoenix, Unicorn). Below them are the Minor Clans (Fox, Hare, Wasp, Mantis, Dragonfly, Badger, Sparrow, Turtle to name a few). The Clans fight among themselves but there is always the outside threat of the corrupted Shadowlands and the minions of darkness. Character Types PCs will be of the samurai caste and can either all be from one clan if it can be agreed on (there is still a wide variety within a single Clan) or more likely a mix of Clans. The PCs will all be young (mid-late teens) and on their way to their gempukku (coming of age) ceremony after graduation from their school. There is no restriction on gender when it comes to classes in L5R. Virtually all classes are acceptable (with very minor exception). I have the core book (and most of the clan books) as PDFs I can share and I can walk people through character generation. It is really quite easy. I have very, very familiar with the system and setting and happy to help and explain rules, setting, background.
  2. Version 1.0.0


    The evolution of the Storypath system is tied to our work on Trinity: Continuum, a world of hope, heroism, and peril, and Scion, a world where the children of the old gods walk the earth. Early on, we found that both new editions of these games had similar system needs, because their characters are larger-than-life and fight in epic battles on a grand scale. We knew we needed a system that could accommodate everyday citizens on the street, superheroes soaring above skyscrapers, and gods of the sun and sky, but we also wanted rules to help facilitate the connection between the player-characters, their organizations (Allegiances for Trinity and Pantheons for Scion), and their values. To move forward, however, we needed to take a step back, because the first editions of Trinity: Continuum and Scion used custom variants of the Storyteller System which powered Vampire: The Masquerade and other classic White Wolf games. Despite the differences between those variants, however, at its core the Storyteller System was designed chiefly as a horror game for creatures that could be effectively fought by human opponents. In other words, the Storyteller System is great for vampires, but it didn’t excel at portraying superheroes…or gods! To us, this meant that the stories of these action-adventure games were hindered by their original systems. The Storypath System was designed as a new set of rules, inspired by the legacy of the Storyteller and Storytelling Systems, in addition to other story-centric rules. The Storypath System keeps the focus on narrative, story-built play, and action-adventure. It also draws inspiration from a number of other influences that focus on a cinematic high-octane action and storytelling, as well, to create a streamlined experience for epic stories. Within these pages, you’ll find a preview of the rules and examples for both Scion and Trinity: Continuum. We hope you enjoy the new Storypath System and are inspired to roll the dice and tell great stories! - Onyx Path Design Team
  3. Basic format for characters. Name: Clan/School/Rank: Fire - Agility - Intelligence Earth - Stamina - Willpower Air - Reflexes - Awareness Water - Strength - Perception Void Skills School Skills Other skills Advantages/Disadvantages Honour: Glory: Insight: Gear:
  4. Kitsu Kageko Kitsu Kageko Lion Clan Sodan-Senzo Gender: Female Age: 15 Height: 5' Eyes: Hazel Hair: Fiery Orange/Yellow Appearance: Kageko is rather petite young lady with piercing hazel eyes and a fiery mane of hair that is usually tamed into a banded ponytails on either side of her face. She wears a hooded robe with the Kitsu family mon emblazoned on the bottom of each sleeve and the mon of the Lion Clan on her back. Try as it might, even the voluminous robe with its large hood cannot totally conceal the striking beauty of this young Lion. Her features so soft and elegant, almost feline. Beneath the robe, she often wears her favorite kimono decorated with scenes of the Spine of the World Mountains at dusk bearing her family mon on her left sleeve. Her scroll satchel rests on her right hip while her wakizashi rests on her left side, in her obi, occasionally accompanied by her han-kyu and quiver resting on the hip. Personality: Kageko has a quiet sadness about her. She is very polite, bowing graciously and talking softly though sometimes to people who are not there, which can be unsettling to people at first. Her gaze often drifts off into a forlorn nothingness only to be suddenly brought back by a question or comment directed at her. Strangely though, she does seem to be able to pay attention to conversations and the like in these moments. Those who spend extended time with her soon discover that she does not sleep well, apparently plagued by terrible nightmares, the source of which is unknown. As a result, she often rests by spending time meditation or playing haunting melodies on her shakuhachi (bamboo flute).
