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  1. This thread is purely for OOC chatter for the SR4A Game Everybody Lies.
  2. Diamond in the Dump Jamming his finger into his mouth, Kerwin Loomis tasted the metallic tang of blood mixed with sweat and grime. He wondered if this whole thing was worth it. Kerwin slumped back, running a hand back across his sweaty, bald head. He stank, he needed a good whiskey – not that synthahol crap- and he was seriously beginning to doubt that there was anything worth his while. At this point, it was probably a waste to have spent the cred on a plane ticket to paw through Dad’s collection of crap before it all got hauled off to the dump. It wasn’t like the two of them had gotten along or anything. If it hadn’t been for the fact that Kerwin was K-Spot’s only son, he doubted he’d have even gotten the formal email from the lawyer announcing Dad’s death and informing him that he, Kerwin, had been left everything. This large storage locker was all that remained of dear old Dad, known to the entertainment world as Clarence “K-Spot” Loomis, mid-level purveyor of mostly two-bit acts that everybody with any sense had forgotten about twenty years ago. Naturally, since Dad had been about as good with cred as Kerwin himself was, “everything” amounted to some clothes, a few random bits of furniture and household appliances, two ratty old guitars, a nonfunctional pre-2055 cyberdeck, and the key to the storage locker. From the look of things, the place hadn’t been opened in a good ten years. The locker company was making noises about dumping everything in the street if the last three months’ back rent wasn’t paid, and since Kerwin didn’t want to pay it, here he wsa to grab any good stuff that might be hanging around. The hell with the rest of it – let them dump it. It would save him the trouble, and it would serve his old coot of a father right. He didn’t quite want to admit it to himself, but he had a reason for pulling open carton after carton of junk. It was probably just another fib, but his dad had mentioned it enough times when Kerwin was growing up that he had to believe that it might just possibly be true. That faint chance that it might be somewhere in the locker was what kept Kerwin going long after he’d normally have given up the job in favor of getting good and drunk (and maybe even laid, if he was really lucky). It sure as hell hadn’t been in the apartment – Kerwin had made sure of that, going through every drawer, every possible hiding place, even looking under the smelly old carpets before he’d handed the key back to the landlord. No, if Dad still had it (and hadn’t sold it to finance any of his sleazy habits), it would be here. Kerwin was going to keep looking until he either found it or was convinced that it wasn’t here. He had a feeling that if Dad had sold it, he’d have heard about it. It wasn’t the kind of thing you could keep quiet. “Come on, you old bastard,” he muttered to himself. “You better not have been lying, all those times you ran your mouth about this thing. Don’t make me sift through all of this crap for nothing!” He savagely threw yet another box full of junk into one of the locker’s walls, where it burst and scattered its contents all over the floor. He was sullenly about to move on to the next one when he spotted a bulky cream-colored envelope in the midst of the spilled junk. He’d been so impatient he nearly missed it going through the box, hidden as it was inside a folder with some other old papers. Something was written on the envelope. He kicked his way through the trash-drifts and snatched it up, peering at it in the grimy overhead light from the single naked bulb. “To K-Spot,” it said in a flowing, somewhat old-fashioned hand. “Enjoy these with my gratitude.”It was signed, “JB.” Kerwin held the envelope in front of him, just looking at it with wide eyes and open mouth for several seconds. Then, his body seized with a kind of jerking urgency, he fell back into his chair, ripped open the envelope, and allowed the contents to drop into his lap. He stared at the old-style optical disc in its paper slipcover, entranced as the quivering light made dancing rainbows on its silvery surface. Written on it in the same handwriting as the outside of the envelope was: “Carrion Sessions, ’48. JB. For enlightenment, seek out absent friends.” “Holy shit,” Kerwin breathed, hardly daring to believe his sudden change in luck, “This is it!” Letting his breath out slowly, he slumped back, clutching the precious disk. His eyes were already beginning to gleam with the light of avarice, but he knew he had to be careful. He sat abruptly upright, realizing he was alone in the storage building and it was getting late. His plane back to Seattle was due to leave tomorrow morning; the sooner he was packed up and on it, the better. He slipped the disk inside his jacket, kicked the boxes back inside, and closed and locked the door. The devil rats could have the rest, as far as he was concerned. He had what he’d come for – old Dad had come through for him in death as he never had in life. But he’d have to be careful... very careful. If he didn’t handle this right, he was likely to lose his prize. He didn’t even consider that it might als cost him his life. OOC Info [OOC: This team is considered to be mostly new comers on the scene with some minor exceptions. Communication OOC is allowed and encouraged, especially if help is requested from Dawn or Malachite (that’s Kemuri and Zan’nen). I’m not going to penalize actions on this first run if a “mistake” was made because a mechanic was not known or wrong interpreted. The more experienced Players are allowed to make ooc suggestions what the others can/should do. Of course chat can also be used or PMs.] MR. JOHNSON, I PRESUME Another day, another struggle for survival on the mean streets of the sprawl. It’s raining. Lone Star’s running a high-profile “serve and protect” visibility campaign lately, and pickings have been a little lean for you. Occupational hazard, omae - newbies gotta make a rep before they get the good jobs, but they gotta get the good jobs before they can make a rep. Ever heard of Catch-22? Congratulations - you’re living it. You’re awake one night pondering where you’re going to get next month’s soymilk money when a familiar number pops up in the corner of your AR display. Your fixer’s on the line, and that can only mean one thing – a job. Cred. A way to keep the wolves of your back for a couple more weeks – if you survive, that is. “Yeah, I got a job for you.”, the fixer says. “Looks like something you should be able to handle. Meet Mr. Johnson at 21:00 at Infinity. The meet’ll be in one of the private conference rooms – tell the elf bartender chica that you’re with the Johnson party and she’ll show you where to go. Oh, and dress like you know what you’re doing, willya?”
