Jump to content

Search the Community

Showing results for tags 'justice league of eberron'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • RPG Play By Post Games
    • Play By Post Recruitment for RPG Post
    • Play By Post Recruitment Archives
  • Discussion
    • Role Playing Games (RPG)
    • Trinity Continuum RPG
    • Card, Board & Video Games
    • Movies, TV, Books & Music
    • General Discussion
  • Aberrant: N! Prime's Topics
  • Aberrant: Zuper Zcience Zeppelin InvaZion's Topics
  • Aberrant: Paragons's Topics
  • Aberrant: Tomorrow Comes Today's Topics
  • Aberrant: Wild Card's Topics
  • Aberrant: War Journal's Topics
  • Aberrant: Trans-Dimensional Explorations's Topics
  • Aberrant: Theomachy's Topics
  • Aberrant: The Middle Children of History's Topics
  • Aberrant: The Infinity Hour's Topics
  • Aberrant: Stepping from Eden's Topics
  • Aberrant: Quantum Identity's Topics
  • Aberrant: Prometheans Unbound's Topics
  • Aberrant: No Good Deed's Topics
  • Aberrant: Nova Reality's Topics
  • Aberrant: No Fate's Topics
  • Aberrant: In the Beginning's Topics
  • Aberrant: Children of Heaven's Topics
  • Aberrant: Mutant High's Topics
  • Aberrant: Dead Rising's Topics
  • Aberrant: 2011's Topics
  • Aberrant: 200X's Topics
  • Aberrant: Quantum Zero's Topics
  • Aberrant: The Long March's Topics
  • Aberrant: Stargate Universe's Topics
  • Aberrant: Children of Quantum Fire's Topics
  • Aberrant: StarGate Atlantis's Topics
  • Aberrant: Nova World's Topics
  • Aberrant: Ba'alt's Topics
  • Aberrant: Phoenix Rising's Topics
  • Aberrant: Infinite Earth's Topics
  • Aberrant: The Genesic Age's Topics
  • Adventure!: Adventures of the Mystical and Mundane's Topics
  • Adventure!: American Revenants's Topics
  • Adventure!: Dark Tidings's Topics
  • Adventure!: Heritage's Topics
  • Adventure!: Heroes of Our Time's Topics
  • Adventure!: In Search of Inspiration's Topics
  • Adventure!: Like a Bad Penny's Topics
  • Adventure!: The Exotic Acquisitions Department's Topics
  • Adventure!: Warlords of Tellus's Topics
  • Big Eyes, Small Mouth (BESM): Bleach's Topics
  • Big Eyes, Small Mouth (BESM): In the Shadows of the City's Topics
  • Big Eyes, Small Mouth (BESM): Monster Academy's Topics
  • Big Eyes, Small Mouth (BESM): Nexus Earth's Topics
  • Big Eyes, Small Mouth (BESM): Virtus Arach's Topics
  • Alternity: The Elements of Eternity's Topics
  • Ars Magica: Seasons Turning's Topics
  • Avatar the Last Airbender: A Second Chance's Topics
  • Battlestar Valkyrie: Operation Bifrost's Topics
  • World of Darkness: Atlanta Renato's Topics
  • World of Darkness: Attrition's Topics
  • World of Darkness: Balance of Power's Topics
  • World of Darkness: Glimpses of Darkness's Topics
  • World of Darkness: Millenium's Topics
  • World of Darkness: The Academy's Topics
  • World of Darkness: The Darkness of Space's Topics
  • Dungeons & Dragons: The Crimsom Ring's Topics
  • D&D 5e: The Scarred Lands's Topics
  • D&D 5: Manifest Destiny's Topics
  • Mutants & Masterminds: The Sideshow's Topics
  • Mutants & Masterminds: Evil's Topics
  • Mutants & Masterminds: Read or Die's Topics
  • Mutants & Masterminds: Open World's Topics
  • Mutants & Masterminds: Tomorrow Comes Today's Topics
  • Mutants & Masterminds: A House Divided's Topics
  • Mutants & Masterminds: Age of Heroes's Topics
  • Mutants & Masterminds: Divine Intervention's Topics
  • Mutants & Masterminds: Emerald City Sentinels's Topics
  • Mutants & Masterminds: Future Imperfect's Topics
  • Mutants & Masterminds: Legacy's Topics
  • Mutants & Masterminds: The Alabaster Academy's Topics
  • Mutants & Masterminds: Harmony City's Topics
  • Mutants & Masterminds: A Song in Time of Revolution's Topics
  • Mutants & Masterminds: Alpha World's Topics
  • Mutants & Masterminds: Galactic League's Topics
  • Mutants & Masterminds: Heroes United's Topics
  • Mutants & Masterminds: Lake City Universe's Topics
  • Mutants & Masterminds: Mecha Mayhem's Topics
  • Mutants & Masterminds: StarGate Freedom's Topics
  • Mutants & Masterminds: Struggles of Iannin's Topics
  • Mutants & Masterminds: The Family's Topics
  • Mutants & Masterminds: The Indigo Children's Topics
  • Mutants & Masterminds: The Magisterium's Topics
  • Mutants & Masterminds: The Unlikely Prophets's Topics