  5. For all of you the day of your graduation was greeted by an invitation... You are most cordially invited to celebrate your gempukku by taking part in the prestigious Topaz Championship held annually in the City of Tsuma, Takuetsu province of the Crane. Please arrive before noon on the 15th day of the Serpent to formally enter. May the light of Amaterasu light your way. ~ Doji Noriaki And now weeks, and sometimes hundreds of miles later, you all find yourselves together on the final stretch of road to Tsuma. Usagi, Shosuro, Shinjo, Kitsu and Kakita having met on the road and travled for days together while Isawa, Mirumoto and Kuni having met near Otosan Uchi, the Imperial City, and shared each others company for the last leg of their journey only for all of you to meet at a way station not far from Tsuma, forced indoors by a spring shower. That night while eating, greeting and exchanging pleasantries you all discovered that each of you has been invited to the Topaz Championship by the same Doji benefactor. Invitations to the Topaz Championship were rare, no more than a handful most years and some years none at all, but eight in a single year was quite unusual indeed. Sharing the same destination and invitation you decide to travel the last few miles together. Company always makes a trip more enjoyable, especially when one of your number is from the area. As you roam down the road towards the City of Tsuma, it is a beautiful morning with the clouds and light rain of the previous night having given way to clear skies and warm caress of Amaterasu's rays. The river valley is green and lush with spring with the fields of crops filling out for harvest. The rain forced you to stay at the last way station and today your anxious feet carry you as swift as a pony down the road through the fields and orchards. You finally round a bend in the road, emerging from a large patch of bamboo flanking the road and catch your first view Tsuma. There is a greater than normal number of travelers on the road to Tsuma due to the time of the year. Some travelers are other young graduates aspiring to be the next Topaz Champion while others are merchants delivering tea, sake, cherries, streamers, fireworks and all manner of festival supplies or simply hoping to peddle their wares. Three Crane bushi guard the gate as you approach, checking travel papers, inspecting the occasional cart and nodding to local as they pass. Each of them is clad in light armor and helm, armed with yari in addition to their daisho. A group of your size and such mixed clans certainly draws their attention. One steps forward greet you.. "Good day, travelers. Your travel papers, please." he asks holding out his opened hand. As each of you present your invitations he looks them over, nodding. "Ah. You are Noriaki-sama's guests. Welcome to Tsuma. It would be my honor to guide you to Noriaki-sama's home. Please follow me." he says with a polite bow which you return before turning to lead you through the opened gates and into the city. Tsuma, Home of the Topaz Championship... Removed from the more heavily traveled highways and only a little larger and more active than most towns in Rokugan, City of Tsuma contains several dozen small homes, barns, storehouses and artisan shops. Despite its relatively small size, it boasts an unusual number of inns, sake houses, theaters, geisha houses, merchant houses and other services to comfort and supply weary travelers. Hosting the Topaz Championship has certainly served the once small village well. Tsuma and its one small wharf sits along the western bank of the Tangu River with the prestigious Kakita Dueling Academy Dojo resting on the eastern bank. The Tengu River has a slow to moderate current near Tsuma and measures anywhere from 50'-150' across. The city is surrounded by a moderate wall on all sides except for the riverbank which is spanned by two parallel, gated and guarded bridges, each measuring over 100' long and sitting roughly 100' apart from each other feeding into the middle of the city. Gates to the north, west and south allow access to the city as well. Just beyond the walls to the north rests the small eta village. Surrounding the city is fields of rice, tea, wul and cotton with patches of bamboo forest, occasionally flanking the roads from time to time. The most prominent feature of the city is the Temple to the Seven Fortunes. The temple is a large, square white stone building with slightly angled walls that rise up fifty feet into the air. Atop these walls, stacked like towers of a small pagoda, are two circular rooftops of brilliant blue-painted wood. Each is flanged eight times. Atop the entire structure is a large mirrored ball representing Amaterasu, the Sun Goddess, reflecting her blessing in all directions. A long white marble flight of stairs arched by seven Torii (prayer gates), leads to the mammoth arched twin iron doors of the temple, each thirty feet high. Beneath each Torii sits offering to the Fortunes and at any given time there are just over a dozen monks in attendance maintaining the temple and offering services from healing to spiritual guidance. Shiro sano Kakita (Castle of the Kakita) lies to the southwest, housing the Kakita Artisan Academy and the shrine to Kakita himself while Shiro no Yojin (Castle of Vigilance), controlled by the Matsu family of the Lion Clan, sits to the north at the border of the Lion provinces, ever watchful of their Crane neighbors. The streets of Tsuma are bustling with activity in the midday sun. Peasants are cleaning and hanging decorations while merchants set out their finest goods on display. After a sort trip through the abnormally busy streets of Tsuma you arrive at the home of Doji Noriaki's. It is a very nice, modestly sized home, though still one of the largest in the city. The home is walled and gated and a few moments after a knock the gate is opened by a middle-aged man in fine, commoner's clothes. He immediately kneels and bows low. "How may I assist you, Daidoji-sama?" the older man asks. "These are Noriaki-sama's invitees, here to see him." the guard answers. "I apologize, Daidoji-sama, but Noriaki-sama will be gone till tomorrow. I have been left instructions to welcome his invitees as guests of Noriaki-sama while he is away." the older man replies. "Very well." the guard says with a nod before turning to face all of you again. "May the Fortunes favor you." the guard says to you all before giving a polite bow which you return before he departs for his post once more. "Please. Welcome samurai-sama. I am Yedo, I oversee Noriaki-sama's household." he says, still kneeling and motioning with an arm for you to enter the gate.