  3. Back in Business I groaned as my commlink buzzed, rousing me from a fitful sleep. I sat up and rubbed my face, collecting my thoughts before I answered it. The clock next to my bed read 09:30 AM. Who the frag was calling me this early in the day? I remembered a time when working the shadows meant you worked at night. None of this 9:30 drek back then. I leaned over and grabbed the battered and well worn case of my old cyberdeck. The case read “Alpha Allegiance K36,” and I first picked it up over two decades ago. The guts inside had been mostly ripped out and replaced a dozen times over the course of two decades with a state of the art commlink. It was a fraction of the size of my baby and several times more powerful. But it was so ghost-damned little. I was always afraid I’d break it or lose it. Besides, I’d worn the deck strapped to my arm for so long, I felt naked without it. I grabbed the cord from the deck and plugged it into my datajack. I could have gone wireless, but I don’t trust wireless networks. They’re too open, too easy to hack into and read. Frag that noise. My deck only operated wirelessly if I was actually jacked into it, and anyone unlucky enough to try slipping into my deck was in for a world of hurt. “Whazzit?” I asked as I answered. I wasn’t fully awake yet, and sleep slurred my words. I recognized the voice on the other end. It was Moreau, a chummer and fellow runner from back in the day. I’d run into him a few times since I came to Seattle last year. He’d settled down some, mostly did freelance work for the Draco Foundation. As he spoke, my sleep-fog vanished. His daughter was missing. My jaw clenched tightly as I clamped down on emotions that came bubbling up. I’d lost my own daughter just a couple short months ago. He didn’t have many details yet. Fiona was an Arcanoarcheologist, a specialist in pre-Awakening magical items. She also occasionally sold her findings to the various organizations and corps that had an interest in such things, to finance her operations and allowing her freedom from any corp control or interference. Yesterday, she’d arranged to have her latest find smuggled in, and never made it home. Of course I offered to help. There was an old saying, “parents shouldn’t outlive their children.” This was truer than anyone who hadn’t suffered such a loss would know. I even waived my own fee, simply asked what he could afford to pay. There were few runners I knew that would be willing to do a job for free, even if it was for a good cause such as finding a missing daughter. I wondered if I would have been that heartless twenty years ago. Probably. I didn’t give much thought to what Mr. Johnson might think or even want, beyond what he was paying me to do. There was no reason to expect differently from these snot-nosed drekheads running around calling themselves shadowrunners now. I grimaced as I checked my calendar. Tonight was the concert. Johnny was pissed that he wasn’t going to make it, but he was tied up somewhere up in Quebec, helping Becky flush out a wasp hive they’d found. I was in charge of security, helping bolster Underworld 93’s physical and matrix security for the show. The club had its own people, but I went back with the star of the show a long time, and she’d asked that I be on hand. Apparently a couple of her fans were making death threats again. I knew a couple runners I could call. Some were new blood to town, a few locals trying to break it into the big time, even a couple guys who had a bit of experience under their belt. I started making calls. Line up a meet with some folks, get them on a search and retrieval these days. I gave him some parameters and set him to doing a data search, see if we could pinpoint who Fiona was meeting and where. Give the kids somewhere to start. I got up and got dressed. I smiled as I pulled out an old t-shirt I’d Underworld 93! Mecurial!” the shirt read. It was going to be a long day. --------------- Caesar It’s just after Noon on a Wednesday when your commlink chirps. Checking it, you see a matrix icon that resembles the traditional smiley face image of Sifter, only red and cocked to one side, with little jagged lines resembling tusks on the mouth of the icon. Answering the call, the icon is replaced by a grinning male ork. His face is lined with age; his hair and goatee is touched with grey and a pair of golden datajacks gleam along his left temple. Wire-frame glasses sit upon his nose, the kind that correct your vision, not tinted mirrorshades that make you look badass or even the more modern AR glasses or goggles, but honest-to-ghost reading glasses. “Hoi chummer!” The ork says with a cheerful grin. “I hear tell you might be interested in a bit of biz. If you’re interested, head on over to Underworld 93 tonight at 7. There’s a small concert going on. Let the doorman know you’re there to meet MacCallister, and he’ll get you a good seat. After the show’s over, you’ll have a chat and he’ll tell you a bit more. Interested?” Ace of Hearts It’s close to Noon on a Wednesday when your commlink chirps. Checking it you see the familiar matrix icon of Isis. Answering the call you see the familiar face of Isis smiling at you. Her long black hair is tied in a knot and her make up perfectly accentuates her exotic features. “Jane!”, the beautiful woman greets. “I hear you might be looking for a job and word is, that an old friend of mine is in dire need of some proficient runners. If you’re interested, head on over to Underworld 93 tonight at 7. There’s a small concert going on. Let the doorman know you’re there to meet MacCallister, and he’ll get you a good seat. After the show is over, you’ll have a chat and he tells you a bit more. Interested?” Imiri One of your coven members, a young Elf who represents one of the Elders approaches you with a simple request. It was time for you to go on a quest and learn a more practical approach to the magical theories the shamans have taught you. “Imiri”, the young Elf says humbly, “A meeting has been arranged for you. There’s a small concert over at Underworld 93 tonight at 7. Let the doorman know you’re there to meet MacCallister, and he’ll get you a good seat. After the show is over, you’ll have a chat and he tells you a bit more. Interested?” Mr. Grimm It’s just after Noon on a Wednesday when your commlink chirps. It has been a tough few weeks with just minor jobs as a bodyguard or escort (more like babysitting) a few high society snobs, who were rather picky about the appearance of their hired guns. A brief smile crosses your face as you see the Matrix Icon of Belcadiz. “Grimm”, the accented voice speaks rather dismissively. “I hear you’re running dry lately and word is an old friend of mine is in dire need of some hired muscles. If you’re interested, head on over to Underworld 93 tonight at 7. There’s a small concert going on. Let the doorman know you’re there to meet MacCallister, and he’ll get you a good seat. After the show is over, you’ll have a chat and he tells you a bit more. Interested?” Valkyrie Your commlink buzzes just after Noon on a Wednesday displaying the Matrix icon of Linchpin’s grumbled face. “Val”, his rough voice says while he seems to be busy fixing some kind of gun, “I hear an old friend of mine is offering a job. If you’re interested head on over to Underworld 93 tonight at 7. There’s a small concert going on. Let the doorman know you’re there to meet MacCallister, and he’ll give you a good seat. After the show is over, you’ll have a chat and he tells you a bit more. Interested?” Jian It’s a Wednesday Noon when your commlink chirps. It’s the familiar face of El Gato, your trusted fixer. “Ey, Jian”, he says with his heavy Spanish accent, “I might be doin’ yo a favor. Itsa friend of mine lookin’ for a gun or two – well in your case a knife – you know wadda I mean. If you interested head on over to da Underworld 93 t’night a las siete. There be a small concerto going on. Let the doorguy know you’re to meet MacCallister, and he’ll give you a good seat. After show you’ll have a chat he tellya more. Interested?” OOC: Alright folks - this is it. Game officially starts for Team Red. To warm up things will seem a bit generic at first, but I want to get a feel for the team and how things run. Feel free to RP your day until you get to the concert. Once you guys are at the place I'll take over again and guide you to the meet with your Johnson (MacCallister). If you have questions please post them in the OOC-Thread I created. You guys don't know much of each other except for very general knowledge - this will be your first run as a team - you all did some minor league jobs prior to this one but this job sounds like some bigger bucks are rolling in. MacCallister is a known ex-runner who was a big shot back in the 50s and early 60s before he retired. This job might put your names up on the list of some Johnsons... of course only if you don't botch it.