  • Mutants and Masterminds: Justice League of Eberron's Topics
  • Exalted: Shards of Hope's Topics
  • Exalted: Heavens Reach's Topics
  • oWoD: Light and Shadow's Topics
  • Exalted: Heaven's Warriors's Topics
  • Exalted: Dreams of Exaltation's Topics
  • Scion: The Long Night's Topics
  • Scion: Supernatural Among Us's Topics
  • BESM: Blaze Heart's Topics
  • Scion: Rise of the Fallen's Topics
  • Scion: Living Legends's Topics
  • Scion: Legends of the Wild West's Topics
  • Scion: Joint Task Force Zero's Topics
  • Scion: Hero's Topics
  • Scion: Apokálypsis's Topics
  • Numenera: A World Out Of Time's Topics
  • Numenera: The Nightmare Switch's Topics
  • Shadowrun: Agents of the Dragon's Topics
  • Shadowrun: Everybody Lies's Topics
  • Shadowrun: Into the Shadows's Topics
  • Shadowrun: Running the World's Topics
  • Star Wars: Enemies of the Empire's Topics
  • Star Wars: The New Sith Empire's Topics
  • Star Wars: The Sith War's Topics
  • Trinity Universe: Azure's Topics
  • Trinity Universe: East of Eden's Topics
  • Trinity Universe: Heroes of Tomorrow's Topics
  • Trinity Universe: The Argonauts's Topics
  • Trinity: Back to the Stars's Topics
  • Trinity: Earth Surrounded's Topics
  • Trinity: Psions Unite!'s Topics
  • Trinity: Quantum of Hope's Topics
  • Trinity: Stepping from the Light's Topics
  • The Strange: Into The Strange's Topics
  • Vampire: The Hounds of Zaroff's Topics
  • Vampire: The Long Night's Topics
  • Changeling-Earth 2: Freehold Earth's Topics
  • Mage 20: After The Storm's Topics
  • Fate: No Exit's Topics
  • Pathfinder: Navineh's Topics
  • TRANSFORMERS: Towards Peace's Topics
  • The Fifth Column: Tara's Topics
  • Dragon Age: Learn to Play's Topics
  • EarthDawn: A Brave New World's Topics
  • Game of Thrones: A Cold Wind Blows's Topics
  • Eclipse Phase's Topics
  • Mutants: Crusades's Topics
  • Dragonball Victory's Topics
  • Warhammer: Shadows of Empire's Topics
  • Nobilis: Of Love and Heaven's Topics
  • Lords of Gossamer & Shadow's Topics
  • Jovian Chronicles (Mekton)'s Topics
  • D&D 5th Edition: Primeval Thule's Topics
  • RAVENHURST's Topics
  • Shadowplay International's SPI Discussion
  • Shadowplay International's Vampire the Requiem
  • Shadowplay International's Werewolf the Forsaken
  • Shadowplay International's Hunter the Vigil
  • Shadowplay International's Demon the Descent
  • Shadowplay International's Cross-Genre
  • BESM: Nexus Prime's Topics
  • Conan: An Age Undreamed Of's Topics
  • M&M 3E: Hero Academy's Topics
  • Scion: Modern Mythology's Topics
  • D&D 5e: A New Age's Topics
  • Adventure!: Street-Level Heroes's Topics
  • L5R: Blood and Jade's Topics
  • World of Darkness: The Chosen's Topics
  • Trinity: The Minerva Protocol's Topics
  • Savage RIFTS: Here Comes Tomorrow's Topics
  • Aberrant: Weirder Stuff's In Character
  • Aberrant: Weirder Stuff's Out of Character


  • Trinity Continuum
  • Trinity Universe (Original Game Versions)
    • Trinity
    • Aberrant
    • Adventure
  • Other Games
  • Aberrant: N! Prime's Files

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 8 results

  1. Date: Olarune the 6th, 998YK Location: Off the coast of Sharn Dawn broke over the bow of the good ship Springtime Belladonna, and Isstia knew this by the faint tingle of irritation that the sunlight gave her, even down in the cargo hold. She had completed her exercise and training for the moment and was resting, keeping her breathing quiet enough that nothing short of a hound would hear it – and the Springtime Belladonna kept a ship’s cat instead, to deal with rats. The cat never hissed at her, but it never stuck around long enough for Isstia to get to know it well either. It, and Soluzek, were the only two faces she’d seen on her journey. The secret knock at the wooden panels was given, and Soluzek herself made her way into the small stretch of the cargo hold that Isstia had carved out. The female elf wasn’t like her – Soluzek’s skin was pale and a little freckled, and her hair was red with black streaks. She had strange gods – something called the Undying Court – but she had recognized in Isstia a kindred spirit, and had kept her hidden and helped her on her quest. Soluzek sat crosslegged on the floor. She pulled out a small package of jerky. “Here. It’s your favorite. I was saving it for today; it’s the big day. We’re going to be docking at Sharn by the end of the day.” Isstia knew little of Sharn; she knew that it fed ships to and from Stormreach, the city of the pale strangers, and she knew that it was where her quarry had travelled. But what Soluzek had told her still seemed fantastical – buildings the size of small mountains, flying skiffs, people of all races pressed together. All roads led to Sharn, the saying went. Including the roads travelled by the killers of her tribe, and the thieves of the holy totem of Vulkoor.