  4. Initiatives and Combat resolution: Skraacha's Init - 7 Reality Hackers Init - 14 Lieutenants (both sides) Init 18 -------------------------------------------- Player's Init Here: Jian - 8 Caesar - 11 Valkyrie - 14 Grimm - 17
  5. MacCALLISTER Male Ork Fixer Specialties: Hacking, Shadowrun History, Bug Spirits MacCallister is a former shadowrunner, an older Ork and a "decker not a hacker, fraggit!" in his own words. He ran the shadows for over a decade before retiring, and recently returned to Seattle to start a new career as a fixer, still carries his beat up ancient cyberdeck (With a modern bleeding edge commlink mounted inside the case), and he peppers his speech with out of date slang like "drek", "frag" and "hoop". He's confident and good natured. He started operating as a fixer in the early part of 2072, and got involved with the copycat Mayan Cutter that showed up during the summer of '72 when his daughter, Rebecca MacCallister, was one of the copycat's victims. He has a ton of contacts in the shadow community and uses them to great effect. He's been acting as the front man for the Metahuman rights group for a couple of months now, working toward legitimatizing the Ork Underground.
  6. I created a new thread and pinned it in the main forum. This is mainly for Team Blue, but should anyone have suggestions, questions or ideas feel free to post there, too. General OOC should remain in the Streetchatter OOC-thread. Thanks
  7. Following update schedule will be in effect from now on: I will update biweekly at least - guaranteed on Tuesdays and Fridays. Should I not be able to post I will make a news post announcing my absence. I expect active PCs to post at least once a week - if there is no post during an entire week and no message left in OOC I will put the PCs status fro Active to Inactive. I understand all excuses including being uninspired and/or not knowing what to do - just let me know and give me a chance to do something about it. During Combat there'll be a 24 hour rule. If you can't post within 24 hours when you're up I will default your action to the most reasonable action. Since most of my active online presence is during workdays I don't have access to most of my resources like pdfs and sheets. Please add your PCs combat stats in your signature and put it into a spoilerbox and label it SR-Stats. This leads to my next and last request. Most of you have already done this but I kindly ask those who haven't to create a separate account for this game and upload an Avatar portraying your PCs appearance. Thanks.
  8. As you may or may not have noticed I volunteered to Beta-test the Games-App. What does that mean? First - you should join this game with your PCs account. Second - I'll be trying to make use of the Games-App many functions and see how they work. This may cause some trouble or complications if I encounter any bugs. Chosen will help us out should I FUBAR this somehow... (I hope) Third - The News function will be used for general announcements, notifications or clarifications - this should be the first place to check out before you post. ------------ Future Plans: Team Blue isn't running the way I planned unfortunately so I will make some necessary adjustments for the PCs in Team Blue to have an actual game instead of waiting for nothing. I was hoping that Chunin and Tomas would take a more active role to guide our new (read never played SR before) Players Dawn, Malachite and Ace. I don't know if there was a missunderstanding or if my short vacation (which really was only 5 days and I even checked in from the hotel) caused this sudden drop in activity. Maybe it's also lack of interest in the game? I don't know. I can't work without feedback. I have been contacted by the new players that they need a more "hands on" introduction to the setting and the game since they never played it before and while I chose a beginner's mission/run this still doesn't help much if the more experienced players are not around. I will freeze Team Blue's thread while I work out a reasonable solution. I will make a poll offering options I have and can work with and based on the results I will move things on. Sorry about this but it's tough to GM a game if no one knows what he's supposed to do. Additionally I'll impose a few rules which will be added in the appropriate section of the game. Most importantly an expected requirement to post at least once a week. There'll be two days I'll update the game which will be tuesdays and fridays but that doesn't mean I post only on those days. If required I can update more frequently which will depent on the individiual situation. PCs who miss out a week without leaving a notice in OOC will be put on inactive status until I hear otherwise from the player. These rules will be effective once posted. Once we're in combat I'll impose a 24 hour rule. Should you not post within set time I will default your actions trying to make the most reasonable action depending on the situation. Since I won't be always able to make updates on my home desktop (actually most of my activity here is during workhours) I will need your combat stats in your signature. I will try to set up a template which I'd like to see as part of your signatures put in a spoilerbox (similar to Magisterium, but I won't need the whole Charactersheet, just equipment and combat stats) Look out for mor ooc updates soon - this will be a busy week. Thank you for your attention.
  9. I am looking for 2 more players to fill up the ranks of Team Blue. If you are interested please PM me. This is a 4th Edition game - Details about Setting and Rules can be found here: http://www.rpgpost.c...es/#entry287607
  10. House Rules/Clarifications and General Posting Guide Concerning the use of EDGE: You can spend 1 point of temporary EDGE to reroll all dice which are not hits AFTER you made your roll. You can’t spent EDGE again to reroll again – this is only once per Skill roll possible. If you announce to spend temporary EDGE BEFORE you make your roll you add your Permanent EDGE Rating to your Dice Pool and roll. The EDGE-Dice reroll on 6s (exploding dice). You can burn 1 Permanent EDGE to avoid death and stabilize (treatment is still necessary but you won’t die from bleeding et al.) Combat and Combat Stats: I will create a seperate Combat Thread to keep track of initiatives/IPs, Spent EDGE and Condition Monitors or other circumstantial modifiers which have a global effect. Please include in your combat rolls (or even better in your signature) the damage code of your Weapon(s)+Ammo – that makes it easier for me to roll for defense and keep track of everything instead of having to look it up in your sheet, then in the books and lastly ask if you used your Stun’n’shock ammo or your AP or whatever... If you have access to a number of different weapons be so kind and describe which one you are using including all modifiers used. I will try to keep you informed about Modifiers during combat (like moving targets, visibility mods, cover etc.).
  11. Initiatives Valkyrie - 13/3 Mr. Grimm - 13/2 Jian - 12/1 Caesar - 9/1 Chulos - 9/1 Imiri - 4/1 (null)
  12. [sR4A] - Everybody lies Setting: Seattle 2072 – A dark and dirty future. MegaCorps rule like countries and follow their own agendas competing and warring against their competitors. It’s a deadly and remorseless world - are you going to survive? The theme and mood of this game is inspired by the Blade Runner movie and Deus Ex games (especially the latest release Deus Ex Human Revolution). Of course Magic and the secrets and mysteries of the arcane world will add their flavour to the setting (and don’t forget Elves, Dwarves, Orks and Trolls!). This will be an extensive campaign and connections between characters are encouraged and welcomed. You will get as much in return as you invest in your PCs background (at least that’s the plan). Personal stories will be considered and included into the overarching story if possible. Sidetracking stories will be considered within reasonable time frames and by human limits (I still have a life and work outside this forum, main focus remains the main plot). Flat writeups with less detail and love will not get as much attention in return - that’s just the way it is. It’s up to you. If you are wondering why there’s no detail given about the main plot? Well, there is one, but I intend to introduce it sometime down the road, once the team(s) have formed and a general idea and direction has been established. Hints and bits and pieces will be provided through your contacts and will be interwoven into your backgrounds. Resources: Shadowrun, Twentieth Anniversary Edition, Seattle 2072, Arsenal, Augmentation, Runner’s Companion, Street Magic and Unwired. Additionally these PDF ebooks are used, too: Digital Grimoire This Old Drone Way of the Adept Mil Spec Tech Unfriendly Skies Deadly Waves Gun Heaven (those are the books I own, so they’ll be used and are approved) Diceroller? If there’s none here then over at www.invisiblecastle.com Can I be a? All of the original core metatypes from SR4A are allowed. AI, Metavarients, Shapeshifters and Changelings are also allowed. Drakes, the Infected, Sapient Critters and Free Spirits are not allowed for player characters. You cannot be a Cyborg or Cyberzombie at creation. Can I be a? Part 2 Depending on number of players I’m looking at, there’ll be a limit of Archetypes. For Every 3 Players there can be one Mystical Adept, for every 4 players there can be one Magician, for every 5 players one Technomancer. There won’t be any limit on mundane PCs and Physical Adepts (although if everyone chooses to be a Physad I may overthink this again and put them up there with the Mystical Adepts). These limitations are supposed to reflect the nature of the rarer Archetypes. Full Magicians and Technomancer are very rare even in 2072. I’m not trying to ruin your game experience with this ruling, please keep this in mind. Ideally once we know the number of players there’s going to be I’d welcome if you find a solution amongst yourselves should there be too many overlapping concepts/Archetypes. Try to find solutions in best interest of everyone, thank you. Rating and Availability: Any gear, including magic, cyberware, and bioware, may be purchased at character creation, provided the Availability is 12 or less and the rating is 6 or less (p. 86, SR4A). Characters may only choose basic or alpha grade (p. 86, SR4A) cyberware, bioware, and nanoware at creation. Used gear is not allowed. Contacts: I fully intent to play contacts as “living” NPCs with their own agendes etc. You are encouraged and asked to create Contacts with as much detail as possible. Should you have trouble in this area, I have a stock of NPC Contacts ready which can be used instead, should you lack ideas or motivation. If you screw over you Contacts they will turn on you. Group Contacts are allowed per the rules in Runners Companion. The values for group size, matrix presence, et cetera should be clearly notated on the character sheet to make it easy for me. Can I transfer Karma? Since the setting is rather dark and gritty dying is a definite “option”. Stupid gets you killed (also bad luck with dice unfortunately). Anyway - once you reach 75 Karma your Runner reaches the “Experienced” Status and Karma can be transferred over to a new PC. This means full Karma transfer to a new PC at creation. I will allowed creation of new PCs if: Your PC died during a run and you want to stay in the campaign (i. e., continue playing, some people quit once their PC is dead) You can switch to a new PC should you feel unhappy with your first PC and role. In that case I allow creation of a new PC and full transfer of Karma. Please don’t overuse this offer, I’m hoping for people to create PCs they stick to but sometimes things turn out differently than expected. Should you switch PCs I would like to keep the former Runner as a possible Contact (PC turns into a NPC under my control). Can I upgrade my Cyberware or Bioware? Presuming that the item in question has not been damaged, you may sell back non-cultured bioware and cyberware for a flat 30% of its retail value (book price; taking into account alpha or beta mark-up, if any) when upgrading cyberware. Remember, if you upgrade from 3 points of “normalware” to the equivalent in alpha grade, the alpha only takes 2.4 Essence points o , but you do not get the excess back—you simply have a 0.6 point “hole” which can be filled with something else at no further Essence cost until the “hole” is exceeded. Cyberware above alpha grade is only available through play/missions. Access to Delta clinics is unavailable without the proper resources. Calling Dibs on!... It's the nature of the beast so here's a list just for reference. Nothing is set in stone yet. Ravi - Full Mage Jeremy - Physad Dawn - Physad SalmonMax - Combat Hacker Jameson - Mundane (Face) Malachite - Technomancer Krul - Full Mage Kei Nakano - Mundane (Mechanic) As you can see - things are relatively biased already. I hope things will even out some more. Should I've forgotten someone or simply remembered it wrong, please tell me. Also by posting you can verify your decision (if you want to play and what Type/Concept - we figure out details once this roll call is done) Addendum: Chargen Rules - Skill Groups may be broken up at Chargen. Chargen Rules - Face Characters get Bonus BP specifically only for Contacts at 3x their Charisma rank. The following Quality is for free for all Mundane PCs: Biocompatability Cost: 10 BP Something about the character’s body is exceptionally accepting of either bioware or cyberware implants (choose one). Not only are the implants not rejected, but they seamlessly fit within the body, having less impact on its holistic integrity. In game terms, the Essence Cost of implants of the particular chosen type are reduced by 10 percent. This reduction does not apply to genetech. This quality may only be taken once. Approved Characters: Jian, Human Physical Adept - (Jeremy) Mr Grimm, Elf Street Samurai – (Jordan) Kemuri, Human Physical Adept - (Dawn) Imiri, Elven Shaman - (Krul) Ace of Hearts, Human Combat Medic - (Kamiko) Caesar, Ogre Face - (Jameson)
  13. These are the teams I’m currently looking at: Team Blue: Kemuri (Dawn) – Physical Adept Zan’nen (Malachite) - Technomancer Tomas (Ravi) - Mage James (AceWildcard) – Street Samurai Chunin (Revenant) - Physical Adept Team Red: Imiri (Krul) - Shaman Mr Grimm (Jordan) – Street Samurai Valkyrie (Smax) – Combat Hacker Jian (Jeremy) – Physical Adept Ace of Hearts (Kamiko/Saku) – Combat Medic Without submission/undecided as of yet – Revenant. Depending on his pick either Team Blue or Red. Special case – Justin’s PC will be handled in his own thread because of metaplot. Both Teams look balanced and well-rounded and should be able to deal with the challenges I planned. UPDATE: Unless I get heavy complaints, these teams are final now. I'm giving Jameson a card blanche to decide which team he wants to join - he can do fine in both. Jameson - please tell me your pick - Blue-Pill or Red-Pill?