  2. Time: Early Therendor, 998 YK (the month following Olarune) Places: Karrnath, Breland Steel Falcon "Thanks for meeting me on such short notice... 'Steel Falcon.'" Ezi smiled a bit at the name. "No, no, I'm not making fun! I like it." He hung up his coat at the rack that Lysa kept at the door to her quarters, then took off his hat. "So I have a lead. It's in Karrnath, and I understand if you don't want to leave the country with your legal status all - " He tilted his hand back and forth, then he took a deep breath. "It's about your father. I went off the descriptions of the other people you said were meeting with him and I may have something. One of them fits the description of one Benjamin Droth, a functionary who was caught with his pants down and that blunted his political fortunes, which is how the paper's Karrnath office found him. He is confirmed to still be alive as of the Day of Mourning, so I don't think he was in Cyre. "The thing is, ever since that incident he was rumored - nothing printable, but he was rumored to be mixed up with some more radical elements. He might have a connection to the Order of the Emerald Claw, the disgraced shock troopers and knights of the nation - since they were disowned and went into hiding they've become radicalized too. They're dangerous news, even for someone who fought Xander Troy's prototype warsuit and won. But it's the best lead to finding more about your father that I've found." Tobias Tobias told himself that nothing good was ever easy, and it helped as he and the priests and priestesses worked to establish the Silver Hearth. Korth was an ideal place to start, close to the border as it was and the capital of the nation. But it had taken extensive negotiation to even get a foothold, and even then, it was the Low District. Tobias didn't mind - the Low District was where help was needed most - but it did rankle some of the others. Currently he was using his powers to cure several particularly nasty cases of maggot fever, a disease that often affected the sick of Karrnath - the infestation taking root in the stomach and making it impossible for victims to keep any food down, letting them slowly starve in anticipation of the maggots' next meal. But the maggots were cleansed by the Silver Flame, and they were day in and day out the mightiest army Tobias had faced. As he tended to the victims of each in turn, one of the priests entered - a young half-elf man named Melv, who was steadfastly faithful but who tended to drink too much. He surveyed those Tobias was tending too, and shook his head. "Horrible. It's spread by bread that's been on the shelf too long. I wish they didn't eat it - no, I wish they didn't have to eat it. But I can't blame them." Faz Faz stepped off the platform of the lightning rail, the air still thick with the lightning elemental's discharge. He watched as other passengers fought to keep themselves from being stung by static lightning. Dr. K stepped out behind him, muttering as he adjusted his collar. "I swear that the damn elementals do that on purpose. Yes, I'm aware that they're little more than roaring bundles of instinct when bound to these things, let a man be mad at something. All right, let's see..." The doctor toted his bags further away from the platform. "Faz, do keep an eye out for pickpockets? I would rather not lose my identification papers while stranded in a strange land where they probably still collect corpses for the army. Now, ah yes, here we go." Dr. K unfolded a piece of paper that had a carefully illustrated picture of a halfling, dressed in leaves and bark, with a seed replacing one eye and an expression that spoke of the lack of mirth one found on a halfling's face only when House Jorasco informed you your coin purse was empty. "Well, he won't be hard to find. Where to?"