  14. Charisma-Linked opposed Tests (130) <table border="1" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="width: 87px; height: 17px"> Skill Used </td> <td style="width: 159px; height: 17px"> Acting Character Rolls </td> <td style="width: 208px; height: 17px"> Target Character Rolls </td> </tr> <tr> <td style="width: 87px; height: 15px"> Con </td> <td style="width: 159px; height: 15px"> Con + Charisma </td> <td style="width: 208px; height: 15px"> (Con or Negotiation) + Charisma </td> </tr> <tr> <td style="width: 87px; height: 20px"> Etiquette </td> <td style="width: 159px; height: 20px"> Etiquette + Charisma </td> <td style="width: 208px; height: 20px"> Perception + Charisma </td> </tr> <tr> <td style="width: 87px; height: 20px"> Intimidation </td> <td style="width: 159px; height: 20px"> Intimidation + Charisma </td> <td style="width: 208px; height: 20px"> Intimidation + Willpower </td> </tr> <tr> <td style="width: 87px; height: 20px"> Leadership </td> <td style="width: 159px; height: 20px"> Leadership + Charisma </td> <td style="width: 208px; height: 20px"> Leadership + Willpower </td> </tr> <tr> <td style="width: 87px; height: 24px"> Negotiation </td> <td style="width: 159px; height: 24px"> Negotiation + Charisma </td> <td style="width: 208px; height: 24px"> Negotiation + Charisma </td> </tr> </tbody></table> Success Test Difficulties Table (62) <table border="1" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="width: 213px; height: 32px"> Difficulty </td> <td style="width: 240px; height: 32px"> Threshold </td> </tr> <tr> <td style="width: 213px; height: 34px"> Easy </td> <td style="width: 240px; height: 34px"> 1 </td> </tr> <tr> <td style="width: 213px; height: 33px"> Average </td> <td style="width: 240px; height: 33px"> 2 </td> </tr> <tr> <td style="width: 213px; height: 34px"> Hard </td> <td style="width: 240px; height: 34px"> 3 </td> </tr> <tr> <td style="width: 213px; height: 20px"> Extreme </td> <td style="width: 240px; height: 20px"> 5+ </td> </tr> </tbody></table> Task Difficulty Threshold (64) <table border="1" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="width: 211px; height: 20px"> Difficulty </td> <td style="width: 234px; height: 20px"> Threshold </td> </tr> <tr> <td style="width: 211px; height: 22px"> Easy </td> <td style="width: 234px; height: 22px"> 6 </td> </tr> <tr> <td style="width: 211px; height: 17px"> Average </td> <td style="width: 234px; height: 17px"> 12 </td> </tr> <tr> <td style="width: 211px; height: 12px"> Hard </td> <td style="width: 234px; height: 12px"> 18 </td> </tr> <tr> <td style="width: 211px; height: 24px"> Extreme </td> <td style="width: 234px; height: 24px"> 24+ </td> </tr> </tbody></table> Concealability Table (311) <table border="1" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="width: 164px; height: 41px"> Concealability Modifier </td> <td style="width: 350px; height: 41px"> Examples </td> </tr> <tr> <td style="width: 164px; height: 26px"> -6 </td> <td style="width: 350px; height: 26px"> RFID tag, bug, slap patch, micro-electronics, micro-drone </td> </tr> <tr> <td style="width: 164px; height: 38px"> -4 </td> <td style="width: 350px; height: 38px"> Holdout pistol, monowhip, ammo, credstick, chips/softs, sequencer/passkey </td> </tr> <tr> <td style="width: 164px; height: 34px"> -2 </td> <td style="width: 350px; height: 34px"> Light pistol, knife, sap, minidrone, microgrenade, flash-pak, jammer </td> </tr> <tr> <td style="width: 164px; height: 23px"> +0 </td> <td style="width: 350px; height: 23px"> Heavy pistol, taser, grenade, goggles, commlink </td> </tr> <tr> <td style="width: 164px; height: 28px"> +2 </td> <td style="width: 350px; height: 28px"> Machine pistol, medkit, club </td> </tr> <tr> <td style="width: 164px; height: 25px"> +4 </td> <td style="width: 350px; height: 25px"> SMG, stun baton, sword </td> </tr> <tr> <td style="width: 164px; height: 25px"> +6 </td> <td style="width: 350px; height: 25px"> Assault rifle, katana </td> </tr> </tbody></table> Perception Test Tables (136) <table border="1" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="width: 164px; height: 21px"> Item/Event is </td> <td style="width: 104px; height: 21px"> Threshold </td> <td style="width: 237px; height: 21px"> Examples </td> </tr> <tr> <td style="width: 164px; height: 35px"> Obvious/Large/Loud </td> <td style="width: 104px; height: 35px"> 1 </td> <td style="width: 237px; height: 35px"> Neon sign, running crowd, yelling, gunfire </td> </tr> <tr> <td style="width: 164px; height: 31px"> Normal </td> <td style="width: 104px; height: 31px"> 2 </td> <td style="width: 237px; height: 31px"> Street sign, average pedestrian, conversation, silenced gunfire </td> </tr> <tr> <td style="width: 164px; height: 37px"> Obscurred/small/Muffled </td> <td style="width: 104px; height: 37px"> 3 </td> <td style="width: 237px; height: 37px"> Item dropped under table, contactlense, whispering </td> </tr> <tr> <td style="width: 164px; height: 74px"> Hidden/Micro/Silent </td> <td style="width: 104px; height: 74px"> 5+ </td> <td style="width: 237px; height: 74px"> Secret door, needle in Haystack, subvocal speech </td> </tr> </tbody></table> <table border="1" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="width: 144px; height: 48px"> Situation </td> <td style="width: 88px; height: 48px"> Dice Pool Modifier </td> <td rowspan="5" style="width: 24px; height: 48px"> </td> <td style="width: 170px; height: 48px"> Situation </td> <td style="width: 75px; height: 48px"> Dice Pool Modifier </td> </tr> <tr> <td style="width: 144px; height: 23px"> Perceiver is distracted </td> <td style="width: 88px; height: 23px"> -2 </td> <td style="width: 170px; height: 23px"> Object/sound stands out in some way </td> <td style="width: 75px; height: 23px"> +2 </td> </tr> <tr> <td style="width: 144px; height: 48px"> Perceiver is actively looking/listening for it </td> <td style="width: 88px; height: 48px"> +3 </td> <td style="width: 170px; height: 48px"> Interfering sight/odor/sound </td> <td style="width: 75px; height: 48px"> -2 </td> </tr> <tr> <td style="width: 144px; height: 42px"> Object/sound not in immediate vicinity </td> <td style="width: 88px; height: 42px"> -2 </td> <td style="width: 170px; height: 42px"> Perceiver has active enhancements </td> <td style="width: 75px; height: 42px"> +rating </td> </tr> <tr> <td style="width: 144px; height: 53px"> Object/sound far away </td> <td style="width: 88px; height: 53px"> -3 </td> <td style="width: 170px; height: 53px"> Perceiver using virtual reality </td> <td style="width: 75px; height: 53px"> -6 </td> </tr> </tbody></table> Visibility Modifiers (152) <table border="1" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="width: 177px; height: 35px"> Visibility Modifiers </td> <td style="width: 74px; height: 35px"> Normal </td> <td style="width: 83px; height: 35px"> Low-Light </td> <td style="width: 83px; height: 35px"> Thermo </td> <td style="width: 90px; height: 35px"> Ultrasound </td> </tr> <tr> <td style="width: 177px; height: 21px"> Full Darkness </td> <td style="width: 74px; height: 21px"> -6 </td> <td style="width: 83px; height: 21px"> -6 </td> <td style="width: 83px; height: 21px"> -3 </td> <td style="width: 90px; height: 21px"> -3 </td> </tr> <tr> <td style="width: 177px; height: 18px"> Partial Light </td> <td style="width: 74px; height: 18px"> -2 </td> <td style="width: 83px; height: 18px"> 0 </td> <td style="width: 83px; height: 18px"> -2 </td> <td style="width: 90px; height: 18px"> -1 </td> </tr> <tr> <td style="width: 177px; height: 13px"> Glare </td> <td style="width: 74px; height: 13px"> -1 </td> <td style="width: 83px; height: 13px"> -1 </td> <td style="width: 83px; height: 13px"> -1 </td> <td style="width: 90px; height: 13px"> 0 </td> </tr> <tr> <td style="width: 177px; height: 28px"> Light Fog/Mist/Rain/Smoke </td> <td style="width: 74px; height: 28px"> -2 </td> <td style="width: 83px; height: 28px"> -1 </td> <td style="width: 83px; height: 28px"> 0 </td> <td style="width: 90px; height: 28px"> -1 </td> </tr> <tr> <td style="width: 177px; height: 24px"> Heavy Fog/Mist/Rain/Smoke </td> <td style="width: 74px; height: 24px"> -4 </td> <td style="width: 83px; height: 24px"> -2 </td> <td style="width: 83px; height: 24px"> -2 </td> <td style="width: 90px; height: 24px"> -2 </td> </tr> <tr> <td style="width: 177px; height: 20px"> Thermal Smoke </td> <td style="width: 74px; height: 20px"> -4 </td> <td style="width: 83px; height: 20px"> -2 </td> <td style="width: 83px; height: 20px"> -6 </td> <td style="width: 90px; height: 20px"> -2 </td> </tr> </tbody></table> Movement Table (149) <table border="1" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="width: 175px; height: 34px"> Metatype </td> <td style="width: 172px; height: 34px"> Walking Rate </td> <td style="width: 155px; height: 34px"> Running Rate </td> </tr> <tr> <td style="width: 175px; height: 23px"> Humans, Elvese, Orks </td> <td style="width: 172px; height: 23px"> 10 Meters/turn </td> <td style="width: 155px; height: 23px"> 25 Meters/turn </td> </tr> <tr> <td style="width: 175px; height: 18px"> Dwarfs </td> <td style="width: 172px; height: 18px"> 8 Meters/turn </td> <td style="width: 155px; height: 18px"> 20 Meters/turn </td> </tr> <tr> <td style="width: 175px; height: 30px"> Trolls </td> <td style="width: 172px; height: 30px"> 15 Meters/turn </td> <td style="width: 155px; height: 30px"> 35 Meters/Turn </td> </tr> </tbody></table> Matrix Search Table (230) <table border="1" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="width: 239px; height: 20px"> Information is: </td> <td style="width: 151px; height: 20px"> Threshold </td> </tr> <tr> <td style="width: 239px; height: 17px"> General Knowledge or Public </td> <td style="width: 151px; height: 17px"> 6 </td> </tr> <tr> <td style="width: 239px; height: 12px"> Limited interest or Not publicized </td> <td style="width: 151px; height: 12px"> 12 </td> </tr> <tr> <td style="width: 239px; height: 17px"> Hidden or Actively Hunted and Erased </td> <td style="width: 151px; height: 17px"> 24 </td> </tr> <tr> <td style="width: 239px; height: 14px"> Protected or Secret </td> <td style="width: 151px; height: 14px"> n/a </td> </tr> <tr> <td style="width: 239px; height: 8px"> Information is: </td> <td style="width: 151px; height: 8px"> Dice Pool Modifiers </td> </tr> <tr> <td style="width: 239px; height: 19px"> Intricate or Specialised </td> <td style="width: 151px; height: 19px"> -1 </td> </tr> <tr> <td style="width: 239px; height: 23px"> Obscure </td> <td style="width: 151px; height: 23px"> -2 </td> </tr> <tr> <td style="width: 239px; height: 25px"> Area Searched </td> <td style="width: 151px; height: 25px"> Interval </td> </tr> <tr> <td style="width: 239px; height: 26px"> Single Node or Signal Area </td> <td style="width: 151px; height: 26px"> Complex Action </td> </tr> <tr> <td style="width: 239px; height: 29px"> All Subscribed Devices and Nodes </td> <td style="width: 151px; height: 29px"> Complex Action </td> </tr> <tr> <td style="width: 239px; height: 24px"> Entire Matrix </td> <td style="width: 151px; height: 24px"> 1 Minute </td> </tr> </tbody></table> Signal Rating Table (222) <table