  3. Date: Olarunne the 22nd, 998 YK Location: Fairhaven, Aundair Dawn broke, and Adaa knew it by the gentle change of psychic energy in the air, as mortal minds passed from the realm of Dal Quor to the waking world of Eberron. Back in Riedra, there would be prayers on the Path of Inspiration at the site of the nearest monolith, investing themselves in its tenets on a spiritual journey from the beasts to the il-atlas. For those not of common blood, there would be psionic exercises and study of the arts of leadership and administration, in preparation for the day that they were ready to accept the divine il-atlas into themselves. For her, there was none of that, because she'd touched the mind of the il-atlas and that was not their name – they had another name, the quori, and they had another purpose, full of hunger and seething rage and planning measured in centuries. And that was the last clear memory she had of her homeland. The rest was a blur of steerage ships and sleepless nights. Here, half a world away, there were no Inspired and no Riedra; there was only the flickering embers of a war a century in the making and unmaking. Every mind she touched nursed some pain – some grudge against some nation, or some grief over a lost loved one, or simple numbness at the notion of an entire nation simply gone. Adaa tried to shut such thoughts out, because today was the reopening of Fairhaven's fabled Distant Exchange. One of the most exclusive merchantile quares in all of Aundair, the one rule of the Distant Exchange is that nothing could be found locally. So traders brought wares from all over Eberron, and she hoped that somewhere in all those bits of pottery and copperpiece novels, that there would be some hint of something that would explain why what happened, did happen.
  4. Date: Olarune the 4th, 998 YK Location: Sharn Dawn broke over the City of Towers, and Faz found himself looking out his window to watch the sun rise. The sun sent shadows dancing through the spires and walkways of Sharn, the light all but flowing around its corners in a by-now familiar pattern. He wondered, not for the first time, what it would be like to live in the upper levels, where one would find themselves looking down on the sun as it rose in the morning. His current quarters were nowhere near as fancy, but they were out of the undercity, at the least. Not as high as Lionel, not as low as Monochrome, Inc. Turpin was living on his own now, as was Thumper, and as was Hamish. Of the three of them, Faz say Turpin the most, and Thumper not nearly as much as he wanted to. Only Zarra was around frequently, and Faz was starting to realize he had no notion of what it meant to slowly grow away from other people. The thought if it was a little disturbing. People just choosing to not be friends any more? Why would they do that? The door opened, and Zarra – a changeling, pale skin never shifting, because that went against Zarra's philosophy of seeking truth in form as well as function – let herself in. She looked lost in thought. She bid hello to Faz, paused a long moment, then spoke. "Faz? We need to gather the crew. I can't tell you why just yet – but it's important."
  5. Date: Olarune the 2nd, 998YK Location: Sharn Dawn broke over the City of Towers, and Lysa ir'Macht barely noticed, lost in study in her lab. It was situated down in the lower depths of the city, since official personhood to warforged only got them so far – beyond legal status there were all the small exceptions and biases of life. Every time someone out there looked at her now, there was that stiffening of the muscles and a quickening of their pace – at the best of times. Still, it wasn't too long ago that people who looked like her and Ratchet were only seen with swords and crossbows in hand, sent in to do the bloodiest missions. Ratchet said, with that sad inflection to his older-generation vocal systems, that it cannot be helped, and that he was used to it. She was wondering if she ever would be. Since she didn't need to sleep any more, she was reviewing what scraps of schematics that she'd managed to recover from the lab, trying to reason her way closer to where her father had been when he designed the construct body, and the machine that would put a mortal mind inside of it. It occupied an increasing amount of her time, so much that her few friends were starting to get worried. At the desk of her study, a private sending stone pulse with a soft light and a faint buzzing sound. She knew which one it was, and by extension, who owned the linked mate. It would be the reporter, Ezarion – maybe with a lead on what had happened to her, or maybe just to chat.