border="1" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="width: 58px; height: 32px"> Signal Rating </td> <td style="width: 57px; height: 32px"> Signal Range </td> <td style="width: 387px; height: 32px"> Examples </td> </tr> <tr> <td style="width: 58px; height: 28px"> 0 </td> <td style="width: 57px; height: 28px"> 3 m </td> <td style="width: 387px; height: 28px"> Nanoware transceivers, cyberware, intra-PAN devices </td> </tr> <tr> <td style="width: 58px; height: 23px"> 1 </td> <td style="width: 57px; height: 23px"> 40 m </td> <td style="width: 387px; height: 23px"> RFID tags, handheld electronics </td> </tr> <tr> <td style="width: 58px; height: 17px"> 2 </td> <td style="width: 57px; height: 17px"> 100 m </td> <td style="width: 387px; height: 17px"> Headware transceivers, micro-drone sensors </td> </tr> <tr> <td style="width: 58px; height: 40px"> 3 </td> <td style="width: 57px; height: 40px"> 400 m </td> <td style="width: 387px; height: 40px"> Average commlinks, residential/small business wi-fi routers, vehicular autonav sensors </td> </tr> <tr> <td style="width: 58px; height: 28px"> 4 </td> <td style="width: 57px; height: 28px"> 1 km </td> <td style="width: 387px; height: 28px"> Crawler-drone sensors </td> </tr> <tr> <td style="width: 58px; height: 31px"> 5 </td> <td style="width: 57px; height: 31px"> 4 km </td> <td style="width: 387px; height: 31px"> Cyberlimb transceivers, heavy drone surveillance sensors </td> </tr> <tr> <td style="width: 58px; height: 28px"> 6 </td> <td style="width: 57px; height: 28px"> 10 km </td> <td style="width: 387px; height: 28px"> Cell-Phone towers, public access wi-fi routers </td> </tr> <tr> <td style="width: 58px; height: 36px"> 7 </td> <td style="width: 57px; height: 36px"> 40 km </td> <td style="width: 387px; height: 36px"> Targeting sensors for ground vehicle weapons (ATGMs, tang guns, etc.) </td> </tr> <tr> <td style="width: 58px; height: 22px"> 8 </td> <td style="width: 57px; height: 22px"> 100 km </td> <td style="width: 387px; height: 22px"> Flight radar </td> </tr> <tr> <td style="width: 58px; height: 28px"> 9 </td> <td style="width: 57px; height: 28px"> 400 km </td> <td style="width: 387px; height: 28px"> Maritime/naval radar, commercial AM/FM radio </td> </tr> </tbody></table> Ranged Combat Modifier Table <table border="1" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="width: 242px; height: 37px"> Situation </td> <td style="width: 157px; height: 37px"> Dice Pool Modifier </td> </tr> <tr> <td style="width: 242px; height: 31px"> Attacker running </td> <td style="width: 157px; height: 31px"> -2 </td> </tr> <tr> <td style="width: 242px; height: 32px"> Attacker in melee combat </td> <td style="width: 157px; height: 32px"> -3 </td> </tr> <tr> <td style="width: 242px; height: 28px"> Attacker in a moving vehicle </td> <td style="width: 157px; height: 28px"> -3 </td> </tr> <tr> <td style="width: 242px; height: 27px"> Attacker firing from cover </td> <td style="width: 157px; height: 27px"> -2 </td> </tr> <tr> <td style="width: 242px; height: 33px"> Attacker Wounded </td> <td style="width: 157px; height: 33px"> -wound modifiers (see p. 163) </td> </tr> <tr> <td style="width: 242px; height: 19px"> Attacker using laser sight </td> <td style="width: 157px; height: 19px"> +1* </td> </tr> <tr> <td style="width: 242px; height: 6px"> Attacker using smartlinked weapon </td> <td style="width: 157px; height: 6px"> +2* </td> </tr> <tr> <td style="width: 242px; height: 38px"> Attacker using image magnification </td> <td style="width: 157px; height: 38px"> Eliminates range modifiers (see p. 151) </td> </tr> <tr> <td style="width: 242px; height: 17px"> Attacker using a second firearm </td> <td style="width: 157px; height: 17px"> Splits dice pool </td> </tr> <tr> <td style="width: 242px; height: 12px"> Attacker using off-hand weapon </td> <td style="width: 157px; height: 12px"> -2 </td> </tr> </tbody></table> *Note that the bonuses for laser sights and smartlinks are not cumulative <table border="1" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="width: 211px; height: 17px"> Situation </td> <td style="width: 186px; height: 17px"> Dice Pool Modifier </td> </tr> <tr> <td style="width: 211px; height: 19px"> Aimed shot </td> <td style="width: 186px; height: 19px"> +1 per Simple Acti </td> </tr> <tr> <td style="width: 211px; height: 18px"> Blind fire </td> <td style="width: 186px; height: 18px"> -6 </td> </tr> <tr> <td style="width: 211px; height: 33px"> Called shot </td> <td style="width: 186px; height: 33px"> -variable (see Called shots p. 161) </td> </tr> <tr> <td style="width: 211px; height: 39px"> Multiple targets </td> <td style="width: 186px; height: 39px"> -2 per additional target that Action Phase </td> </tr> <tr> <td style="width: 211px; height: 25px"> Tracer round with short burst </td> <td style="width: 186px; height: 25px"> +1 </td> </tr> <tr> <td style="width: 211px; height: 21px"> Tracer round with long burst </td> <td style="width: 186px; height: 21px"> +2 </td> </tr> <tr> <td style="width: 211px; height: 26px"> Tracer round with full auto </td> <td style="width: 186px; height: 26px"> +3 </td> </tr> <tr> <td style="width: 211px; height: 41px"> Recoil, semi-automatic </td> <td style="width: 186px; height: 41px"> -1 for second shot that Action Phase </td> </tr> </tbody></table> <table border="1" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="width: 191px; height: 24px"> Situation </td> <td style="width: 218px; height: 24px"> Dice Pool Modifier </td> </tr> <tr> <td style="width: 191px; height: 51px"> Recoil, burst </td> <td style="width: 218px; height: 51px"> -2 (first