  6. Date: Olarune the 8th, 998 YK Location: Wroat, Capital of Breland Dawn broke in the capital city of Breland, not that Matteus knew right away. He slept with the bandage held firmly in place, with the special dragonshards over each eye, just in case reflex caused his eyes to open in a fit of restless nightmares – and he had many of those, of late. So he did not see the sunrise, but instead heard the deep chime of the distant clocktower, measuring out six notes. He fumbled around on his dresser for the goggles, found them, and carefully fitted them into place over carefully shut eyes. Once they were secure, he opened his eyes, seeing the world as he always saw it now – filtered through red dragonshards, slightly distorted. Gersi had promised him a better pair to be made shortly – ones that were, in the half-orc's words, more "ergo-gnomic." He was assured that the word did not mean "therefore, gnomes." He then dressed himself, and shortly after fitting his collar into place, there was a knock at the door – and Matteus knew from the softness of the knock that it was his sister, Mila. Doubtlessly here to help him out with the day's duties – the functions to attend, and the reports to review. "Keeping up appearances," as she said. Telling everyone that everything was normal, even though it would never be again.
  7. Date: Olarune the 16th, 998 YK Location: Flamekeep Dawn broke over the Heart of the Silver Flame, resting upon the shore of Scions Sound. Off in the distance, Thronehold glistened, the waters surrounding the city glittering in sunlight, like cast diamonds against light blue velvet. Tobias felt calm on the shore, the seat of power in shattered Galifar before him, and the rest of Flamekeep at his back. Not far from shore, fishers caught the day's food, and around him, the city stirred to life. Tobias rose, and made his way into the city, because today was a sacred day. As he walked, he noticed that there were more refugees again – some elves and halflings from displaced hamlets along the border to Cyre, making themselves at home in an increasingly diverse Flamekeep; some warforged, many just pacing the streets heedless of food or rest because they didn't know what else to do with themselves. Tobias had seen more shifters this past year than in all the years previous, and it was whispered that shifters must be desperate indeed to find themselves in Flamekeep. As always, Tobias was helpful, directing the lost to the hostels and temples, and then he went on his way, because today was a sacred day. In front of the Cathedral of the Silver Flame, for the first time since the treaty of Thronehold, Jaela Daran – Most Exalted High Priestess, Keeper of the Silver Flame, She Who Walks in Darkness – Jaela Daran would make a public proclamation about the future of the Church's works. Speculation ran rampant about what it meant, and everyone who was anyone would be there. Tobias didn't feel he was really anyone – but he'd be in that public square, listening to that magically boosted voice, if he could help it in any way.
  8. Date: Rhann the 21st, 898 YK Location: Metrol, Cyre Dawn broke, and Kelwyn Wryn was already awake, on his morning run through the streets of Metrol. It had been a long few years in basic training, learning the ins and outs of swordplay, bowmanship, tactics, and just building up his strength and stamina. There was a time a morning run would have been anathema to Kelwyn. But a war had a funny way of galvanizing the spirit. He waved at a few passerby as he took his usual route, towards the training barracks along Starmantle Bay. He passed many walls adorned with many posters exhorting him, and his fellow citizens, to do their part – to donate spare clothing and household items to the war effort, because even something as innocuous as spare wood from a hearth would be used to store and ship provisions. He passed fearsome artwork of the dread mobile fortresses of Breland; "It CAN Happen Here!!" was emblazoned on it in neat typeset font. Panting slightly, he passed the outdoor forges of many a magewright, working in the open air rather than be subject to the potential intoxicating fumes of alchemical ingredients. He passed the more mundane bowers and swordsmiths. He passed two girls and a boy playing with wooden swords, and he felt ill at ease counting the number of years before they'd be eligible to join the armed forces in earnest. As he arrived, and took in the sights of men and women on morning drills, he was waved aside by one of his drill instructors, an elven man named Tharthanis who was one of the elf mercenaries from Aerenal, helping to shore up Cyre's military. On instinct, Kelwyn saluted; after a moment, Tharthanis nodded. "At ease. Private Wryn, you have an interesting day ahead of you."