burst) -3 (second) </td> </tr> <tr> <td style="width: 191px; height: 45px"> Recoil, long burst </td> <td style="width: 218px; height: 45px"> -5 (first burst) -6 (second) </td> </tr> <tr> <td style="width: 191px; height: 17px"> Recoil, full auto </td> <td style="width: 218px; height: 17px"> -9 </td> </tr> <tr> <td style="width: 191px; height: 14px"> Recoil, heavy weapon </td> <td style="width: 218px; height: 14px"> 2x uncompensated recoil </td> </tr> <tr> <td style="width: 191px; height: 18px"> Recoil compensation </td> <td style="width: 218px; height: 18px"> Reduces recoil modifiers </td> </tr> <tr> <td style="width: 191px; height: 24px"> Gyro stabilization </td> <td style="width: 218px; height: 24px"> Reduces recoil or movement modifier </td> </tr> <tr> <td style="width: 191px; height: 11px"> Target point-blank </td> <td style="width: 218px; height: 11px"> +2 </td> </tr> <tr> <td style="width: 191px; height: 16px"> Visibility impaired </td> <td style="width: 218px; height: 16px"> See Visibility Table </td> </tr> </tbody></table> Melee Modifier Table (157) <table border="1" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="width: 225px; height: 31px"> Situation </td> <td style="width: 217px; height: 31px"> Dice Pool Modifier </td> </tr> <tr> <td style="width: 225px; height: 22px"> Friends in melee </td> <td style="width: 217px; height: 22px"> +1per friend (max. +4) </td> </tr> <tr> <td style="width: 225px; height: 17px"> Character wounded </td> <td style="width: 217px; height: 17px"> -wound modifier (see p. 163) </td> </tr> <tr> <td style="width: 225px; height: 22px"> Character has longer Reach </td> <td style="width: 217px; height: 22px"> +1 per point of net Reach* </td> </tr> <tr> <td style="width: 225px; height: 28px"> Character using off-hand weapon </td> <td style="width: 217px; height: 28px"> -2 </td> </tr> <tr> <td style="width: 225px; height: 33px"> Character attacking multiple targets </td> <td style="width: 217px; height: 33px"> Splits dice pools </td> </tr> <tr> <td style="width: 225px; height: 34px"> Character has superior postion </td> <td style="width: 217px; height: 34px"> +2 </td> </tr> <tr> <td style="width: 225px; height: 21px"> Opponent prone </td> <td style="width: 217px; height: 21px"> +3 </td> </tr> <tr> <td style="width: 225px; height: 27px"> Attacker making charging attack </td> <td style="width: 217px; height: 27px"> +2 </td> </tr> <tr> <td style="width: 225px; height: 17px"> Defender receiving a charge </td> <td style="width: 217px; height: 17px"> +1 </td> </tr> <tr> <td style="width: 225px; height: 18px"> Visibility impaired </td> <td style="width: 217px; height: 18px"> Consult the Visibility Table p. 152 </td> </tr> <tr> <td style="width: 225px; height: 14px"> Called shot </td> <td style="width: 217px; height: 14px"> Variable (see Called shots p. 161) </td> </tr> <tr> <td style="width: 225px; height: 19px"> Touch-only attack </td> <td style="width: 217px; height: 19px"> +2 </td> </tr> </tbody></table> *You may apply Reach as a -1 dice pool modifier per net point to the opponent instead. Defense Modifiers Table (159) <table border="1" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="width: 274px; height: 38px"> Situation </td> <td style="width: 113px; height: 38px"> Dice Pool Modifier </td> </tr> <tr> <td style="width: 274px; height: 36px"> Defender unaware of attack </td> <td style="width: 113px; height: 36px"> No defense possible </td> </tr> <tr> <td style="width: 274px; height: 32px"> Defender wounded </td> <td style="width: 113px; height: 32px"> -wound modifiers (see p. 163) </td> </tr> <tr> <td style="width: 274px; height: 19px"> Defender inside a moving vehicle </td> <td style="width: 113px; height: 19px"> +3 </td> </tr> <tr> <td style="width: 274px; height: 43px"> Defender has defended against previous attacks since last action </td> <td style="width: 113px; height: 43px"> -1 per additional defense </td> </tr> <tr> <td style="width: 274px; height: 20px"> Defender prone </td> <td style="width: 113px; height: 20px"> -2 </td> </tr> <tr> <td style="width: 274px; height: 22px"> Ranged Attacks only: </td> <td style="width: 113px; height: 22px"> </td> </tr> <tr> <td style="width: 274px; height: 17px"> Defender running </td> <td style="width: 113px; height: 17px"> +2 </td> </tr> <tr> <td style="width: 274px; height: 29px"> Defender in melee targeted by ranged attack </td> <td style="width: 113px; height: 29px"> -3 </td> </tr> <tr> <td style="width: 274px; height: 29px"> Defender/Target has Partial Cover </td> <td style="width: 113px; height: 29px"> +2 </td> </tr> <tr> <td style="width: 274px; height: 21px"> Defender/Target has Good Cover </td> <td style="width: 113px; height: 21px"> +4 </td> </tr> <tr> <td style="width: 274px; height: 26px"> Attacker firing wide burst </td> <td style="width: 113px; height: 26px"> -2 </td> </tr> <tr> <td style="width: 274px; height: 28px"> Attacker firing long wide burst </td> <td style="width: 113px; height: 28px"> -5 </td> </tr> <tr> <td style="width: 274px; height: 25px"> Attacker firing full-auto wide burst </td> <td style="width: 113px; height: 25px"> -9 </td> </tr> <tr> <td style="width: 274px; height: 25px"> Attacker firing shotgun on medium spread </td> <td style="width: 113px; height: 25px"> -2 </td> </tr> <tr> <td style="width: 274px; height: 30px"> Attacker firing shotgun on wide spread </td> <td style="width: 113px; height: 30px"> -4 </td> </tr> <tr> <td style="width: 274px; height: 36px"> Attacker using area attack weapon /grenade, missile) </td> <td style="width: 113px; height: 36px"> -2 </td> </tr> </tbody></table>